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A.B.I.torial: Samurai Shodown, Philosophies of Death 

SugarPunch
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30 сен 2024

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Комментарии : 673   
@AnthanKrufix
@AnthanKrufix 4 года назад
_Mortal Kombat:_ Look at how much this attack hurt the victim! _Samurai Showdown:_ Look at how much this attack hurt the attacker.
@austinreed7343
@austinreed7343 4 года назад
Anthan Krufix Eternal Champions: It hurt both the attacker and the victim. I feel like more games that capture both would be good.
@chidori7234
@chidori7234 3 года назад
Mortal Kombat: oHmYgoD hE jUST rIPPED hIS iNTEStiNES oUT!!!11!!11!! (super edgy music plays in the background) Samurai Showdown: Life is precious, life is fragile, life is uncertain. Death is a part of life. Death is consequential and has weight. Death is inevitable and is lurking, and may strike at any time (traditional, calm, Japanese music plays in the background) lol I haven't even played SamSho
@mecha1153
@mecha1153 3 года назад
This doesn't make either game better than the other, they shouldn't even be compared
@Unfunniest_Asian
@Unfunniest_Asian 3 года назад
@@mecha1153 Of course it isn’t a measure of which game is better overall, it’s just a measure of which game is more meaningful and mature with its violence. I don’t know why you think they shouldn’t be compared though, both games are 2D fighting games with limited movement.
@blaze6477
@blaze6477 3 года назад
@@Unfunniest_Asian I know why shouldn't they be Compared?
@javisarias
@javisarias 4 года назад
Death in Samurai Shodown is about their characters. Death in Mortal Kombat is about gore
@DaWinglessFly
@DaWinglessFly 4 года назад
Truer words never been spoken.
@austinreed7343
@austinreed7343 4 года назад
@@DaWinglessFly Death in Eternal Champions is about both.
@DaWinglessFly
@DaWinglessFly 4 года назад
Austin Reed very true
@jeangentry6656
@jeangentry6656 4 года назад
Fair, but the fatalities in MK can give you insight into the characters, for example, Scorpion's fatalities often deal with fire or Hell, which makes sense, given he is an undead Hellspawn. Lui Kang is a Shaolin Monk, so his fatalities often involve dragons, etc.
@austinreed7343
@austinreed7343 4 года назад
Jean Gentry Yeah... but moreso their powers than anything else... Nobody seeks to show a bit of restraint anymore. Not even against their own relatives.
@strippinheat
@strippinheat 4 года назад
I think since Rimururu is childish, she doesn't understand the weight of death. To her, it's more like a game and she just wants to do what her big sister does without understanding how gruesome her actions are. Galford is the "my justice is true justice" type so anyone that he fights is not just simply because he's fighting them. That's how he can justify his violence against anyone. And I swear there was a time just after Rimururu was released when she and Nakoruru couldn't get kill animations on each other. They can now, but maybe it was changed in an update, because I swear I did the usual triggers immediately after her release and it wouldn't work. It would make sense if they couldn't kill each other being sisters, and that would be story telling through gameplay. Unlike some other game where a character can rip his wife or daughter's torso off, or a bunch of soldiers would gladly murder their superior officer after losing against the most evil entity in the world just because he won and went forward, down, down on their stage.
@kyshowman6847
@kyshowman6847 4 года назад
I rather they keep that in to further story telling and relations like the small changes to certain Astral Finishes in Blazblue.
@alanricarte3465
@alanricarte3465 4 года назад
Actually, both of them were killable since their launch in the New game.
@Suika_Ibuki_The_Drunk_Oni
@Suika_Ibuki_The_Drunk_Oni 4 года назад
It really is sad. She doesn't realize the weight of what is happening...Until she happens to lose. And at that point it is way too late.
@Jimmeeehhh
@Jimmeeehhh 4 года назад
@@kyshowman6847 I don't remember seeing something like that. As far as I know, Ragna is willing to disintegrate Noel/Jin/Celica just as much as he'll delete someone like Terumi.
@nellancaster
@nellancaster 3 года назад
I did a quick research, and found out that that thing about Nako and Rimu being unkillable is in Samsho IV. Thing is, both of them can't be killed not just by each other, but they just _cannot be killed_ in general. It's more of a censorship thing, and I highly doubt it carries over to SSVI.
@fujiwaraasakisvodch.1815
@fujiwaraasakisvodch.1815 4 года назад
The fact that they managed to give character to the Warden from For Honor, a literal faceless blank slate of a character, is incredible.
@danielsniff6405
@danielsniff6405 2 года назад
I mean, the warden kind of has character in the story mode.
@BestWayKilla
@BestWayKilla 2 года назад
If you played For Honor, you'd know quite well the Warden, along with every other character model you can play as, has plenty of character.
@MrPokination
@MrPokination 2 года назад
@@BestWayKilla which is a shame that none of that expression comes across in the actual gameplay. Like it does in, idk, literally any other fighting game
@BestWayKilla
@BestWayKilla 2 года назад
@@MrPokination Have you ever actually played For Honor? If you haven't noticed the expressiveness in the gameplay, then you aren't playing it the right way. The game has executions and taunts specific to every class, and in general they all play uniquely different from each other.
@harrylane4
@harrylane4 2 года назад
@@BestWayKilla it’s not very expressive outside of executions lol. They’re all pretty generic outside of their design. And a lot of the executions are just “silly shot for the sake of being silly.” The bagpipe execution, which undercuts the victim’s characterization for the sake of a joke, for example.
@felman87
@felman87 4 года назад
I never realized how much depth Samurai Shodown had.
@rampant1apart
@rampant1apart 4 года назад
It coaches in a elegant simplicity. “Mess up, lose half your life bar.”
@TapDat52K
@TapDat52K 4 года назад
"If it bleeds, It can be 2 Hit KO'd"
@5pydieman
@5pydieman 4 года назад
It's brutal 🥴
@bruceleeds7988
@bruceleeds7988 4 года назад
if you are wanting to be a pro fighting gamer and struggle with your footsies, I recommend buying Samsho.
@nickromano3087
@nickromano3087 3 года назад
It's probably the best 2d title available. Of course, therefore, no one plays it
@sonnytapman
@sonnytapman 4 года назад
This. THIS. This is that good shit. Way to knock it out of the park, my man.
@sinuhezarzuelero6054
@sinuhezarzuelero6054 3 года назад
Agreed. Though I don't like using profanity, I have to agree with you. This is, indeed, that good shit.
@nellancaster
@nellancaster 4 года назад
This... actually makes me view Samsho's depiction of violence and death in a different light. Hell, this makes me view the entire series differently. It's really neat.
@CarlosMedina-mx1jl
@CarlosMedina-mx1jl 2 года назад
The fact the this video didn't get age restricted, really says a lot on Samurai Showdown's portrayal of death
@novriltataki
@novriltataki 4 года назад
You've finally made this video after like 2 years of wanting to do it
@SugarPunch
@SugarPunch 4 года назад
I just want a Steam port, man =(
@sanko111
@sanko111 4 года назад
@@SugarPunch We all do :(
@YouSoSpice
@YouSoSpice 4 года назад
dude I've been watching your GG videos since I was a wee tot
@hadoke
@hadoke 4 года назад
@@SugarPunch My dumb ass could not wait to embrace death and now I'm stuck with a port with a piss poor online community where I get matched up with someone from China who claims to have 4 bars but somehow plays like -1 and a half bar. Fuck my life.
@BossBasher
@BossBasher 4 года назад
@@SugarPunch it's fine bro, just get your fibre optics and play it on your iphone using stadia
@WolfMordred
@WolfMordred 4 года назад
Finally someone analyzing fighting games for something more than their mechanics. Thanks, this video is gold.
@mythosinfinite6736
@mythosinfinite6736 3 года назад
The beauty of the moveset of a fighting game character is the idea that it's a simple summary of an entire character. You're not picking tools, you're picking the character that stands out to you at most or who you have the most attachment to, and for 2-5 brief minutes of combat, you experience a non-stop torrent of expression; you become that character, and to effectively win, you have to train hard enough to understand them. A well-designed moveset teaches you about the character as you train with them; a bad one is only a function. "The answer lies, in the heart of battle. Talk is cheap; our fists are enough." -Ryu
@Canalbiruta
@Canalbiruta 2 года назад
Crazier than that, is that this doesn't apply only to fighting games. Valorant has been a very similar experience.
@rai_harn98
@rai_harn98 4 года назад
This is the video I've been waiting for ever since you teased it at the end of Mortal Kombat 11 analysis
@easygoingdude9990
@easygoingdude9990 4 года назад
Same dude
@AAAAAA-bm9qd
@AAAAAA-bm9qd 4 года назад
God that video still makes me think
@Vesperitis
@Vesperitis 4 года назад
The difference between MK and SamSho is that MK emphasises on VIOLENCE, not death.
@ratedr7845
@ratedr7845 4 года назад
No shit, it's like dragon ball, but I don't think it's a bad thing
@austinreed7343
@austinreed7343 4 года назад
Vesperitis MK also emphasizes torture starting with 9.
@NephyrisX
@NephyrisX 4 года назад
Fun fact about the Bushido code; while some aspects of it were used during the Edo period, the entire philosophy itself wasn't even a thing until some guy wrote a book on his own interpretation of the samurai code of honour and called it Bushido in 1899. Japan then just went with that version and popularised it. So yeah, the Bushido code isn't even that accurate to how samurai conducted themselves back then.
@Lethargy514
@Lethargy514 4 года назад
@@ratedr7845 It's bad when it's tasteless and all it markets. Even dbz has more marketing beyond violence. Take the gore away from Mortal Kombat and I bet that player base would dwindle hard.
@ratedr7845
@ratedr7845 4 года назад
@@Lethargy514 yeah, I'll admit it's a problem if it's the only thing they have, and how is it "tasteless"?? The goal hasn't changed since the mortal kombat, violence.
@axelwust9376
@axelwust9376 4 года назад
When you talk about character, I came to a realization for quite a while that MK doesn't care for Characters beside how to market them. They don't care if Sindel's new personality clashes with her old one, they want more people go YASS KWEEN and play her more. This is why they focus so much on violence. That's what the game basically became, a big marketing ploy.
@musicmodjoe2139
@musicmodjoe2139 4 года назад
MK used to care about its characters, the key words are used to. This slowly died down over the years, you can see that between mk1-4 you built a world, factions, characters and their moveset. Between mkda-mka you built a world, factions, characters and their moveset while a slow pecking order of "who's relevant?" began to form (see how most mkda and mkd new characters were scrapped and became jokes, like hsu hao). MK shaolin monks marks the beginning of mk's storytelling downfall (our characters are cardboard cutouts in thsi game), mk vs dc building to the collective gasp that is the netherealm titles (injustice 1,2 included).
@austinreed7343
@austinreed7343 4 года назад
music mod joe Even the older NRS games were truer to the characters. Nowadays they can’t even remember who Sindel is.
@musicmodjoe2139
@musicmodjoe2139 4 года назад
@@austinreed7343 I disagree, the writing in early nrs was basicly turning every character into a very basic character in his communication with the cast. Sindel's mk11 persona was slowly built over the course of mk9-10. Nrs had the opportunity to bring old sindel back (there was backlash from the leaks at the tome and than we saw her ingame and in the arcade story), they chose to continue with her evil queen spiel from mk9-10.
@austinreed7343
@austinreed7343 4 года назад
music mod joe Even then, MK9’s arcade mode ending showed the old Sindel. It wasn’t until 11 where the different persona completely took over.
@aaronatkinson3050
@aaronatkinson3050 4 года назад
Mortal kombat may have changed but samurai shodown didn't that's way I think samurai shodown is better than mortal kombat in my opinion
@LucasKelleher
@LucasKelleher 3 года назад
"Story, characterization, and grand sweeping themes aren't important in fighting games" - I hear this all the time too and also strongly disagree with it. Personally I think that the incentives to make an esports platform greatly outweigh incentives to make a good standalone game, so story and theming get left behind.
@ButterStick64
@ButterStick64 2 года назад
Agreed. Just because it’s a fighting game, doesn’t mean that it can’t do as much as any other genre of game. Genre can never limit the quality or capability of art under it.
@austinreed7343
@austinreed7343 4 года назад
The MK-styled Nakoruru super was hillarious.
@ADTribalChild
@ADTribalChild 4 года назад
I was expecting one of those fix camera mods I've been seeing on RU-vid since MKX dropped.
@danielramsey6141
@danielramsey6141 4 года назад
10:58 I just realized something. Galford's American. And your comment about Americans being All too happy about dispensing "Justice" is very emblematic of the Hypocrisy that Americans display! That's Very suitable in the case of his character! I know there's another American Character or Eurpoean character in this game, but it makes sense in Galford's case! Back in the early 70s, 80s, and 90s. Martial Arts films and movies took Theaters by storm and widely introduced so many people to martial arts, so much so that it made us very eager to perform the same acts. The Ninja Movies of the past are a Heavy reminder of this and I feel Galford is a representation of this Era, where Ninjutsu was not really a form of Duty, but more of a tool to use for Revenge, to act out aggression against someone. Hell, Samurai Cop is the biggest examples of failure to understand Samurai Ideology (while being Hilariously Inept). Honestly, when it comes to Americans and the History of violence that we encourage. Well, we look like Gun-wielding Idiots. And that's not far from the truth :)
@migueeeelet
@migueeeelet 4 года назад
That is surprisingly appropiate!
@sanko111
@sanko111 4 года назад
HEY POPPEEEE!!!!!
@kite0impulse
@kite0impulse 4 года назад
Man, never thought about it before but this sounds spot on
@JayOutOfHell
@JayOutOfHell 4 года назад
Oh shit you right
@Release_the_Bees
@Release_the_Bees 4 года назад
I was just about to say that Galford is a commentary on Americans and more perfect that ABI thought but it looks like you beat me to it.
@jacobfoxfires9647
@jacobfoxfires9647 4 года назад
It does the best in not focusing on the blow and instead looks to the results of the killing blow. How the characters act to show them why they had to kill outside of mindless violence. And that’s probably why Samurai Shodown can make characterization work with death unlike what happens in Mortal Kombat that took any possible look for characterization and just replaces it with just pure gore with no forethought besides how they did it.
@Rhannmah
@Rhannmah 4 года назад
10:57 not perfect? Galford is American. This is the singlemost accurate description of America I can think of. It applies so well it's scary. America, always a hand outreached; sometimes benevolently opened, sometimes clasped on a gun, but always, in "Justice".
@wally540
@wally540 4 года назад
This might be my favorite video on fighting game design I've seen. I feel strongly fighting games, having to thrive in an environment where most people won't see the "story mode" or whatever to get a character's backstory and motivations, must still convey information through each character's visual design, animation, or even basic mechanics more strongly than other mediums or genres. You expressed everything I feel, and centered it around one of my favorite games. Awesome.
@MegaLagann
@MegaLagann 4 года назад
For the record Akira Kurosawa didn’t direct Harakiri, it was Masaki Kobayashi. Still one of the best samurai films regardless.
@theyakkoman
@theyakkoman 4 года назад
Saw that film for the first time this year. It won't be the last. Talk about a masterpiece.
@TheMoonHut
@TheMoonHut 6 месяцев назад
One thing I think is worth mentioning regarding the philosophy of death in Samsho is Ukyo's existence and how it ties into the themes. He was one of the series' original characters, and in the first game acted as a sort of rival to protagonist Haohmaru in the first game (though this plot point was later dropped in the sequels). One of his defining character traits is that he has tuberculosis and is living on borrowed time before it becomes fatal. I feel that he symbolizes the Buddhist philosophy strongly in how despite the impermanence of his life he remains a disciplined warrior who fights decisively. He is going to die regardless of if he fights or not, but he doesn't use that as an excuse to lash out like a wild beast and recklessly puts himself in danger, or use unnecessary brutality to 'make others suffer like him' or anything like that. He retains a gentlemanly demeanour and a sense of cordiality in the face of his imminent death, whether it be on or off the battlefield, recognizing that life is impermanent and fleeting, but taking it with a relative sense of acceptance and peace
@Nekusa
@Nekusa 4 года назад
all my homies who played street fighter and mk has difficulties beating me in samsho. they all focus on combos and special moves. i simply attack them with precision. usually i just stand still and time every move they do based on animations. also thank for reminding me of bushido's blade. i used to play it a lot on ps1 years back
@Ramsey276one
@Ramsey276one 4 года назад
There’s a new HEMA community inspired game like Bushido Blade! I forgot the name...
@Ramsey276one
@Ramsey276one 4 года назад
Hellish Quart! Then next Bushido Blade... we hope!
@Nekusa
@Nekusa 4 года назад
@@Ramsey276one i gotta check that out
@huevonesunltd
@huevonesunltd 4 года назад
That's because MK and SFV (SFV in particular) are games that favor knowing framedata,setups and all of that stuff instead of pure fundamentals, you can win against most people with that stuff if they don't know what you are doing, you can beat people with constant 50/50's and taking advantage of opponent's not knowing specific stuff, the mind games only happen at the higher levels when both players understand each other's characters specifics. But in SamSho you can jump straight into the mindgames without the framedata "requirement", this is because of the pushback, the animation when you hit a blocking opponent and the deflecting mechanic. In Samsho it's an universal mechanic to say "screw your framedata" to any move. In Samsho you have to commit to decisions instead of being too comfortable if you test it in the lab, it's the most old school game in modern fighting games. Remember the first Samsho tournament? , all the OG old school players from classic SF2 dominated everyone else, samsho is barebones fundamentals. There are not many fighting games like that nowadays, the closest i can think of is Koihime Enbu but not quite.
@Wlightning25
@Wlightning25 4 года назад
The bonus clip at the end was amazing!
@Diorphe
@Diorphe 4 года назад
Do you know where is from?
@Wlightning25
@Wlightning25 4 года назад
The commentary is from frosty faustings XII top 16. I don't know which movie the video is from though
@Diorphe
@Diorphe 4 года назад
@@Wlightning25 thanks the movie es "Sanjuro" if you want look for the "duel scene"
@MagmaMKII
@MagmaMKII 4 года назад
Compare this with Mortal Kombat, which is super violent just for the sake of being super violent.
@austinreed7343
@austinreed7343 4 года назад
Magma MK-II It used to be based around gladiator culture... Now it just emits squishy noises without effort, in an attempt to rip people off.
@cherryboywriter6299
@cherryboywriter6299 4 года назад
To quote one of my favorite manga on death, "Death is something humans fear and detest. However, humans linger beyond it as well. Death is a mirror for humans." -Jujustu Kaisen
@Ihavenolifeorvideos
@Ihavenolifeorvideos 4 года назад
"All creature will die, and all the things will be broken. That's the law of samurai." --Yagyuu Juubei, Samurai Shodown 2
@nick-playercharacter8583
@nick-playercharacter8583 4 года назад
I remember the point where the brilliant use of death in the new SamSho really struck me. It was the reveal trailer for Kazuki and I just saw him roar while the screen filled with flames. Out of context, it's just your typical anime action shot. However, having the context of how Samurai Shodown builds around the theme of death and how throughly almost every character commits to that theme, that scene set ablaze genuinely terrified me to my core. I fully believe that Kazuki will set someone on fire and burn them into a charred husk. I believe that it will be agonizing and cruel rather than just a fight scene where fire looks cool. I believe that live will end in battle.
@kiranv2085
@kiranv2085 4 года назад
I first saw that animation on his finisher of Samurai Shodown 4.. And yeah, seeing that just makes you feel that anyone who got caught up in it would get burned to a crisp.
@OccuredJakub12
@OccuredJakub12 4 года назад
You know what would be an incredible twist that could make Rinoruru make sense? If Rimururu turned out to actually be a, stay with me here, a delusional psychopath who dispensed violence casually and innocently, completely oblivious to the pain that she caused to others. This would also give Nakoruru a good reason to want to kill her sister: if there's no other way to stop her callous rampages... You wouldn't even need to change her personality all that much, the writers would only have to recontextualize her actions and acknowledge the weirdness that comes with a cutesy anime girl being plopped down in this kind of a game. And, this would also give her a unique thematic connection to death: she would see it as nothing important, as just a game and in a way deliberately betraying the philosophy of the game while also kind of totally supporting it. Also, also, her ice powers would take on a symbollic meaning: showing that she's actually, literally, a cold-blooded killer. As for Galford, dispensing a vauge idea of justice by going around and killing whatever foreigners stand in his way while obliviously presenting himself as a "hero" is probably the most American thing since apple pie.
@Komatik_
@Komatik_ 4 года назад
I fear no man, but... that thing... It SCARES ME.
@thatCHSound
@thatCHSound 4 года назад
This is 100% my interpretation of Rimururu as well. The genuine joy she seems to have during her fights, is a stark contrast to her peers Shizumaru/Nakoruru who seem genuinely horrified by the violence they’re capable of. To her, defending nature with her spirit friend is a fun game, and she’s good at it. It adds a little weight to Nako & Rimu’s relationship since Nako probably realizes that Rimu doesn’t grasp the weight of her actions and Nako is genuinely worried about what will happen if Rimu continues as she could end up more callous than Rera. The main thing about Rimu’s characterization that is heroic is her proximity to Nakoruru. /end headcanon
@Flow764
@Flow764 4 года назад
I wonder how much of this was real samurai philosophy and how much is Taishō period romanticizing.
@virgilthemob1242
@virgilthemob1242 4 года назад
This. A samurai is a soldier and I doubt that they would be any more concerned with philosophy and religion than the average European knight when faced with life-threatening situations. Sure, it's a cool philosophy as far as fiction is concerned, but it doesn't translate too well into real life.
@MundaneAxiom
@MundaneAxiom 4 года назад
Oh a lot of this is anachronistic, but SamSho isn't out to create a historically accurate depiction of samurai, it's trying to translate the figure of the Samurai, as it exists in the cultural canon, to life faithfully through a fighting game. The game deviates from reality in a lot of over-the-top ways partly to establish some distance from reality, to allow itself room for this idealization.
@ZenPaladin
@ZenPaladin 4 года назад
Well philosophy and reality are always different things right? Just because not every Samurai believed in Bushido or followed it doesn't mean it didn't impact their lives.
@matrix3509
@matrix3509 4 года назад
@@virgilthemob1242 If a samurai wasn't concerned with philosophy or religion, then they wouldn't have spent their entire lives learning it along with a myriad arts. A samurai wasn't a soldier. A samurai was a minor noble, or at their lowest, part of the gentry. As such they were expected to display the education and class that comes with the title, and lay down their life for their daimyo should the need arise.
@OccuredJakub12
@OccuredJakub12 4 года назад
Well, bushido is inspired by buddhism to an extent, right? So, think of this as analogous to medieval knights and Christianity: maybe it didn't fully influence them, especially in the chaos of a battlefield, but it still must've defined their beliefs and attitudes towards violence.
@AntonioCardenasT
@AntonioCardenasT 4 года назад
Galford is american right? If so, that explains perfectly why he kills indiscriminately in the name of justice with such glee. Also Rimururu us a child so she probably doesnt understastand the consequences of her actions.
@SonikkuXenoHearts3587
@SonikkuXenoHearts3587 4 года назад
11:26 I used to think like this until your videos show me what fighting games can be like if the developers work hard enough and care about the characters and world that they created
@rhettoric5796
@rhettoric5796 4 года назад
Fighting can be a vehicle to express things, and the same can be said for fighting in fighting games. Many people don't understand that. I'm really glad you do.
@Shad809
@Shad809 4 года назад
Not only has this helped me understand and appreciate the themes of SamSho, it’s also been a great tutorial for the mechanics of V Special in particular. Had no idea how stuff like Concentration worked before, so thanks for not only teaching me the thematic depths of the game but also the mechanical depth as well.
@Lazypackmule
@Lazypackmule 4 года назад
Well shit, I never played much of V, but now I'm kinda disappointed that mechanic didn't return
@ReeceHoward06
@ReeceHoward06 4 года назад
V is dope! I think that's the one fans shitted on back in the day though.
@keo_bas
@keo_bas 4 года назад
Mostly because v was not developed in house. Snk outsource it to Yuki entertainment who will go on to become Examu/team arcana.
@Aliraldd992
@Aliraldd992 4 года назад
Never played samurai showdown, but still the video is intresting
@MageKirby
@MageKirby 4 года назад
It's a great and fun fighting game. Especially for people new to the genre. It did lose it's timing to have a good pc release and I hear the online isn't very good.
@ArpeggioPegasusMusic
@ArpeggioPegasusMusic 4 года назад
SamSho is great for anyone who hates having to learn combos. It's the perfect game if you want to punish all day.
@ИльяКривошей-й5п
@ИльяКривошей-й5п 4 года назад
@@MageKirby online in pc port of ss5sp is extremely good. I've even managed to get a couple playable Saint Petersburg - west coast matches.
@ReeceHoward06
@ReeceHoward06 4 года назад
If you're a Street Fighter or King of Fighters fan, try Capcom vs Snk 2 as it has quite a few characters from Samsho and Last Blade. They play faithful to their native series. If you like how they play there, you will LOVE the SamSho and The Last Blade games.
@piwithatsme
@piwithatsme 4 года назад
If you can get your hands on fightcade then i suggest giving samsho 5 special a try. This game can look very dull if you haven’t played it
@tn1881
@tn1881 3 года назад
The original title of Samurai Shodown is SAMURAI SPIRITS, so this is not a profession but a way of life. In 5c, a Shinto priest teaches soldiers martial arts and norms to maintain security around the shrine. On 7c, Otomobeno Hakama sets an example for patriotic soldiers. Otomono Yakamochi sets an example of loyalty. In 8c, tsuwamo no michi (Way of strong soldier) is recorded as a samurai norm in Nihonshoki. This will later become bushido. On 13c-14c, war chronicle Taiheiki, Heike Monogatari, etc. are read as samurai textbooks. The contents of the book become general knowledge of Japan as Kabuki, Noh, and haiku. Mononofu (samurai's ancient language) no michi (Way of Mononofu) is recorded as a samurai's norms and morals. The word Bushido is recorded in Takeda's military study book Koyo Gunkan. On 16c. In 17c, military scholar Yamaga Soko (1622-1685) proposed Shido, the predecessor of Bushido. 47 The Ronin is receiving his teachings. Musashi Miyamoto wrote Gorin no sho. Tsunetomo Yamamoto wrote Hagakure on 18c. Daidoji Yuzan (1639-1730) wrote Budou shoshinshu. Yamaoka Tesshu 1836-1888) wrote "Bushido". Inazo Nitobe (1862-1933) wrote Bushido The Soul of Japan. As a diplomat, he was often asked by Westerners, "Why do Japanese people have high morals even though they are not Christians?" He wrote a book to explain to Westerners the morals that the Japanese norm. Around 1970, many cultures were destroyed by the Communist Cultural Revolution. East Asian Communists continue to do the same. They began to promote the theory that Bushido was conceived by Inazo Nitobe and did not exist before. He made many similar theories and promoted them, but they were refuted by the primary sources of history and the development of science and technology by experts. Communists did not stop advertising, so their theory was to be used for dupes. Their past claims were "The Soviet Union is a utopia," "North Korea is a paradise," and "Bushido is a myth." In recent years, they have said, "Australian inhabitants interacted with the Ming dynasty." "Genghis Khan did not exist." "Sun Yat-sen says Yuan dynasty is a Mongolian country, so remove him from the textbook. "The Mongolian language is inefficient and should not be taught at school." This activity also started in the United States. There is a theory that the contents of Bushido are different from the old days, but the samurai of Taiheiki of war chronicle of 13c-14c is a model of the samurai of composition. This is also linked to cultures such as Kabuki, Noh, haiku, and tea ceremony. The character of the samurai is also present in the records of Chinese history, Korean history, Southeast Asian history, and missionaries. Removing only Bushido, like the Communists, creates many contradictions.
@TomboTime
@TomboTime Год назад
Does story matter in a fighting game? ehhhh . . . . sometimes? maybe? does characterization matter? ABSO-FUCKING-LUTELY. before movesets, before frame data, before any mechanics whatsoever, the first thing a player knows about their roster is their name and their aesthetic. It's SOOOOO important for characters to have appeal: it's literally what defines character loyalists. If none of the characters are appealing you're gonna have a hard time finding a character you identify with.
@HaipaSonikku
@HaipaSonikku 4 года назад
I'm from back in the day. Samurai Shodown was very popular at the time. The reason why Mortal Kombat caught a lot more controversy was simply due its photo realistic depicted style graphics, unlike Samurai Shodown's non photo realistic style. Anatomy was the new wave of the 4th generation as it was the first gen to graphically display human anatomy accurately. Anime style art wouldn't start to take off into the mainstream here in the United States until 1998 with Pokemon.
@maragazh9993
@maragazh9993 4 года назад
What other contenders are there for the title of "Most Buddhist Thing in a Fighting Game"?
@SugarPunch
@SugarPunch 4 года назад
The last brilliantly buddhist thing I've seen in a fighting game was Zeku in Street Fighter 5. I made a video about him, if you'd like to see how he also embodies zen buddhist philosophy!
@ELIASFA3
@ELIASFA3 3 года назад
Too bad people don't play this game.
@PChamileon97
@PChamileon97 2 года назад
it doesn’t matter if it’s a Fighter....Shooter...or RPG. A game’s success rests 1% on game mechanics and 99% on the characters. Not just His or Her moveset, but rather. Who they are. Who is he? Why does she chase Soul Edge/Calibur? What’s his reason for entering this tournament? A character, INCLUDING backstories, is what makes ANY game work.
@projectknm8670
@projectknm8670 4 года назад
*_Claps Furiously_* Very insightful analysis.
@Ramsey276one
@Ramsey276one 4 года назад
The SamSho saga is art There’s your evidence
@kadosho02
@kadosho02 4 года назад
Nailed every theme, character involvement, emotion, connection, and energy. SamSho has so many layers, it is a work of art, past, and present.
@Tenebro123
@Tenebro123 4 года назад
I feel like I better understand why I hate the MK series so much
@ADTribalChild
@ADTribalChild 4 года назад
I don't think it's hate necessarily, more like SamSho is one thing and MK is another if that make sense. I haven't play much of the Samurai Shodown games growing up but later to appreciate what made the series what it is. Not say that Mortal Kombat is bad mind you. While it's not for everybody, the lore (and the movie from '95) is what still got me invested in the series today. Both SamSho and MK are different fighting game series and both have something that makes them much more than ultra-violence fighters.
@Rhannmah
@Rhannmah 4 года назад
@@ADTribalChild What does MK have that make it more than a ultra-violence gore-fest?
@KuroNoTenno
@KuroNoTenno 4 года назад
@@Rhannmah Fun characters and gameplay? No?
@Rhannmah
@Rhannmah 4 года назад
@@KuroNoTenno yes. But aesthetically it is very shallow.
@ADTribalChild
@ADTribalChild 3 года назад
@@Rhannmah Well both aren't untrue, otherwise without its fan base the MK series faded into obscurity after _Armageddon_ but to answer your question, for me it's nostalgia but real depends who you ask.
@Kusanagikaiser999
@Kusanagikaiser999 4 года назад
YESSS FINALLLYYYY!!..........thank you. I been looking for this video for so long, and it didn't disappoint. While MK is just gore for the sake of gore, and all characters are blood thirsty assholes in gameplay despite their stories says they SHOULDN'T......Samurai Shodown is all about characters and acceptance of death in a battle field, all shows us how they interact with this, who wants to inflict death and who regret to, let be all about their personalities not about the gore. I always love that about SS but seen this video open my respect even deeper, never expect SNK will go that deep.....I really think SNK have done my 2 favorites samurai games in the fighting game genre, with Samurai Spirits and Last Blade (miss you soo much you underrated unappreciated master piece), both have the similar approach to death, just Last Blade is a bit flashier and traditional as a Fighting game, Samurai Spirits is wayy more deep, I never understood the philosophy of the Rage bar until today and is a genius move also that one in SSV is amazing, the clam sacrifice idea is super cool, wish the new Samurai Shodown have it. Anyway another magistral video about Fighting games, still hope you make a deep analysis about Guilty Gear XRD, before we get to Strive..............also Last Blade XD (I just want people to know about that gem).
@pannychanman
@pannychanman 3 года назад
I realize this is about the pop culture depiction of samurai as noble warrior poets, but FYI real samurai were basically the arm of wealthy lords. The Western conception of them as the equivalent of chivalrous knights (also largely a myth) was due to one guy's book attempting to reconcile his Japanese ancestry with his Christian faith and later deliberately adopted by Japan as useful propaganda. www.tofugu.com/japan/bushido/ Also, I love that you bring up Mortal Kombat. I always hated the animation/look and the later games' focus on gore and having your videos explain exactly why they suck really clarifies it.
@austinreed7343
@austinreed7343 Год назад
European knights and privateers were little different.
@ttacoguyy
@ttacoguyy 4 года назад
mk wasnt controversial because you could kill your opponent. it was because it was violent. samsho just wasnt violent. the guy gets cut in half with minimal blood and vanishes off the screen and thats it every single time. In mk, you ripped a dudes spine out, tore a dudes heart out, set a guy on fire til he became a skeleton. Mortal Kombat is more about brutality than some philosophy of embracing the certainty of death or whatever. I do think mk could improve by involving the characters' character more in their fatalities and xrays or whatever, but I think brutality is a major part of what makes mortal kombat mortal kombat. Sometimes its just very contrasting with the character. Mk in general seems to not care about their characters all that much given that they change them so drastically from game to game. Theres a good reason other fgs dont do that
@yoshinpixels9924
@yoshinpixels9924 3 года назад
MK and Samsho are two different answers to the question "What is in the heads of these characters?" Samsho: Philosophical musing on the nature of violence and death MK: BRAIN BITS YEEEEEEE
@TheDarioushurt
@TheDarioushurt 3 года назад
you fools in here are trying way to hard to sound smart
@ShrekFhiyona
@ShrekFhiyona 2 месяца назад
​@@TheDarioushurtmore like they are joking about it.
@talorzwilliamz4134
@talorzwilliamz4134 Год назад
You're doing great on the Buddhist philosophy
@ekx5120
@ekx5120 4 года назад
More of this, more of you. Love this deep content. You and Core-A Gaming are the best at fighting game content.
@WooMaster777
@WooMaster777 3 года назад
10:57 Isn't Galford American? I dunno, man. It seems pretty on par with his character. Like, a little TOO accurate.
@Ramsey276one
@Ramsey276one 4 года назад
That ending bit was a HILARIOUS surprise!
@loganboyd6609
@loganboyd6609 3 года назад
Finally a game that cares about my time and effort fuck killer kombat 11 I think I'm going to play more samurai showdown now cuz I'm done with killer combat at this point samurai showdown has shown that there is something worth caring about
@Nostroman_Praetor
@Nostroman_Praetor 4 года назад
...And thats why the Warden, a guest character in samurai shodown from For Honor, fits into this idea so well. He gets by with a simple moveset only having two specials because it works and helps lets him win and Samsho is more about normals anyway. As to his perspective of death, he would rather beat you effectively and soundly with a catapult strike that would kill you almost instantly rather than look you in the eyes and plunge his longsword through your chest. He doesn't have time for that on the battlefield and he has a war to win for his people, he can't pick out every head that rolls behind him. Interesting that your video on Shodown changed my perspective on a different game from which this guest character comes from
@WhyWouldYouLikeThis
@WhyWouldYouLikeThis 3 года назад
Watching this months after I want to say one thing. The importance of how a game plays and the importance of characters run hand in hand. You could have a game with amazing characters, but if it plays like shit then people will be less likely to play. You could have the most fun, in depth game of all time, but if the characters are all basically the same, then nobody will want to play that either. There's a fine line that's to be ran. Good fucking video dude. SamSho is great, just wish the online wasn't dookie haha.
@Ali-fs7ze
@Ali-fs7ze 4 года назад
I remember watching that last clip live when it happened. I was losing my shit the entire time. Great video. SNK games always have the best game design in the fighting game space, especially their non KOF games. So much style and character in just how their games play. I'm always floored by how amazing Garou is in every aspect, from the streamlined and intuitive core game loop to the insane attention to detail and the game Juice. And a SamSho match between two masters is always a sight to behold. How they made a game where a giant goofy Youkai fighting an anime womanizer with 7 swords looks like a gritty battle for their lives is beyond me. Far from Capcom just randomly changing all their mechanics everytime they make a game cause "Gotta make it new".
@carlosaugusto9821
@carlosaugusto9821 4 года назад
Alright but Snk fg's actually change more than Capcom fg's. That's actually one of their notorious high points that set them apart from Capcom in the 90s.
@Ali-fs7ze
@Ali-fs7ze 4 года назад
@@carlosaugusto9821 I didn't say SNK didn't change, All FGs change, I said Capcom was random. They just went "YOLO" and added Roman Cancels to SFIV.
@ameernurhaqeem9738
@ameernurhaqeem9738 4 года назад
@@Ali-fs7ze snk always try something new for mechanic like kof change mechanic every game lol kof 14 is mechanic is good but i hope they could make kof 15 has new mechanic and can do combo like kof 13 but longer
@ButterStick64
@ButterStick64 2 года назад
Mortal Kombat is about the magnitude of pain. SamSho is about the magnitude of death.
@LuvzToLol21
@LuvzToLol21 2 года назад
If characterization isn't important, then explain how Smash Bros can have characters who are literal clones on each other but still feel unique
@realfromtherealreality4148
@realfromtherealreality4148 4 года назад
Great video ! ^^ Though a character pumped to kill ennemies in the name of "Justice" doesn't really feel that out of place or unrealistic, especially after witnessing Seryu for Akame ga Kill taking this concept to the extreme, but I can understand the criticism since the game is supposed to be morose and a loud character can clash with the ambiance if done poorly.
@samfivedot
@samfivedot 4 года назад
All creatures will die and all the things will be broken. That's the law of the samurai.
@JXDemon21
@JXDemon21 4 года назад
After the MK11 video I was honestly waiting to see the themes of Samurai Showdown and man I wasn't disappointed. Now I just need to get the Switch port of this as its my only option to play the new SamSho.
@professionalfangster1510
@professionalfangster1510 3 года назад
Now I want to play this game.
@Dustrauma
@Dustrauma Год назад
Shoutout to the fans who have stuck it out for this long, cause the Rollback Netcode update is coming THIS MONTH (Sept. 2023). ⚔️⚔️⚔️
@MrTheil
@MrTheil 4 года назад
IT’S HERE BABY
@emberthefox4951
@emberthefox4951 2 года назад
While I do think you tend to overcomplicate things, I use that as a compliment instead of a complaint. Only someone as dedicated as you would "overanalyze" a piece of media and get every bit of technical prowess and philosophy out of it. You are probably also among the first to look at this game not just as a game, but also a representation of the Buddhist philosophy. And that's all thanks to your tendency to overcomplicate things. The overcomplication becomes a gateway for the deepest dives into fighting game design this platform has ever seen.
@lickilicky64
@lickilicky64 3 года назад
the virgin Mortal Kombat vs the chad Samurai Shodown
@sirpatrixxx7622
@sirpatrixxx7622 Год назад
2:45 Harakiri is by Masaki Kobayashi and not Kurosawa
@tyrfang
@tyrfang 3 года назад
"You only live once!" "No, you only die once."
@Ramsey276one
@Ramsey276one 6 месяцев назад
USUALLY...
@manoftheleaf
@manoftheleaf 4 года назад
Great video. You got a new subscriber, but one small nitpick. Harakiri isn't a Kurosawa movie.
@RyuNoZero
@RyuNoZero 4 года назад
Yeah Yeah Story doesn't matter in Fighting Games, lol.. Without Story, Sagat wouldn't had lost his Left Eye or didn't had a giant Scar on his Chest Story makes Characters in Fighting Games truely important, the rest are just *Functions*
@musicmodjoe2139
@musicmodjoe2139 4 года назад
Tell me about it, it's like some think that sf3 doesn't have a story or cast, just evo character tier lists.
@RyuNoZero
@RyuNoZero 4 года назад
@@musicmodjoe2139 those must've skipped or never seen the Arcade Endings, which is a shame because Third Strike's Endings were awesome^^
@musicmodjoe2139
@musicmodjoe2139 4 года назад
@@RyuNoZero I recommend viewing the endings of the entire sf3 trilogy because they are written and drawn well. The translation is very good.
@caspercartwright9552
@caspercartwright9552 2 года назад
when Mortal Kombat 11 became a massive disappointment for me, Samurai Shodown picked up the slack big time and filled the hole that MK11 left behind, such a great game
@DarkErdrick
@DarkErdrick 4 года назад
A small note: one of the movies mentioned, Harakiri (1962), was not directed by Akira Kurosawa, but by Masaki Kobayashi. Worth noting because it's one of the most "anti-samurai" samurai dramas ever made~
@nameputhpong9041
@nameputhpong9041 3 года назад
samurai showdown didn't get the same flak that MK did purely because there wasn't an army of distressed white american soccer mom's protesting against you, simple as that.
@gabrielcastejon7914
@gabrielcastejon7914 2 года назад
If I were to ever play a fighting game professionally it'd have to be Samurai Shodown. In every other traditional fighting game there's always an optional combo that you're gonna have to repeat over and over again. In SamSho it's more about studying your opponent, you only need one hit to demonstrate that.
@tn1881
@tn1881 3 года назад
There are records of samurai appearing in Asian history and Western history. History book of Mongolian scholar Zheng Si-xiao Xīn shǐ "Japanese samurai are unforgiving, samurai are not afraid of death. Even if ten samurai fight against 100 Mongolian soldiers, the samurai will fight against them. Until they die. Fight. Katana is extremely sharp. " Mongolian scholar Wang Yun's history book "katana is long and sharp. All the soldiers are brave and do not seem to be afraid of death." "About 120,000 soldiers are all by the Japanese samurai who have advanced. killed." Volume 322 of the Ming dynasty history book Ming-shi describes that the samurai threat theory was created in Asia during this period. Martial arts book "Jixiao Xinshu" written by Ming dynasty general Qi Jiguang "The samurai's movements are quick and the katana (tachi) is long. My soldier's sword is inaccessible, the spear is too slow, and if I encounter them, they are all cut off and killed." The martial arts book "Dandaofa Xuan" written by Ming dynasty martial artist Cheng Zhongyou "Japanese swordsmanship is mysterious. No one can predict it. Therefore, even if a soldier uses polearm, he loses to the samurai." Ming dynasty poet Qu Da-jun "The samurai moves like the wind. Even a large number of soldiers can't resist. The samurai protects with a long Katana and stabs the end with a short Katana. The samurai never retreats. The samurai responds no matter how many opponents there are." Missionary of the Catholic Church Francisco de Xavier (1506-1552) "The Japanese speak very politely, most of them are kind people, and they are wonderful people with respect for honor." "They are people who are polite to each other. They respect weapons and they start carrying swords and daggers at the age of 14." "Most of the people are literate. They have no more than one wife. There are few thieves here." Jesuit missionary Cosme de Torres (1510-1570) "The Japanese are brave, self-respecting and very confident in their weapons. They are the best bow and arrow users I have ever seen in the world." "People living in Japan are very warlike. They value honor more than idols. Many people decide to commit suicide if they lose their honor. They choose death for their honor. He never commits bad attitudes or crimes for his honor, takes good care of his parents, and is very loyal to his friends. " Jesuit missionary Luís Fróis (1532-1957) Historia de Iapam "Many of their customs were so far from ours that we couldn't believe that there could be such an extreme contrast between us and the highly culturally and intelligent Japanese. In many respects of its culture, customs and customs, it outperforms the Spaniards. " Jesuit historian Danielo Bartoli (1608-1685) "The Japanese are patient and their patience is incredible. Too kind, well-behaved, serious, sensitive, curious, He tended to understand things clearly and was wise. Their language is heavy, elegant and rich, and is of a higher standard than Latin and Greek in terms of the number of words, expressiveness and flexibility. Their strongest feeling is honor. Use weapons from the age of twelve. They are equivalent to Stoic thinkers in this respect, who brilliantly stop their emotions. It's rare for them to quarrel or hit each other, and they don't say bad things too much. It does not show fear even when it is defeated. " The History of Japan by German doctor and naturalist Engelbert Kämpfer (1651-1716) "The Japanese people are in perfect harmony, all respect their gods, respect the law, He is courteous and friendly to his peers. These people are superior to those of any country in terms of customs, morals, arts and behavior. " Willem Johan Cornelis ridder Huijssen van Kattendijke (1816-1866), a Navy soldier and politician in the Netherlands, "The Japanese are not afraid of death. They will tease earthquake fires and other natural disasters. I believe it wouldn't be worth it to shoot at the big cities and take hard steps to dye them into European ideas. "
@cottonmouthaudio5041
@cottonmouthaudio5041 4 года назад
I feel like if Mortal Kombat were to follow the same logic of characters having different reactions to death, Johnny Cage would go catatonic once he realised how real it just got.
@austinreed7343
@austinreed7343 4 года назад
rando of blood The original thematic elements of Mk indicate that the cast are entertaining a higher power. The series is based around Roman gladiator culture.
@Enixon869
@Enixon869 Год назад
MK9 played with that just a little bit near the start of it's Story mode where after beating his first opponent, I think Baraka (who Johnny also thinks is just a guy in really good monster costume) is told to "Finish Him" and gets shocked and outraged at the idea "Finish Him? Yeah right I'm not killing anyone" but that line is about all it dwells on it.
@Xynbra
@Xynbra Год назад
Anybody know where the audio from the bonus clip at the end is from?
@Oddity_
@Oddity_ 3 года назад
Now it just needs the philosophies of rollback
@amazighgamer186
@amazighgamer186 4 года назад
What do you think of Art of Fighting 3 animation wise. That game uses the motion capture technique but with hand drawn sprites.
@HenryXLII
@HenryXLII 3 года назад
And I am now completely sold on Samurai Showdown!
@kienphucnguyen2001
@kienphucnguyen2001 3 года назад
Nice teaching, sensei. You could’ve been a true samurai. Teach me sensei.
@rampant1apart
@rampant1apart 4 года назад
@ SugarPunch Design Works Do you think you'll ever cover the inclusion of Andrew in later Samurai Shodown titles? The idea of Andrew Jackson being imported into this Japanese fighting game, being made bishie beautiful and becoming a stand-in for American imperialism and exceptionalism is certainly a...unique tale as far as fighting game character designs go.
@SugarPunch
@SugarPunch 4 года назад
That would mean having to play SS6, and SS6 is a.... *strange* game.
@rampant1apart
@rampant1apart 4 года назад
@@SugarPunch Very very true. Haha.
@galacticpool1262
@galacticpool1262 4 года назад
After the mk11 video, I'm glad you did this video. You seem happier and more passionate talking about samurai shodown.
@mauimallard154
@mauimallard154 3 года назад
I just subscribed, great analysis
@JoseHdEs
@JoseHdEs 4 года назад
I'd had in my mind for some time., that very same observation about the camera in the super special movés being too focused on the fighter's face. It always breaks my heart finish a round with Nakoruru's special and get that look on her face.
@ArmoredGriffon
@ArmoredGriffon 4 года назад
And this right here, is why Samurai Shodown is my favorite fighting game after Guilty Gear.
@blood224
@blood224 4 года назад
I will say I know nothing about Samurai Shodown and its story and especially about Galford. But SPDW, I feel like your statement about him going to perform justice and him going against people deemed innocent could develop into something more interesting. Like it can be a character point to talk about how justice can be a subjective point of view especially for people who don't follow a code of honor. when he does not seem to be a samurai in the story, he can be some guy trying to perform "Justice" even if that skewed perception can mean cutting down people women and kids if he deems it Just.
@somtot
@somtot 2 года назад
Well, Galford is American after all (XD)
@beiwubsnsod7378
@beiwubsnsod7378 3 года назад
So samsho is basically taking street fighters neutral game of patience and amping it up to 100
@KingOfDarknessAndEvil
@KingOfDarknessAndEvil 4 года назад
Best girl Iroha
@KuroNoTenno
@KuroNoTenno 4 года назад
I don't get you meido fetishists.
@nayannmartinelli300
@nayannmartinelli300 3 года назад
Unfortunately never had the chance to play a lot of this series, but the little I played made quite a impression, as did your vid :)
@Viciousotk1
@Viciousotk1 4 года назад
I feel like rimururu is a lot of wasted potential. Nakoruru is all peacefull and hates having to fight. Nakoruru knows she will eventually sacrifice her self and rimururu will be her sucessor, but she is way too happy with killing people. Nakoruru could be worried about that, and they can put a bit of gore to make you feel uncomfortable about this happy little girl killing people. But nope, just make her the happy loli of the game doing cute poses in the middle of a carnage. She should show her pantys in the super super too to please the fans.
@Viciousotk1
@Viciousotk1 2 года назад
@SNES Nes plz stop trying to fuck everything you see
@talorzwilliamz4134
@talorzwilliamz4134 Год назад
Woe I just realized we I like the characters I do now
@Kira_Official_
@Kira_Official_ 2 года назад
For anyone who says that characters don't matter in a fighting, let me point to you to all of the reaction videos that were made, when it was revealed that for Super Smash Bros. Ultimate, every single character ever featured would be joining the roster. Let me also point to the time the FGC, got really upset when their favorite characters were called "functions" for Marvel Infinite. It didn't matter that a character played like Magneto, people wanted to play as Magneto. Also, why did so many people play Dragon Ball FighterZ again? Was it really just because it was a three vs three fighter? Nah man, it was because you could play as your favorite characters in a Dragon Ball fighting game. Characters actually matter a lot for fighting games. One of the main reasons a buddy and I played Blaz Blue Cross Tag, was because it had Persona 4 characters. So yeah, characters matter a lot, and fighting games need to be able to show character through gameplay.
@pineapplepearjuice6717
@pineapplepearjuice6717 3 года назад
Honestly i feel extremely bad killing all of the nice people in this game...
@Mito383
@Mito383 4 года назад
#EmbraceDeath
@undead923
@undead923 4 года назад
SNK has been doing pretty good with their games now. Hopefully they won’t screw it over with KOF 15 by having eyesore of color pallets
@ameernurhaqeem9738
@ameernurhaqeem9738 4 года назад
Nah snk learn from them mistake also kof will be in unreal engine samsho is their testing unrea engine and now there good at it hopefully kof 15 they choose good artstyle even tho i know it will be 2.5D a little anime style jist like old kof
@akaiyui9300
@akaiyui9300 4 года назад
No wonder I got drawn more to SamSho/SamSpi over Mortal Kombat.
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