SMALL CORRECTION: Tatsugiri does not get Final Gambit. I got confused with Memento, which it does have, and side Final Gambit strategies (like Flamigo-Dozo). Sorry about that!
@@ElectricWindGirlFriend I honestly unironically love it for the most part but I wish there were more mons like Lokix that have a unique mix of already existing tools rather than having one funny button exclusive to it, but still I find it all funny
Personally I don't feel those jokes are warranted until you hit 120. At that point, you can describe it as "godlike" because Arceus exists. Any higher, and it's "more (stat) than God".
I think the funniest version of the stat joke is when a random mixed attacker has higher stats in their weaker attacking stat than an articuno. Gotta love the chad gogoat with 97 special attack for no good reason.
Then there is Maushold, a mon with has trash stats outside of speed and it essentially dollar store Cinccino in every way, except it's signature move happens to be one of the most hilariously overpowered moves in Pokemon history thus it quite a solid Pokemon as a result.
I mean maushold is a generally half decent pokemon with alright stats and technician, but like yeah without the funny move it'd just be supermarket brand Cincinno
@@the_bookworm8281 I misremembered it's stats and thought it's attack was quite a bit higher, but hey a mon with decent speed and technician with a relatively wide movepool and an almost decent attack stat isn't like that awful
Maushold also has Friend Guard and Follow Me, a great combo in Doubles, and Beat Up to activate Rage Fist multiple times. Tidy Up is also useful as it is hazard removal that Gholdengo can’t block.
My guess is that Espathra is going to turn into a pseudo-Volcarona. Completely fucks over certain teamstyles and is a bit of a matchup fish but has enough hard counters to where banning it doesn't make much sense.
read the title as "canned pokemon". i suppose i'll still be waiting for a powerpoint about the applications of tatsugiri in tomato sauce. excellent work as always
I kind of disagree with the Tatsugiri point. If we’re talking doubles, Tatsugiri is what makes Dondozo good, not the other way around. Tatsugiri is more viable on its own than Dondozo.
Solo Dozo is actually pretty decent in VGC as a bulky attacker. It was especially strong in formats like Reg E and F alongside other bulky Pokes like Iron Hands and Ting-Lu. It was legit pretty strong and was a prevalent teamstyle. Tatsugiri hasn't really had solo usage at all.
One example for old gen metagames like DPP OU had Clefable (Pre-Fairy) rise into the top being carried by their ability in Magic Guard? It also took 10+ years for the B2W2 Meta to develop in which Clef was good as a utility set due to Magic Guard.
I like wind rider bc of a play i made with it (not brambleghast but shiftry) ehere i called a double icy wind and did a shiftry switch + tailwind on other and got 2.5x atk and double soeed it was absolutely wild
I'm SUPER against truly unique moves and abilities. I think it's bad for the pokemon, since they often become entirely carried/defined by their unique toy, AND i think it's bad for the moves/abilities themselves as they are shackled to their only host. it also contributes heavily to power creep, since each Gen needs to add a lot of new and interesting toys. Pokemon has been at this for a while, with ALL of Gen 7 having a unique move or ability somewhere in their evolution lines, most of Gen 8, and again ALL of Gen 9 [to the best of my knowledge]. Gen 8 at least had the decency to make most of Gen 7's unique moves widely leaenable. Gen 9 didn't do that with Gen 8's moves and I'm reasonably certain they took back a bunch of Gen 7's ones. I don't think that this is a "wrong" design philosophy per-se, but I really don't like it
I loved them personally, I think this type of powercreep (even if a lot harsher) is much more interesting than "oh this pokemon had like ten more points in attack and a slightly better typing so it outclasses the other pokemon" type of powercreep, and powercreep in general is just completely inevitable so I never had an issue with it, but I think there's still a lot of issues with them and I think they'd be better if: 1) Old pokemon got new signature moves/abilities (or at least good moves/abilities with low distribution) instead of being pretty much exclusive to newer mons 2) The pokemon who got signature moves were overall solid but the signature move itself wasn't that crazy, just slightly better than other options it'd use instead 3) The pokemon got crazy signatures but the pokemon itself was fairly below average or porpusefully designed around making the signatures balanced (think of something like Tinkaton and it's 75 base attack) 4) The pokemon didn't actually have anything truly signature, but rather a unique mix of old tools (think of Lokix's tinted lens first impression) 5) Signature moves stopped being signature more often, and they stopped making so many moves that only really fit a single mon (something like Order Up only really makes sense in one pokemon, while something like Rage Fist could absolutely fit multiple pokemon if they wanted to) I think as is too many already strong pokemon statwise also get extremely strong signatures, and I think it's even worse when they get multiple (and too many pokemon nowadays get more than one signature "thing" which I do think is excessive). I think it'd be fine for legendaries to do this but far too many "normal" pokemon do this while having great stats. This also heavily demistifies (pretty sure I spelled that wrong) legendaries (specially older legendaries that have barely gotten any kind of attention in retrospect) even more than they already have been, since outside of slightly higher stats and their in-game encounter method they're pretty much the same as most "normal" meta pokemon nowadays. Basically less Kingambit or Gholdengho or Ursaluna bloodmoon and more Tinkaton or Lokix or Rillaboom (except Rillaboom is a bit too overtuned but it's still interesting and not too obnoxious so I'm fine with it). Also please un-signature more moves, and keep double signatures to the legendaries.
@@InsertFunnyThingHere i can agree with pretty much all of that. I'm not opposed to introducing new moves/abilities and having a pokemon designed around them [like how Malamar is designed around Contrary]. They can absolutely do it well. But overall, too many recent pokemon are either wildly overbaked or dependant on their one fun 'thing'. The only one of your points I would contest is point 1. I don't think older pokemon should get new things of their own, but rather they should get new things alongside the pokemon they're meant for. That gives the new toys more depth, while also expanding/improving older pokemon. Like how Contrary is clearly meant for Malamar, but we can expand on it with Serperior, who needed a boost.
@@solanceDarkMOW yeah that's more what I meant. Making new strong moves or abilities with relatively low distribution and giving it to previously underwhelming pokemon. Think of Sharpness gallade, or the entirety of the move Boomburst, or quiver dance for a bunch of bad bug types (and like volcarona also got it but it got it at the same time it was introduced so idk). Occasionally (and specially for legendaries because most of them kinda need it imo) a new fully signature move could work, but that's not really what I was going for. Also now that I think about it, being tied to a normal pokemon aside, Ursaluna Bloodmoon is basically just a legendary in every way other than being officially recognized as one, so I don't really have that much of an issue with it having multiple signatures. I think I'm just salty because I hate fighting against it. Also I never had an issue with pokemon being mostly used for one funny thing, it's always happened and I never really had an issue with it unless it's a Dracovish situation where the pokemon itself is completely terrible but has a comically overpowered signature, but that's more of an extreme case and even then those can be interesting if there aren't too many (which I don't think there are too many, since most of them are greatly enhanced by their broken signature thing rather than completely dependant on it)
It's kinda funny to see my favourite paldea pokemon being all of these... I do wish brambleghast got better moves or technichian as an (hidden) ability :( or both! And tatsugiri should've gotten adaptability as a hidden ability + ice beam :)
H-Samurott as well. Its stat spread is not good but its signature move is great especially when combined with sharpness. And it also has a good typing.
I think espathra has more going on that you’re giving it credit for, it just top cut Baltimore and Wolfe had a good finish a couple years ago with low kick espathra. Lumina Crash is really busted and hard to switch into if you don’t have a dark type, and you can do some funny stuff with mirror herb plus opportunist. They stack for some reason. Or speed boost, calm mind, baton pass, although that’s banned in singles.
@@ElectricWindGirlFriendI appreciate the acknowledgment of that. Lumina crash is a ridiculous move, imagine if they just made acid spray 80 bp how nasty special poison types would suddenly be. Also they gave it expanding force for some reason. Also you missed a very funny tatsugiri set, I fully expect to see a bluff dozo-giri in the GC with storm drain to shut down rain. Granted, that’s best of 1 closed team sheet only, but we have like 7 GCs this year.
I prefer using storm drain tatsugiri in doubles, I think is fun Not many people expect it and get surprised by a pretty good special attacker that also benefits team mates protecting them from wáter moves. Is cool.
I dont wanna be that guy; but unless im missing something, Tatsugiri doesnt get final gambit. I know i'd use scarf Tatsu on all my teams if it did tho so im not opposed to the idea lol