this is literally as perfect as you can get. you will eventually lose to the timer so how far you can go is also based on luck. download and play the game: rhythmhell.itc...
Can't believe I'm about to type this, please forgive me. So, when the timer reaches 0, you fart. When you clap, you get a little more time. There is only one conclusion to be made of this. You have really bad gas while on stage and are using the sound of each clap to let a little off without anyone hearing, when the timer reaches 0 you can't hold it until the next clap. Again, I'm so sorry.
I really do think that the sheet writing should get harder as the game progresses and the speeds should be randomized after maybe 15 successful rounds. Right now, it feels like you get very similar sheet music even after 30 rounds
At the beginning: This doesn’t seem so bad, but it’s just the start During the speed ups: That’s pretty hard, but kinda hyperbolic The first slow down: Oh, now I get it.
@@hi28yes it does! As someone who plays in orchestra, apps and videos like these really help with Rhythm and tempo! It doesn’t necessarily help with sight reading (Notes) But with rhythm, absolutely!
@@hi28it helps with sight reading A LOT!! Non musical people think as long as you know the notes, you'll be able to sight read, but that's only half of it! The other half is knowing WHEN and HOW LONG each note is! This helps with that
It should at least not end the game whenever the game feels like it, if there's competition to get the high score and this doesn't change then the game ending it itself should count as getting the max points, aka no competition
@@DoctorTex the difference between this and that is that this game seems like it was supposed to go infinitely, rhythm heaven doesn't have that purpose, except the endless games which do serve their purpose as long as you're frame perfect in timings If this wasn't supposed to be infinite, and the timer was supposed to go down when you can't do anything like a lot of people thought otherwise, then smths wrong with the game tbh as its counterintuitive in the 2 things that make up its entire gameplay
@@mariotheundying its not really something wrong with the game if its just meant to be like that tho is it? Like, this whole thing is supposed to like that mission in bf1. Its specifically designed to be unfair and to eventually just kill you, no matter how good you are. But instead of being a point about how terrible ww1 was its a massive gag. Dying is the point
The bar is really edging and it’s like it knows you can’t do anything so it gives you anxiety with that timer therefor disrupting your rhythm, yet this man has managed to overcome this daunting task and kept a steady composed rhythm without messing up once
My anxiety whilst watching the timer go down as I wait for the cue↗️↘️↗️↘️↗️↘️↗️↘️↗️↘️↗️↘️↗️↘️↗️↘️↗️↘️↗️↘️↗️↘️↗️↘️↗️↘️↗️↘️↗️↘️↗️↗️↘️↗️↗️↘️↗️↘️↗️↘️↘️↗️↘️↗️↗️↘️↗️↗️↗️↗️↗️↗️↗️↗️↗️↗️↗️↘️↗️↘️↗️↘️↗️↘️↗️↘️
Having a fast tempo is much better than getting a slow tempo, since slow wastes a lot of precious time. I think they probably should have slowed down drain whenever it's slower than usual
in the endgame, the tempo doesn’t matter; you either play perfectly, or you get kicked from the polyrhythm circus though having a very fast tempo would maybe help with recovering from one miss edit: i see it now lmao, it should remain at 1 HP until you make a single mistake when it reaches 0 seconds. poorly designed, welcome to hell
Tbf, if you're a trained musician it wouldn't be hard. Maybe not on the first try, but you'd definitely get it very fast. Everything being in 4/4 with no time signature changes makes this pretty easy for anyone who has played/read music for years.
Im curious i made some research but appereantly rhythm hell was a limited physical game. I couldn't find any rhytmn game as accurate as this one too Can you suggest some available ones pls
@@magus5425 "rhythm hell" the game as seen here, is a free game based on a youtube video by the same name, which was a joke/parody about a polyrhythmic version of "rhythm heaven" which is a game franchise for the nintendo DS
The developer should add more rhythms. They could almost double the number of rhythms by mirroring those which change when mirrored and by adding new tuplets. Another very cool feature would be double rhythms (polyrhythms), so two rhythms, one for each hand, like it often happens on piano.
I find it funny how people are upset that the game is unfair when it comes to the timer I didn’t know hell was supposed to be fair although in this case hell is nice enough to even have a chance
@@wiliamfelipe1337my brother in christ there is a huge difference between bad game design that occurs in earnest, and then this bad game design that is INTENTIONAL and not taking itself seriously, it's an unfair polyrhythmic clone of rhythm heaven, a popular established renowned game series; parodies and satires often go the route of intentional bad design to further juxtapose the satire from the source material, people know, this isn't an earth shaking revelation
@@BinglesPthat’s not luck and pac man is deterministic. pac man 256 is the last level, it’s unbeatable and no amount of luck changes that. Most endless games have an end state caused by eventually rolling a scenario that simply requires inhuman skill to beat.
I'm curious how this game works. I was able to get 52, obviously not playing perfectly, but I've seen people playing badly get much less. So, there's some optimal amount of messing up that lets you maximize your level, or possibly even play indefinitely.
There's a timing window of ~3-4 frames in which you can click; so, in theory, you can click at the earliest possible and squeeze out enough frames to push through a bit more
Former musician, this game is hard. All the same things I struggled with in orchestra came back to bite me actually. The rhythms would sometimes be tricky but more often than not I was missing my entrances and rushing the tempo
Because forcing a loss through something the player has no control over is bad game design; it's not people complaining about the health bar existing or draining at all, it's about how it drains during cues where literally nothing can be done and will eventually force you to lose, even if played perfectly
@@CoronaKirisame I have played a rhythm game where the bar decreases while I can't do anything and I've never seen anyone complaint, looking from your perspective tho the drain should be less later on
@@sentienttoast1319 ok but let me ask, does the drain FORCE you to lose, like it does in this video? That's the point I'm trying to make; drains during cues or while the player can't do anything isn't inherently a bad design, albeit I still don't think it's great. In this video, the game was ended because the drain _forced_ them to lose; they couldn't play better, they couldn't hit more notes, the loss was completely and totally out of the player's control
They should add a practise pad mode to this game, where you don’t have to click and it’s just the seal on the right clapping and the notations just pop up infinitely. Would be great to practise to on a pad using actual sticks.
0:58 Introduce syncopation 1:59 Introduce triplets 2:05 Intermediate syncopation 2:26 Intermediate tuplets 2:52 Syncopation in triplets 3:41 SWING BABY🎷 4:08 Quintuplets 4:16 More tuplets 5:12 Removing cues is the first step to independence, but THIS LATE?
Tried playing the game but I feel like the latency between my keypresses and the seal clapping is just unacceptable. I can clap along to most of the video just fine but I just can't handle the latency when playing the actual game. Really fun to practice along to the video though, this is unironically one of the best ways to learn rhythmic sightreading, especially once you get to the point where they don't play the rhythm for you first.
The numbers in the back don't matter, is that what people are calling the timer? This was fun to play along with and also a good reminder that complicated doesn't mean better in regard to rhythm
imagine they update and theres an original gameplay of it (not endless game) but like from youtube... Hope we can click other keys or controllers for the last part when fast
Great Job! Is the order of rhythms consistent? If not then it might be possible to get an even higher score if you're lucky enough to avoid getting patterns that start or end on rests letting you get an even perfecter score!
I wanna see some music reading professional do this blind folded, with another person reading out what it says like; “4 whole notes half rest into 2 half notes!”
At combo level 20-39 was soo crazy and there's even a timer sets in 4.000 seconds and also the screen shakes immediatly like goin crazy and at 39 2nd beat, ...they failed