The only reason I don't play a lot of my Spellslinger decks is because people don't like it when you fly under the radar for the entire game and wipe everyone in one insane 15min turn
The reason why I play whatever i want is because IDGAF what anybody does or doesnt like me playing. The primary win-con of one of my decks is when the other three players scoop.
Zevlor, Elturel Exile. If you like haymaker spells, what’s better than copying Worst Fears or Bribery or Cruel Ultimatum for every opponent? Every table needs a villain and there’s no one better than that.
My first deck i ever made that wasn't just tribal zoo, was Rowan Scion of War, then i made a Will, Scion if Peace deck. So purely for flavor, I'm currently working on a spell slinger Rowan Kenrith and Will Kenrith partner commander deck
After 6 years of EDH I try again with the archetype I'm most unfamiliar with. This was exactly the type of introduction video I needed, loved it. Thanks :)
I am looking to make a Boros Spellslinger deck with Quintorious, Loremaster as the commander. Do you have any suggestions for a boros spellslinger deck?
I've tried making a deck like this once with the cards I own. Almost all my cards are random bulk boxes off of the web so options vary wildly. Let's just say the deck I made didn't work out that great. Had a lot of counter spells, rarely had the chance to use them and had problems with ramping. It seemed that I would almost always gets cards I needed after the fact and so I would loose. I think I just need someone to sit down with me for a few hours and help me out. Very new to the game too which also is a factor in this.
I have struggled to make a deck with Krak, the Thumbless fun to play against. Using Thousand Year Storm or a copied Krak as a value engine just leads to "combo turns" where you draw 10+ cards and make 100+ mana. Whether you play "Guttersnipe" Effects or X-Spells or Storm Cards to win the game hardly changes the outcome at that point. Using spells that would win the game on a different turn/a turn later mostly leads to you losing the game; so it doesn't make any sense to run them. I have tried to also build around Riku, but was left with the same unhealthy play pattern of rushing out my value engine before the table can kill me; aggressively trading life to gain more time to set up; just to kill the entire table in one turn. When these decks lose, they just make a very ungraceful bellyflop and die, which also leaves the opponents unsatisfied, because the Spellslinger deck didn't even fight back. These are just my experiences however and perhaps these decks can find a place in a different playgroup. I would also like to confess that controlling more than one Krak at a time just feels good.
Can you give spellslinger/storm a shot with Extus, Oriq overlord. Lots of people do aristocrats and infinite mana with the back side but his mage craft ability has some real potential
I looked at old cards and found the original Sol'Kanar and though well this goes out of hand if I draw cards whenever I gain life basilcy drawin for any black spell. So I considered going in the spell slinger direction with mainly black spells Lich's Mastery, Wall of Lost Dreams and Eye of the Storm. I still try to figure out the right amount of creatures. After all Marauding Blight-Priest becomes a spell slinger in Sol'Knara and it is a great home for Sedgemore Witch and Rona. But between the "whenever gain life" and whenever cast instant/sorcery it becomes tough to add swamp matter or even punish opponents for using Eye of the storm with Kaevek or Mage Hunter. The funniest is that the deck has a criticle mass of swamps so most opponents can't profit from many cards in Eye of the Storm
I'll definitely reference this video if I want to buff up the power level of my favorite set of decks (they share a lot of cards so I just swap the cards back and forth as needed), Wort, the Raidmother and Ovika, Enigma Goliah. Both are a mix of spellslinger and tokens (with a goblin tribal subtheme), the key difference being that for Ovika casting spells is the setup for creating massive amounts of tokens to swing with and for Wort, creating a bunch of tokens to tap is the setup to casting and copying huge spells. Like I said as is they could stand to be better, they both have high mana curves and are a bit slow (more of an issue for Ovika since it doesn't have green to get more consistent ramp) but they're a lot of fun. They also both run Sunbird's Invocation, one of my favorite cards of all time. A bit slow but feels incredible when you get to use it, which kind of encapsulates the decks as a whole in their current form lol. The first thing I'm going to add though, even before more cantrips (which I do need) is impact tremors. I've tried to add it twice but when I tried to get it online card kingdom was out of stock and when I tried to get it from my LGS the only version they had in stock was an expensive foil that wasn't in my budget at the time.
Wort's especially interesting because she's gruul spellslinger. Not having blue can sting a bit since you don't have access to blue's great cantrips or counterspells but the ramp from green definitely does quite a bit for the deck's consistency compared to Ovika.
Harrow is absolutely insane in Wort because if you have her on board it's at least free and potentially -1 cost. You're not casting the copy so you don't have to sacrifice a second land and you get four untapped lands, meaning you not only get the mana you spent to cast it back, if the sacrificed land was a tapped basic, it effectively reads as three mana to get three basics (untapped) and untap a fourth basic
@@thetrinketmage yeah she's pretty fun, though she is a bit small and easy to remove considering her hefty casting cost. Or maybe that's just 17 years of power creep talking
quite a good guide personally I dislike both artifact or spell decks in commander usually underestimated and ends up taking over the game when one person forgets to use a removal also most spell heavy decks kinda fall flat with aggressive creature strategies or just everyone playing chicken and one guy just combos off regardless Zada combo is quite something else, one should try brewing it~
Going for a Splice focused deck can be a fun twist on this on spellslinger. Instead of casting tons of tiny cantrips you focus on casting a single big spell each turn. Unfortunately Arcane spells didn't return in Neon Dynasty
Currently working on a River Song spellslinger deck that focuses on cards that let you play from the top of your library. Urbrask is one I've come across but never thought to use it here