Very happy to see this up and running. Real competition to VRChat is always welcome and honestly if they ever get their UI updated I may actually start popping in to see whats up.
Honestly, I don't see this as competition to VRChat. It's definitely my default platform, but I know many people who use both quite happily, and that's fine! Do try it out. Go with what works for you and what's fun for you, and "Both" is a valid answer. :D
I'll see how it develops. Honestly I just couldn't get into Neos. It was one of the most infuriating 2 hours of my life ;P @@winnbuddy EDIT: I will like to reiterate I really do hope it succeeds. I just had a really bad impression of Neos as a avatar creator.
sadly its no competetition because all avatars are on vrchat and as long as theres no easy way to import them, noone will bother. (apart from a hand full that can deal with the entry barrier)
ive popped in to neos a couple of times, but as someone who doesnt really make avis or worlds i couldnt make the most out of what it has to offer. that being said im really glad that its getting rebooted and hopefully it gives vrchat some strong competition, and depending on how it goes maybe ill pop over there more and learn how to take advantage of everything
Don't know if the language has that but with a small lerp you could make your toung come out sooth. If you have a time variable you can also setup a lerp yourself
Neos and now Resonite is more what garry’s mod was on steam… unless you are already familiar with all internals of VR character,world and app creation it will all be very complex and overwhelming and then there is the in-VR aspect making the control a big hassle mostly.
Question. Is the little > on your glasses a reference to a terminal? If so that is pretty cute. Neat design idea. That being said, do you have any idea what the performance for this game is like on Linux? I checked protondb and see it has a native build, but people are preferring to use the Proton Experiemental method instead. I don't have my VR equipment at the moment and am unable to test how it runs native or on proton in VR.
Their likely using an avatar base that you can buy off a booth now for the best VR headset I'm not very versed in that but I heard that people are stopping recommending the index because the quest three is just that good from what I hear so you might wanna pick that up if you can I would look at reviews before you do so
I think the best argument for "why do it all ingame instead of out of game" is collaboration. Its one thing to sit in a discord call with someone, sharing your desktop as they help you debug a unity animation controller by telling you what to click but its another to have them physicaly standing right next to you, able to just reach out and go "oh its this" and change up some of the programming nodes just as you would.
@@Blockistium that is incorrect so far I've created everything on my avatar in desktop mode including a custom sitting system that overrides my viewpoint
@@Blockistium you dont have to be in vr, the games entirely playable in desktop mode but you are still in the game space rather than a purpose built editor like unity.
That's really cool! Glad to see they've made some strides since the early NEOS days. It's a cool project, so it was really sad to hear how it struggled so much. But the fact that it's FINALLY moving forward is exciting. Rooting for them!
it wont due to the lack of stand alone support, over 70% is stand alone on vrchat. however i would like to hurt vrchat in any way possible as they are awful people incharge of it. so we can dream
there are a bunch of issues: - No Quest support, which is a huge chunk of the playerbase - UX for players is really complicated for casuals - UX for developers is abhorrent, it has a desktop mode but it doesn't even resemble any traditional game editors like the Unity Editor or Unreal Engine, so it's a nightmare to develop for. - There's no real coding, it's all node-based with a custom language. The thing is, 90% of the cool stuff found in the game can already be done with Udon in VRChat, but no one wants to do it because what's the point of making cool objects if they're completely isolated within a world? That's the one great feature Neos and CVR both have, and I really hope the VRChat devs look into it someday.
As cool as it was to set up an avatar in Neos in-game. It felt less streamlined and precise. Actually having to USE vr to drag and drop where individual parts go is neat, but not very precise- leading to annoying situations where you can't get something right.
yeah, this is the biggest problem for me. I tried setting up an avatar in resonite and while it was simple, it took me a long time to line everything up perfectly and I had to redo it multiple times, and its still not perfect...
This should be interesting! Hear me out though, it may be too ambitious but imagine the game modes we could create from this? You could maybe even recreate entire games from this possibly! As soon as I thought this my mind sprung to classic Call of duty zombies, or Halo like contactors VR does. But now, you'd basically be recreating these maps and models through the eyes of being in VR, creating these maps and mechanics in real time could be not only easier to test and correct issues, but more easy to get the fine details fixed!
People are already doing this. Back in Neos people have made PVP shooters, tabletop simulators, racing games, and so much more! Now that Resonite is here and the developers are able to continue active development, and the community is invested again, we can only expect more awesome things from the game!
This is not the matter if it's possible it's a matter of when and how I can tell you from experience something like Call of Duty zombies is definitely possible the most difficult part would probably be the path of finding
Please keep in mind as you get into this that this place is very much just recently "born." It must develop, and it takes time to do that. But you can help by logging in frequently, providing user input, and visiting what worlds you can. Just putting that out there because I want a VR universe with a tight-knit community without an invasive anti-cheat and with plenty of creative avatars and people to talk to, and it's pretty clear that only you guys can make that happen.
I think there are a few things that need to be restated as well, you don't NEED to make things, you can get your avatar in and just hang out and save public items or what other people have made to your inventory or just not do things with items if you really wanted to. another point that seems to be a pain for most people is getting avatars into resonite but if I'm being honest, I think it can be just as much of a hassle to get a avatar into vrchat, but with vrchat it's not as easy to collaborate on or get help with. there are community made tools and mods that can make a lot of things way easier, like setting up gesture based face stuff.
@@endurofurry Well yeah, someone else that had prior knowledge of how to do it and definitely has done it a couple times before I assume. I am talking about the actual users doing it themselves for the first time, maybe with a RU-vid guide on the side.
I am glad the essense of Neos is back in Resonite. I believe this is going to be great tool that will influence how many people use VR for any sort of digital work.
I tried it out over the next couple days and this game is legitimately mind blowing. Having people hopping around helping people set up avatars, scripting, making models etc. was incredible. This indie game is legitimately what horizon worlds wished it could be.
Honestly, Resonite's in program editing looks like it would make for an excellent teaching aid for learning how to program, especially for neurodivergent folk. The idea of "physically" wiring nodes together in a 3D space, itemizing commands and lines of code into objects that can be manipulated by hand.
thats exactly what my brain thought... well really it thought: "ooo code simple and don't need funny typing for most" "ez lookin' avatar maker?" "can make anythin..." yeah autism and adhd causes my brain to think like that
I didn't play a lot of NEOS - but the short amount of time I did spend in the game was fun - The people I was around were quite helpful in showing how to import avatars, textures, make shaders function and making props for the game. That's something that you just don't get from any other platform.
Im glad to see ya talking about this and helping bring peoples attention to it, Neos was my place to go but it was on a strangle hold and dying, Resonite, while still in its infacy is effectively Neos 2 but better and no longer in a chokehold, all it needs is people who are willing to pop in from time to time or to learn an add content and before long it will certainly rival VR chat with easy community spaces to flourish in. (and trust me there really is some incredible spaces) and a small note one of the spaces visually present there is very simmilar to the default home you get in resonite no more floating disk in a weird crystal field you now get a default fun home to enjoy!
It makes me sad to see that a lot of the complaints come from people expecting this to be VRChat. Reminds me of how people used to compare Sonic and Mario despite being two very different games. They share the fact that they’re platformers, yes. But you can’t go into one expecting it to play like the other. This platform is designed to be for everyone, not just for developers. You can have plenty of fun without ever touching the dev stuff since you can socialize and share just about anything you can grab! You can nab install disks and install tons of systems on your avatar in a single button press such as posers, custom locomotion, voice projection and so much more. And the actual workflow is dependent on the person really. I personally *love* how programming and development works in Resonite. You get live feedback on your changes, you aren’t constrained to a dev kit meaning that if you can think it, you can absolutely do it. You can collaborate and make anything with friends. (Worlds, objects etc) It’s not without its issues however. Performance is.. spotty. The servers are very backed up right now unfortunately and there’s a learning curve to the programming/editing objects in general. You really have to push and spend a decent amount of time in game to appreciate what it has to offer. If your first response to looking at the UI and scripting is “Ew, it looks complicated” and then turning away, then you’re missing out on limitless potential and a relaxed community that just wants to collaborate! Give it a chance, everyone! ❤
VRChat needs competition. Primarily because it's all of our eggs in one basket. If something terrible were to happen to VRChat, there's really nothing else to turn to. If Resonite is just more Neos, then it isn't going to ever be any sort of real competitor. Neos was always fundamentally very niche. People want to think it didn't grow because it needed better UI, or VRChat is too big by comparison, or because of crypto or whatever. And while these things are factors, even if they were resolved completely, Neos would still never grow beyond a tiny niche userbase. That's because the entire underlying philosophy of Neos revolves around creators and creators alone. The kinds of people who are drawn to this often have difficulty understanding why everyone else isn't drawn to it, too. They view others who don't get into it as lazy and just unwilling to try something which just has a little learning curve. And I'm pretty sure that mentality applies to the Neos developers as well. If they want to compete with VRChat and develop a substantial userbase, then their goals and priorities have been misguided to the core (even before crypto). They either don't understand or don't care what would appeal to users who are not hardcore creator types. Is there any reason to expect Resonite to be different in this respect?
Crypto was more the final straw. The break was over "personal differences" (Karel being a dick) rather than just crypto. It was just the first thing we all saw in the public view.
FANTASTIC take. One thing I always bring up when I talk about the unique situations Neos/Resonite can produce for you is a story of how I actually saved a snapshot of my world from a drinking night, the first drinking night in a world I built with my own hands, in VR. It's a pretty dope memory I get to revisit and keep now. I encourage anyone who's curious enough to invest time into being creative in this program to do so, it's where I have the most unique and interesting memories. (Also, as far as I can see from your nodes you were in fact getting the owner of whoever is wearing the avatar. Good job!)
i have 5 figure hours in vrchat but after EAC i looked for a new home and neos was were i landed even with the clunkly state of Neos i uninstalled vrchat and never looked back
Ok so I will tell everyone that complains having to build in VR inside this game or even how it was in NeosVR. You CAN get on desktop and do the very same things XD I actually programmed a lot in Neos inside just desktop before and it actually was more comfortable and easier to do it that way. I find I had a lot more control to create mechanics then I could think of inside VRChat. I wanted to mention that. There is a desktop version just so you know :)
Just a little TL;DR for people that are not super familiar with the cryptocurrency-Neos issue and the relation Resonite has to Neos. Basically a Neos CEO decided to incorporate a cryptocurrency into Neos which was an awful decision that everyone hated and it was a solely money-driven decision. The actual devs themselves didn't like the idea at all. Fast forward: the main dev team left Neos and started their own gaming company in order to continue working on what they wanted to create in the first place. Resonite was born :)
Someone imported one of the Half Life scientist and programmed the mouth to move with the sound from a video/music player So it looked like the scientist dude was signing That was fun
A big issue I can potentially see is Resonite not putting enough limitations on user generated content for performance and optimisation reasons. I really want a social VR platform which gives a lot of freedom, but not at the expense of performance and not expressing oneself. I think there's a good balance that's possible. In VRChat, I really don't think super high poly, super high res texture stuff should even be allowed. The issue with VRChat is that avatars that only just exceed the recommended limit are treated identically as those which are gigantic and poorly optimised. Or, as an alternative, give people a lot of customisation when it comes to settings so that no user will ever be greatly hindered.
Neos, and I suppose now Resonite as well, has always reminded me of Second Life. You can have all sorts of neat toys and gadgets in your inventory that you can bring out to play with or show to people, you can create within the world itself and a bunch of other things that give me that feel. Unfortunately all my friends are over on VRChat. Yea i'd make more friends on here too but I don't want to abandon my existing friends and I just simply do not have time to spend time in both. I've been trying to rebalance things and i've even been spending less time in VRC as of late too. So i'm really really hoping this ends up being really enticing to everyone soon so that maybe we can make the jump over to Resonite. But i'm not holding my breath unfortunately. I'll still end up poling my head into this at some point though, i'd love to see what cool stuff I can get up to. EDIT: I miss Second Life. Yea it's still around but the people I hung out with aren't. I still talk with some of them on Discord but eh. Was good times and i've had just as good times in VRC. Always interested seeing what the future holds though.
Holy shit THANK GOD I got this video in my recommended. Just by watching this video I got absurdly excited since the game looks so incredibly cool. I have had the game for a bit over a week now, and have close to 30 hours in it (ignoring the time spent outside of the game when making assets for it. *And I haven't even been to a public world yet!* I have just spent 30+ hours learning and making shit! This game os so fucking cool!!
One does not simply shake off the stink of crypto. I think I'll bide my time before I invest it in this, but I'm hopeful. Also, I'm a luddite who prefers my code to be written on a keyboard, preferably in a C based language. VSLs just feel too slow and clunky to me.
I love resonite so far, ive been able to upload only one avatar because it was free to edit and download. I also like the fact that resonite doesnt have "interpolation" like vrchat does, everything is downloaded as if it was part of the world itself. Its very pleasant but its also very demanding, even with my gtx 1660 it struggles to even load into the home world
Resonite is my home and the community is incredibly welcoming and helpful. I dont know how to do any of the cool editing stuff but still have a decked out avatar just from people offering to add things to it. I hope you come and visit! C:
Played Neos once. My only problem was a strong lack of activity. However, this rebirth may be exactly what the concept needs. I find the in-game development idea very interesting and exciting. It feels like all my childhood of playing games of imagination visualized.
frame rate is going to be a big issue for me. If they can solve the frame rate issues of Neos, which chugged on my PC, I'd be much more inclined to put in the extra effort to play Resonite.
The one problem I had trying Neos that I hope is fixed or will be addressed now, optimization; Yes it's generally up to the creators of worlds and avatars to do that (and I also hope there are tools for doing that like LOD settings when building worlds or avatars), but in general it always seemed my computer was struggling to keep it going even on the starting room, and that even small worlds took ages to load. I mean, my computer can ply HL:Alyx and the medium sized quite detailed VRChat worlds at a stable ok performance, so But honestly the thing that made we 'woah' for Neos was when I opened the menu, selected an image, and it was not there floating in the world for me to grab. And learning that apparently you can give it to someone and it actually downloads it for them, like, THIS is the kind of thing I was expecting to be possible in VR
Optimizations are coming (notably the data model rework and drive multithreding). Currently, the settings are being reworked to allow graphics settings, which will also help in the time being
Still waiting for the fated VrChat killer. This sounds amazing but alas I doubt I'll see many people playing it like the many other social vr games that were heavily advertised after VrChat's ban of mods. As nice as they were, unless your friend group is really tight and/or tech savvy AND they're also willing to spend time porting all their stuff or money on a social vr game (some of them do cost cash believe it or not) it just ain't gonna work. VRChat is like RU-vid, it's a monopoly and a monolith so big carrying so much it's literally too big to fail or to even have competition. Everyone's friends are on VrChat, all their models are on VrChat, all their worlds/homeworlds + the existing variety of gamemodes and games you can play on there, literally hoarding everything that makes a game of this type so appealing. We're saying real competition but there's no "real" competition unless somehow at a bare minimum said game has an exact copy of everything or almost everything VRChat has to offer, and even then a substantial enough playerbase needs to switch sides which is... way easier said than done, this dun work like social media either where you have an account on each platform, you can really only dedicate your time to one game. Also keep in mind the UI might be amazing for what it needs to do for this game but 90% of ppl are casual players that at most use those OVR Advanced settings which I myself still haven't managed to properly set up btw. Key word at most cuz there's a humongous chunk of players that don't even know what that even is. Point is, if average joe looks at that menu they're gonna probably get a headache even with the rework.
as someone who grew up with LittleBigPlanet, the fact that there are so many ways to creat and find community is firing up that exact same part of my brain. ive always wanted to try vr but couldn't afford a great setup (still can't). this games on my radar!!!!
I remember hearing of what happened to Neos. Tragic story. I've never really explored any of these metaverses save for a small amount of time spent in Second Life, but I'm certainly still interested in them. Here's to hoping Resonite does well!
I’ll give this another go. I wanted to love neos since a lot of things were possible in it, but the ui was way way too complicated. It looks as if resonite is better so can’t wait to try it!
I know Neos VR had a Quest version they were working on for a little bit that they dropped Maybe they'll work on a quest version for Resonite later For now as far as I know it's PC only
Tried Resonite last night. I noticed the lag, but mainly just when I'm transitioning from one world to another. Once a world is loaded I actually have slightly less problems than I do in VRCHAT.
As somebody who's grown up enjoying programming games like LittleBigPlanet and dreams, as well as somebody who now is dabbling in unity and substance a lot, this is honestly really exciting. The steep learning curve for me is something that I think would be worth overcoming if it means that I can also help progress a project like this to become more accessible to a wider audience
so social VR has been something I surprisingly enjoy quite a bit, it was mostly the pandemic that forced me to rely on it, but now that that's all over I still play VR Chat on a regular basis. Given this seems to be just a Neos 2.0. I dont see it replacing my use of VR Chat though. I do like using unity (despite the whole controversy with them recently, just means I wont be releasing any big games in Unity) and im very much used to the workflow in VR Chat as opposed to the neos one. I also generally prefer developing on desktop, and *then* when its finished using it in VR. I get the idea of instantly being able to see if what you did works, but I dont like visual scripting in general and obviously in VR there isnt much other options. But the main thing is that VR Chat just has a larger playerbase, and a lot more minigames to play. Im sure Neos/Resonite has *some* of these things, but until it gets to the level of VR Chat I dont see myself switching over.
That coding language reminds me of my days in unity visual script, I'm also hoping it will be on the meta store (quest). I am also hoping it will be easy for me to add my avatar.
So right now standalone Quest support isn't there. It's all PCVR. You can use a Quest for it of course. I believe standalone support is planned, but it might be a bit before they get to it.
dumb question but what unity version is needed/reccomended to import avatars into the game? is is the unity 2019 version that vrchat uses or could i use any version?
UHhhh you don't need unity at all it's all done in the game itself you just drag and drop assets from your computer into the game window and it just works even videos from your computer
@@theman13532 in that case that is just a tutorial on how to convert your VRChat avatar into the game because most people keep their assets in unity but if you already have your assets on hand you can just drag them into the game window from your file browser or copy paste you don't need a specific version of unity to drag and drop assets into the game window anyway
Happy to see the Neos dev team get a second chance. It was incredibly sad to see the project slowly come to a halt, now we have a whole new experience in active development to look forward to! Hopefully it runs better, yeesh.
honestly looks cool but dunno if it will ever be on the level of vrchat in terms of player base. Feel like it will be like neos with 200 people online at a given time. I hope not but only time will tell.
This might be a new home for me idk, it may take a while for me to warm up to it or download it, but, It sometimes feels like VRchat is just too limited, bring on every function (especially bringing 3D avatars to life easier.) to VRchat, and you have an ultimate VR freeing/self expressing experience! Also being able to play it on desktop, without VR, for those who just can't afford it. It should be easier to make things a bit more realistic and easier to grab objects on desktop mode. I think VRchat should have a simple camera function where it can follow your face and eyes and move you around, almost like a VTubing model. And be able to be turned off, for those who don't want it. And anyone who has VR already shouldn't really care about how desktop players play, anyway. I feel like it should just be a bit more functional, so everyone can experience the wonders of the metaverse/Virtual world. Desktop users have such a hard time already from others sometimes, and should have more updates involving tweaks with desktop functions.
Personally I love Resonite though I do wish and hope they'll improve/add some things Native support for OSC, More in-game graphics options (Turning off/adjusting Bloom/Motion blur would be great), FSR/NIS/CAS (DLSS?), Avatar culling with configurable range, Avatar safety settings in general, Improved performance (in VRC I get 60fps+ average whereas in Resonite it's around 30fps most of the time)
One big social feature is the ability to import videos from RU-vid and your computer you can also upload images and such even videos from discord you can import more than that but that's the gist
So, does it have true freedom of speech? That'd be cool, although there are realities that we of course, are not conscious of yet follow unconsciously and need to be painfully concise with language... p a i n, my self-doubt grows hungrier.
Absolutely loved this! However, I have to be brutally honest about Resonite's community dynamics. Despite investing over 1K hours into NEOS, my efforts as a human player felt utterly invalidated. It's disheartening to witness such a lack of inclusivity in what should be a welcoming metaverse community. Even after creating numerous public worlds and assisting countless furry and human players in adapting to the platform, the hostility towards human characters persisted relentlessly. What's more disheartening is the fact that when I reached out to community moderators for support, my concerns were consistently disregarded. This dismissive attitude only serves to perpetuate the toxic environment. It's truly disappointing to see Resonite mirror the same issues as NEOS, perpetuating exclusion and prejudice rather than fostering a sense of unity and acceptance.
That's weird. I am a human player and I experienced no hostility from the furries in game when I started Resonite last night. They were friendly to me.
I spent my first 3 hours on Resonite last night. It was crazy. Low player population, but the people I found were all nice and very resourceful. I felt like I was actually learning things. I NEVER felt that way playing VRChat. I want to stream in VR but I absolutely hated the camera in VRChat, but the camera in Resonite is amazing. As soon as I figure out how to connect the Resonite camera to OBS than the fun begins.
@@ReiseLukas of absolutely. Vrchat is nowhere as flexible and creation-driven as Resonite! you can code in resonite! you can even model slightly (its best to import from another program but you can do it), and create worlds right from it!
@@Apostate_ofmind yeah, I have an avatar I made in VRoid Studio that I attempted to get into VRCHAT but ran into so many issues. I want to try it for Resonite but I haven't found any tutorials specifically for putting VRoid avatars into Resonite
Never had a VR headset but plenty of unique experiences had in VR Chat some years ago - some very strange and some very wholesome - the cost of the VR headset always put me off but with inflation the prices are starting to feel less steep - might end up getting one eventually