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The biggest lie in video games 

AIA
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Water is an important aspect of many video games but is also one of the sneakiest. While doing research for my own open-world RPG game I looked into how thousands of games use water and came to the conclusion that it's the biggest lie in video games.
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0:00 Water in video games
1:07 Fluid Simulation
2:27 First mathing of waves
4:26 Codecks
5:22 Water & gameplay
7:37 Buoyancy
8:24 Caustics
10:28 Difficult water levels
11:21 Water splitview
12:16 Water audio
13:38 The future of water in games
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19 май 2024

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Комментарии : 1,5 тыс.   
@AIAdev
@AIAdev 3 месяца назад
Sign up for Codecks here: www.codecks.io/aia If you decide to get a paid plan, you'll get 30% off your first 3 months.
@codeman99-dev
@codeman99-dev 3 месяца назад
Codecks actually seems like a fun tool! Props on the ad placement, that was smooth. I hate JIRA. I don't want to use anything even remotely like that for my personal projects!
@doggod5050
@doggod5050 3 месяца назад
is the game coming to vr
@JolanXBL
@JolanXBL 2 месяца назад
If "It's free to sign up and use, no cc required" then why is there 30% off? Sounds pretty sketchy
@Creator--
@Creator-- 2 месяца назад
@@JolanXBL its for what ever the subscription thing is, made a account for completely free & will never be going back to Trello.
@scarletevans4474
@scarletevans4474 2 месяца назад
What... 5 Euro? 9 Euro? Free plan that is actually usable? I genuinely thought that it will be like x10-x20 times that price! Even someone like me could try it for a single person project!!
@DualWielded
@DualWielded 3 месяца назад
In 1987 I told myself I'd stop playing video games until I could fish on a flying broomstick above fake water
@LinuxBacon
@LinuxBacon 3 месяца назад
I remember you saying that
@iamlosingmysanityrapidly
@iamlosingmysanityrapidly 3 месяца назад
@@LinuxBacon me too
@creepser1140
@creepser1140 3 месяца назад
@@LinuxBacon i don't so you're obviously lying
@theai_1
@theai_1 3 месяца назад
@@creepser1140Nah, I seem to remember it perfectly fine
@nize2beme
@nize2beme 3 месяца назад
this reply section is the incarnation of the mandela effect
@MaxMakesGames
@MaxMakesGames 3 месяца назад
The biggest lie in video games are those mobile game ads where the game is not like the ad at all 😭 Nice video bro
@AIAdev
@AIAdev 3 месяца назад
Oh. Kinda true.
@rissaarei5336
@rissaarei5336 3 месяца назад
Well, there is a game called: Yeah! You Want "Those Games", Right? So Here You Go! Now, Let's See You Clear Them!
@The_Command_Centre
@The_Command_Centre 3 месяца назад
I’ve seen an ad which tells you to stop believing fake ads and it’s literally a fake ad.
@supergamerconnor4355
@supergamerconnor4355 3 месяца назад
@@The_Command_Centre One of many, and people have made fake ads telling you to stop believing THOSE fake ads about the fake ads
@yeppiidev
@yeppiidev 3 месяца назад
@@AIAdev the biggest lie was actually the cross button on those ads. they take you to the play store no matter where you click them lol
@leetNightshade
@leetNightshade 3 месяца назад
"The biggest lie." You realize many parts of a video games are cheats and lies? It's all shortcuts and magic tricks.
@j.b.5422
@j.b.5422 2 месяца назад
I don't consider it lies, just being internally less detailed than what it looks from the outside and not being perfectly realistic.
@brodriguez11000
@brodriguez11000 Месяц назад
From persistence of vision all the way to numbers in a certain way creating structures. Really video games and movies are all about "let's pretend".
@pitri_hub
@pitri_hub 3 месяца назад
"Video games lie to you. This is not water" The ground is also often just a mesh with no volume, and some behavior that prevents you from falling through. The water is just as real as that. If Minecraft tells me that block is water, it's water. As long as it's implemented in a way that looks consistent with the rest of the world, there's no reason to label it a lie. Every game has the freedom to choose how realistic it's going to be. Expectations like "Water is only water if it looks and behaves identical to real-life" are really not fair. It's nice to see an effort of explaining certain mechanics under the hood of game engines, but labeling them "lies" really does not sit well with me.
@TheSilverShadow17
@TheSilverShadow17 2 месяца назад
Then again video games are never going to be 100% realistic in any regard whatsoever. That's not what they're designed and built for. I mean sure there are people who play devil's advocate for opting for more realism in games, but I personally don't see the point in that when we're talking about an entertainment sector that has worldwide influence.
@12feetup
@12feetup 2 месяца назад
Agreed. There *are* ways video games lie to us, but this isn't one of them. It's not like these games are advertising themselves as having fully realized water simulation. Everybody understands that it's just a representation, there's no lie involved
@e.9628
@e.9628 2 месяца назад
yes. i havent done much developing myself but i used normal maps and animations to make waves (2d game) so its nice to explain how water can be made in games but saying its lie implies everything else is also a lie
@Quantris
@Quantris 2 месяца назад
agreed. saying this is a lie makes OP sound like a baby who thinks video games are supposed to be showing you a video feed of something that is physically happening somewhere...it's all 1's and 0's in a graphics buffer
@TheSilverShadow17
@TheSilverShadow17 2 месяца назад
@@Quantris That summarizes every video game in a nutshell right there. Video games are a highly complex algorithm of 1s and 0s but such that you can interact with them as the player. I can think of it like this: amongst the gaming community there are users who merely play games for the sheer fun of it whether it be from modding, testing new features, etc. Then on the other side of the spectrum you have the toxic try hards who no life the hell out of a game and do anything in their power to gain the upper hand on everyone.
@m4rt_
@m4rt_ 3 месяца назад
Video games are filled with tricks to make things easier to render. Even though they are technically lies, I personally wouldn't call them lies since they are just ways of displaying something without having to do expensive computations.
@Laezar1
@Laezar1 3 месяца назад
Abstractions more than lies
@Verchiel_
@Verchiel_ 3 месяца назад
Ray tracing is probably the most grand example of a technology that's great and has some great use cases but is ultimately not worth the performance impact to use it in most games. Sure the water puddles look marginally more realistic, but that's not worth the 50% performance cut for most people. Ones that can afford it.
@betterstayout0
@betterstayout0 3 месяца назад
Yeh. I find the video too click-baity
@mnomadvfx
@mnomadvfx 3 месяца назад
@@Laezar1 Not even abstractions in this case. More like dramatic over simplifications where only the surface is actually sorta physics simulated and the rest is literally just the game mechanics coded to make you and the other models inside it move as if you are in low gravity environment with some turbulence. Simulating only the surface makes computation drastically easier - and most of the time it's just a precoded animation rather than actual simulation anyway, with normal map animation for ripples when you disturb the surface.
@mnomadvfx
@mnomadvfx 3 месяца назад
@@Verchiel_ Most in game water puddles these days are just a normal mapped texture on a flat surface that gives the illusion of depth. That being said, most modern water rendering in even raster graphics uses depth simulation to progressively cloud it the further away from the 'surface' it gets - which is similar to depth fog but limited to a specific volume in the game map.
@BobbeDev
@BobbeDev 3 месяца назад
now you gotta add a huge horrifying fish creature that eats you if you wander too far out and traumatizes the player for life
@AiNotions1
@AiNotions1 3 месяца назад
i love this idea
@thesongofthelinnet
@thesongofthelinnet 3 месяца назад
@@AiNotions1 it was in spore too
@Chaos_Senpai
@Chaos_Senpai 3 месяца назад
Or add a Kelpie that eats you as a nod to the developer @AIA
@trashtrash2169
@trashtrash2169 3 месяца назад
Wasn't this is Elder Scrolls Legends Redgaurd?
@trashtrash2169
@trashtrash2169 3 месяца назад
in.
@silasstryder
@silasstryder 3 месяца назад
7:03 "under water areas also create the expectation that there's something to do" So Fallout 4 with it's cut content of an underwater vault where you fight a kraken at the end. There was at least one person who spent several hours swimming through every inch of Fallout 4's waters to see if there were any secrets and found nothing. It's a travesty we didn't even get under water content in a DLC
@everettgoree
@everettgoree 2 месяца назад
I thought that was Far Harbor (I haven't played it yet; I still haven't even gotten to finish the base game).
@TheSilverShadow17
@TheSilverShadow17 2 месяца назад
Was that person Oxhorn by chance? I remember him doing that in one of his secrets of Fallout 4 videos
@zacharyrollick6169
@zacharyrollick6169 2 месяца назад
I found a sunken ship with a single lootable container in the deepest part of the ocean. It was surprising because I had expected nothing.
@PanicLedisko
@PanicLedisko 2 месяца назад
@@everettgoree haha don't feel bad, I first played fallout 4 RIGHT after it had come out and got to meeting the institute and going down most of that questline. Then I got distracted by my fiance's oblivion game on xbox and never finished fallout 4. I've come back to it here and there but with mods. I feel kinda confused on when to start FH or NW, am I supposed to beat the whole main questline then play FH and NW? It feel like they notify you of them at kinda weird spots, where automatron you can accidentally just come upon it while wandering around the map.. haha
@everettgoree
@everettgoree 2 месяца назад
@@PanicLedisko Yeah
@JasonMitchellofcompsci
@JasonMitchellofcompsci 3 месяца назад
I think what sounded off about the splash wasn't the timing of the player vs the camera hitting the water. It was that the camera ends up in the water where sound is different, but there is no transition in the sound of the player's splash.
@ReviewsAndHowTos
@ReviewsAndHowTos Месяц назад
Spla-gurgle, gurgle, gurgle vs SPLAAASH
@eboatwright_
@eboatwright_ 3 месяца назад
The biggest lie in video games when you get a mobile ad with a fake X that opens the app store 💀
@weregoat529
@weregoat529 2 месяца назад
That should be a capital offence.
@eboatwright_
@eboatwright_ 2 месяца назад
@@weregoat529 For real 😂
@MollyHJohns
@MollyHJohns 2 месяца назад
I had to uninstall this game that employs ads that has too small hitbox for their X button. My finger moved 0.01cm off the centre of the X and the popup brings me directly out of the game every single time.
@eboatwright_
@eboatwright_ 2 месяца назад
@@MollyHJohns Yep, mobile games are so annoying; they definitely did that intentionally to get more views on their store page 🙄
@luminous2585
@luminous2585 3 месяца назад
Fishing on brooms... my guy, you have to create a situation where something so big bites that it drags your little witch friend along. I need to see high speed fishing boss battles. Make this the dark souls of witchy fishing games.
@HerzaPop
@HerzaPop 2 месяца назад
Terraria hardmode fishing boss(i forgot its name, it is similar to duke nukem). Maybe even its analog from calamity mod
@Gregorius421
@Gregorius421 2 месяца назад
That would be awesome
@Lunam_D._Roger
@Lunam_D._Roger 2 месяца назад
Little Witch Fishbetta
@theshapeshifter0330
@theshapeshifter0330 28 дней назад
@@HerzaPop Duke Fishron
@ModernVintageGamer
@ModernVintageGamer 27 дней назад
the biggest lie is that you used my footage without my permission or credit.
@223rockmaster
@223rockmaster 14 дней назад
I immediately recognized your video. I subbed him and unsubbed almost instantly.
@PuffyDev
@PuffyDev 13 дней назад
@@223rockmasterchildish
@223rockmaster
@223rockmaster 13 дней назад
@@PuffyDev With the Roblox profile picture? That's rich! 🤡
@PuffyDev
@PuffyDev 13 дней назад
@@223rockmaster why bother.
@pitch170
@pitch170 12 дней назад
Boo hoo
@Danger_N00dle
@Danger_N00dle 3 месяца назад
Something I would like to see in a game is the wavelength of light being scattered as you get deeper Meaning colors fades away slowly starting from red up to blue
@flintytheraccbold
@flintytheraccbold 2 месяца назад
That would actually be neat to see, I don't think it'd be too hard to implement
@thespinningcube
@thespinningcube 2 месяца назад
Yeah… Looks like right now the water in their game is absorbing some red light, but it’s absorbing absolutely zero green or blue light, which makes the water an unnatural cyan that never gets darker. I think all it would take is making a tiny bit of the green and blue channels get absorbed over distance.
@freestalkerdotfr6391
@freestalkerdotfr6391 2 месяца назад
I think you can make a gradient zone where the lower you are the more the ambiant light is blue
@Arkylie
@Arkylie 2 месяца назад
You ever see some of the behind-the-scenes with Finding Nemo? That's actually the sort of thing they did -- farther-away objects/creatures were more blue, and the fading order was red, then green, then blue. Fascinating stuff.
@segevstormlord3713
@segevstormlord3713 2 месяца назад
To be fair, games are also lying to you about air.
@reidflemingworldstoughestm1394
@reidflemingworldstoughestm1394 Месяц назад
And land, and tanks, and goats, and trees, and ....
@BLACK_FORTYFIVE
@BLACK_FORTYFIVE 2 месяца назад
It’s not water it’s pixels silly
@Dirt975
@Dirt975 Месяц назад
Exactly
@sirpotatoman3248
@sirpotatoman3248 Месяц назад
🅰️ chain
@sirpotatoman3248
@sirpotatoman3248 Месяц назад
@@Dirt975ex🅰️ctly
@suspicioussand
@suspicioussand 9 дней назад
🅱️ chain
@BLACK_FORTYFIVE
@BLACK_FORTYFIVE 8 дней назад
@@suspicioussand mane shut up
@feldamar2
@feldamar2 3 месяца назад
A reminder once again. The final bit that makes something GOOD versus ok...is always sound. Sound carries SO much more than people realize. It makes or breaks many many many things.
@TheSilverShadow17
@TheSilverShadow17 2 месяца назад
​​@@dbptwgEspecially acoustic and analog sounds that are completely natural beyond our control. You can't just go up to a thunderstorm or hurricane and find a volume switch and turn down the noise, that doesn't work like that lol.
@Gregorius421
@Gregorius421 2 месяца назад
My enjoyment of a game or video primarily depends on the music and sound. That's what creates the atmosphere for me and the atmosphere gets me hooked.
@innerarts4091
@innerarts4091 2 месяца назад
This absolutely true, like imagine interstellar without it's iconic soundtrack.... I can see the movie in my mind just listening to the score...
@TheSilverShadow17
@TheSilverShadow17 2 месяца назад
@@innerarts4091 Interstellar without the iconic soundtrack would be equivalent of watching a silent film, which can be annoying after awhile because the soundtrack is what helps define a movie besides the actors, scripts, etc
@doomspud6302
@doomspud6302 2 месяца назад
The plural of vertex is not vertexes, its vertices. The craziest water lie I can think of is in the Build engine that games like Duke Nukem 3D, Shadow Warrior, and Blood used. That engine still wasn't fully 3D, but actually 2D info projected into a 3D simulation using digital witchcraft. So the way water worked was, unsurprisingly, super weird. One of the limitations of those old pseudo 3D engines was that you couldn't have a room above another room. Each sector could only have a single floor and ceiling height value. But these games had areas with what seemed like rooms over rooms. The way the did that was by placing the rooms next to each other in separate sectors, instead of above one another, and sneakily teleporting you between them. usually, climbing a staircase or riding an elevator would actually teleport the player, instead of simply connecting the areas like they seemed to. This allowed for more complicated level design than previous games like Doom were capable of, and even some real physics defying stuff too. And the way water worked was similar. When you were on the surface of a pool of water, you were actually simply standing on the floor of the sector. But it had special properties that made your character sit lower on it and bob up and down slightly to make it feel like you were chest deep in water. And to let you go underwater, when you hit crouch, you would actually teleport to the ceiling of a different sector that was the underwater area. This sector had more special properties like adding a blue filter to the screen, muffled the sound effects, and putting the player in a special flying mode that simulated swimming. And if you touched the ceiling again, it would teleport you back to the surface sector again. It sounds crazy, but especially in 1996, it was totally convincing.
@pathologicusmaximus
@pathologicusmaximus 2 месяца назад
Build engine 💕
@DarkKatzy013
@DarkKatzy013 Месяц назад
Wow. That's cool.
@LinuxBacon
@LinuxBacon 3 месяца назад
Imagine not having water caustics
@slushfabuloso5329
@slushfabuloso5329 Месяц назад
Thanks for supporting the channel on his behalf
@kneesnap1041
@kneesnap1041 9 дней назад
Minecraft moment
@basedhaese5913
@basedhaese5913 3 месяца назад
5:02 „it‘s completely free and you even get 30% off with my link in the description“ 😂
@Wendy_O._Koopa
@Wendy_O._Koopa 2 месяца назад
*Goofy:* "Hmmm... summin' wrong here."
@alanywalany6460
@alanywalany6460 2 месяца назад
"if you decide to sign up for a paid tier" *if*
@BeastOfSoda
@BeastOfSoda 3 месяца назад
This guy: underwater levels are stressful. OG Sonic: I'm here to give you PTSD.
@alaslipknot
@alaslipknot Месяц назад
literally *NOTHING* in a game is real, not just water, water is usually over-analyzed like this because it looks cool and for a long time it was always a "novelty" to have it done correctly. But the tricks that we do in waters are no difference than fog, smoke, grass and even collision detection. almost nothing in a game is "real" if we follow your fluid simulation logic.
@princesa__jujuba
@princesa__jujuba 3 месяца назад
Put a transparent soft blue layer effect in your game while underwater or just reduce the red color chanel by deep. In real life, the red color cannot get deep in the water. That is why blue is the main color underwater.
@BatteredWing
@BatteredWing 2 месяца назад
Ah is that why red fish don't usually look red in deep water? Learn something new all the time
@emerybrown6145
@emerybrown6145 Месяц назад
that might mess with the weird underwater and abovewater split effect
@Ammiad
@Ammiad 3 месяца назад
Water you talking about?
@Pixiuchu
@Pixiuchu 2 месяца назад
Good comment. This passes all my criterias for a good comment. Thank you.
@novaa802
@novaa802 2 месяца назад
"wadur"
@j.b.5422
@j.b.5422 2 месяца назад
that pun is amazing.
@lav-kitty
@lav-kitty 2 месяца назад
boo
@michaelbarrington2806
@michaelbarrington2806 2 месяца назад
One game I remember that tried to heavily feature realistic water physics was Hydrophobia. They had a game engine specifically for simulating the fluid dynamics.
@christopherregan1654
@christopherregan1654 28 дней назад
Oh yeah, I remember that Oboeshoesgames video on it. It was basically Uncharted and Gears Of Water, but with water.
@OneBigProof
@OneBigProof 3 месяца назад
BREAKING NEWS: Ground in games is also a lie!
@abqu1449
@abqu1449 Месяц назад
Groundbreaking.
@KaitlynBurnellMath
@KaitlynBurnellMath 2 месяца назад
Everything in videogame graphics is "lies" by this standard. Those people? They're hollow inside. They're balloons. Buildings? Also frequently hollow and empty inside. Air resistance? Wind? That definitely isn't being simulated. A human using a hand to pick up a coffee mug, and take a sip? Chances are all of that is pre-animated and none of it is left to physics, and if you want them to do something different with that mug, like pick it up with three fingers instead of two, shake it, dump it out, juggle with it, hang it from one finger, probably all animated. None of it is physics between the fingers and the mug. If I take my hand and grab my arm, you can visibly see my skin stretch, freckles moving towards where my arm is grabbed. My flesh also bulges a bit as it's pushed away from the grab spot. Unlike water I can't think of any games that even TRY to do any of that graphically. Maybe, maybe, if you're playing a very polished game the hand will exactly touch the arm without passing through. Honestly, game water seems pretty good by comparison. There's games where they let you interact with water in lots of ways and it all looks pretty reasonable. But can you name a game where they let you do anything you want with human hands and it looks good? Nearly every game is like "oh god, oh fuck, oh no, we're not doing that! Here's a list of animations you can have the hands play. NOTHING else!"
@tristanwegner
@tristanwegner 3 месяца назад
10:25. I wish the comparison without caustics would not also remove the turbid/fog effect.
@hmmmooops
@hmmmooops 3 месяца назад
Good, my computer isn't waterproof
@davidroddini1512
@davidroddini1512 2 месяца назад
1:49 “You can be fully immersed in an experience” That sounds like water to me. 🤔
@jorrdan.
@jorrdan. 3 месяца назад
The codecks sponsor is actually perfect timing for me bc I just finished my last project and I was getting ready to start up a new task tracker for my next one
@hoodiek
@hoodiek 2 месяца назад
Suggestion: Make a bubble spell so that players can fly the broom under the water, so if you need to make more areas to explore, make them underwater and I know it would make the breathing potion useless but make the spell temporary so when it runs out the person can't re-apply the spell until on land?
@MilesFox92
@MilesFox92 2 месяца назад
7:17 there ARE underwater money cases though
@suspicioussand
@suspicioussand 9 дней назад
The entire art of video game development is pretty much making things look convincingly not what they actually are
@Bakerman2801
@Bakerman2801 3 месяца назад
I love the game dev community on RU-vid. By far some of the most underrated channels
@Littleclone
@Littleclone 3 месяца назад
Hello to the people who see this video in the future Edit: it's a great Video
@SadiqAuwaluSani-ds7lb
@SadiqAuwaluSani-ds7lb 3 месяца назад
Hi I'm from the future I'm a time traveller from 9999
@Littleclone
@Littleclone 3 месяца назад
@@SadiqAuwaluSani-ds7lb exist the earth in the year 9999?
@SadiqAuwaluSani-ds7lb
@SadiqAuwaluSani-ds7lb 3 месяца назад
@@Littleclone actually yes the end of the world is in 100 yrs
@Littleclone
@Littleclone 3 месяца назад
@@SadiqAuwaluSani-ds7lb oh I see, good to know, one question, exist EA in 9999?
@Negreb25
@Negreb25 3 месяца назад
Spoilers 👀
@letsb3nameless665
@letsb3nameless665 2 месяца назад
this is the only entertaining devlog over 5 minutes that ive ever seen. i think its because you talk about a variety of games instead of just yours, which helps to show your entire process of taking elements from other games and putting them in your own. it also helps that your game looks fucking fun, so theres that.
@christopherstaples6758
@christopherstaples6758 3 месяца назад
@13:00 , so are you making the camera a in game drone ? that someone else in controlling / supervising you with or something ?
@tenderschicken
@tenderschicken 2 месяца назад
im just here bc i like his voice, I learned nothing :)
@ReyGis
@ReyGis 3 месяца назад
I love how you did work on water, the result is really good. My question is why spend that time on underwater but not on post process and rendering on the surface? I mean the colors are flat, it's maybe cause you didn't work on it yet because you want to build more the world before rendering it? I don't know, don't want to be rude. But the world is really more beautiful down there then upthere :s sorry if it's hard to hear, it's only my opinion, it is your game, just giving my opinion. (Bad english sorry i'm french)
@n0van0va
@n0van0va 2 месяца назад
sometime, i ask myself why i watch video recommended by the YT algorithm.. you're video is great ! but i'm so glad to discover codeks !!!
@izzyviridian1485
@izzyviridian1485 2 месяца назад
I wanted so badly to watch this but hearing you switch between saying "water" and "wudder / wutter" was breaking my brain.
@AIAdev
@AIAdev 2 месяца назад
Don't worry. I hate myself too.
@izzyviridian1485
@izzyviridian1485 2 месяца назад
@@AIAdev I DONT HATE YOU AND YOU SHOULDNT EITHER!!! :( But the way you pronounce water different every time was just too much . . . it's me not you! My brain is already broken so hearing you do that just makes my brain spinny in a bad way.
@revemb4653
@revemb4653 2 месяца назад
The water is a lie? no way bro, next your going to say the cake is a lie too.
@BloxyRBX
@BloxyRBX 3 месяца назад
crazy how the video never mentioned mario sunshine
@smiling_man1
@smiling_man1 2 месяца назад
"water plays an important part in your game" me who plays gmod maps with almost no water
@moe45673
@moe45673 12 дней назад
This video was excellent. I was glued the whole time. Thank you for making it. FWIW, i put this in my "watch later" a while back and then I was playing cities skylines 2 and went into camera mode. When I went beneath the water surface, it was like I clipped through the ground or a building. Instantly, I'm all "the cake is a lie!" and then I remembered this vid. But that thing really nailed your point home. Well, that and the thing about water particles. Nope!
@intensevideogame
@intensevideogame 3 месяца назад
I wish you talked more about the waterline effect, its something I've been trying to add to my games for forever now. If anyone has any resources on how to make it, please share them.
@Innalye
@Innalye 3 месяца назад
7:33 "There's also no sex." 💀💀💀
@venusgomez8744
@venusgomez8744 Месяц назад
Was looking for this
@tr_krunx4599
@tr_krunx4599 25 дней назад
I have rewatched this playlist 3 times now. I love the game and the effort put in to the videos and game creation. Kepp up the good work, and can't wait for future updates😁
@RandomIdiotGS
@RandomIdiotGS 2 месяца назад
One my biggest frustrations ever was that there was a game called Cryostasis. In their tech demo they displayed actual water physics (using PhysX) and while it still looked a bit weird (really thick discoloured and overly blue-hued goop), it did look like it could make for nice gameplay. At the time it was nice to see a developer try that approach. However, they took that out when they released the actual game and it just had some traditional "fake water", where all they kept was just "object floating physics" to keep boxes floating in water. But let's be clear: that's not water physics. At all. But here's the frustrating part. At the time I was active on several PC gamer forums and I warned other PC gamers that listen, the full game actually doesn't use that water physics compared to the tech demo. People who expected it to be as innovative as the tech demo would be very disappointed, because in the end they took water physics out of the game. And that's when pretty much not a single person there appreciated my warnings. The amount of hate from ignoramuses I got was incredible at the time because it seemed a lot of PC gamers either just watched the tech demo and didn't play the full game and thought I was wrong, or they were so convinced the game still had water physics (spoiler: it really doesn't) that they just went blind with rage because someone pointed out that, hey, it really doesn't. So yeah, developers not delivering on water/fluid physics is one thing, but explaining to people that there are hardly any games with water/fluid physics in existence is a different beat altogether.
@Waffles7
@Waffles7 3 месяца назад
Hi AiA I started watching you last year and you channel has grown a lot since then. I’m exited to see you grow even more
@recklessglitch
@recklessglitch Месяц назад
Well, at least fire is real in video games, and and those people we kill are real, right, and and that supernova that collapsed into a wormhole ejaculating cyclops unicorn in Final Fantasy 8.5*10³ is real, right?... So why is it the biggest lie in Video Games? Star citizen is the biggest lie. Or maybe the cake ... oh, no wait, there was a cake. Ok, maybe calling the npc's AI, which they never were. But water? Pffff. It's as much a lie as brickwall textured Polygons with single sided rendering...
@lebraza
@lebraza 26 дней назад
5:31 *PINEABBLE ON PIZZA SPOTTED* I'm honestly very impressed to see it show up on this video lmao
@Lampe2020
@Lampe2020 2 месяца назад
0:36 I love that you have a clip from WadZee's overworld in the nether as an example for Minecraft, because there can be no liquid water in the Nether outside of cauldrons XD
@nulldev1
@nulldev1 3 месяца назад
The person on 4:44 is very cool
@DualWielded
@DualWielded 3 месяца назад
So is the lil fella at 9:20
@S8uLError
@S8uLError 3 месяца назад
I am also going to learn game dev and animation after my exams and want to make games just like u
@lastyhopper2792
@lastyhopper2792 2 месяца назад
Fishing on a broomstick needs to be prohibited. It violates this particular witch safety regulation: "While operating a magic broomstick, user must always maintain a minimum of two points contact with the broom."
@gwalla
@gwalla 2 месяца назад
Ocarina of Time's breathing mechanic is stamina-based, too: more heart containers means you can stay underwater longer. I once completed the Water Temple without the blue tunic (because I, uh, kinda forgot to get it first). I'd been diligent about picking up every piece of heart I could, so it wasn't actually that hard.
@xXYannuschXx
@xXYannuschXx 3 месяца назад
1:47 which game was that? Also: there was a game that had some basic water simulation in it that played in an underwater facility. The idea was good, but the overall game was pretty bad sadly.
@bricaaron3978
@bricaaron3978 3 месяца назад
Hydrophobia: Prophecy?
@xXYannuschXx
@xXYannuschXx 2 месяца назад
@@bricaaron3978 Yeah that one. Stunning water physics, even today, but horrible gameplay.
@bricaaron3978
@bricaaron3978 2 месяца назад
@@xXYannuschXx Yep. I gave it two or even three tries and just gave up forever.
@GhostCreativeStudio
@GhostCreativeStudio 3 месяца назад
The analysis you did is very good, all video games are created on lies xD the more efficient the way of lying is, the better the game will run.
@matthewspencer2094
@matthewspencer2094 Месяц назад
I was very scared subnautica was causing moisture damage and voided the warranty on my 4k monitor. Finally someone made a video to set this straight.
@HoshoLegacy
@HoshoLegacy 2 месяца назад
I love the editor ui for your traits component dude!
@CronchyKobra
@CronchyKobra 3 месяца назад
we makin it to atlantis with this one 🔥🔥🔥🔥
@cg6176
@cg6176 3 месяца назад
You're telling me the pixels in a video game isn't real water??? Wooooow! Shocker!
@GameArchivesOfficial
@GameArchivesOfficial 2 месяца назад
This is so cool! Thank you for sharing. Can’t wait to see how your game progresses - looks super fun so far!
@JoeFilms5420
@JoeFilms5420 2 месяца назад
Really great stuff man, been watching several of your videos the past few days and I really love learning what you have to teach about game development. I'm excited to see the future of your work!
@froggie899
@froggie899 3 месяца назад
It's crazy to see how far you've come i started watching u when u did ur first mana valley devlog 😁
@alexdacat7052
@alexdacat7052 3 месяца назад
i cant wait to see how crazy particle simulations get when we eventually have commercial quantum computers
@MarcoTedaldi
@MarcoTedaldi Месяц назад
So fun that you took wave race as an example. It's been my favourite on N64! It blew me away back then!
@ArgentIcon
@ArgentIcon 2 месяца назад
YT's recommendations are on point sometimes.... I just watched 1 single Wave Race 64 video and now I ended up at a documentary about water in video games :D
@aless.c064
@aless.c064 3 месяца назад
Hello people from the future
@SadiqAuwaluSani-ds7lb
@SadiqAuwaluSani-ds7lb 3 месяца назад
Who is thus I'm from 1667
@Tutu_BS
@Tutu_BS 2 месяца назад
Hi
2 месяца назад
dude, your videos are amazing, render it in 1440p resolution to increase the quality (VP9 codec)!
@SirDizarm
@SirDizarm 2 месяца назад
Thanks for a good video, I had no idea it was this much details about water in games. Thanks for putting it in a very easy to understand way helps a lot! One thing I wish devs should work getting working is for the eyes to react to light and shink or enlarge the pupil when in light areas. Sure the details have come far and the models have also become better, but I wish the eyes would react better.
@Seipli
@Seipli 3 месяца назад
Great video! Just two things though: First of all, the plural of vertex is vertices not vertexes. And second, the game at 6:04 is called Death Stranding, not Death Stranded. Just some minor nitpicking. Also your game looks super cute! And since you're adding fishing on brooms I'll wishlist it!
@m00t
@m00t 3 месяца назад
Umm. There's no land in games either. Or air. It's all "fake" What's the point of this video?
@valentineDev
@valentineDev 2 месяца назад
AIA casually making a full documentary about water in games
@tbk2010
@tbk2010 2 месяца назад
As someone new to the channel: Was I just tricked in to watching an (informative) 15 minute ad for "My Game"? I feels like it, (not a band thing), except without a name it's kinda wasted marketing potential.
@Thezuule1
@Thezuule1 2 месяца назад
It's just colored pixels on a screen. None of it is real. This is as bad as the "fake frames" debate. They're all fake. It's not real.
@marywiza
@marywiza 2 дня назад
Its not water, its an actual object oriented abstract implementation of water based physics inside a bunch of code we call program and eventually rendered by a bunch of vec3's and values on the screen that are flowing over your motherboard at high speed around a bunch of chips and gold contacts and wires that creates the developer's insight about what does water looks like in his mind.
@alec_almartson
@alec_almartson 2 месяца назад
Making games us the art of deceiving gamers into a whole story, VFX, Animations and a whole setup... while entertaining them at the fullest at the same time.
@adamhercik581
@adamhercik581 2 месяца назад
CS2's molotov just blew me away. It doesn' actually contain any virtual fluid, they only change the texture of the bottle based on which angle you look at the molotov. It was then when I realised that Giving you the impression of something behaivng a certain way is so much more effective (through graphics and performance) than actually coding that thing to behave like in real life.
@kocbilo
@kocbilo Месяц назад
The only thruth in video games is that lightbulbs in games use real electricity
@panema0
@panema0 Месяц назад
i imagine, once you reach an area you don't want your player to reach, you should make it very stormy, and make your witch lose control of its broom.
@trashpanda483
@trashpanda483 Месяц назад
Video is great but in future please upload in 4k I can barely make out any details due to the compression
@steveschritz1823
@steveschritz1823 Месяц назад
Used to mess around building levels in Duke Nukem 3D (1996). You could dive and go underwater, but it was actually a silent teleportation. One room had a water “floor” and when you dove it would teleport you to a second room with the same shape and the game engine would add underwater effects. It was simple but very effective.
@Skeffles
@Skeffles 2 месяца назад
It's fantastic to see how you've combined these tricks to make the water! I suspect we'll see games use more realistic water effects in localised areas to the player, just like the wave racer game, until no tricks are needed.
@Zuzelo
@Zuzelo Месяц назад
Now you can finally stay hydrated! I think the water fits really nice with the style of the game :) Looking forward for broom fishing
@adammolski
@adammolski 2 месяца назад
I mean, most of games really just make a zone, change the physics in that zone and add swimming animations when player is in that zone. That's how you can swim in the air in games like Mario Odyssey or Rayman 2 ... Honestly I thought that would be what the video is about. Not the 'we can render every particle of water, but we dont do that'
@stewforwords
@stewforwords 2 месяца назад
Best water I experienced in a game was Wildstar. It had variable current depending on the terrain it passed through.
@galaxiesandempires2651
@galaxiesandempires2651 2 месяца назад
This was a really good summary, I especially like the water splitview effect, I think, when it is missing, it really takes you out of the game, when I see the edge of the top water mesh, it doesn't matter, how good the sounds, water effects, etc. are, it basically shouts at me, that this is not water. I saw this first in Bioshock 2, there, when the room is filled with water, the edge of it looks amazing.
@lasercraft32
@lasercraft32 2 месяца назад
Agh videos like this make me really want to make my own game... But I already know that its not something I would be able to pull off. It takes a lot of time, effort, and skill in areas I'm not so good at. I don't have the patience required to be able to do it, let alone learn how to code in order to attempt it. :(
@vlarx265
@vlarx265 Месяц назад
Of course there's no water in videogames. Water harms electronics, no way they would put it in your computer
@AhMakeGames
@AhMakeGames Месяц назад
Underwater-broom-torpedo-fishing... Okay hear me out. What if you allow the player to "fly" their brooms underwater, maybe at lesser speed and mobility but it will give you a fairly unique underwater traversal mechanic. And if you have that... the next step is putting a harpoon on the end of the broom and chasing down those fish with it yourself. Pretty unique way to maybe spear some bigger/legendary fishies. Feel free to ignore my rambling.
@purplenickname
@purplenickname 27 дней назад
Wait till he finds out there are also particles *in the air*
@gamesplusjames
@gamesplusjames 3 месяца назад
Great video as always! Now I just want to make a jetbike game though... :D
@Innosos
@Innosos 2 месяца назад
Next video: You think that's air your character is breathing? Think again!
@killbythebook4462
@killbythebook4462 29 дней назад
Nothing like Skyrim drowning in the river bank where you can see above the water line, but the game won’t let you walk on dry land
@johannfowl8653
@johannfowl8653 2 месяца назад
"The future of water in video games" sounds like a scientific paper title
@agustan2486
@agustan2486 Месяц назад
Such knowledge overwhelmed me. I understand but also not understand in the same time.
@gaben.3496
@gaben.3496 Месяц назад
How dare they not put real water in games??? They need to start putting lakes and oceans in computers fr
@ScottWinterringer
@ScottWinterringer 3 месяца назад
if Codecks had a local offline version I would happily pay for it
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