Just a wild thought, it may even be an extremely stupid question... but do the AIs that die stop being given the Existence punishment at the moment of death or does that impact their Punishment-Reward score until the scenario ends?
I have no idea how feasible it would be, but would it be possible to implement a way for the AI to communicate with you as the coder/god? asking you for what it wants to improve or win, or just general favours? xD
I like the idea of seeing what happens when individual units have varying degrees of fitness. You'd have the base Stamina of let's say 80, plus or minus 20 decided randomly. Or treat base Damage the same way. Then see if and how it affects smaller groups when fighting. Or maybe give them an objective separate from "don't die" and see how it affects their behavior. Like, if each side had to _reach_ a flag in addition to wiping each other out. A unit existing in proximity to the objective would cause the entire force to gain positive reinforcement. And having an enemy unit existing in proximity to _their_ flag would cause an equal amount of negative reinforcement. So if they just trade places next to each other's flags, they get nothing. Aside from that, i'd want to see what an awareness of their allies status within two squares would do.
this is the dumbest ai i ever saw. all he's doing is spamming tower and upgrade them. this ai didn't learn anything. I don't know if i should call it ai!
Fun fact; during WW1 Mussolini invaded Africa (specifically Abyssinia) - an area so underdeveloped that they were actually fighting his tanks with spears and swords. Even crazier, and weirdly close to the simulation, Mussolini and his commanders were so inept that they started losing.
Perhaps Pogos just don’t see enemies from behind their buddies and just don’t know where to go to fight. Some ant-like mechanism could help - like a signal to neighbors: “enemy, musketeer, 12 o’clock, 200”
The Spartans got down to two rows before they started acting. Two rows was the formation in which they received most of their training. Increase to 300 must have disabled some of their training.
did you make any more of these also id suggest punishment for team damage as -25 health for the one doing the damage =) will stop them swinging as wildly maybe ?
“Smash like if you get always shot in the face with a shotgun” *me playing TF2 and getting destroyed by random engineers with shotguns trying to be scouts