Does what it says on the tin! My Twitter: / b_mask_ My Patreon: / bmask My Ko-Fi: ko-fi.com/b_mask #Crash4 #CrashBandicoot4 #CrashBandicoot4ItsAboutTime
Taking the chance of being super early to tell you that you've easily become one of my favorite creators on RU-vid. Just well-thought analysis and pristine editing for every subject you touch. Bravo. Also, best intro ever
I remember liked Wrath of Cortex when I was younger. I think the game still holds up okay if you can get past the loading screens. Twinsanity had many faults but might be the best and my favorite post-trilogy game.
I find it funny how so many people feel the games post Twinsanity are so ingraned into the identity of the series and for me it's a part of the series I never really knew about fully until much later. And yet that's what the series was for most of my childhood, still the originals up to Twinsanity is where my familiarity with the series ends. So anything after is just like "Oh right, I guess those existed too."
Thats quite the chance of heart considering how back then people were so quick to trash on anything post Twinsanity or even anything post ps1 era to the point they'd even fight each other in the comments over it.
Bugs and short length because of rushed development aside, Crash Twinsanity was by leaps and bounds the best post Naughty Dog, pre N Sane Trilogy game.
I think the main issue here was exactly that: misguidedly trying to modernise Crash to "speak to this generation of gamers". Crash of the Titans and Mind Over Mutant had a bit of a "too cool for school" artstyle, with Crash even sporting tribal tattoos (how can we see the tattoos if Crash is covered in fur?), probably as The Wrath of Cortex and Twinsanity's underwhelming performance led executives to believe that more classic Crash adventures weren't what the public wanted (though Twinsanity is arguably a classic, its levels are fundamentally structured in a similar way and the mechanics aren't all that different compared to the games that preceded it.)
Honestly, I didn't realise Meta was showing a different score for the different versions- but even so, it's a negligible difference if capped at 70. Those numbers are just a taste of how those games were received by the general public compared to the originals, i lived through what those numbers represented and the narrative they pushed. I think it gets the point across fine.
@@BMask I think most of the post ND mainline Crash games would've been much better if the devs were better managed by the publishers who keep rushing them especially in WOC's case. The fact that the games are just mediocre shows that they have great potential to be 8-9/10 games like the originals had they had enough development time to be as polished as the ND games.