To me I think the Resident Evil 4 Remake made Ashley far more likable as a character. In the original she felt like less of a character and more of a glorified plot device. The remake made her more likable and actually gave her some moments where she helps Leon. Mr. Kennedy still has to save her a lot but in the remake I actually want to save her as opposed to the original where I didn't care for her at all.
Because im the original she was just a girl that got kidnapped, shes scared and don't know what to do, it wasn't a game mechanic, Leon's job was to protect her not beating the los iluminados, thats why people hate her, cus stop the action everytime she was there, but the plot of the game wasn't leon vs Spain village, it was save this girl
@@Saddonghussein I just hated her because of how annoying it was to stop fighting every time she got carried away by the Ganados. Plus the stupid way the original game sexualized her as if she's not objectified enough. At the very least, the remake cut that part out.
@@claytonrios1 yeah that's because she was made for plot reasons, not for game mechanics, the new Ashley was made for game mechanics instead of plot reasons, focusing on less and less on the plot so the player can enjoy shot more things, original Ashley was like yorda from ico a girl that the protagonist needs to protect, while new Ashley is like the ai companies in saint row, they are part of the story but without them the game don't change at all cus the game wants you to focus on playing
@@Saddonghussein Well the fact that Ashley sounded vaguely mocking rather than actually being in peril in the original game didn't help. At least the remakes actress sounded like she was genuinely in terror.
@@claytonrios1 Better that than adas that sounds like she is reading a script, which was pretty funny cus re4 didnt take themselves so serious that why they can put batman things or jokes or ashles seen as a hottie even though she looks like dewey from malcom, while the remake made it so serious that hearing ada talk feels like she was making fun of capcom because of that, and again she was hated for that m
Not a remake, but a port, Donkey Kong Country for the GBA letting you save wherever was a huge improvement over the SNES version. In each section of the map, you used to have to reach Candy Kong to save, or reach Funky Kong so you could go back to a previous section to save. Most sections have one of these close to the start and another nearer the end. Not the ice/mountain area though! Both of them are nearer the end so you had to basically beat the whole section, complete with new ice physics, just to save the game. Donkey Kong Country isn’t renowned for difficulty but still, when many platformers either saved or allowed you to save after each level, it wasn’t the greatest thing to deal with.
As someone who played Links Awakening when it was released I can say the best change in the remake was no longer being limited to just the A and B buttons
They arent bad but sadly capcom broke em with the HD remaster and the transition to 60fps. Basically they are bugged and you need double the amount of inputs compared to the original, making the HD remaster ass to play on consoles
I enjoyed them when I was younger except when they were in a cutscene. Just because if you are going to take control out of my hands for a period of time let me enjoy the cinematic instead of having me clutch the controller so I dont instantly die in a cutscene due to not pressing a button.
@@Yourname942 I think that is a more realistic version of military knife fighting. I haven't played the game yet, but when i watched a few cutscenes and saw the knife fight, i was actually kind of confused of what was going on, mostly bc of how the camera changes perspectives
So you mentioned the Crash remake, but the Spyro remake also made a couple changes that helped a few of the terrible moments from the original: * The camera when you have to protect the cavemen from the dinosaurs is no longer a fixed camera * The Spike boss had his health nerfed and his attack pattern is now consistent * Charge jumping is now consistent between all 3 games
I really love the changes they made for RE4R plus the fact that even for most "QTEs" that are in the game you can opt to go the hold instead of button mash route is fantastic. I wasn't a big fan of the breakable knife when I heard that it'll be a thing, but with the option to upgrade it for more durability it really isn't as bad as I thought it would be. Also parrying is amazing too. I still fail every now and then because I don't get a prompt to evade an enemy's attack, so I try to parry only to realize that I can do neither, but it's also very manageable and without the QTEs but instead real combat it makes you feel much more of a badass when you beat Krauser.
I was actually looking forward to playing the turret section in the Dead Space remake, if only to see if it was still as if infuriating in the remake as it was in the original. I was both disappointed and relieved that it was completely changed lol.
No about the control scheme about the original control scheme for Metroid Prime. It was released in November 2002. This was a full year AFTER the release of the original Halo on the OG Xbox. Since the release of the original Halo, twin stick analog controls had become the standard for FPS gaming on consoles. The developers Retro Studios even stated that the reasoning for not including "modern controls" was that they wanted the control scheme to be closer to the classic Metroid style controls because they felt more modern controls would make the game less immersive and too easy with the ability to simply aim and fire anywhere you wanted.
I'm a little surprised that Replicant 1.22 isn’t on here. If anyone played Gestalt back in 2010 like me, then you know that combat sucked. Taking the gameplay from Automata changed the game. Add in all the lines are now voiced. That makes it a whole new game. And on Resident Evil 4, you could just have said Ashley. She is great now! Never thought I’d say that.
what about how they made the crash games harder by changing the hit boxes for characters to be oval shaped instead of squares so now youll just slide off the very edge of stuff instead of landing on it like you would have before
To be fair, the pill shaped hitbox was in the original version of the second and third games. VV only changed it in the first game of the remake for consistency between the entire N. Sane Trilogy.
C'mon. The rendering in Mafia was the least of its problems. The real fix with the remaster was making the racing circuit mission actually fun. In the original it was an absolute hell to play, with incredibly punishing mechanics and stupidly unwieldy car handling. In the remake, is one of the game's good standouts.
With the Live A Live Remake, you missed some of the more important changes. 1. Full transperancy regarding mechanics. ie a full explanation of the character’s attacks and even all the damage types. 2. Balance changes. Namely buffs to the worst characters Matsuri and Akira, making their chapters MUCH more enjoyable. 3. A new true final boss.
i had an idea to put a little twist into QTE's in gaming. having QTE's to avoid QTE's in boss fights. it's obviously meant to be a gag and poke fun at all the QTE's in boss fights. the character would have lines and jokes during those QTE's. it would have to be in a game that's more lighthearted with humor because it would feel out of place in dark and gritty games like God of War.
Oh,those damn gun turrets in dead space are a nightmare to handle,like,I have to down the sensitivity which I can't because I'm on console,I've died more times on that turrets and the asteroids then dying to a necromorph,I'm glad they got rid of it,I haven't played the dead space remake but I'm planning to soon
Metroid: Zero Mission & Metroid: Samus Returns remade the 1st 2 games with 1 feature in particular that fixed an issue the originals had....ADDING A MAP!
Not sure why the DS turret sequence get so much hate? It's not as bad as people make out, also adds a bit of variety without overstaying its welcome. I mean it lasts a few minutes, if that.
To anyone who hasn’t seen it, there was a no clip documentary on the making of black mesa. Having played the game several times and loved it (as well as owning the soundtrack cus it’s awesome) you can really feel the undertaking that these new devs, with not much experience, took on when they built up Xen from nearly scratch and just how amazing a job they did after playing their work.
@@RedDev1l757 yeah there's adjustable difficulty like how much gil you can earn, how much exp you earn and you can turn off encounters entirely. If anything I would say you can make the game challenging if you so desire by turning the amount of gil and exp to 0.5x the amount so you only get half of each of what you'd normally get
@@sorahearts3317 but that's still more than the original games. Even setting things to the hardest possible settings the game is a cake walk compared to the originals
@@RedDev1l757 I think it's a great option for newcomers to just want to experience the story. It might be easier for people played the originals because they already know where to go and what to do.
@@sorahearts3317 there's very little story in the first few. Especially the first. I'm just tired of companies watering games down. If they'd just offer a classic mode and modern that would solve it. But as they stand they're insultingly easy
The only thing the Link's Awakening remake messed with that I wish they hadn't was the mouse photographer and his questline. Rather, the photo instances you can get during parts of the game. It was one of my favorite parts of the game, a part of my run I'd always work in as a part of 100%ing the game. Now that it isn't there, and is replaced by a mediocre dungeon building minigame, I was rather disappointed by that in the game.
You mention the turret section change, but not what was done to the "drag escorts" like moving the marker around. Not only did they make it more fluid byvhaving the movement be mostly automatic but it feels more intense with the waves of necromorphs pouring in each time you start one of the movement sequences
In the original instead of going down on the floor facing off against enemies, stay on the elevator and use the kinesis to move the marker to the end of the area
If Bioware or someone else remakes Dragon Age: Origins, they'd better do something about the Fade. Either make it easier/less confusing or give the option to skip it.
Metroid Prime didn't really need a change in control set up. The versions released on the Wii did. The trilogy forced motion controls into the first two games. Sure, the original controls could become painful/tiresome, but motion controls are exceedingly moreso.
Loved original Dead Space asteroid shooting sequence, remade one, not so much. It was good, but not visceral as the original. Too easy, made for cry babies and wankers.
i really liked the sense of exploration i got from Metroid Prime. though the tedious and painful combat (especially the boss fights) have really tainted the game on replays. like the areas don't have that "omg this is the first time i've seen this area" discovery vibes after the first time.... so the annoying combat was more noticeable. might be interesting to see if the new controls makes the game more playable.... but i don't have a switch and don't really plan on getting one... so i guess mute point. still looking for games that have the exploration vibes of Metroid Prime without the tedious combat.... so far subnautica is probably the best at this... though no man's sky had some really good exploration vibes for a while.... then kinda got to the point where it's just noise....
I would argue that, in terms on control scheme, Metroid Prime on Switch is actually inferior to it's earlier release on the Wii. If you think about how the Wii's controller works, it marries perfectly with Metroid FPS gameplay. You can LITERALLY aim your arm canon just by moving the nunchuck. Sure, the Switch may have given the game better graphics but I'd say that the Wii Metroid Prime Trilogy is the definitive way to play.
I don't know if its even considered a remake but gta 3 definitive edition. Only gta definitive edition game that actually improved a lot upon the original game.(checkpoints were the only good thing in other definitive edition games) I am not big on graphics but how the characters visibly split apart in the original bothered me. Also the map is useful unlike in the original where you had to memorize the game because a lot of missions were timed and map was pretty much useless. Also its a good thing that gta 3 definitive edition is in a pretty good state compared to other two.
Everyone sucking off Capcom and calling Resident Evil 4 Remake a masterpiece... These are the same people that kept on bashing Shadow Of War, Star Wars Battlefront II EA and many more after they fixed the issues they had.... Mediocre games have no right to be called masterpieces and Resident Evil 4 Remake is one of those games...
Remakes and remasters are 100% a lack of creativity. That and they know they average gamer is gullible af, Skyrim is a prime example of that one. An already released game with a few fixes and a face-lift is never gonna be worth the full price of a game, all the hard work that entitles them to charge that price is already done.
And to answer the reason why Capcom have done what they've done to RE4 in terms of not adding mercenaries mode at launch was because it keeps the game alive for a little bit longer so it's not dead within a few days of launch
Wish knights of the old republic would do a remake and get rid of the turret section I can't get off the 1st planet cause the turrent controls are pure ass
Crash is easier? Lol. New remasters are definitely not easier than the originals. The main problem being in that they “feel” different when playing them. They’re a lot harder and let’s not even talk about the insanity difficulty of part 4.
I liked the Dead Space turret section. Watching the hull integrity slowly degrade. Watching the actual giant bullets I’m using cycle through the belt. And the feeling of relief when Hammond finally got the A.I. to take over once it was reloaded. So, I completely disagree. And the complaint was basically “it’s too hard!” Well I hope you enjoy a Dark Souls remake with ultra easy mode. I like my games challenging.
I wish remake kept the qtes lol. They were fun and some of my core gaming memories are breaking my fingers to spam a button to run from a boulder and dying becuase of the surprise qte after beating Del Lago. QTEs arent inherently bad.
Bethesda should put the developers of Fallout 76 in making remakes of 3 and New Vegas by taking where the Capital Wasteland Team and F4NV left it they should have the Remakes done by 2025
oh ho you could not be more wrong there, that gun turret sequence was FIRE. it was hard and that made it fun. the Remake made it so a toddler could do it. the original had you feeling like Luke in the Millennium Falcon fighting the whole damn Empire.
Haven't picked up new Dead Space. Original still holds up and is, honestly, my favorite game... But good to know they reworked the fricken turret section! Dead Space 2 is also fantastic!
Dead space remake is exactly that, a like for like remake,enemy attacks come from the same place s,I stopped at section 7 because my familiarity with the original was preventing my enjoyment.
9. i guess, never played the original. 6. if only the original doesn't feel like a drag. 4. ever since the 3 one, i always wanted a dual stick control scheme for "metroid prime trilogy" for wii or wii u. 3. i didn't need it much. 2. i kind of like those qte(s) in the classic 4, just that later re-releases of the classic 4 need a dual stick control scheme like resident evil 6, 2 and 3 remake had.
The Wife and I were put off watching Julle's videos do to being over the top, constantly monologging over every point, long winded methaphors and not keeping to the point. We are very glad this had been dialled back down to a level on par with the other WhatCulture cast.
@@kalletunnellinen6863 Huge resi evil fanboy. I pre-ordered it on GameCube and got it day one. It killed the series for me. Thankfully the series seems to be getting back on track now
Those very changes were meant to make the Crash Bandicoot series accessible to more people. This is especially true in the first Crash Bandicoot, where you only had to clear levels without losing lives when collecting the colored gems.
so 'fixing' just mean 'making easier' in some cases?? they completely undercut the crash games.. throwing checkpoints everywhere does not make them better
ya the person who wrote this knows very little about video games ps5,xbox series x and s and Switch are current gen and not next gen also quick time events where not new when re 4 came out qte goes as far back as 83 with Dragon Lair