Looks like it can be a really fun discord server event, a tournament with team elimination where each team has 1 human and 2 bots. Anyway amazing work as always.
i think it would have been better if they try to aim the ball like the archers from previous videos too many random shots that go nowhere near an enemy
The idea of streaming a learning session is a great idea. Also, implement an a.i. to watch the sessions while also reviewing the code. At the end, task the a.i. to offer summarize against a bias of desired outcome and offer solutions to accept to correct those issues. Then you pick the ones you agree with, correct, and rerun for the next episode. Promise this will offer a huge improvement in the second generation of script. You are welcome
idea make a game like one hour one life where pogos make a civilization and fight sopog (evil pogos) it will maoe an intresting game about farming defending diffuculti scales till a day 10 in game what do you think i wanna hear your opinion
excellent video as always! Did you try awarding bigger score for direct shot hits (non riccochets)? Getting a bounce shot is really hard to learn, especially with the angled walls and I see you were much better at just lining up a straight shot than they were.
This is a really good video! And something that could have a really high skill cap for the AI! If you keep training rhem they might become extremely good
Unit idea: the elite, when the pogo army reaches half it's starting population, a group of elite logos will appear with increased stats, like warrior having more hp, faster attack and longer sword, musketeer having more damage, more attack speed and shoot 3 shots at a time, and medics with longer range and the ability to cure friendly pogos, Also can you make another pogo gang that are the evil gang and they get matched against the first pogos with a name like pogoland and Bob as the leader, and then at the end it's a gang of pogoland men and a gang of the other side, and I have some ideas for the other side Samurai, really fast but only has 50 hp and 50 damage, attacks fast and has a dash ability Ninja: fast musketeer with 25 damage Zombie: the zombie u already made Necromancer: attacks slowly with 25 damage but sometimes spawns a zombie Dark Knight: just warrior with more hp
I have an excellent idea that will be best for everyone: Captain Pogos that make their war strategies, they kinda control the soldier pogos by sending messages them where to go, or what to do. Each "war" with the other captains make them learn and realize what strategy is best Also add kamikaze troops Or also drunk soccer/football
This video was great, I liked it! Im not sure if this is what you did, but in the last part of your video, where you controlled pogo, it seemed like you recorded your audio after you played the matches. I thought it didn't quite sound authentic. Maybe if you weren't talking that whole time it would sound better to me, or if you were saying all those things while playing, it sounded a little too forced. This isn't trying to be mean or rude, it just seems like you can take feedback well. :)
10th comment! also, keep up the good work! i am amazed at how underatted this channel is and hope you contine this path. Also, the window to outside made the video feel cozy.
Hey amazing video! Can I ask you how you made the agents itself? did you import them? I started with unity and MLAgents but still stick to the classic cubic agent. I want to have some kind of more human like agents like yours. I read about making all those shapes/limbs and connecting them with parent.
What if you taught the AI how to do an old Western style quick draw match 😂 gut shots do less damage than head shots, allow disarms by shooting guns. This video is awesome, your content is binge worthy.
Just out of curiosity, was there a punishment for missing the target? It seemed like they threw the ball a lot. Awesome work by the way. I dont know how people do this sort of stuff, however it is very satisfying!
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