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A New Pokémon Weather for EVERY Type! | Kaskade Region | Gnoggin - New Pokémon Gimmick 

Lockstin & Gnoggin
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Pokemon Weather effects sure are neat, but what if there was a weather effect for EVERY type? Well that's the main idea behind the Kaskade region's whole gimmick of Weathergy. Weather-wars are BACK!
TOFRUG MERCH! ➤ www.gnoggin.net/
Check out these other amazing region projects:
The Asone Region! ➤ tinyurl.com/rswrrew
Pokemon Tempest! ➤ tinyurl.com/byme7nxh
Pokemon Cardinal! ➤ tinyurl.com/2sjjr3mu
Socials:
Twitter ➤ / lockstin
Instagram ➤ goo.gl/zmJDxr
#pokemon #fakemon #kaskade
Chapters:
00:00 Weather effects in Pokemon
02:12 Weathergy in the Kaskade Region
04:45 Flying Type Weather Effect
05:26 Fire Type Weather Effect
06:06 Water Type Weather Effect
06:29 Ice Type Weather Effect
07:27 Dark Type Weather Effect
08:36 Normal Type Weather Effect
10:25 Rock Type Weather Effect
11:04 Ground Type Weather Effect
11:39 Grass Type Weather Effect
12:18 Bug Type Weather Effect
13:24 Poison Type Weather Effect
13:56 Fairy Type Weather Effect
15:11 Fighting Type Weather Effect
16:29 Ghost Type Weather Effect
17:19 Psychic Type Weather Effect
17:52 Dragon Type Weather Effect
19:02 Electric Type Weather Effect
19:48 Steel Type Weather Effect
20:27 Outroduction
Gnoggin, hosted by its creator Lockstin, is a show delving into the mysteries of Pokemon! (and other games sometimes too). Explaining everything there is to explain! Why is each Pokemon given the type it has? What are their origins? What is the lore of the Pokemon world and the design inspirations? And what does it all have to do with alchemy? Let's Go find out!

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10 июн 2024

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Комментарии : 4,4 тыс.   
@Gnoggin
@Gnoggin 2 года назад
For real though, the Fan-Region projects by Truegreen7, Birdkeeper Toby and HoopsandHipHop are great. Links in the description. And thank you all so so much for showing this Kaskade project so much love. :) I've been dropping little teasers to "Project 96" over on my Twitter if you're interested, @Lockstin.
@jhonsmithy2873
@jhonsmithy2873 2 года назад
You should re-brand your fan project and cut any ties it may have with pokemon, GameFreak and Nintendo cancel by DMCA all fan games, it would be a shame to see all your ideas go to waste.
@MichaelLawrence-dv3dn
@MichaelLawrence-dv3dn 2 года назад
You should also have the rock type be immune to hail because what can ice really do to rocks.
@Mattno.777
@Mattno.777 2 года назад
Dude, You really need tô Rembrand your game because of DMCA
@alandraky3897
@alandraky3897 2 года назад
You haven't shown us the shiny variants
@BongoThe
@BongoThe 2 года назад
hey , if its not to much to ask , is it possible that the kaskade region has a diiferent or varried version of weavile . its my favorite and was wondering if it was possible to buff it in a way . you dont have to , its just a suggestion
@glacierwolf2155
@glacierwolf2155 2 года назад
Gnoggin: "Make weather stackable." Acid Rain: "Aw yeah, it's coming together."
@rainbowsylvie16
@rainbowsylvie16 2 года назад
That’s that glitch where every weather effect happens at once causing every Pokémon type to get damaged right?
@fishyfishyfishy500akabs8
@fishyfishyfishy500akabs8 2 года назад
@@rainbowsylvie16 pokemon with overcoat: “your puny tricks are no match for me, mortal”
@glacierwolf2155
@glacierwolf2155 2 года назад
@@rainbowsylvie16 Yeah, it's that one. If you send out a Castform, it softlocks the game.
@pkmntrainermark8881
@pkmntrainermark8881 2 года назад
@@rainbowsylvie16 That's a thing? Neat.
@JocaPlays87
@JocaPlays87 2 года назад
@@glacierwolf2155 castform: its... sunny rain hail... FUUUUU-
@truegreen7
@truegreen7 2 года назад
God damn dude. Didn't expect such a sweet shoutout. YOU'RE a great piece of work!
@fishman585
@fishman585 2 года назад
ok sceptile man
@PrettyYukiTheArtist
@PrettyYukiTheArtist 2 года назад
Yes, ur region is amazing
@nyantails
@nyantails 2 года назад
Hi green man
@Hyenaaman
@Hyenaaman 2 года назад
:D
@greenmenace5908
@greenmenace5908 2 года назад
hey ron
@Trallnar
@Trallnar 2 года назад
20% accuracy drop in fog is still unfun. Maybe "the first attack each turn has its accuracy reduced by 20%". It gives an incentive to Pokemon who are not the fastest thing on the field, the idea being that the first Pokemon to attack gives away it's position.
@mariustan9275
@mariustan9275 2 года назад
That is pretty cool.
@nameynamd9212
@nameynamd9212 2 года назад
Could even say the first attack clears the fog temporarily enough to provide vision to other Pokemon, before it condenses again after the turn ends
@baofleurence7650
@baofleurence7650 2 года назад
@@nameynamd9212 Or it is because, by attacking, this pokémon reveals its position to its opponent...
@tristandahn2284
@tristandahn2284 2 года назад
THIS
@gobbergamez1581
@gobbergamez1581 Год назад
Fog should not reduce physical moves because they don’t really require aim
@aldeenithegreat
@aldeenithegreat Год назад
“Thunderstorm” could probably have its name changed to something like “Static Aura” or something, since a “Thunderstorm” already implies rain. The lighting strike effect could also paralyze the target
@silkmoon3533
@silkmoon3533 Год назад
I've seen lightning and heard thunder without rain, so maybe Thunderclouds?
@fernandovelazquez4440
@fernandovelazquez4440 Год назад
And with the logic of stack weather you can have a Harsh Sunlight and a Thunderstorm.
@theharoldsshow
@theharoldsshow 2 года назад
Not a mechanic change or anything but there NEEDS to be a “Weather” tab on the battle menu so people can check the weather and stuff. I would have it with the 1-3 current weathers at the top or in bold with their effects and if their boosted or not Then under that would be the other weathers so people can check them to see if they want to set any up or anything.
@HexeChroma
@HexeChroma 2 года назад
Dev here; that's the current plan!
@ProjectEchoshadow
@ProjectEchoshadow 2 года назад
@@HexeChroma beautiful and intuitive But what if we make an option to disable that clever ui stuff for people who love unnecessary challenge
@HexeChroma
@HexeChroma 2 года назад
@@ProjectEchoshadow It'll be a menu that you have to open; if you want to challenge yourself just don't open it 👍
@ProjectEchoshadow
@ProjectEchoshadow 2 года назад
@@HexeChroma I don't want to challenge myself, I just know people who do. I think they're stupid but as some of them are friends I try not to say that.
@ProjectEchoshadow
@ProjectEchoshadow 2 года назад
@@HexeChroma I don't want to challenge myself, I just know people who do. I think they're stupid but as some of them are friends I try not to say that.
@nintenuniverse1174
@nintenuniverse1174 2 года назад
Field: Has three weather conditions Trainer: Sends out Castform Castform: "WHAT AM I?!"
@shieldsdown227
@shieldsdown227 2 года назад
that’s a good point… what does castform become in stacked weather? Pick the random of the 3? Is there a tier system of the categories and it takes whatever occupies the highest tier?
@liamwhite3522
@liamwhite3522 2 года назад
@@shieldsdown227 if not holding a weather gem, it chooses the climate weather as usual. If holding one, though, the question remains... probably the most recent one? And if it's holding the whirlygig, Steel.
@Wulgreath
@Wulgreath 2 года назад
I think the best way would be give Castform different Abilities to transform based on the weather. Forecast for Climate, for Irritants call it 'Outburst', and for Energies, let's call it Attunement. First two are regular Abilities, last one is a Hidden. Or make them all possible, and after X badges, Proff. Fir can change it freely. Lets Castform still hold any item, and a new one I'd like to put forward. A second Castform only one to contrast the Whirlygig, a universal Weather Extension device a la Heat rock et all. Maybe it's post game, Fir makes it out of regret over the Whirlygig Incident.
@propheinx2250
@propheinx2250 2 года назад
You could reshape Typing on Pokemon. Allowing Pokemon to have 3 or 4 types. A Primary type, a Secondary type, and 1 or 2 Tertiary types. Probably make the Primary and Secondary types be treated as they always have, but the Tertiary type(s) would give half STAB damage and half resistances. You could also make Primary, Secondary, and Tertiary type(s) all be at increasing/decreasing effects (depending on if you're looking up the scale or down the scale).
@TMek42
@TMek42 2 года назад
It's actually kinda neat, wind-buffed Smog weather states it will poison any type (including Poison) and the Poison Castform's effect seems like itself and allies would be immune to that.
@AzarFirefly
@AzarFirefly 2 года назад
If I were to throw my personal spin on this, it would have to be a tiny change to the Sandstorm buffed with Strong Winds. While the special defensive buff IS nice, it was the phrasing Lockstin used in regards to it, "...they polish minerals well." which got me thinking. What if, instead of a Special Defense buff, the Pokemon affected get a +2 SPEED buff? I mean the move "Rock POLISH" is already a thing, so it could be like a free Rock Polish +2 Speed buff when in play. It may not turn the tide for a ton of Rock types, but some, such as Lycanroc, Archeops, and Kabutops could become even more terrifying with such a speed buff.
@dtexdarkus
@dtexdarkus 2 года назад
Universal sand rush is a completely balanced mechanic with no exploits
@hugomventura
@hugomventura Год назад
the meta just becomes rock untill other weather setters appear
@CheeseBlaster
@CheeseBlaster Год назад
Oh god, ESPECIALLY Rampardos will really have fun with that!
@arrowrandoman
@arrowrandoman 2 года назад
I think the coolest thing about these weather ideas is how Flying types would be important. Removing old stuff and buffing what comes next wound make weather plays real crazy. Also, Raihan uses weather Pokémon, so I see him having a flyer to buff the weather he already uses.
@mariustan9275
@mariustan9275 Год назад
Maybe he'd be an extra oponent in Port Alki somewhere and you fight him. Or just in the battle arena
@smollmoth6376
@smollmoth6376 Год назад
Absolutely! Especially since now that weather stacks you can't just replace the opposing teams weather with your weather setter, it would make the flying type weather the best option for it now.
@noxthedremoralord2683
@noxthedremoralord2683 2 года назад
14:24 I would recommend adding dark to the “go screw yourself” category of fairy dust, because the fairy type is the substitute light type
@BramLastname
@BramLastname 2 года назад
While I see your reasoning, Dragon and Ghost make sense in the magic way, While Dark would be in a more symbolic way. It's a bit difficult to explain, But basically, don't think of it as pure good light energy, Think of it as processed life essence. Dragons are allergic to the additives and Ghosts are too corrupted. The reason Dark is left out is likely because Ghost tends to be better than Dark so not debuffing Dark is not a bad call. However it's worth noting that Fighting technically shares the anti-Dark space, both mechanically and lore-wise. Also making Dark and Ghost more different might also be part of it, as people often find them too similar.
@BramLastname
@BramLastname 2 года назад
@Walrein . . . I mean yeah.. But I'm used to typing a lot, So it took more time to clean up the sentences Than it took to actually write down all the points I wanted to address.
@BramLastname
@BramLastname 2 года назад
@Walrein . . . Yeah, I understand completely, I used to be really bad at making sentences myself. However my language teacher made me realise why And now I'm quite well spoken and quick with writing texts. (The only problem being that I tag on additional sentences out of habit)
@QUADChromatic
@QUADChromatic 2 года назад
I think Magnetosphere should activate the Plus and Minus Abilities even if the opposite ability isn't present. It would make it so you can use the Ability even in single battles with some setup.
@mariustan9275
@mariustan9275 2 года назад
I agree
@Falinks31
@Falinks31 2 года назад
That's GENIUS!
@RuthlessDarknes5
@RuthlessDarknes5 2 года назад
makes sense
@Coolified_Gaming
@Coolified_Gaming 2 года назад
There is logic in what he says.
@carzman35
@carzman35 2 года назад
That is perfect!
@Kurokami112
@Kurokami112 2 года назад
I was hoping for the Dark weather to be "Eclipse", but "Blood moon" is pretty cool too
@baofleurence7650
@baofleurence7650 2 года назад
Isn't a Bood moon a moon eclipse ?
@alexanderpantelios3358
@alexanderpantelios3358 Год назад
oh yeah
@michaelnelson1127
@michaelnelson1127 7 месяцев назад
Actually, considering the new Ursaluna just took the “Blood Moon” attack name, he’ll probably have to change the name to Eclipse.
@pedrojuan1505
@pedrojuan1505 2 года назад
Magnetisphere sounds very interesting, curiously, wouldnt it make sense if it would increase the speed of steel types, based on how quickckly metals and magnets can move based on the strenght of magnetic attraction?
@0re0xer1cd8
@0re0xer1cd8 2 года назад
I think all steel moves should get priority since they can launch the moves like a rail gun
@mariustan9275
@mariustan9275 2 года назад
@@0re0xer1cd8 That is pretty cool, and maybe boosting their attack power along with ball and bomb moves.
@emeraldmoon8393
@emeraldmoon8393 Год назад
@@0re0xer1cd8 That would make moves such as Gyro Ball terrifying since you could throw out, say, ferrothorn in that type and just delete everything without something like Extreme Speed
@shachargold6896
@shachargold6896 2 года назад
I really like how Strong Winds is the "buffer weather" as much as Flying type is the "buffer type", that is that there are barely any pure Flying Types because it always "attach" itself to another one
@jozefdudas2811
@jozefdudas2811 2 года назад
Oh this is perfect
@mr.sandman7339
@mr.sandman7339 2 года назад
Ironic when flight is so often associated with detachment
@shachargold6896
@shachargold6896 2 года назад
@@mr.sandman7339 I think it may be related to why Air is not an element in the Chinese system- according to Wikipedia (which is something), while not being an element, "air" is represented as chi is general, which is always "part of something", like how the Flying type is almost always "part of something". Can't be sure that's what gamefreak had in mind, but the fact is that they too a LOT of time to give us a pure Flying type, or even a primary Flying one, and even then they barely do it, so there must be a reason from the conceptual POV.
@mosesbakst
@mosesbakst 2 года назад
Tornadus and Castform want to know your location
@shachargold6896
@shachargold6896 2 года назад
@@mosesbakst Castform is a normal type though? And yeah, having only Tornadus and two thirds of a single evolutionary line as pure Flying types, and one line and one third stage which are primary Flying type, is what I mean when I'm said "barely"
@azazelbuzz
@azazelbuzz 2 года назад
I would actually kill to see a competitive scene for this game. I can only imagine the weather wars, seven turns of weather setup before any actual combat even happens...
@andrespenalosamartinell4261
@andrespenalosamartinell4261 2 года назад
Everyone gangsta until cloud nine psyduck comes in 🤣🤣
@iantaakalla8180
@iantaakalla8180 2 года назад
Thus Grass types that can protect themselves from Fire/Poison/Bug/Flying/Ice and Electric types that can protect themselves from Ground will become very important in Kaskadian competitive meta. As will Fire/Poison/Bug/Flying/Ice/Ground-types that pair nicely with Psyduck.
@fionaredfern7519
@fionaredfern7519 2 года назад
Yeah, and it descends into endless turns of *Trying* to set up weather effects, only for the opponent to set up theirs in counter. In the end I see regular battle stategy of Attacking and no setup to be the strongest meta in this... Good idea though.
@nunyabiz7699
@nunyabiz7699 2 года назад
This would be Heck of an interesting Strat Game at that point.
@tangerinepaint3643
@tangerinepaint3643 2 года назад
Weather Wars part 2
@zentendoxn8955
@zentendoxn8955 2 года назад
About the Normal Types in Strong Fog, I think they should just be lowered by like 5 or 10%, rather than completely disregarding the accuracy drop. A nice middle ground.
@h.buggy7935
@h.buggy7935 2 года назад
The thunderstorm gimmic is honestly my favorite one with the randomness of it, but perhaps to keep people interested in Kaskade, do some fan art videos or share more on the back ground planning that went into production would be really awesome to see! Love the work you guys have done for this!
@Thegamergabe4.0
@Thegamergabe4.0 2 года назад
For the “Normal Type: Fog” weather: I do agree, with the sound attacks, but another possible buff for Normal Types is for making all normal physical attacks have a critical boost since if you are searching in the fog, you hit harder, but keep the accuracy cut.
@jvbon646
@jvbon646 2 года назад
@Red Cyndaquil Not all are Normal, but most are
@Potramon
@Potramon 2 года назад
i think that pokemon with keen eye should not be affected by the fog negative effect, (but not the boosted fog version)
@benjaminwall553
@benjaminwall553 2 года назад
I think it could be a random chance which one happens like each one has different name or based on the place it is being used. If it sound it could be like caves and and mountain tops get boosted. The normal unaffected could be for like beaches and towns. The boosted critical could be in a forest or field. I dint know where desserts would fit in
@Commander_Appo
@Commander_Appo 2 года назад
Oh that’s cool
@Visual_Disgust
@Visual_Disgust 2 года назад
with the fog boost toxtricity with boomburst, the ability punk rock, and the item throat spray would be completely unstoppable
@PantaroParatroopa
@PantaroParatroopa 2 года назад
Diamond Dust doesn't affect the weather, yes, but it does have one major change to gameplay. Making the battle against Red in HG/SS easier by not having there be hail.
@michaelnelson1127
@michaelnelson1127 2 года назад
The game essentially goes easy on you for your birthday, then.
@bbqbunger2350
@bbqbunger2350 2 года назад
Or, in some cases, makes it harder because you can’t hail stall.
@StormBlackwell
@StormBlackwell 2 года назад
As a Ghost type specialist, I'm way into this ghost weather effect. It seems really cool and I love that Dark and Normal types are included in the buffs. That's sounds like it would be fun to play around with. Also It seems fine to me to let Fog have that extra effect. The total status immunity on a couple of the weathers is a bit spooky to me, but it's probably fine. The weather stacking is really exciting, finding fun combos should be a really good time. I wonder how the steel and ground weathers would interact... If the steel types are floating, but there's ground in the air, I suppose they just still get hit by those EQs anyway. oh well haha.
@johncronk8867
@johncronk8867 2 года назад
Given that part of the reason the Steel types are floating is the winds pushing them up, the dust devils probably just propel them just further enough to be out of reach of the dust.
@atlan2432
@atlan2432 9 месяцев назад
This is a bit late, but I don't think that interaction between the ground and steel weathers would ever happen, since it seems that only one weather can be buffed by strong winds at a time, "Clears all weather effects currently in play and buffs the next weather effect that is activated" 4:58, and since both the steel types levitating and ground type moves hitting flying and levitate Pokémon are strong winds they shouldn't even have to interact.
@alanherlan3429
@alanherlan3429 3 месяца назад
my thoughts when I reviewed stackable weather strong winds, hail, smog, and cursed winds altogether would hurt a lot next idea you could describe certain characters through combo weather for example Blood Moon (dark-type weather) and Smog (poison-type weather) I won't tell you the character but I will put a quote where he announces his name just with the name redacted "We have become poison to Peter Parker and Spiderman we're -REDACTED-
@carrotswordgaming3483
@carrotswordgaming3483 2 года назад
Lockstin: "Blood Moon + Strong Winds gives you priority for status moves, but Dark-types will have immunity to them now!" Me: Well, frick. Guess I'll just be afraid of Yveltal now...
@superdupercoopertime781
@superdupercoopertime781 2 года назад
You mean (yah-vul-tall
@DarkVileScream
@DarkVileScream 2 года назад
I think steel got a really short end of the stick, I was hoping maybe increase their speed by being able to pull themselves around with magnetic polarity, also grass seems to really benefit a lot from these weather effects, but grass is weak to a lot so I guess it’s fair
@miloweiss5201
@miloweiss5201 2 года назад
Hail does not help the ice type at all with anything. It makes something strong against ice able to be safe in the ICE weather
@TMek42
@TMek42 2 года назад
Steel can triple stack better than any other type, with Hail + Sandstorm/Smog + Magnetosphere (with even Sandstorm or Magnetosphere getting wind-buffed). Either [[dealing 1/8th HP (or 1/16th plus poison damage) per turn, perfect accuracy STAB moves and ground immunity]], OR [[dealing 1/8th HP per turn, perfect accuracy STAB moves and a 50% spDef buff]]. Though they could add Magnetosphere interactions into specific Steel moves I suppose.
@harrya9458
@harrya9458 2 года назад
Imagine stacking Pollen, Sunlight/Rain, and Dragon Force (not strong winds buffed because the normal variant reduces a lot of damage from moves since grass has so many weaknesses). You could make some beastly grass types
@harrya9458
@harrya9458 2 года назад
Additionally, while steel does get a pretty lame weather, it is unaffected by so many weather types that I feel it kind of balances out in general combat since I assume weather changing will be very frequent
@c0ldbrew618
@c0ldbrew618 2 года назад
@@miloweiss5201 maybe it should heal them 1/16 because it’s like the ice is reforming back on to their bodies. Ice needs all the defensive help it can get.
@luiseduardo8806
@luiseduardo8806 2 года назад
Gen 5: "We made the original weather wars!" Gnoggin: *HOLD MY STRONG WINDS!*
@viagrafalls58
@viagrafalls58 2 года назад
Lol
@viagrafalls58
@viagrafalls58 2 года назад
True
@sewd1289
@sewd1289 2 года назад
I feel like a good move idea would be something like "backwind" or a name like that, it applies strong winds and then it retrieves your Pokemon like U-turn or volt switch would, it'd be good competitive move because then you can send out a Pokemon with a weather ability, and if you predict your opponent using it then you can use a weather move before they switch in (I don't remember if moves happen before or after the switch, but if they happen after, then weather moves should now happen before)
@walkermartin5366
@walkermartin5366 2 года назад
That sounds good, but the name is offly similar to the existing tsilwind
@DarkSlasher36
@DarkSlasher36 2 года назад
@@walkermartin5366 backdraft?
@rayplaysgamesrpg7233
@rayplaysgamesrpg7233 Год назад
@@walkermartin5366 How about Cyclone Swap?
@elyouseekay_plays
@elyouseekay_plays 2 года назад
Steel also could’ve been something like “colloidal” where metals shavings or particles dispersed through the air. I’m not sure what it would do but it sounds cool.
@pedroesquivelmenteylapiz818
@pedroesquivelmenteylapiz818 10 месяцев назад
It's a cool idea, but I think they went right with the Magnetosphere concept. It makes it more distinct from Duststorm and Sandstorm
@UndercoverGCHACPSagent2177
@UndercoverGCHACPSagent2177 5 месяцев назад
If they did this, I’d assume they would move a pollutant into the energy segment, I think the most likely option for this is faerie type, it’s not fairy dust, it’s Mythic Aura or Fae Aura
@outrageouslamp4539
@outrageouslamp4539 2 года назад
As Steel type is immune to the ice, ground and rock weathers I feel it should maybe be debuffed by others. Perhaps in sun steel types have lower physical defence (as high temperatures cause metals to warp and lose structural stability) or perhaps they have lower speed in the rain due to rust. Just something to balance out the immunities.
@gumbarius
@gumbarius 2 года назад
Though steel type is already the strongest defensive type in the game anyways, without any drawbacks too though
@DISTurbedwaffle918
@DISTurbedwaffle918 2 года назад
Have rain cause rust (damage per turn). Harsh Sunlight removes Rock immunity. Sandstorm reduces Defense and remove Rock immunity but also increases Speed (basically, the sand sandblasts off the outer layers of the Steel, weakening it, but also cleaning it which makes the Pokemon faster). That's all I've got for now.
@datboithonk4567
@datboithonk4567 2 года назад
I think these should only apply when the strong winds effect is up. Steel is durable and can take a lot, it wouldn’t make sense that a little bit of sunlight or rain could warp or rust steel. Though I kinda agree with you so how about steel has a higher chance of being struck by lightning because some metals are conductive.
@yeah5895
@yeah5895 2 года назад
Also, buffed hail and sandstorm at the same time, draining potentially 3/16s of most Pokémon but steel types sounds fun!
@harrya9458
@harrya9458 2 года назад
Keep in mind, Steel’s own weather is almost pathetic compared to the others. I feel this kinda balances it out
@silverdraco2235
@silverdraco2235 2 года назад
I feel Strong Winds, when on its own, should boost Speed for Flying types, since they'd be used to them, and damage Grass and Bug types for 1/16, since even trees can be knocked over by strong wind and bugs and wind don't mix.
@TheQjad135
@TheQjad135 2 года назад
Like Tailwind basically which I thought so to
@silverdraco2235
@silverdraco2235 2 года назад
@@TheQjad135 Yeah.
@alexbaribeault
@alexbaribeault 2 года назад
The damaging grass and bug types part is unecessary imo
@suppmydiff3257
@suppmydiff3257 2 года назад
Grass and bug already have a hard enough time defensively Better off making ground/fairy type moves weaker. Would be a little bit more of a stretch to justify but would be so much more balanced
@nandobs9992
@nandobs9992 2 года назад
i think that maybe strong winds buffed by another strong winds should do the dmg, for not impacting that strongly those types and keeping the base strong winds "neutral" as they wanted to make it
@RPMOmega
@RPMOmega 2 года назад
Addition: I think when the Dragon Type Weather Effect is active (it’s your choice if strong winds is also active), all attacks should take 2 PP, or have a high chance of consuming +1 PP with that move. I believe this should exist because in Pokémon, a lot of strong moves have low PP, so to balance strong moves with high PP (strong due to Dragon Weather), PP should drain faster.
@Slaymisi
@Slaymisi Год назад
But what type would castform turn into when there are many weather effects at once?
@user-kx7ip1tp7w
@user-kx7ip1tp7w Год назад
The first one applied I think
@Whom_
@Whom_ 2 года назад
For the "Psychic Type: Psychic Field" Weather, maybe when in combination with strong winds it could make dark types no longer immune to Psychic type attacks? You could say that the psychic type Pokémon are more Intune with their abilities because of the more potent weather, and in doing so could allow them to hit dark types for normal damage.
@EmeraldEleki7
@EmeraldEleki7 2 года назад
I was gonna mention this, yeah
@jeffreysherman8224
@jeffreysherman8224 2 года назад
Excellent idea!
@ShadowRealmZ373
@ShadowRealmZ373 2 года назад
I got robbed
@thequagiestsire
@thequagiestsire 2 года назад
So a free Miracle Eye? Maybe. That could make it kinda broken though…
@djwiggles666
@djwiggles666 2 года назад
@@thequagiestsire Dude, they clearly weren't going for balance here. They just wanted to have fun making something new. I mean, the dark weather is super overpowered and totally unbalanced.
@romeojohnson2842
@romeojohnson2842 2 года назад
With the Dark-Type weather "Blood Moon" I know another thing to add to it. Since you're making the "Blood Moon + Strong Winds" being very *Evil* (In a Good Way), is it possible to make it so that when Dark Type Pokemon attack a Pokemon who are currently protecting themselves (With Protect/Detect) Dark Types will still damage them, but it will only do half of what the damage would of done in general. Think of it like this, when the Blood Moon is out, Dark Types are more dangerous than before. During that time, Dark Types become so dangerous & stealthy that, even if the opponent guards themselves, the Dark Type Pokemon will still find a way to damage them, even if the amount of damage is reduced. This doesn't have to replace the whole "Dark Types become immune to statuses" since what I've just talked about is somewhat situational.
@mikhailthegreatestdragon3627
@mikhailthegreatestdragon3627 2 года назад
So the Feint effect but slightly gimped? I'd say go all the way through and make it so it deals full damage.
@AznYunHou
@AznYunHou 2 года назад
@@mikhailthegreatestdragon3627 but Feint isn't even that strong. So any strong move breaking through protect, being halved is not bad
@mikhailthegreatestdragon3627
@mikhailthegreatestdragon3627 2 года назад
@@AznYunHou That's not really a point. We got stuff that gives people a flat Scrappy effect, why gimp this one?
@Mqstodon
@Mqstodon 2 года назад
@@mikhailthegreatestdragon3627 cause in competitive battling that's much better, especially in doubles and against stall teams. Scrappy on all pokemon is, less so
@jamesaditya5254
@jamesaditya5254 2 года назад
@@mikhailthegreatestdragon3627 it shouldn't remove the protect from the target mons like feint does, which would only matter in non-singles I guess
@doodad6755
@doodad6755 2 года назад
The magnetosphere would be interesting if it messed with how steel types interact with eachother, such as a scarmory carrying a steel type lighter than itself with it in flight or a klefki following an excadrill using dig.
@gamegod6859
@gamegod6859 Год назад
the excadrill here a ground/fairy
@puppd7428
@puppd7428 2 года назад
Some of these are definitely too powerful. The buffed smog is just insane, but i feel like there should be some way to be immune. Because as it is, i kinda just seems way too dangerous for anyone to use it
@daagu7313
@daagu7313 2 года назад
Strong smog should just give badly poison to every pokemon not immune to poison or could heal poison types giving every poison Pokémon poison heal/black sludge effect.
@rayplaysgamesrpg7233
@rayplaysgamesrpg7233 Год назад
I mean high risk high reward ya know? Imagine going against a poison type, and you wanna deal with it, but you don't have Salazzle. So you can roll the dice and risk yourself being poisoned for their unposionable Pokémon..... to be poisoned. If anything I'd say if buffed smog caused Pokémon to become BADLY poisoned except for Poison and Steel types, and you know the weather runs for 5 turns default, then that would be more insane than how it is currently (it's currently still what Lockstin stated)
@jordmanbatgod
@jordmanbatgod 2 года назад
Since you said that sandstorm “polishes” things, and there’s a move called Rock Polish, wouldn’t it make more sense for Sandstorm to boost rock types’ speed stat rather than defense?
@maxoyew2965
@maxoyew2965 2 года назад
That’s what you would think, but then they’d just get Sand Stream as a weather effect, while potentially being able to have it as an ability as well
@veledwin1
@veledwin1 2 года назад
Most rock types wouldn't be able to use that anyway. They're slow
@jaycatterton8313
@jaycatterton8313 2 года назад
I think sense sandstorms wear down rocks maybe it should lower defense and sharply increase speed.
@seanriley2695
@seanriley2695 2 года назад
I think maybe changing normal and steel weathers to doing what strong winds does for the irritants and energies respectively. That further defines the three subgroups, makes it so that not every team HAS to have a flier, like it spreads the love, and gives the two *cough* weakest weather concepts more purpose. Just a thought, otherwise great video and great ideas all around
@Blaze-nm1uh
@Blaze-nm1uh 2 года назад
This please
@sungmin7723
@sungmin7723 2 года назад
i feel like strong winds would be better for the irritants since irritants have actual particles that can be blown around. magnetosphere definitely is for energies and fog is for climate because there's no other option lol
@kaze5097
@kaze5097 2 года назад
I agree 100%
@frzncld1164
@frzncld1164 2 года назад
I love this^^
@Allen-qs2xr
@Allen-qs2xr 2 года назад
Agree but Magnetosphere is such a cool concept. Maybe take out one of the less interesting ones like electric for energy type buffing.
@amiablereaper
@amiablereaper 2 года назад
Oh thank goodness there's a fangame in the works. Was worried I'd just have to imagine the game in my head and *yearn*
@MrSamMaloney
@MrSamMaloney Год назад
Wild idea for Kaskade region. What if raids take place in cyber space? You get to do raids by finding transmission towers over the region that digitise your character and project them into cyberspace. During raids you work with other players to solve puzzles before you get to take on a special Pokemon together.
@jakethedragonymaster1235
@jakethedragonymaster1235 2 года назад
For the magnet one, make all Steel type pokémon officially weigh nothing by proxy of levitation, so that moves like Grass Knot or Low Kick aren't as effective
@PantaroParatroopa
@PantaroParatroopa 2 года назад
But moves that benefit heavier Pokemon like Heavy Slam (whether using it or it being used on) will act as if their weight has been doubled, substituting the power of gravity for the power of magnetism.
@HexeChroma
@HexeChroma 2 года назад
Dev here; I'm gonna have to agree with David here. Weight has too many implications when it comes to Steel types. Just allowing them to become immune to ground types is significantly more simple and works just as well.
@AdurnaKonungr
@AdurnaKonungr 2 года назад
@@HexeChroma the steel and electric gym in Pokemon Unbound does a magnetic floor that works well is a bit annoying but oh well lol
@evolvingdragon1793
@evolvingdragon1793 2 года назад
@@HexeChroma Hey wondering if you can make strong wind give a speed boost or debuff depending on the direction and flying types would take the effect but double good or bad as well give the priority increase or decrease (depending on direction) to give the flyer who have to fly through these weather a bone
@HexeChroma
@HexeChroma 2 года назад
@@evolvingdragon1793 This is actually an idea we had but scrapped due to it making strong winds way too complex. It'd basically make tailwind be a part of strong winds, which is a great idea but it would make things a little bit too complicated
@indomleon
@indomleon 2 года назад
I always thought that the dragon weather would be an eclipse, since some people believed that eclipses were caused by a dragon eating the sun. Your idea for the dragon aura is pretty neat, although I'm not sure how I feel about the non-buffed version.
@CopperCadwyn
@CopperCadwyn 2 года назад
I assumed that would be dark type, since it literally makes things dark.
@yiklongtay6029
@yiklongtay6029 2 года назад
Dragons used to be feared in Gen 1 due to having very few type weaknesses and being directly resistant to the 3 strarter types. I think we can respect that by making the weather effect raise the stakes of type match ups. Draconean Eclipse: Under the ominous eclipse, all super effective moves are multiplied by 1.5. So super effective moves are increased by 50% Dragons will have the upperhand since they all have dragon moves and tend to get fire moves to deal with ice
@sandstoneslab6067
@sandstoneslab6067 2 года назад
The thing is dragon type moves are only super effective against themselves. So if super effective attacks deal less damage, then their weaknesses wont be as severe while they dont get much of a downside since their stab moves are neutral to most types
@Haunter5959
@Haunter5959 2 года назад
i thought it would be like hail but with energy..... i just described a mini meteor shower.
@squareguy5353
@squareguy5353 2 года назад
coughs in filipino
@xxmension04xx47
@xxmension04xx47 2 года назад
I really love how even though its an informational video about something i like, you still find a way to make me laugh during the video
@Jinginator
@Jinginator 2 года назад
I love the little Rascoon just like "Oh how the turns have tabled!"
@AzazinNote
@AzazinNote 2 года назад
About the bug weather, the move investation exists, as well as vespequinn three 'order' moves, so there are precedents for swarm-effects.
@albertduggan4695
@albertduggan4695 2 года назад
True say, I feel an actual swarm would be a more exciting effect. Could there even be a Wishiwashi style Bug type Pokémon to explain the bug swarms in the lore?
@LordEpos
@LordEpos 2 года назад
The move to summon the smog weather effect should be called "Smoghorn." I feel like "Smog Spread" would be too easy to confuse with the move "Smog."
@averyrosecloud
@averyrosecloud 2 года назад
Smoghorn is so cute! I love the name.
@randomcatname7792
@randomcatname7792 2 года назад
Just name is Smogon. jk
@Wulgreath
@Wulgreath 2 года назад
Now I also want a Normal type sound move called Foghorn that has a good Flinch chance in either Fog or Smog.
@EmeraldEleki7
@EmeraldEleki7 2 года назад
Sludge and Sludge Wave
@minefish
@minefish 2 года назад
17:58 Natsu's theme (from Fairy Tail) starts
@stormRed
@stormRed 2 года назад
Very cool weather ideas! And since you asked, I actually feel like any amount of accuracy drop is really infuriating in Pokemon, so normal type moves always hitting would definitely be appreciated since they're so common, however it doesn't work as well thematically for me. I would almost rather have fog give normal types a level of evasion, since they're hard to notice due to how "plain" they are. Just my two cents 💛
@bowrin32
@bowrin32 2 года назад
I feel like ice types should get an evasion boost when there's hail. Ice types aren't exactly that tanky so the overtime damage doesn't seem like it would be too great for them. But with all the ice falling around it might make it harder to tell if the target is there or just pile of snow/hail
@AuraKnightStar
@AuraKnightStar 2 года назад
I like this idea.
@bowrin32
@bowrin32 2 года назад
@Santiago Guillen snow cloak would give it an extra stage of evasiveness alongside the snow.
@velvetbutterfly
@velvetbutterfly 2 года назад
@@bowrin32 what if Snow Cloak instead raised evasion each stage but sent it back to 0 when the weather cleared or was swapped, perhaps even gaining a lowered evasion in other weather
@theespecificocean
@theespecificocean 2 года назад
Since sand boosts spdef hail should just boost def. More competitive rpg is terrible.
@appelofdoom8211
@appelofdoom8211 2 года назад
No that would make every single route with hail (if they have any) really annoying. hail should definitely get buffed though, maybe just give a weaker version of the boost water and fire attacks get from their weather (25%) since they would be adding the hail to their blizzards, avalanches, icicle spears and what have you.
@shadowpuppeteer545
@shadowpuppeteer545 2 года назад
The ghost type weather “cursed winds” is amazing. I think that there should be an added affect that if a Pokémon faints in “cursed winds” the winds power will get stronger or all dark types revive a small buff as if they had made a deal with a spiritual entity that promised them power.
@albertduggan4695
@albertduggan4695 2 года назад
The Dark weather was the strongest one, don't buff Dark types in the Ghost weather too!
@MrKlausbaudelaire
@MrKlausbaudelaire 2 года назад
a nice visual for cursed winds could be ghostly hands rising from the ground.
@albertduggan4695
@albertduggan4695 2 года назад
@@MrKlausbaudelaire I was thinking the Ghost weather's flavour could be a haunting chill, like a shiver down everyone's spine. Could it effectively use haze on non Ghost types?? I think dealing damage is too direct for the style of Ghost types.
@oskardo3574
@oskardo3574 Год назад
Battle aura should make them get the effext pumeped
@dabluepipe
@dabluepipe 2 года назад
I think the strong winds are a bit OP when you have a climate, irritant, and energy all at once
@jonathanflanagan1504
@jonathanflanagan1504 9 месяцев назад
Strong Winds clear all previous weather effects and then, from the sound of it, only buff the next oncoming one, not all three.
@honestlyboringperson
@honestlyboringperson 2 года назад
Me whos allergic to pollen: *during Pollen Storm* K I L L M E
@lycturnal9546
@lycturnal9546 2 года назад
That pfp makes this comment perfect.
@jaredsabatelli2459
@jaredsabatelli2459 2 года назад
Same Also dusk your right
@boombeacher9975
@boombeacher9975 2 года назад
Lol true
@donovanmayer6095
@donovanmayer6095 2 года назад
Me too
@coleultima9063
@coleultima9063 2 года назад
Same
@lanceams483
@lanceams483 2 года назад
I hope the bugs being "motivated" means they get "pumped" like with focus energy as well, that would make a lot of sense (cause, y'know, pheromones).
@mikkolaki24
@mikkolaki24 2 года назад
Hubba hubba ;)
@Sunflorazumarill
@Sunflorazumarill 2 года назад
When it comes to the types I came up with for the SFA-Verse; Light, Chemical, Cosmic, and Crystal, if they had weather involving them, they would be: Light: Bright Sky (Climate) Chemical: Chemical Cloud (Irritant) Cosmic: Starlight (Energy) Crystal: Diamond Dust (Irritant) Let me know if you would want me to list their effects.
@silversoultheimp9928
@silversoultheimp9928 Год назад
I like to think part of the reason fog increased sound types is partly due to fog machines often being in musical settings maybe if paired with something that would trigger cool lights it increases both the sound and the visual effects?
@captianblitz
@captianblitz 2 года назад
Definitely do the “Normal Immune to Fog” thing. Gives an out to its sheer annoyance, but you still have to strategize around it.
@GlobalSingeing
@GlobalSingeing 2 года назад
Plus finally gives an actual benefit to using Normal types
@Ditidos
@Ditidos 2 года назад
Yes, albeit it would be better if it affect both normal type Pokémon and normal type attacks in general. It would be very annoying if such an effect is set up and you don't have any normal type Pokémon in the party.
@acupanraphaelgio7925
@acupanraphaelgio7925 2 года назад
Weather teams in this game are gonna be so OP. Imagine a pokemon with strong winds as an ability that knows u turn
@bananatheo3796
@bananatheo3796 2 года назад
there probably won't be a strong winds ability for this exact reason lol
@idosomethingiguess3680
@idosomethingiguess3680 2 года назад
@@bananatheo3796 except for mega rayquaza's ability,If megas return.
@littleeeeeee1193
@littleeeeeee1193 2 года назад
Imagine a team composed of a pokemon with strong winds as an ability along with u-turn (like you said), which is then swapped into one that summons hail, which is empowered by the strong winds. The following turn the same pokemon or a different one can whip up a sandstorm or cursed winds, since those are in different categories, and the other weather could be summoned the turn after that. The result is that a pokemon on the opposing team takes 1/4 of their max HP every turn
@dtexdarkus
@dtexdarkus 2 года назад
@@bananatheo3796 Unless it's the game's mythical, Wycoot. I could see the neutral entity buffing the weather of each legendary while being the only one to do so. Anything else would make it gen 5 eternal swift swim all over again
@rayplaysgamesrpg7233
@rayplaysgamesrpg7233 Год назад
@@bananatheo3796 There is, actually. The team has a sort of wiki for the fangame, and there is an ability that triggers Strong Winds, Galeforce. There are, so far, only three Pokémon with this ability. Tornadus, Swellow, and Aerogen as a HA. They might add more, or not, but we'll see.
@dylpickle_z
@dylpickle_z 2 года назад
15:30 "If we start to think of this in an oral sense, in a cheese, spiritual sense-"
@calistenesroth5596
@calistenesroth5596 2 года назад
This is AMAZING! I love the idea, and I feel like having weather changes be secondary effects of some moves, held items or as hidden abilities would revolutionize competitive play.
@bumblebee2816
@bumblebee2816 2 года назад
Pollen Storm and Pheromones: *exist* Beedrill: *evil laugh*
@ryuuronin9852
@ryuuronin9852 2 года назад
Awesome video, though a couple of additional ideas: 1. Steel probably shouldn't have as many weather effect immunities, it's arguably one of if not the strongest type already. Or at least more negative effects on them like rain or sunlight wearing their defenses with rust or warping. 2. I'm not sure if this would be unbalanced but Dragon Force should probably allow Fairy types to be hit with Dragon type moves like the Fighting one does. Especially with the idea that fairies are immune because they can normally "flow the energy around them" or something. In that condition the energy becomes far more erratic and difficult to control allowing it to actually hit. Maybe not while paired with the 20% super effective move reduction the base weather has, or maybe dragons can loose hp as well in the stronger version, not sure how to fine tune that. Either that or removing dragons and ghosts from being exempt from fairy dust healing; seeing as the benefit that dragon force provides is a universal effect, fairy's should probably be too. 3. Strong Smog being able to ignore all type or ability immunities is probably too much. I get the idea, that it's basically become acid, but it still seems like that's dangerous to counterplay strategies, unless I'm missing something. Overall though this is still a very creative and cool idea and I can't wait to play an actual game with these mechanics.
@BILOUUU59
@BILOUUU59 2 года назад
I think the Smog one is fine honestly, as long as it is basic Poison and not Toxic It could make for fun strategies, since there never really been use for regular poison in competitive settings I can imagine it being used with that one move that has double damage when the foe is poisoned Also help against Steel mons
@exi_dudi2037
@exi_dudi2037 2 года назад
@@BILOUUU59 nah that would be so op, imagine your clefable getting poisoned and for some reason taking damage because the move is supposed to bypass magic guard as well. It would mean that every Pokemon is one a timer when paired with whirlwind. That would be so unhealthy. Also all the accuracy things.... Just no
@Neodria
@Neodria 2 года назад
I mean if you want to be logical with the Steel with Weather, Steel Pokemon should have a chance to burn non-fire, ice, or water type pokemon on contact because Metal gets hot in the sun, like a slightly worse Flame Body And its logical that hail wouldnt harm steel without enhancement, rain doesnt do too much to metal by itself, the air itself does more, Steel may be one of the strongest types but it is also one of the rarest, and is vulnerable to most offensive types in competitive, like Fire, Fighting, and Ground.
@exi_dudi2037
@exi_dudi2037 2 года назад
@@Neodria tbh competitive would turn into a hellish Weather war and cheese tactics. I feel like so many of these aren't really made for competitive play.
@Neodria
@Neodria 2 года назад
@@exi_dudi2037 I know, I'm mainly being logistic, not strategic, but honestly competitive cant get much worse.
@MaxWelton
@MaxWelton 2 года назад
10:43 Rock-types already get a SpDef boost in sandstorm.
@leebulger7112
@leebulger7112 2 года назад
I have made dual typed weather conditions for pokemon that have types that are in the same category so I will list the ones that make the most sense. Climate Combos: Most of these do not work very well but there are a couple that make sense. Freezing Rain: is a combo of Rain and Hail which would have the same effects but it would make Water type moves except Brine and Scald super effective against Grass and have a 10% chance to freeze. Solar Eclipse: is a combo of Harsh Sunlight and Blood Moon which would give Dark type moves a 10% chance to burn and super effective on Bug.
@baddestpython2899
@baddestpython2899 2 года назад
Groundon and Kyogre: switching in and out to get their weather bonuses Grass types: I see it his as an absolute win
@conlon4332
@conlon4332 2 года назад
I feel like the flying type weather effect should in some way benefit flying types specifically.
@an8strengthkobold360
@an8strengthkobold360 2 года назад
Priority and evasion? Since they can ride the winds using it to swiften their strikes and evade attacks.
@lilharper17
@lilharper17 2 года назад
Id say something like how gale wings was, all flying moves +1 priority and tailwind effect
@HeronWolf
@HeronWolf 2 года назад
Reduce accuracy against them? Cause they whip around with the wind?
@CelVini
@CelVini 2 года назад
Reduce acurancy, increase speed, or boost flying type attacks looks like good options
@conlon4332
@conlon4332 2 года назад
@@CelVini Increasing Flying type Pokémon's evasion makes more sense, I feel, than decreasing other Pokémon's accuracy, but other than that I agree with you.
@ph4ra0h84
@ph4ra0h84 2 года назад
I love this concept because it deepens the strategy of the fights. Would it be possible to not always make new weathers overtake existing ones and have some counter each other. Ex. Sunlight beats rain but allow blizzard to block sunlight. Or try weather combos where blizzard and rain give the buffed hail effect without needing winds all the time.
@Ms.Mayhem99
@Ms.Mayhem99 2 года назад
Man i want to play this sooo bad, and the vids just hype me that much further, I can't wait!!
@BirdKeeperToby
@BirdKeeperToby 2 года назад
Aw thnaks diude, what a legend! ALso, I love these!
@eepicmeltan3212
@eepicmeltan3212 2 года назад
E
@TheOneAndOnlyTakati
@TheOneAndOnlyTakati 2 года назад
MINOR SPELLING ERROR, ALLOW ME TO POINT IT OUT FOR YOU
@swirlymoth
@swirlymoth 2 года назад
I swear if someone comments “Actually it’s thanks”
@Lumix_Corrupt
@Lumix_Corrupt 2 года назад
@@swirlymoth Actually it’s thanqs
@charliewilliford5254
@charliewilliford5254 2 года назад
Isn’t it pronounced tanks?
@lalo1198
@lalo1198 2 года назад
"Dragon Force: The user pulls a powerful guitar solo that envigorates all pokemon on the field." Wait, wrong Dragon Force.
@mechagamer3602
@mechagamer3602 2 года назад
Gotta love natsu and the fairy tail gang
@necrozma4029
@necrozma4029 2 года назад
Dvagon Vorce.
@kiritotheabridgedgod4178
@kiritotheabridgedgod4178 2 года назад
"Dragon Force: Dragon type pokemon become immune to fire type moves as, THROUGH THE FIRE AND THE FLAMES WE CARRY ON!"
@necrozma4029
@necrozma4029 2 года назад
@@kiritotheabridgedgod4178 (intense metal guitar solo)
@Crusher-bx7kv
@Crusher-bx7kv 2 года назад
I just found your channel and I just marathoned this series and I love it!!!! Keep it upppp!!
@GamerFromJump
@GamerFromJump 2 года назад
Since there are items that extend the weather (like Heat Rock and Damp Rock), you need items for the other weathers too.
@ikaro7227
@ikaro7227 2 года назад
For Hail, i feel it just screws over ice types even more, the premise of dealing damage over time would be good for a defensive type… which ice is NOT. Plus steel types are the bane of ice type’s existence, just hurting it more
@gengavari9460
@gengavari9460 2 года назад
Labrys pfp :o
@TMek42
@TMek42 2 года назад
Agreed, while I think the weather mechanics are neat, Ice gets screwed other the most, it could really benefit from something like a 50% physical Def buff during Hail, and maybe some specific interaction with another weather (like maybe immune to Cursed Winds, but not immune to the flinch-chance effect?)
@UGMD
@UGMD 2 года назад
@TMek42 I think they were trying as hard as they could to avoid the “hail gives 50% buff to defense” thing because of how common the idea is. IMO another way to buff hail could be giving out abilities like slush rush and moves like blizzard to more ice types and maybe making more of those types of things. This makes them benefit from hail while also not making hail just another boring weather.
@ikaro7227
@ikaro7227 2 года назад
@@UGMD 100% agree, a simple defense buff would be a bit… meh. There have to be more roundabout snd interesting ways, like another comment mentioned, having the boosted hail give ice types the ability to freeze opponents 10% of the time when hit with contact moves, or make other types slower due to the piled snow and etc.
@gardenshed6043
@gardenshed6043 2 года назад
I feel like the strong winds buff for smog having it become like toxic would be a little more appropriate. Otherwise pretty much no poison type would choose to use it because then there is no net positive for them since everyone on the field looses 1/8 hp per turn. Speaking in a meta way. Turning it to toxic instead of normal poison in strong winds makes more sense.
@bookswithbek2702
@bookswithbek2702 2 года назад
poison heal.
@ohcadin6590
@ohcadin6590 2 года назад
Name a poison type with poison heal… I’ll wait…
@keildriktorishima4672
@keildriktorishima4672 2 года назад
@@ohcadin6590 gligar's hidden, friend used it with a toxic orb
@GlobalSingeing
@GlobalSingeing 2 года назад
Potentially could give severe toxin to all, but NORMAL poison to poison types so they still have a longer death clock at least. If they wanted to keep that all get poisoned, of course.
@ohcadin6590
@ohcadin6590 2 года назад
@@keildriktorishima4672 Gligar is a ground flying type, not a poison type… also toxic orb can’t poison a poison type Pokémon (unless they have the Corrosion ability; I had to look that up to make sure)
@jaydenlobbe7911
@jaydenlobbe7911 2 года назад
19:16 Haha Thunder go brrr
@clinttube971
@clinttube971 Год назад
what if the strong winds versions of weather also makes flying type moves/ wing based moves do a little bit more damage too
@darkartisttheonefromdiscor6911
@darkartisttheonefromdiscor6911 2 года назад
As a dev who's done -way too little- an awful lot, I can say I attended one of the meetings about weather, and I must admit it was really fun.
@darkartisttheonefromdiscor6911
@darkartisttheonefromdiscor6911 2 года назад
@Shawn Lenihan My bad, used to Discord.
@anthonyrebuffo9509
@anthonyrebuffo9509 2 года назад
Maybe decrease the buff for psychic attacks given by the psychic field, i doubt anything other that dark types can tank a psychic attak boosted by both psychic field and psychic terrain
@darkartisttheonefromdiscor6911
@darkartisttheonefromdiscor6911 2 года назад
@@anthonyrebuffo9509 Sure I'll tell the team
@anthonyrebuffo9509
@anthonyrebuffo9509 2 года назад
Thanks
@francislelievre5172
@francislelievre5172 Год назад
+3 stat buffs are very strong. combining damaging moves and buffs needs a malus to balance it.
@steel8231
@steel8231 2 года назад
15:20 I mean if you're in the Midwest US and the sky suddenly turns green or dusty red it gets pretty tense but it's got nothing to do with the people. (It's a sign of either a tornado or an extremely intense thunderstorm being imminent, "intense" as in the thunder itself being capable of minor property damage from vibrating enough to knock things like lamps over).
@jennifergriel861
@jennifergriel861 2 года назад
I just feel like the electric type and dark type effects should swap categories. Like… a blood moon feels more like filling the air with spiritual energy whereas a thunderstorm is an actual literal weather effect.
@dinorex6978
@dinorex6978 2 года назад
It also means you can stack sunny day with a thunderstorm
@KingFenrir34
@KingFenrir34 2 года назад
Sun and Moon at the same time 🤣.
@appelofdoom8211
@appelofdoom8211 2 года назад
@@KingFenrir34 So a eclipse then
@BILOUUU59
@BILOUUU59 2 года назад
also Fog should be an Irritant and not a Climate! Feels weird that you can't have both Fog and Rain...
@ThelordHayden34
@ThelordHayden34 2 года назад
@@BILOUUU59 I mean I have seen it Ain’t fun I have also seen the sun in fog
@chrisjohnsen8448
@chrisjohnsen8448 2 года назад
I feel like Ice types should have, like, a 20% buff to both defenses when Hail is boosted by strong winds. It would just help them out in general.
@JacobPDeIiNoNi
@JacobPDeIiNoNi 2 года назад
Yeah they're more difficult to see and hit in the hail. And Ice type is so weak defensively, it needs all the help it can get
@gameinsane4718
@gameinsane4718 2 года назад
Blood Moon’s Strong Wind buff could also weaken resistances to only 25% damage reduction instead of the usual 50%
@spinosauryx1915
@spinosauryx1915 2 года назад
12:10 This made me think, what if there was a grass type status effect called sneeze or something? Similar to paralysis, but instead you flinch everyonce in awhile
@misterzygarde6431
@misterzygarde6431 2 года назад
I like the idea of Normal not being affected by the fog. Also I’m surprised we don’t have a poison weather effect in the official games Also what Kaskadian Pokemon would you want to see get a Mega Evolution?
@arnhem2645
@arnhem2645 2 года назад
kaskadian luxaray
@OakDev
@OakDev 2 года назад
I can't tell if he's implying that this is in the non mega timeline or if there's some CIA running around making people forget mega evolution exists
@Kevin_L_
@Kevin_L_ 2 года назад
@@OakDev like in the terminal montage videos who he collars with alot
@thiagoxavier6737
@thiagoxavier6737 2 года назад
well if i had to chose, chynmunk cat-thingy! (i forgot the name) the design is so cute and a mega would be very cool (also first route rodends barely get any love so might as well give some to one of them)
@destrumthetiger9274
@destrumthetiger9274 2 года назад
Tofrug
@mrsamiam7872
@mrsamiam7872 2 года назад
The strong winds dragon one might be a little broken it basically gives dragons the ability to hold two choice bands (we all know how broken galarian darmanatan was) now I can do that with haxorus and garchomp. Not to mention you can also set up. I would recommend decreasing the damage increase for both dragons and non-dragons by 10 to 20%
@blowyourmindscientist6497
@blowyourmindscientist6497 2 года назад
Pretty sure all of it is broken. Two choice bands? Why lock yourself into a move when you get a 50% boost to ALL moves. Throw in a life orb instead. If it's 50% only to dragon moves, well that's just like rain and sun. The accuracy one is the most nightmarish to me. 20% accuracy drop is still a lot, and combined with moves that isn't already 100% accurate like H pump, Fire Blast and Focus Miss, that REALLY matters. Either way, this is giving me Gen 5 weather wars flashbacks. The meta for this is really only going to be keeping your weather up to benefit your team while having checks to opposing weathers. All of weather setting abilities are going to be broken, and weather neutering abilities like cloud nine and air lock might also see a lot of use.
@mr.creeper6836
@mr.creeper6836 Год назад
A weather rock for every weather (except strong winds)(and the ones that exist): Moon rock (blood moon) Steam rock (fog) Light rock (dust storm) Overgrown rock (pollen storm) Nest rock (pheromones) Corroded rock (smog) Enchanted rock (fairy dust) Aura rock (battle aura) Cursed rock (cursed winds) Clear rock(like a future seeing orb) (psychic field) Carved rock(looks like a dragon head) (dragon force) Conductive rock (thunderstorm) Magnetic rock (magnetosphere). Also i think that the cursed winds flinch should be 5% instead of ten percent.
@evilcookie8729
@evilcookie8729 2 года назад
I have some ideas from my own Fangame-Project which I´ve been working on for a while 1. The flying type weather could switch light Pokémon sometimes out, like the move whirlwind, if they are not rooted or burrowed, since very strong wind could even lift up trees 2. The Bloodmoon could change the type of moonblast and moonshine to dark typ Instead of healing HP, moonshine could increase the attack of the user 3 stages but cofuse him in return, letting the user do a werewolf like rampage Sleeping Pokémon could receive a nerfed version of nightmare, since some people have more nightmares during lunar events 3. Maybe the Poison weather it could deal damage and lower the defence of every non poisen and steel type Pokémon, since the gases corrode everything within it For the buffed up version, maybe it could remove the poison immunity of steel types 4. The magnetosphere could reduce the weight and increase the speed of steel typ pokémon, because of the strong magnetic lift steel types are getting It´s just some ideas I´ve come up, I´m not sure how it would be balanced, anyway great video keep up the awesome work
@peasantb100d
@peasantb100d 2 года назад
Idea, when strong winds is active, the Smog badly poisons (like toxic) all non poison or steel types, while those two are normally poisoned despite immunity.
@Amalgam03
@Amalgam03 2 года назад
Unless poison gets reworked, I don’t see much of a use for Smog, especially in the strong winds weather effect. I mean, why would you want to poison your own Pokémon? Poison and steel types generally don’t get poison boosting abilities like Poison heal or Toxic Boost, so getting smog up is a detriment to all parties.
@inkwelldarkpit7722
@inkwelldarkpit7722 2 года назад
Ability: guts
@Amalgam03
@Amalgam03 2 года назад
@@inkwelldarkpit7722 okay but name a poison or steel type with the ability guts. And besides, burn is much more commonplace for guts users, since there is no venoshock equivalent move
@inkwelldarkpit7722
@inkwelldarkpit7722 2 года назад
@@Amalgam03 bruh
@noodlesandeggs1512
@noodlesandeggs1512 2 года назад
Yeah that’s what I was thinking too. Maybe Smog can stay poisoning all except for immune in its normal form but while powered up perhaps make steel vulnerable to poison attacks and increase its power by 10%?
@leebulger7112
@leebulger7112 2 года назад
@@noodlesandeggs1512 That is perfect so you would not have to rely on Sallazle to poison steel types.
@AgenderBourbon
@AgenderBourbon Год назад
I love your videos for this region you’re making! :] it’s definitely inspired me to going back and making my own concepts. I like the idea of making a Pokémon region that isn’t really based on anywhere. I plan on making one that follows a sort of story about ghost hunting! And I want to make it a challenge to create the least amount of ghost types for it, since not all ghost Pokémon should have to be ghosts!
@eeveemaster243
@eeveemaster243 2 года назад
Love the normal types being immune to fog part of the fog+strong winds weather
@rajji8550
@rajji8550 2 года назад
Can we all appreciate their hardwork? I mean, the man made a whole region. Respect.
@brickthebrick263
@brickthebrick263 2 года назад
First, the positives: I really like the idea of Strong Winds, and the fact that some weather types become potentially harmful to the user with them. I think it adds a nice layer of strategy. May I suggest an interaction between Strong Winds and the move Tailwind? I also like the fact that Grass benefits from Rain and Sun, it allows Grass-types to potentially survive most Fire-type attacks while also being an even more effective tank against Water-types. Dual-types such as Torterra and Ferrothorn look appealing. Rock getting a defense buff via Strong Sandstorm potentially makes it a little better as a defensive type that is usually regarded as one of the worst. Pheromones' speed + accuracy buff to Bug-types is quite interesting, Volcarona and Scolipede come to mind as benefactors. Next, the negatives: I'm kind of averse to the idea of debuffing accuracy using a weather; it kind of just adds an unnecessary layer of variance. Strong Pheromones confusing everyone can also be especially frustrating to play with and against. Similar thoughts to Strong Cursed Winds, and having them stacked together is even more chaotic. Smog is straightforward and makes sense, just a little boring imo. It's also not specified if it's poisoned or badly poisoned. Steel-types potentially gaining an immunity to Ground, especially in doubles where it's easier to set up, is really scary, and I fear that it will make Steel even more broken as a defensive type. Now onto more ambiguous opinions: Strong Blood Moon is absolutely bonkers and is a little difficult to wrap my head around, but it can make for some fun battles. Ground-types being able to hit Flying-types through Strong Dust Storm is really interesting, but I'm afraid that it might devalue Rock-type moves as a whole, as Ground-types have little reason to use them now. Hay Fever (Pollen Storm ability) is potentially the Special Attack equivalent of Intimidate everyone is asking for, how that affects battling is a little difficult to assess, though. That's it for the observations, I'm really loving this project and I can't wait to see it finished!
@brandonchain1721
@brandonchain1721 2 года назад
Thank you for listing everything out properly
@brickthebrick263
@brickthebrick263 2 года назад
@@brandonchain1721 I did my best. I also noticed that I used the word "potentially" a lot, lol
@jipoudeweernink9364
@jipoudeweernink9364 2 года назад
I'm assuming that getting a strong winds buff on your weather isn't easy, with it costing either a move slot or a pokemon in addition to the other weather, and if so this weather system seems fairly balanced and I don't think the strong dust storm will invalidate rock-type moves. But double battles ain't my thing so what do I know.
@brandonchain1721
@brandonchain1721 2 года назад
@@jipoudeweernink9364 Most teams will likely want a Strong Winds setter to help remove their opponents weather and upgrade their own
@brickthebrick263
@brickthebrick263 2 года назад
@@brandonchain1721 And that can turn into mind games where you use your own weather move to take advantage of the opponent's strong winds. Though, investing moveslots for weather has never been a major consideration for most Pokémon, hence weather setting abilities being popular
@odanemcdonald9874
@odanemcdonald9874 Год назад
Battling with these stacked conditions would be insane
@bloodystatic4156
@bloodystatic4156 Год назад
Lockstin:
@DiegoG2004
@DiegoG2004 2 года назад
For normal type, I liked what PMD did with "Cloudy" weather, which didn't exactly buff normal types, instead nerfed every single move's power, except for normal types. And with Strong Winds, well... what's cloudier than cloudy? Fog! So I think that's where the accuracy debuff should happen (I guess Psychic and Ghost can dodge the debuff too, along with Normal)
@stephanielynn5747
@stephanielynn5747 2 года назад
I have no clue about balancing stuff and all that jazz, but I can see being incredibly frustrated after a Pokémon strong winds away all the weathers I just put up. Maybe make it 1pp to add more strategy on whether or not to use it instantly or wait until my opponent stacks up weathers. 3pp at the max
@oodogla
@oodogla 2 года назад
That makes sense.
@Dr.J42
@Dr.J42 2 года назад
There needs to be some balance to the OP weathers
@randomgreininja7905
@randomgreininja7905 2 года назад
Lockstin : *creates new weather effects* Grass types : Its free real estate
@leebulger7112
@leebulger7112 2 года назад
I personally think that it would be fine if you can have up 1 Climate, 2 Irritants, 2 Energies. Because 1 there are dual typed pokemon that would not be able to have both of there types weather conditions so if you allowed more irritants and energies or make so if 2 weathers of the same type are on the field neither player can put on a new one until Strong Winds or one of them goes away on its own. 2 For most teams setting up more than 1 weather would be difficult. So I hope you appreciate the suggestion I bet the game will be great.
@minedex7279
@minedex7279 2 года назад
About the ice type weather, I'd recommend allowing it to help ice type defenses. They have only one resistance and are universally the weakest defensive typing. Instead of reinforcing the damage they already are capable of doing, hail should either heal ice types(as it adds to their bodies) or increase their defenses against super effective attacks(freezing faster in the weather?)
@cristofercruzmartinez3002
@cristofercruzmartinez3002 2 года назад
Think the same 💙 ❄️
@shytendeakatamanoir9740
@shytendeakatamanoir9740 2 года назад
Yes. I really like this idea. There's a lot of way to make it works too. Here are a few suggestions. Negating/Reducing Ice's weakness during Strong Hail is an idea I really like. Or reducing the power of Water, Grass and Fire moves in general. Or have all Ice Type get a Pseudo Aurora Veil during Strong Hail.
@Hey-Its-Dingo
@Hey-Its-Dingo 2 года назад
@@shytendeakatamanoir9740 Strong Hail could also make Water type moves deal Ice damage instead, as it freezes the water, thus doing less damage to Ice and Fire types.
@skeepodoop5197
@skeepodoop5197 2 года назад
Me: * Was in a emotional rut due to missing my meds for 2 going on 3 days. * Lockstin: Posts Kaskade video. Me: "Thanks, you have no idea how much better I feel."
@Direblade11
@Direblade11 2 года назад
Hey buddy, you're a pretty cool dude. TAKE YOUR MEDICINE
@skeepodoop5197
@skeepodoop5197 2 года назад
@@Direblade11 Don't worry I'm good now lol.
@guidomista3570
@guidomista3570 Год назад
I think the best way for Fog to benefit Normal types specifically while having it still make sense is to reduce Fighting move accuracy even more than everything else because it's hard to punch when you can't see
@onionman434
@onionman434 2 года назад
17:52 I love that band
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