Don’t mind me, just watching a little t-Rex creature fight off a Mayan God before it transforms into a giant chimera. Then I’ll watch an overweight fat man who is more agile than most of the cast fight off a giant crystal monster before he suddenly loses all his weight in his ending. The logic of Tekken bounces in all directions. Isn’t that right Prime Minister of the Republic of Poland who practices Karate?
>a fun fighting animal born out of creative energy vs a little girl who has their entire personality and design be based around being cynical, tsundere loli bait Gentlemen.....
Not gonna lie, I always held it against liu kang for how often he was winning tournaments in canon. His story just didn't feel as interesting as some of the other endings.
From what I heard and saw in this video, it's not that Ingrid simply _beat_ Bison. It's that she made a complete and utter joke out of him, made Psycho Power (you know, the thing that defines Bison as a threat) out to have been something he _stole_ rather than it being given to or earned by him, and then just kinda left to make a joke out of good ol' MC Ryu too. And probably did off-screen, simply because she's Ingrid and she's awesome.
Pride? It's a dam videogame, if you no longer think highly of yourself after losing to Lucky Chloe than you may have some mental illness you might want to address before too late.
sounds way to sin of Pride to be general, As me myself wouldn't feel all that insulted at all since I know If someone can kick ass they can kick ass no matter how "cute" they are. I believe its more a personal thing that depends on you, I Like marie rose she's very Impressive and enternating as a character and does Belong.
I clicked on this anticipating a discussion of wildly overpowered characters, not learning that apparently the Fighting Game Community suffers from Cute Aggression.
It's all down to cultural differences, really. Idol culture isn't a thing in the west so characters that represent that looks weird and is generally not accepted.
Not gonna lie, I thought I was gonna see a discussion about their in game skillset abuse, and such... and I'm lowkey disappointed by the entirety of the video. Especially with the conclusion being a not-so thought provoking question. There's no doubt that most people thag like fighting games, like them because they're not anime tropey "cutesy" "UwU" vibe games. So inviting those characters into the roster will gain natural detest. That's just obvious. Asking why is..weird..to me. But the fact he overlooked their actual performance in the game, and how that adds to the feedback is a total letdown. I cant speak for Ingrid, or Lucky Chloe, but I can say... I've seen more stigma against Marie Rose and Honoka players rather than the characters... and only complaints of the characters by proxy. Marie Rose is inconsistent in personality, not lacking in it. Honoka has no defined personality beyond being innocent and oblivious, ie childlike. So to see her use these OP "cool" moves and in spamming methods is off putting. It goes against her brand as childish and suddenly she's a pro powerhouse, specifically one that's annoying to fight. That creates a big disdain for the playerbase. Marie Rose also has a generally aggravating moveset that also can be used to trigger the player-- and ruin their setups etc in an instant.. and she has one of the worst(best?) infinite loops in the game. You take that into account with a dry personality-- and inconsistent storyline and she's naturally gonna be disliked by seasoned players as well. Not to mention the general dislike that tbe characters are "child like" and sexualized to a point that it's SLIGHTLY uncomfortable. There's just not a lot of room for them to be liked. (Which was also overlooked in this video.) I can see why people dislike Marie Rose, I can see people being annoyed by honoka personality wise...but sheeeeeesh. FIGHTING THEM?😂 It's a rage cesspool waiting to be built...and likely the true base of most detestment. Which is something I've heard about Chloe too.
Never heard the term Cute Aggression, but I think I'm definitely gonna remember it. Plenty in the FGC like or are at least neutral to cute things sure, but there's definitely some sort of intense backlash like hate at this particular flavor of cute. It usually seems to be the...I guess audacity of a character like that appearing in anything outside of somewhere where its expected to stay like Blazblue or Melty Blood. I can at least understand that, not finding it fitting the tone of a game, but some of the rage seems to get really...dramatic. Before people even knew what Cloe's moveset was, I remember some people absolutely lost their shit at the character even existing. And in Ingrid's case its especially weird since like the video said, she didn't even come from a completed game to even ruin. Maybe it's a bit of a Scrappy effect? Like people thought the character was being pushed too much? None of these characters are really my cup of tea either but I don't entirely get what warrants the level of rage I see sometimes.
"Nooo you can't put joke characters in my serious fighting game, it ruins the LoRe" well tough luck buddy, at least you don't have to deal with goddamn SNK Heroines being CANON
@@revolvingworld2676 Yeah idk why many people hate when fg devs decide to do something wacky,cute,different or similar with their worlds it keeps them fresh and adds a lot
so the short versions are... Ingrid: hated by exactly six extremely loud people for a reason no one remembers anymore Lucky Chloe: hated by people who take the game with the literal kung fu panda way too serious Marie Rose and Honoka: Roman Reigns heat
@@The_Max1m Not really. I mean we can use Dural from VF, Shang Tsung from MK sure but theyre not the same ditsy girl trope that knows everyones moves that Yuri started
@@billvolk4236 I think it's because the serious stuff in Yakuza is actually well-written with great characters meanwhile Tekken always been about throwing your son/dad off a cliff, trying to kill your family, devil genes that have a different origin when it feels like it, a ton of retcons to the point that 7 had Akuma popping out of nowhere and being a canon character that was around all this time but didn't do shit, it's pretty bad That and the silly stuff in Yakuza is mostly kept for the side-stories/minigames so it's not too jarring
@@Igneeka Maybe Tekken only works in Japan because at its heart it's about how taboo it is to hate your family. In the west it's weird if we *don't* hate our parents and/or our kids.
@The Tyro of Toriyama Tekken is better when it makes sense. The reason people aren't upset with Law and Paul is because they started with serious lore beats and when people were debating who unknown was and if Heihachi was dead the first time, Tekken was fun storywise. I think the best thing about Tekken is that you have all these separate story arcs going on simultaneously. You have Eddie's story about his father, you have Hworang's story about fighting with Jin, you have the big overarcing Mishima story, and my favorite, the King story. I'll bring up Yakuza because it's the one series I feel does the goofy and serious tones of Tekken right: 1) Make serious characters 2) Make a serious story 3) Make non-serious stories 4) Make joke characters. I love for them to actually give Lucky Chloe a story and personality outside of just being annoying. I think main characters have to have a serious air to latch onto.
@@Lethargy514 it's just something I noticed, what with how Dragonball was easily welcomed and yet anyone had to hide the fact that they watched Sailormoon or else they'd be bullied.
@Basil Basildon There's plenty of anime and media in general featuring both cute and badass characters. Hell, I don't know about Fist of the Northstar but there are characters in both Jojo and Sailor Moon that I would consider being both cute and badass. They're not as mutually exclusive concepts as people make them out to be. I just find it funny how so many in the fgc are so insecure and afraid of being labeled weebs that they feel the need to deny what kind of games they're playing.
One thing to point out about Ingrid in Alpha 3 Max is that her arcade story contains a bit of mistranslation; The actual story goes is that Bison (somehow) stole Ingrid's seal (the two gold hair caps she wears on her head) and used it to power his psycho drive, and Ingrid goes to get it back. She's not claiming to be the true owner of psycho power.
Damn, Ingrid being the progenitor of psycho power was actually a badass concept ngl. We never actually get to see stuff like psycho power or the Satsui no Hado get an origin story, weirdly enough.
6:04 Ironic considering the name of the guy demanding she be removed is called Hsu Hao, a name shared by a Mortal Kombat character who fans believe to be one of the worst in the series.
Yeah. That's interesting. I never hated May. Probably because she looks cool and isn't an idol. (That's not a sarcasm, I just tried to see why I like May and dislike Chloe. I hated Bridgette though, even when I thought he was a girl).
To be fair, May is actually 20ish despite her childish looks. An Dizzy, despite her womanly looks is somewhere between 5 and 8... depending on which GG you play.
People seem to have forgotten that Tekken has always been an absurd game. I'll never forget the first time me and my friends saw Tekken 1 way back then. We thought of it as that weird Japanese fighting game with a robot samurai, a bear, a guy with a leopard head, and a purple guy. It also gave us this strange Japanese game-show feel.
Right, so I’m genuinely confused why that’s so hard for a lot of people to grasp. Tekken itself is a Japanese media franchise, so the fact that it’s mainly a lot of people in the west swearing up and down that Lucky Chloe ruins the franchise and demanding her removal is hilarious. I don’t play Lucky Chloe, but I do hope she returns to Tekken 8 as part of the story to trigger a lot of SJWs, and neckbeards amongst the western audience. Plus, I highly doubt Harada would give her the axe just because she’s a weeboo.
Marie Rose is a breath of fresh air to a franchise where most of the females are associated w/ jiggle physics, and has become one of my favorites. But since DOA has a reputation of being a titillating series, her "underaged" design tends to make certain people uncomfortable. As for Honoka, I personally find her very generic as an addition to the roster since she's a top heavy schoolgirl whose moves are from the other characters of the game.
@@jp3813 I know it’s just cuz their both a bit young also I knew it didn’t matter as much with Marie I was mainly talking about honoka with like her “biker” costume
@@ProjectTaker At this point in the franchise, Eliot's still the youngest followed by NiCO, Ayane, Marie Rose, & Honoka. All of whom are 18 years of age. However, Eliot & Ayane both debuted in the previous games at age 16.
@@iisanulquiorrahara8 Jokes aside, when don't Mishima's throw each other into volcanos, or off cliffs, or out of helicopters... or into space? A properly told Tekken story should have some of the craziest shit ever, would make JoJo spit its tea.
I think the dislike for Ingrid is orders of magnitude smaller than the one for the other characters. I didn't even know the community hated her, just like, was passively annoyed at her.
Ok but wouldn't that be more because like f-zero she's not in any new games and won't be. Hating something is an active thing you have to do. Because she's hated Capcom would never put her in anything else. Because she's not in anything but ports from 20 years ago whos going out of their way to hate her. Really you were just born to late to know that said the fact that it did spark people who remember to immediately go into a frenzy, again 20 years later, implies she is pretty hated
Personally I can't stand Ingrid due to her being written like a terrible fanfic and with how the writing and presentation can't stop sucking her off. Like even if you take A.B.I.s statement on Alpha you also need to consider that Ingrid was also presented as casually shitting on Pyron. The constant boasting of just "oh she's so powerful even if Ingrid gets double perfected she's just holding back" is super annoying. Mind you that this is a treatment nobody else in the entire franchise, no matter how strong, ever gets. Akuma for instance is rivaled or arguably surpassed by Ryu, Oro, Gen, etc. and his win quotes and presentation never indicate that he just casually slaps everyone else even if in-story he is definitively stronger than most of the cast. Akuma has to put in work instead of just "being magic." If you put Ingrid in some fantasy anime fighting game like Arcana Heart or BlazBlue she'd be more of a natural fit but in Street Fighter she doesn't fit in at all. I'd still find her character and presentation insufferable but at least it wouldn't be entirely out of place. Even Oni felt kinda strange in the setting and that was an established character built on established lore, not some random schoolgirl who happens to use "the true Psycho Power" and is so much more powerful than everyone else that even if she loses she just "let them win."
@@Zetact_ Ingrid doesn't claim to be the true wielder of Psycho Power, that is a mistranslation. In her story in Alpha 3 has her trying to reclaim one of her crests which Bison stole from her and is using to power the Psycho Drive. Also, when was Ingrid portrayed as holding back even when she losses? Sure Ingrid's win quotes have her messing with her opponent or being cocky, plenty of characters in Street Fighter do that. Also, Akuma generally does get wanked to high heaven in Street Fighter. He is pretty much THE measuring stick when it comes to power. One of his most iconic moments has him slap Bison's shit even faster than Ingrid.
@@Zetact_ You do know that powerlevels do not matter in determining whose character is better at the game or more likeable? I play Sakura and Asuka innT7 and there is no possible scenario where they can beat most of the cast in canon.
"why are these literal children in a fighting tournament" so we forgot about the trope of having _actual_ school girls running fades with martial artists?
@@spicymeatballs2thespicening and yet, it generates a ton of characters that people like. Sakura being one such example. Sure, you hate the trope and that is fair. But many people love it and that is also fair.
Personally i feel its ok to have those "annoying" or "troll" characters in fighting games in fact i love to see fighting games with creative characters
You discussing tekkens tone made me realize thats a big part of why i like it. Its like one piece or monster hunter, the seriousness/drama go hand in hand with the absurdity and quirky shit. I really love it
Appearance aside, I think people had more of a hissy fit over Ingrid cancelling out Ryu's Dark Hadou than anything else in SFA3Max. Me? Ingrid's a good way to get my attention, much like any time Linn Kurosawa's ever brought up.
The funnies part is that when it comes to the Psycho power claims, it's all based on a mistranslation of the events of the story. Ingrid doesn't actually claim to be the owner of Psycho Power.
@@egxtra The thing about that is, Ryu wasn't being controlled by the Dark Hadou, he was being controlled by Bison who used the Psycho Drive to mind control him.
Ingrid seems like the kind of character people label "Mary Sue" and then just turn their brains off and hate, honestly. I can't speak to how true that is, though. I wonder if it doesn't have something to do with all these characters being feminine in a very particular "cutesy" way rather than any sort of "female warrior archetype" type of femininity, if the distinction I'm trying to make there makes sense. From the looks of it, Marie Rose and Lucky Chloe seem like the sorts of characters who don't really show much combat inclination or experience in their affectations right up until they are literally in the process of doing a combat to somebody. They don't outwardly "seem like fighters", I suppose. So, they have miens that are typically actually DISassociated with combat proficiency despite in reality being, well, skilled fighters. I think that sort of thing can create a really fun contrast, personally, but I guess a lot of people are really put off by it.
I only know Ingrid from Project X Zone 2. I love her, she is very snarky but her heart is in the right place. She has trouble opening to other characters but creates the chance for very good interactions when she does.
I don't know if that's the case for Lucky Chloe at least - people love Lili, for example, and she doesn't give off a very MMA aura. Chloe just feels overly fanservicey - an idol who wears some kind of lingerie and cat paws... her design is just a bit much.
i was gonna say that i thought some of the hate (specifically from male fans) for these characters is because they dont seem to be overtly sexualized in the same way that many female characters in fighting games are. while yes they are sexualized (after all, Lucky Chloe does seem to wear lingerie), at least with Marie Rose and Ingrid, they fall more in line with the lolita fashion style, a style that was originally popularized among women in Japan specifically BECAUSE men didn't find it attractive, despite the (prevelently western) opinions on the fashion and infantilization of women today. theyre meant to be cute, not overly sexy
I think I can connect those two points, a consistent issue people have with characters called Mary Sue's is being unreasonably skilled at too many things. I've never been a big fan of the idol trope, in general and in fighting games, cause I find it weird to overhype/fetishize an industry I *only* ever hear shitty things about, but in fighting games I have another issue. I just struggle to believe you're as equally skilled in both idol performances and fighting, specifically because those are quite unrelated skills. One character that doesn't bother me this way is Bridget, who uses yoyo's both for combat and for performance art, meaning they're effectively the same skill applied differently. Otherwise, I struggle to believe you exist in this world, even within fantasy, because people who are skilled in multiple areas prioritize and develop expertize in one thing above the others.
I hated Marie and Honoka appearances, but that faded away once I saw them fighting and seeing that they were not just there to be two most popular anime tropes, but were design with actual care and style that's just as entertaining to watch as any other DOA character.
As a Honoka main, I agree with your statement. Also, both Honoka and Marie are pretty much popular in Japan, so I don’t think they’re going anywhere anytime soon come the next game, even if the western audience were to demand they be removed from the roster.
I have no issue with Lucky Chloe. Why? Cause I like to play as a Luchador wearing a jaguar mask that snarls and roars in order to communicate. Who am I to deny somebody the chance to play as cat-eared idol?
Same, but I like playing as an overdressed robot girl who can detach her head and hand it to her opponent to use as a live bomb, so I have no room to crap over a comparably believable girl in a cat outfit breakdancing.
@@JAnne_Bonne Like seriously, Alisa is more weebish than Lucky Chloe to the point of even speaking Japanese and it's the latter that gets called moe shit lol.
Yeah. It's funny cause I myself find her to be a lil bit overrated. I don't dislike her at all, just not as in love with her as apparently every other street fighter fan is. But even I think the idea of her being crapped on if say, she appeared for the first time in sfv in her classic design is sad considering the the legacy of her we actually got.
The Lucky Cloe drama made the least sense. She wasn't a child nor was she overpowered in the lore. Ignorant players just complained "She doesn't belong" in a game with boxing kangaroos and dinosaurs...
I don't understand the "child" accusations either. They use that EVERYTIME a young or young-looking character is announced. Look at how people got mad when Miyako was announced in the new Melty Blood game. They said "she doesn't fit" despite her being in multiple Melty Blood games in the past. Plus, young characters in fighting games was always a thing with characters like Sakura in Street Fighter or Platinum the Trinity in Blazblue and they said NOTHING about those characters. So why is it a problem now?
Ignorance is bliss and Common sense is not common, as long as these people get their characters in the game I don't see where this self centered attitude comes from, there should be characters for everyone not just muscle man machos.
Reminder that John Vogel was not dismayed at bringing Hsu Hao back because he disliked him, it was because it meant he had to retcon the previous story element of Jax catching and killing him, which if you're writing long running story series, is always a pain in the ass when you have to backpedal on the writing of a previous entry.
@@billyj.causeyvideoguy7361 Characters aren't killed off all that often in MK. In fact no real deaths happened that were explicit until Deadly Alliance, unless you count killing Hanzo in MK Mythologies Sub Zero.
I think it boils down to the general stigma of cute girls doing cute things. People are more than willing to have female fighters since they often share masculine tropes for the simple fact of being fighters in the first place. Being sexy comes as a bonus. However, having cutesy fighters kinda crosses the line for the "HARDCORE" slice of the FGC since the archetype for the most part reject the typical sexy or strong tropes of a female fighter. This is why DOA fans have little to say against Ayane despite being younger than Marie or Honoka.
@@Lazrael32 Well, most of the complainers are mostly annoyed by them. 90%+ of the FCG don't really give a shit about cutesy characters as long as they are fun.
Dead or Alive 5 and 6 being rough at launch probably didn't help. Honoka probably would have gone unnoticed if Marie Rose wasn't so pandering alongside Last Round getting absurd amounts of costume DLC
Well said. And I think it's even harder for a lot of people to accept the idea of cute girls trashing the more serious characters in a match. I'm not part of the hate train: I was one of those who did play Capcom Fighting Evolution, but I wasn't interested to use Ingrid as there were better cast choices. I simply didn't know enough about her to want to use her, much less hate her.
I'm one of the few people that actually likes DoA for the fighting (I don't mind the booba either) but it is true that Marie and Honoka took the spotlight and alot of fans are a little upset their favorite character doesn't get a decent spotlight anymore. My favorite characters in DoA are Christie and Lisa but because Japanese fans pretty much dictate the pecking order those 2 haven't been featured in a long time, not even getting included in spin-off games
I had no idea there was a community that hated Ingrid, I felt kind of cool going into this video with knowledge of who she was thanks to MattMcMuscles’ Wha Happun channel but then was wildly blindsided by the fact that she was so disliked considering she never really had a proper existence
I don't think there are any real "joke" characters in Tekken, aside from endings shenanigans. Law and Paul still look badass during the match, it's not like they're crying and falling over themselves like, say, Dan.
@@bennymountain1 yeah but still they should be taken serious in there story part. They've been comic reliefs for for a long time now especially paul and in tekken 7 just takes the cake. I actually enjoy the humer side of tekken, but some characters you gotta draw the line where enough is enough.
In defense of Abel lacking personality it’s a part of his character that he doesn’t have an identity. I think it’s fitting to have the man who struggles with who he is to have no personality since he hasn’t found it yet.
"Why literal child are on a fighting game?" gave me a good laugh, but tbh imo, literally anything/one can be in a fighting game. You can play as a literal plant and completely obliterate Sephiroth in Smash
Smash is a different things altogether. (to be clear, I don't think there's that much of a issue with child in fighting game, depending on context, just that Smash isn't the best example).
@@curry94400 maybe but my point is imo anyone can be playable in a fighting game, somehow fighting games can just make it work. I guess a different example to use is Umbrella in Skullgirls, she is literally a child but i really love her moveset. Give a child a parasite umbrella thats also her friend and it they come out to be a pretty cool fighting game character.
In one game.. Xiaoyu's ending had her use her winning money to fund a time machine, intending to go back in time and prevent Heihachi from throwing young Kazuya into the volcano, but when it appeared it hit Heihachi and directly caused him to throw Kazuya into the volcano..
For the record, I want to say that I love Lucky Chloe, and the idea of eternal edgelord scumbag Kazuya having an insanely cutesy over-the-top Idol who never turns off the cheer running his PR is *fucking hysterical* and it's criminal we haven't seem them interact in-game
That's one of the things I don't like about Chloe. It just doesn't add up. She would have have done better being the face of the Violet Girls for Lee's Violet Systems.
@@zerosyaoran I'm saying G Corp should not be interested at all. If Lucky Chloe wasn't a bitch behind the scenes in the first place, you wouldn't have that idea at all. I'm basicly saying a character re-write. Maybe you like that, maybe not. It's just a thought. (Sorry if I come off sounding like a know-it-all prick. I can't think of another way to word that)
Something I wanna point out here is that there's some serious sexist undertones about why people hate these characters. They are female characters who don't conform to fighting games stereotypes. The reason people don't "hate" Sakura is partly because of her inspiration from Ryu. The reason people don't hate Rose is because of her link with Bison. Women in fighting games need to be presented in a way that's not annoying and has a familiar fighting style. I don't see nearly as much hate for somebody like SF4's Rufus, who is a geniunely annoying character who is just jaded by Kens existence, than I see for Lucky Chloe.
The reason Sakura and Rose arent hated is because they actually have a storyline and aren't just the type of characters who were automatically perfect. And even then, Rose has some haters due to past balance issues. The entire joke with Rufus isn't that he looks out of place, its that he's always the butt of whatever joke there is, and even then, he's still very much hated. This has nothing to do with sexism, dude.
I can't say anything about the sexism (if there is any involved to begin with), but what I will say is Sakura and Rose are loved partly due to being legacy characters or having "legacy status" (there can be exceptions however), along with the fact that people in the FGC didn't have this weirdly but very noticeable case of cute aggression back then. And if they did, it wasn't nearly as bad as it is now. Literally May from Guilty back in the day was a very hated character (tho to be honest one reason was because of her dolphins and blanka ball attacks and vice versa). I seen many people go on saying "May sucks because it glorifies P word in games" or "anyone who likes her is a P word cuz SHES A CH!LD" even tho it's been implied she isn't. And now that May has "legacy status" you don't hear people hate on May as much. Since Xrd it's mainly been directed at The Valentines. Specifically Elphelt, who is also a cutesy girly character (tho this time she has tits so maybe it may not be for the same reasons. I don't know). Thing is I always noticed it's always the cute moe characters that get hated on with overwhelming intensity (along with just generally new characters. Especially if they are a new protag I noticed. Like Shun'Ei from King of Fighter 14, who i actually like with my only issue being his sweater cape). There are many reason why people do hate on girly cutesy characters, but there will always be that loud group of people who claim those characters are P word unless they have legacy status. Even then there will be exceptions (Like Athena in the King of Fighters games, who is actually a personal top favorite of mine). Not sure if it's a minority cuz in my experience it's p0retty common.
@@squidtheinconsistent But we also characters like C. Viper who is literally labeled, "Mrs. Perfect" in the Super Street Fighter 4 manual. And last I check she definitely earned that title since she's able to carry her job with ease, kick ass and take names, and has a daughter on top of that. And she is a very popular character last i checked too. Sometimes being the "perfect" character isn't always the problem cuz thing is sometimes those are characters who people can appreciate and strive to become. Even tho perfection among humans is not possible, it can still be admirable for trying. I'll be honest I don't know all of Viper's lore so if I'm missing anything or got some things wrong please fill me in. I also like to believe that's why people like Ingrid, we can consider her a Mary Sue (even tho i just found out form someone else in the comments her being the originator or original owner of the Psycho Drive/energy was a mistranslation issue), but thing is, she's just a joy to have around. She's elegant, has attitude, powerful (why? Could be naturally gifted, could have worked for that power behind the scenes, who knows), and just has a beauty one can appreciate. It's mainly about, their good qualities rather than about ":how perfect" they are. What I'm trying to say is just cuz a character may seem perfect doesn't mean they can't be liked for one reason or another if that makes sense.
@@etrotm1226 if that were the case, the very same qualities that make Ingrid so hated as a character wouldn't have made characters like Ash Crimson so controversial and hated when they debuted.
@@squidtheinconsistent I wasn't there when that happened cuz I wasn't an SNK fan til I was turning 13 many years ago. Which was like early 2009 lol. So I never knew Ash was hated (or at least not as much as I remember since Ash is a cool character in my opinion. And many people seem to have likes his return in KOF15). But anyway I never saw him as perfect tho. I like to believe they wrote Ash the way they did to show how threatening he is especially since he is (was now) an evil protagonist. And one we clearly will clash against eventually along the road especially during the events of KOF13 where he was starting to reap what he sow but that's just my two cents.
As someone who only knows Ingrid from Project X Zone 2, I love her. She is snarky and funny and has trouble opening to others but her heart is in the right place. She has very genuine interactions with the rest of the cast (to be fair everyone does, it's a game written by Monolith Soft, human interactions is their jam). She does end up opening to other characters and creates very honest interactions.
Yeah, Charlie this air force guy is legit the god of combat on the planet. Then funny enough Cody was up there too where Akuma might have easily taken an L from these two.
If you ask me, I think the hatred toward these characters may be rooted in a general distaste towards "moe". Fighting game fans seem to prefer their female characters to be sexy and badass, not cute and girly. It's why characters like Chun Li and Cammy from Street Fighter, Baiken and I-no from Guilty Gear, or the Williams from Tekken are highly regarded while these girls are looked down upon. Even though these hated characters can kick just as much ass as the rest of their respective casts, the fact that they do so in a jovial and girlish way tends to put off a lot of players.
That's where the argument of "this character doesn't belong in this game" comes from, when people see these moe, playful, childish characters that look like they're not even taking the fight seriously in the same ring as characters like Kazuya and Heihachi, they can find it pretty annoying, specially in Tekken's more "grounded" fighting styles, like Nina, Ana, Xiaoyu, Christie, it doesn't matter if they're sexy or cute, when it's time to fight, they take their fighting stances and fight, that may be why they're beloved characters.
Thats also why Giovanna is liked a lot it seems (and to be fair, I think she looks cool). But yeah, people dont want to embrace the "anime" aspects because it makes them feel embarased (and to be fair, I feel the same to some extent. I dont like playing May because of that. I love playing Baiken, I-No and I'm fine with Ramlethal, but when it comes to May, it can feel "wrong", or at least you wont be taken seriously afterwards.) This is coming from somebody that watches JoJo.
@@leithaziz2716 Ineresting, because in the GG community both Baiken and I-no are seen as characters played primarily by people who "don't play guilty gear". Especially now with the outrage over I-no's boobs and the "Baiken for strive crowd" they're not really respected by most fighting game players unless you're actually good with them. May doesn't get that kind of hate in GG and people really didn't complain as much about her as other girlish characters in fighting games.
@@toasted7719 Would you believe me if I told you I actually main Baiken in Rev 2? I find her to be cool. And I actually really like I-No's new look in Strive. Thinking of trying her out myself. But I am aware of the Baiken "fans" you're talking about.
funny enough my biggest problem with this video is just you saying that Alpha 3 MAX was on “okay port”. Bro it’s like the definitive edition of Street Fighter Alpha 3 out there! Only downside is it’s stuck on the PSP :(
One character I despise is Patroklos in Soul Calibur 5. When they revealed him I wasn't that fond of his design, seemed like he was just hyper focused on looking flashy but not adding anything new to the game. But I didn't care that much to begin with, I usually don't play the sword and shield characters. However when I finally got to play the game I learned to absolutely hate him. The story mode was completely focused on him and his sister Pyrrha, none of the other new characters got any real spotlight, Zwei and Viola definitely deserved more than what they got. It didn't help that the story was pretty bad, but how they depicted Patroklos as a true hero and such was complete BS. He was an complete idiot at best and an awful human being at worst. He was moaning and complaining that he lost his sister long ago and would do anything in his power to find her and spend his life with her and such. He finds her and she, for some reason, is a complete outcast and isolated from society. They are happy and joyful for maybe a day or so until he finds out she's been hanging out with a bad crowd, servants of Soul Edge like Tira because they were the only people in the world that at least pretended to giva a crap about her. After Patroklos, our hero, found that out he, like everyone else, abandoned his long lost and beloved sister, leaving her to be swallowed up by sadness, isolation and get corrupted by Soul Edge. Patroklos, our great hero, again starts complaining that he misses his sister and then realizes that his beloved sister Pyrrha now turned into pretty much a demon that only wants to destroy everything and now he must defeat her. As far as I can remember never once in the story do they emphasize that he is the reason why everything is messed up, he is always portrayed as the great hero that will save everyone, when he should've been the villain. Especially considering the awful things he did. Patroklos just sucks, everything he did just made me hate him even more. Before the shit-show with his sister he just ran around and murdered countless people because some rich dude told him to and for some reason he was convinced that he was a hero or something. Naiveté only goes so far until you simply are an idiot. If you've read this far, thanks! Now you know why me and many other Soul Calibur fans absolutely hate Patroklos. P.S. Not gonna lie, Patroklos' and Pyrrha's theme song "Home is Faraway" is really nice, so why not give it a listen.
Yeah my best bet. People tried to copy past Jin and Noel from Blazblue into SoulCalibur. But wanted to make it reverse. Where Jin is heroic sibling while Noel is antagonistic sibling. Their story honestly feels like a bad fanfiction of blazblue fan. Plus it didn’t help that those two kinda took over roles and story that was given to their Aunt and Mom, which people wanted to see conclusions to. They probably be more accepted if they didn’t were written by better author and if they didn’t interrupt story that most fans were invested with.
I read your 500 word essay and I have to agree. Not just because adding meter to soul calibur was dumb but also cuz he outright doesn't even feel good as a sword and shield character. Which surprise he was a filthy setsuka main the whole time
Yeah, Soul Calibur 5 having discount ripoffs of their own characters was a really odd choice. At least MK 10's "Kombat Kids" weren't outright replacements for the originals.
@@electronsympathy Jacqui kinda was Jax-lite (at least, moreso than the others), but she wasn't anywhere near the worst character from MKX *coughD'Vorahcough*
"Why are these children in a fighting tournament." From my understanding Marie Rose isn't a child, she's an adult who was designed to look childish as a "fuck you" to censorship in a particular country (Forgot which one it was.)
In the case of Marie and Honoka, both debuted in DOA5 as DLC characters, thus never had a chance to get any character development til 6, and even then they're somewhat "main" characters of the story til - once again - the ninjas take center stage.
Also, reminder that the literal cat is one of the few characters in the lore confirmed to have screwed (Is it just him and Nine?). Nothing to do with the vid or your comment, but the idea came to mind and I needed to curse someone else with that knowledge.
My biggest problem with Rachel is that she never gets "damaged" (her in game damage animation is off the cat), to the point there is no satisfaction. Then again, same can be said about characters like Izanami, Elizabeth and Slayer (that is until they added cinematic in Xrd, which made it far more enjoyable). Platinum is just a walking booger though, who thankfully gets bungled up too. Honestly, anime fighter fit better for the anime fighters, y'know.
I'll tell you my theory: these characters conflict with the person's head canon. Like most fighting games play fast and lose with the story right. It allows players to make up their own story, for any one of the obviously not main characters to be the star of the show. This is Ingrid especially. I know in many folks heads Street Fighter didn't have litteral gods involved, it was about Mortal men doing Mortal men things...that were possible in this universe. Things change in alpha where Akuma at first talks like he's a literal demon. Look up his Alpha 2 ending, it reads not like he's Gouken's brother but like he's a demon who came to our world to "perfect his killing power". I think that's what the problem is. These people have built up a story in their head over multiple games and the introduction of these characters takes them right out of it, because they can't/won't fit these newbies into their canon.
While I would never describe these characters as "ruining fighting games", I don't think they are exactly good designs either? So I feel the dislike can be understandable if they are seen as bad designs that don't feel like they mesh with the established cast's cohesion. Frankly I have had this issue with most of SFV and KoF XIV's newcomers that tend to feel too cartoony or too lazily designed. As for those mentioned in the video, I think Ingrid would have worked fine in a KoF or Rival Schools style game, but in SFA3 her moves felt super out of place, and the fact that she was a newcomer who was said to have this godlike power that came out of nowhere didn't help. I feel the reason Lili works while Lucky Chloe doesn't for me personally, is while Lili is also a very feminine fighter, her classy and stylish ballet kicks feel like they would hurt like hell and can make you buy something as impractical as ballet as a martial art. On the other hand, Lucky Chloe is hitting you with gloved cat paws, and her kicks feel like a lazy ripoff of Eddy Gordo. Plus it is really annoying how she takes an established veteran in the series like Eddy into a complete joke in both his and her story modes for a cheap attempt at humor (like how Gang-il reduces Kim Kaphwan into a whiny loser). As for Honoka I have no issues with her design since she fits her series just fine, but I find her use of other character's moves super lazy especially for a relatively recent character.
I find it hilarious that people are saying they hate Rose and Honoka because they're "pedobait" ...as if Dead or Alive wasn't sexualizing underaged teenagers for the first 4 games. LMFAO
LMAO on your post. DOA NEVER had to have a clear generic lolicon on the roster or rip off a character name and looks wise from Love Live then shill them at every opportunity. Kasumi, Ayane, Kokoro, and Eliot never even came close to acting as clearly childish as Marie Rose, and don’t even attempt to deny it.
@@mortis.y2 marie and Honoka are 18 but it really only to make them easier to sell to western fans without them feeling like creeps you can try and say the same about Kasumi , Ayane, Eliot and Kokoro But like some one else said they never acted so blatantly like children and they were trying to make leifang and Hitomi act that way but They both supposed to be serious and smart so it wasn't never going to work without fan complaint which probably also influenced Marie and Honoka creation .
Never had a problem with her exactly, but they always shoehorned her in games that had different artsyles and that always annoyed me a little, like alpha 3 where she, yun, yang and the ninja chick look a little weird around the other alpha characters
About the "capoeira would not work on a real fight" bit: Capoeira was invented by slaves as a way to train martial arts by disguising it as a dance. And as someone that practiced it a bit when I was younger I can say that the time I accidentaly made contact with someone from my own age, the foot I hit their face in a spin hurt af for an entire week, while the boy didn't came back to school for some days. Capoeira can absolutely wreck you up if you remove the dancing bits and actually make contact.
Its not the martial art I think he is referring to, but more so how its potrayed in Tekken. You aren't going to beat someone with Capoeira the same way you do in Tekken since I don't think anyone could just juggle someone for days in a fight.
Capoeira gets credit in actually being able to hit someone. Some of these fake martial arts are beyond obviously unrealistic even when watching it in a video game. But nobody in a fight is gonna walk up to you while you start dancing around on the ground. You’ll be lucky if they don’t do a normal front kick, jump on top of you, or any other sort of moves rendering capoeira completely useless on its own.
@@bonfist7277You have no idea what you're talking about. Obviously you would not use the dancing parts on a real fight, that would be really F-ing dumb. Capoeira is not only effective, it is battle proven because it was used by fugitive slaves to fight armed soldiers and actually win. The herradic moves throw the opponent off and then you hit then in an angle they were not expecting, that's the main fighting point of Capoeira.
the whole "having little girls dance around is okay because other stuff in the game is unrealistic" was by far his worse argument in the video. This man doesn't understand why a 6 foot tall, musclebound sumo is more reasonable to be in a fight then a little girl with no muscles doing silly dances. Also he's just factually wrong. Sumo is literally considered a form of martial arts. I don't know how someone could say this when being s Sumo means you're huge guy who's incredibly strong and knows how to grapple. Saying Sumo isn't realistic in a street fight is like saying Olympic wrestling isn't real because they cant do dive kicks
@@joedatius I'm just gonna say that the first every UFC fight involved a sumo wrestler going down in 20 seconds to a savate practitioner (I don't know the technical term)
After the Lucky Chloe backlash, I, a man in his late 20s at the time. Picked her up a launch and played ranked for awhile. I genuinely think she's fun and I was hoping when people lost to me they got more upset. I do think its a "cute girl in fighting game" thing.
@@philithegamer8265 sometimes, but some people love the whole "not what they seem" deal. Lucky Chloe looks like a girl who would rather listen to music, rollerskate, and shop. But shes actually a strong fighter, and some people love the "looks weak, but isnt" type. Talim, from Soul Caliber, also fit this by being tiny as hell, but made up for it with blazing speed and mix ups.
That was Shinnok in MK10 for me. Everybody hated losing to him for some reason. I mean sure he's a little spammy, but he's far from the worst in terms of spam.
@@hellfrozenphoenix13 really? people see Talim as weak? she screamed "dedicated to the art" to me. like Sakura in Street Fighter, not as strong as their teachers but still very capable in most situations.
I don't think I'm in the minority when I say that what drew me into fighting games as a genre was the fact that every character looked and felt different from each other and I loved it (this is actually why I hate Brawlhalla because every character feels the same and they look like they're the same guy/girl cosplaying as all these different characters) I'd have a better understanding of why these characters specifically are hated because they suck to fight against i.e. Leo from GG Strive (another side note, I main Leo and he's really not that hard to fight against for me whether I'm also using him or not) or even Lucky Chloe herself. But the sentiment that a character "doesn't fit" only works in Mortal Kombat where they take themselves way too seriously up until the end of the match and someone decides to friendship. My headcanon here is that the hate for these characters comes from an extremely vocal minority like the amount of people that unironically enjoy Brawlhalla (yes I'm gonna continue dunking on that game, stop asking questions) TLDR; Some of ya'll just don't like anime girls
Tekken is a serious franchise... Me looking at the Negan trailler: there is a guy with a bat beating the shit out of the whole cast which includes a ninja, a demon, a guy who defeated a demon and a soldier who defeated each of his cursed family. Also me: that alone is making me laugh!
I can imagine the hate because the character's design only fulfills the Japanese fighting game communities' pop culture. Ingrid was hated because of the game she debuted being the worst fighting game Capcom ever made, Lucky was just one of those idol cultures that was pretty strong in Japan and the dev team possibly take feedbacks from fans for idol-esque fighter and Honoka/ Marie Rose is the only ones that I don't even know was hated.
During the Lucky Chloe Troll War, Harada at one point stated that Lucky Chloe wil be removed in all non-japanese Versions and be replaced by a generic looking white bald muscle man lol
Marie and Honoka are just victims of being rising stars who raised quite quickly into being actual stars and looking "different" from the rest. That is pretty much it... It's just like how SP mentioned that if Sakura had debuted more recently and not in the times of the arcades when no one in particular seemed to be a star besides the obvious one, and people just got use to her... she would be part of this group of "ill-fitting" characters.
@@troykv96 Wouldn't that mean that they are actually more beloved than hated? Every hot thing is going to have haters because people like being contrarians.
@@talhaahmed2130 That is basically what happens here, people pretty much hate this two just for being contrarians, it just happens that there are more contrarians than usual, enough to be... noticeable.
It's probably because they're too cute and those people are embarrassed to be seen playing those characters in public. This video is also applicable to almost every Arcana Heart character too.
I think you might have hit on part of it. These are girls who can’t be fit into the standard “boys games” model. They aren’t sexy or warriors, and some people start getting really insecure if they feel like they’re doing something “girly”. It’s less that they’re cute, more that they’re cute in a way that makes a certain kind of guy feel like his masculinity is being threatened.
its the reddit weeb mentality, idk why they can't just like things without trying to smother it in layers of irony and "no I'm not one of those weebs bro"
Isnt arcana heart that loli fighting game? I mean, I dont hate any of the characters in the video, but I would definetly not want to be caught playin that, no sir.
8:45 Pretty much nobody got a real story in this game because the tournament was canceled, which kinda sucks TBH (at least half of them are not canon). I also feel the need to mention the more serious role that Chloe plays in the canon. She's an idol/pop star who works for G Corp which holds power in much of multimedia around the world and they use Chole as an influencer. Talk about breaking the 4th wall.
Abel character traits: Searching for a sense of identity A bit naive Resents being a clone/Shadowloo body Like animals, especially dogs Quiet, but friendly. Gief weirds him out. I mean, he's not Juri, or Viper, but he's there...
@@shadowmoon1657 he does have the wrestler suit, which can be considered very sexy. But otherwise, id say hes like a bee, doesn't attack unless threatened. Which i like.
Liking animals is the kind of thing you'd put on an online dating profile to hide your lack of a personality, like saying you're "fun-loving" or "laid-back." Everyone likes animals. And being "friendly" just means that you're not rude. Okay... what did you want, a cookie?
This whole thing is honestly a really interesting conversation and notable how the three series at play in this video are the Japanese franchises that broke through to international markets the most among fighting games. There is a possible point to say due to their increased popularity that there are simply more people to complain about things. A thought on the matter I have had about these characters is how 3/4 of them fight with very little effort being shown. Effort is there of course but perhaps some of the more fragile egoed players among us can't handle losing when the character who bopped us is swatting air with sparkles, dancing or disarming with cutesy and harmless body language. Maybe it's a really base and really stupid idea that these characters are too much focused for a Japanese culture (or what many consider the Japanese culture) This is honestly a super interesting talking point though, the idea of what would happen if Sakura, who is among the most popular SF characters showed up today for the first time and was just doing Shoto moves...interesting to think about tbh. Thanks for this video!
"But this is an uber-serious fighting game! There's no room for whacky or cute characters!" Street Fighter has a blabbering fat man that performs astounding acrobatics without passing out from exhaustion. Mortal Kombat has a guy whose main shtick is punching people in the nuts and cracking zingers. Soul Calibur has a ronin that spouts gibberish and uses his sword as a pogo stick. Killer Instinct has a freaking BattleToad. Darkstalkers has a comically-murderous take on Red Riding Hood. Tekken has a literal fighting panda bear among its roster. Marvel vs. Capcom has an ace attorney from a series that isn't even combat-oriented. Smash Bros. lets you have Sephiroth from FF7 fight Steve from Minecraft. And Dead or Alive has...whatever the hell Zack is supposed to be. I say nothing is off the table in terms of fighting game rosters.
Had no idea Ingrid was hated. My guess is that because the game she comes from is Capcom Fighting Jam, a notoriously bad game, people associate her with that game and so they hate her
I believe it's also because her A.I is harder than a lot of the fighters in the game. Been at least 12 years since I played Evolution but she was a basically a final boss that's only a secret fighter, can't recall if she was harder then Akuma or Pyron though.
I love OP magical girls tropes in fighting games. And yes, I loved Ingrid from the very first time I played the game(despite fighting evolution not comparing in quality to something like Capcom vs SNK) and I even have 2 figures of Ingrid in my collection of fighting game characters statues. Cant say I love her as much as Athena Asamiya but I dont get how she can be hated. She is OP because she has psychic Sun Godess powers(she even claims Bison stole his psycho power from her). So its explained. She is strong. Its not like she is winning the fights by slaping. Even her normal strong punches contain a cutting psycho energy light!
As for Lucky Chloe....we got Alisa, two bears, Aztec Pillar Man Shrek, a doctor whose fighting style is a pure WTF-fest, a wooden puppet....and Yoshimitsu. So the complaints about Tekken not being realistical or serious is no longer compatible or relevant. And thats been for a looooong while.
Meanwhile, two kangaroos and a dinosaur have a boxing match, a metal puppet is fighting a robot Sargent, a giant bioweapon is fighting a dude whose not only was stuck by lightning, lived, and can harness it to boost his reflexes, but was also experimented on to be better at everything, and a alien Mayan God turns into a chimera to fight a high school student who turns into a Devil when his grandfather SHOOTS HIM IN THE HEAD AFTERWARDS!
I just don't like lucky cloe because her fighting style is hard to guard against for me. It's a personal problem and I don't hate the character herself
Fact: The "Idol" archetype was the real problem. It was and never will be a popular thing outside of Japan and to most people, ESPECIALLY outsiders, it's cringe as hell. I myself am a man stricken with "yellow fever", love Japan as its own entity and without that aura of weebs who think they know Japan because they watch anime, and actually want to move into its countryside one day... And I fucking hate idols. That said, there's another factor here too: Idol archetypes get associated with general "anime girl" archetypes. What do I mean by this? Athena from KOF. People fucking HATE characters like this and Chloe is evocative of them. And it's not like being an Eddie Gordo clone was doing her any favors because, surprise surprise, people don't like fighting Eddie players either.
@@Impalingthorn the idol archetype isn't a problem. Its only a problem to you. I didn't complain about her having a fucking dress because that doesn't matter. In a video game where a bear and a peice of wood can fight against a demon, that isn't a valid point
I love Lucky Chloe & Marie Rose, I love how proudly feminine and girly they are! It’s not often we get girl characters that’s just a girly girl & feminine; it’s usually one of two, with the classic hyper feminine which I personally love & the “I’m not like other girls” typeI especially nowadays which isn’t bad either but can be hit or miss if not written properly. In regards of these girls I was definitely in the minority in loving them as characters and their design & probably still am but I genuinely believe a lot of guys can’t deal nor handle losing to such a very “girly” character especially if they picked thee ultimate male character thinking it was going to be an easy win. It’s the “haha you got beat by a girl” rib, that a lot of dude’s just don’t feel comfortable with because for them it’s embarrassing.
The last part of your message makes no sense. It almost makes me believe you have never played a fighting game even a little beyond casually in your life. But that’s exactly what female characters usually cater to, casuals. In Tekken, there are nearly no female characters in fighting games that have difficulty matching the male ones. Nobody picks a male character thinking, “this’ll be an easy win,” because if they go against that female character, they’ll be doing 90% of the work to even get a chance to breathe.
@@bonfist7277 Your message makes me believe that you’re just a heterosexual male who most often then not plays with other heterosexual males in your life. Having a hard time understanding that most people that plays theses kinds of characters have experienced this first hand but of course since it doesn’t happen to you clearly must mean it never does.
The part that tilt those people (at least from what i can see) is the "cute looking girl beating the shit out of you " stereotype They can accept the chiseled god looking guy decimating his foes but the little girl in a cute dress is too much to believe At least that's what I think is going through their heads
Really? Cause dead or alive is made of of mostly cute girls and Tekken has like 3 different school girl characters and one wears an actual school girl outfit ,And street fighter has a school girl character as well ,it's definitely not about their cuteness
Chun Li and Cammy are both attractive. That one underage pirate girl from Guilty Gear doesn't even look strong enough to lift the anchor she uses to fight. Nobody hates _these_ characters as much.
Honestly, I find it genuinely hilarious and sad that it’s mainly us western gamers that are hellbent on gatekeeping Japanese games just because we find something we don’t like about it.
Yep, and also sad players are acting like the games should only cater to them and no other audience, the assertiveness from western gamers are quite disgusting.
maybe if so many Japanese games and media stopped sexualizing underage girls for once that wouldn't happen. But hey lets ignore the rampant open pedophilia within the entire Anime industry alone.
"Capoeira wouldn't work in a fight" "Sumo wouldn't work in a fight" "Drunken box wouldn't work in a fight" Damn, this guy really want to die from a kick or a slap
I think it's less "these fighting styles are incapable of generating sufficient physical force to cause harm" and, at least for capoeira and sumo, more along the lines of "outside the context of a sports match where combatants have agreed to battle each other using the style in question exclusively, the techniques are overshadowed by other more efficient options you cannot safely assume your opponent has any qualms with using"
@@topazlight1586 well, capoeira is a strange one. Because it's a game, and who practice it know it. But at that same time, a lot of OG capoeristas where bandist or just lived in dangerous areas, and they used things that they pick up practicing capoeira
I think he meant in the same context of how those arts work in the games. Since any and every fighting style in a game is usually over exaggerated or unrealistic. Just about any established and well strictured fighting style can work in a fight, if you know what you're doing. I remember seeing two videos. One from like 2008, the other from Ridiculousness. In the 2008 video, this white guy was getting a fight with this black guy. The white guy knew kung-fu and everyone made fun of him including the guy he was about to fight. After the fight started, the white guy kicked his ass and knocked him out instantly. On Ridiculousness, it was a high school locker room fight recorded. This one boy was trying to do martial arts during the fight, however he made one mistake. Trying to do the biggest moves he could think of not realizing a roundhouse kick he was trying to hit someone with wouldn't work like that. Only way it would is 1, your opponent isn't expecting it, 2, distracted or not paying attention, 3 stunned from pain , 4 too tired/exhausted to move, or 5 just utterly stupid. What did it result in after that? He got picked up and slammed to the floor and got knocked out. Especially since his back was turned after attempting the kick, which is the last thing you want in a fight.
Correction: Street Fighter Alpha 3 Max isn’t a port of the PS1 version but rather it’s own thing combining all the assets and animation from the arcade version, all the characters that had shown in different versions up to that point (including Ingrid), all the game modes from the Saturn version plus extra modes, new features, and so on. It’s the most feature rich version of Alpha 3 and visually as arcade perfect as it gets outside of the actual arcade version (it’s just ok”).
I wonder if the reveal of Honoka as being a daughter of Raidou has changed her reputation any. Also it's a bit disturbing how much of creep Raidou is come to think about it.
I don't think that changed anything. People still gonna hate her regardless just cuz "she's so ditsy and clueless... Like a CH!LD" even tho you don't gotta be a ch!ld to act like that. Persoanally I love her regardless and it did add something interesting to Honoka since one of her win animations shows that she has the same powers as Raidou and possibly those powers could corrupt her I feel. Hopefully they did touch up on those details cuz I still haven't played DOA6 yet
Thank you for this video. I personally like these types of characters (Ingrid specifically), and I do not quite understand the hatred for them. It's nice to see the echo chamber break and someone bigger actually question why people think the way they do.
I totally relate. I play all of them and even have expensive figures of them in my game gals collection(even Ingrid, I have 2 relatively old figures of her, not as expensive as the others from Kotobukiya but still...). I am the kind of player who mains the magical girl troupe. Like in KOF I usually go for a team including Athena and Kula. No magical loli idols, no life...Still, I wonder why Xiaoyu, Talim, Lilith, Baby B. Hood, Nakoruru and the Sakura from earlier Street Fighter games all get a passing from these moe-hating people...
i think the hate comes from the archetype they embody, the "tsundere little sister" archetype and that archetype isnt recieved well in the western world, if somebody irl was this cocky this smartass and dealing this level of mild abuse (of the kind seen in many tsundere) anyone whould have the urge to cave their face in for causing me pain without any reason, and that is how they appear in the games, reveling in your character's pain and your anger as if they looked at the screen and smiled at you, and when you end that match in that angered state you cannot place it to the opponent bc either you dont have one to blame or its online and you cant get mad at a gamer tag and a single match, so you direct that anger that was created by this character into the character and your wishes to never see them again just watching this video without playing any of these games i got why so many hate them
@AT Productions "I mean, given how these series also feature villains who are utter bastards who killed, injured and sometimes rape people, are these "tsundere girls" really THAT problematic to have in a fighting game?" I think the difference there is that the villains are treated as villains, while these girls are on the side of the good guys
@AT Productions I think the difference is that some people try to dissonate lore from characters as 2 different things. Like SugerPunch said, people like to see those two aspects as 2 different things and try to see only the gameplay when they play, call it ludonarrative dissonance (maybe they're ashamed of the plot and try to keep it away from them when playing. I personally cant really seperate them and dont know about how Max does it, I feel like its not for the best thatt he tries to seperate them so hard.) They wont know these characters are killers or rapists, but the "anime" looking characters tell everything from one glance at them. You wouldnt know that Jin caused WW3 by just looking at him, but someone like Lucky Chloe kinda tell you everything about them without needing to dig into the lore (You metion that it's just an act by Chloe herself, but most people dont wanna go through her arcade ending because they already hate her based off of 1st impressions). You wouldnt know that Ramlethal tried to kill everyone from just looking at her, she gives off a very "fetish-ised" aesthetic and that's your first impression of her. You might find Millia or I-No more approachable by their design, not knowing the former's an assassin and the latter is the Wild Card of the series. Hope that gave you some insight on how some might approach these characters.
@AT Productions yes but in this scenario of a normal match, the reaccion to loosing to them is different from the villain archetype when m bison wins it feels like a saturday morning cartoon villain winning and continuing their plan for world domination, which elicits a "damn i realy gotta get stronger to deafeat them" when this archetype wins its more of a, a random kid came and kicked your character's ass for no reason(and by extent you), which elicits a "THE AUDACITY OF THIS BITCH" it feels a lot more personal to be defeated by one of them than by m bison bc for m bison "its just another step in my plans"
I am glad that Lucky Chloe character exists even if their personality is very annoying to me, the gameplay is very well tuned to make the opponent annoyed, it is like a weaponized annoyance. Though I kinda chose to have a headcannon that she actually has a much more Kazyua like personality and that the personality she presents is just the "cute" persona, while beneath that mask is a cruel and calculated sociopath. And what would make me like here more in the next instalment is that her persona gets to kind of slip off from time to time in gameplay. This would give the character the actual depth.
That's deep man😮 I believe FTG is about representing yourself and performing your own style. When we were young, some like to be cool, some like fire magic, some like to annoy others, that's how we choose characters.
Chloe was just... annoying to fight for a lot of reasons, and that really didn't help. Her Rage Art, which especially in low ranks gets spammed as soon as people get it, does more damage than other characters, which could lead to comebacks off an invincible reversal deleting most of someone's HP. Not so much of a problem at higher ranks where people can block, but for casuals, it's pretty annoying. She also just generally has a kit designed to steamroll new players. Lots of attacks that are very easy to perform and require more than the basic fundamentals of blocking to deal with. Again, not at all a problem at higher ranks. For casual players, she's obnoxious to deal with and deals way too much damage for how easy she is. For experienced players, her basic tricks don't work on them and she really has to work for her wins. Chloe's just kinda the perfect storm of being mechanically obnoxious and being hostile to a character the community adores. She's a fine addition to the game on her own merits, but handled pretty poorly as far as introductions go.
Considering the fact that 80% of Tekken online players are up to Genbu max, it is obvious that Chloe is a huge pain in the arse to the majority of Tekken players for no good reason. It is hilarious how much of an "online character" Lucky Chloe is
She's one of the harder characters to play in the game. I assure you not too many people hate her because they lose to her online. She's just so lame to the average Western audience. No real martial arts, not extraordinarily attractive, fucks over a fan favorite, etc.
Nah, as a lucky chloe hater i hated her since she got announced, her face is ugly af, her voice is ultra annoying, her fighting style is à joke, and she bully eddy..
@@drabnail777 - I think that's the point the video missed: it's _not_ just about their appearance. If they are annoying to play against, that's going to make a LOT f backlash that can spill into other aspects. "I hate Lucky Chloe" can mean "I hate how she acts," "I hate how she looks," "I hate playing as her" or "I hate playing against her," and anoy one of those negatives can bleed into the other, starting at "dang, she's annoying to fight" and developing into "I hate her very existence."
I think you hit the nail on the head with Lucky Chloe and Marie/Honoka, though I'm surprised you didn't mention how much Capcom Fighting Jam was disliked by the FGC at the time, and how it's pretty much the poster child of the dark age of Capcom's fighting games in the early/mid 2000's. I feel as though the hatred towards Ingrid is at least somewhat linked to that, what with her debuting in that game.
That's actually my central reason for not liking Ingrid. I remember buying Fighting Jam with so much excitement because it was finally a new 2D Capcom fighting game... and it played, looked, and felt awful and lazy. And then Capcom went dark for almost 10 years in the FG department. Ingrid was basically the mascot of the game with her being the only new face, so whenever I see her, all I remember is that disappointment. It's totally unfair and illogical, but it's where my brain goes with the character and why I cringe every time.
It definitely FEELS like people perceive she's a representative of one of the worst 2D Fighting game Capcom has ever produced, and as a result her inclusion in Alpha 3 MAX might've felt like an attempt to push this "rando OC" into the world of Street Fighter. Which is interesting because that means people gave her much more importance than she really had in the grand scheme of things. Like if she were to become a Mascot Character (Her lore could easily help with that belief as well as being the only character with non-imported sprites in Fighting Jam) that Capcom would push everywhere and include on everything when in reality... No, it was just a neat character concept they could use and got to finish.
Dude, Marie Rose and Honoka are hated because Koei Tecmo keep shove them down our throats, even putting them where they don't belong, like a Dynasty Warriors-like game. I get it that you said that we wouldn't play these fully fanservice games where they appeared in, but did you even take a look at the current state of Dead Or Alive and the way Koei Tecmo has been treating it? They have completely ignored a big portion of the fanbase and just use Marie Rose and Honoka as their "tickets" for easy and cheap money for the current japanese "fanbase" which is just a bunch of otakus who probably didn't even grow up with the series. Why else is the current focus of DOA just on the japanese-exclusive game like Xtreme Venus where they barely even have the OG ladies and it's mostly dominated by a buch of short little girls who even have the same face and body proportions of Marie and Honoka? Because Koei Tecmo has decided to completely neglect the fighting scene altogether of Dead Or Alive and now just using the Xtreme series for easy money. It's clear that they don't have any faith in the franchise and now they only rely on the Japanese otakus. It's not that hard to understand why Marie Rose and Honoka would get so much hate. They are the reason why DOA is doomed as a franchise and it will only take a miracle for it to come back properly.
Someone gets it, I see. Not to mention that both of them have the appeal of a cancerous tumor, both visually and sound-wise. Seriously, screw their nails-on-the-chalkboard voices.
14:32 It's EXTREMELY simple why these characters are disliked, its because they never "put away" their silliness. Bears and pandas are tolerated because they are obviously joke and gag characters, they were never meant to be taken seriously. Lucky chloe, when the bell rings, never stops being silly, never gets in to a "proper fighting stance" and never stops trying to be cute. Every character in the game saves the goofiness for the ending cutscene but turns it off during the fight. If lucky chole or marie were in Skullgirls or Darkstalkers, then their silliness and goofiness would be expected, but I think during the fight, you fight. Dead or alive might be sexy but the real sexiness only comes from the volleyball games. Sakura actually loves to fight and takes it very seriously (only her love for Ryu is stronger) and when the bell rings, she fights, she puts away the cuteness and then proceeds to throw energy blasts at you. Lucky chole NEVER stops being lucky chole if that makes sense.
Yeah and for some characters it can work in their favor. Dan for example is a really dumb character but everyone loves because it's Dan. Some of his moves are legit moves, the damage is just the real comedy. Or when he does a fireball and it stops like 2 inches away from him. It's that healthy playful mix of serious and goofy. But for other characters like Lucky Chole, it just doesn't help that everything is goofy. It can still be fun (Neco-arc in the new melty blood is a good example) but you still just that touch of seriousness of "Hey, I could actually win with this character" and everyone can have fun with it. Instead of oops they did alot of damage, how silly.
Well, I like Lucky Chloe and I think she's cute without being that obnoxious. Plus, unlike Honoka or Marie Rose she has an actual personality, isn't as cringe as them and her moveset is cool.
I’ve honestly never had issues with these characters. I will say, it was a little bit funny to me, back in the day, that characters like Lili, Kula Diamond, and Ingrid all came out around the same time. Since they all looked somewhat similar. Same with when we got Rufus and Bob around the same time, or El Blaze and El Fuerte. I think the beauty of fighting games IS the variety in styles, both functionality AND character design.
As a Lucky Chloe main, i can understand the pain when fighting her, as I struggle myself despite knowing how she works. But i use her myself simply on a design basis. She appeals to me aesthetically and usually thats all I need to pick someone up. Its why i also main Xiaoyu, because i can make her look like my OC. Seeing people hate on her as a chatacter hurts my soul but it just makes me wanna get better with her. Knowing Harada likes her makes me happy though, so shes safe for now. Edit: lol the Tommy Wiseu got me
Outside of having Eddy getting shit on by her in both endings, I would say she's annoying to play as, and annoying to learn. Otherwise, having a character look like an idol is interesting.
I really like when fighting games add characters who are no serious and fight in very weird ways. I think it was a genius idea to put Pheonix Wright in MVC 3. Dude's ultimate was literally proving you murdered somebody and getting you convicted.
in regards to Lucky Chloe, the difference is they all use actual martial arts and cant take 70% of your health on one of the most BS trolly move sets out there. Also it's just super annoying hearing lucky chloe say "wan, chu" every 6 seconds.
Not a single one of the names you mention are 'cute anime girls'. They're bad-asses with dynamite for muscles. I don't even play any of these games and I can totally see why people would be at least annoyed by a 90lb girl slapping around a 300lb muscleman as if that's even remotely possible.
@@WanArk86 Ash players are a myth, so lore, yeah. Partially because he stole Iori's powers and K's protagonist spot, partially (mostly) because they got baited by the cute white-haired girl in the cover actually being a cute white-haired boy and them being too weak to smash regardless.
My theory is that they aren't enough to seem like they were meant to be there, they aren't funny like beeing a bear fighting against god, they aren't cool as strong edgy characters, they don't have an interesting fight style like capoeira, sumo, kung fu, and others, they aren't as sexy as strong shirtless man and woman with big melons, they aren't as crazy as monsters, and that makes them boring and give the players the sense of "this character shouldn't be here" and then when they see those characters stealing the spotlight of better characters, they get angry
At least you're honest about it. Be True to yourself, King. Personally, I still find fighting her frustrating, though. Keeps crushing all my grabs and evading my frame traps just by attacking.