Cool thing about multi-hit moves that I wanted to bring up but couldn’t find a good way to: When boosted by a gem, each hit gets the boost. This idea’s success with Cloyster is one of the big reasons why they were banned in Gen 5. However, with Cloyster now being removed from the tier, some players want to bring the item back in exchange for another common abuser: Volcarona.
They just said "Lets give an absurdly strong move to a mon with a shitty attack stat so its balanced" when designing gigaton hammer and then a year later made blood moon...
@@lynxfresh5214 also kinda funny how a move as epic and cool sounding as "dragon dance" is now the baseline for a bunch of other moves that are just dragon dance but better
And while fighting types got incredibly good moves like close combat and mach punch, rock types are still locked into a risky move like stone edge. GF has its favouritisms I guess
Eruption, Dragon Energy and especially Water Spout are so hilariously terrifying in VGC. Suddenly the game turns into "Target this thing or else" and it's especially horrifying when you have to take into account speed control and Protect
Seeing Machamp in the thumbnail made me think of Fissure instead of Cross Chop, considering everything Game Freak did to make sure Machamp could not have Fissure and No Guard at the same time. Bonus points for Ting-Lu.
I wish Porygon-Z got Boomburst. It would make my little heart flutter with joy at the prospect of destroying everything in sight with my glitched sentient computer program buddy.
Tera normal punk rock toxtricity with throat spray and a symbiosis normal gem oranguru is one of my favorite team cores and indeed makes boomburst menacing. It's a gimmick and gets fucked by open team sheets, but sometimes people just don't have an answer fast enough and get steamroller. Very fun.
No, seriously. It has 140 base power, 100% accuracy, 16 PP, has no drawbacks, can hit through Substitute, and can hit multiple opponents at once. WHO THOUGHT THIS MOVE WAS A GOOD IDEA?! WHY IS IT SO BROKEN?!! The only thing it doesn't have is being super effective to another type, but that could also be to it's favor because it can't hurt every type neutrally except Ghost. Who let this happen?!! 🤣
@@Mr.Cynical FUN FACT! A +2 Porygon-Z (Nasty Plot) would have a guaranteed 2HKO on a max SpD EV, Calm (+SpD, -Atk) Blissey if it had Boomburst :) GIVE MY BOY BOOMBURST HE DOESN'T DESERVE TO ROT IN NU!
To elaborate on Machamp’s gen 1 fighting moves: Machamp has access to 3 fighting type moves. One is counter, which is a whole separate mess in gen 1. Submission is the first option, which is 80 base power, 80% accurate and inflicts 1/4 recoil. The only other choice is Low Kick, which has a pathetic 50 base power and 90% accuracy. However, the flinch chance and better consistency has made it more popular in recent years. Its utility as a late-game cleaner also gets kneecapped by paralysis, which is awful when at least 4, 5 and sometimes all 6 Pokémon on your opponent’s team can paralyze you with Thunder Wave, Body Slam or Stun Spore. It also lacks the special bulk it gains in later generations, and has a Sp. Def stat of 65. Combined with the oppressive power of Starmie, Exeggutor and Alakazam, Machamp is an incredibly fringe pick, and is almost always worse than Pokémon like Persian or various Swords Dance sweepers. TL;DR Machamp sucks and is a noob trap. Use actually viable mons in RBY OU.
Triple Axel with Skill link or Loaded Dice only makes the one 90% accuracy check, effectively giving you a free 14% extra chance to land all three hits (that’s a better than wide lens usually gives!) It’s definitely one of my favourite moves in recent gens, I run it on all three of my shiny fast physical attackers. Meowscarada, Cinccino and Weavile.
@@Oneandonly-xg6iu you do it if you can run other moves that hit a random number of times, like tail slap or bullet seed, effective making loaded dice a damage boosting item and also a wide lens for triple axel.
Encore is my favorite move in the game. I love getting Illumise in random battles and just knowing I can shut down all my opponents setup attempts by switching in this random bug and getting priority encore on it. I feel like there's gotta be downside to running encore and swords dance on the same set though, that really limits your coverage, right? I've always felt like encore is a much more anti-setup option than an option to enable setup sweepers, and I've generally used it on more bulky pokemon that want to set it up, heal, and pivot out.
Iron Valiant commonly runs encore + calm mind with moonblast and coverage, or alternative encore + SD with close combat + coverage in singles. Encore Val has seen a ton of success in OU, and imo, is one of the best Val variants to use
I really despise the way Gigaton Hammer is designed due to how it contradicts Tinkaton's lore. They could probably change it with a line or two of code by making it so it ALWAYS does super-effective damage to Corviknight so it can live up to how Tinkaton hunts Corviknight. Instead Corviknight takes the attack easily because of a Steel resist. They do something similar with Freeze-Dry anyway. It's another monster that inspires me to avoid such an issue.
Pretty sure the hunting corviknight thing is a misconception, all it actually does last time I checked is hurl rocks at it when it's bored. However her previous Evo does inexplicably manage to hunt Pawniards and Bisharps so like supereffective against steel sounds funny. Also give her the Steelworker ability that sounds double funny
Multi hit moves were even dumber in Gen 1, since if one hit crit, every subsequent hit would also crit. And that’s not even taking into account the normal crazy Gen 1 crit mechanics based on speed and scaling damage with level or every Pokémon that has over 64 speed has a 99.7% chance to crit with high crit rate moves.
Multihit moves in RBY also had like no base power and subpar accuracy, not to mention you're significantly more likely to just hit 2 or 3 times compared to modern Pokémon.
Tbh it's the ability Mind's Eye that is broken which makes Blood Moon powerful as a consequence. Who would've thought combining two abilities into one (Scrappy and Keen Eye) and giving it to a mon with high stats would be balanced? Probably the same guy who gave High King Calyrex "As one". Imagine if Water Bubble was given to Milotic or Gyarados?
It being a "worse boomburst" doesn't matter much when the strongest Boomburst user is either Chatot or Toxtricity after you sacrifice Tera. If, say, Exploud was buffed to have a Sp. Atk stat that makes sense, then we'd be getting somewhere. But right now, it's a learnset diff.
I don’t play singles so whenever I hear the word ban I have an immediate negative reaction. My first thought was “WHO AND WHY would do this to Ogerpon when she’s been through so much already?” 😂
Ironically, I've actually seen Encore used more as a set-up sweeper counter. Let them set up, encore them, then switch to a pokemon that can 1 hit ko them or has a better set-up
The tsar bomba (the most powerful nuclear bomb) is 50 megatons. Therefore, gigaton hammer is 20 times stronger than the most powerful weapon ever made.
What keeps me up at night is fighting tera type super boosted attack form deoxys with huge power. All possible in gen 9 and it's rather easy to pull off. A deoxys with more than 3k base attack after being fully boosted with fighting stab is absolutely terrifying.
Focus Punch is another butt clencher. Call out a switch or get a free sub up? Enjoy the 150 BP fighting move. Even against physically tanky mons that resist fighting that's gonna hurt.
What really gets me about moves like Gigaton Hammer is that they exemplify how bad powercreep has hit the past couple of generations of pokemon compared to the earlier ones, (which still had it but were more consistent). It's only held back because of Tinkaton's somewhat mediocre attack, but in all other regards is just a flat out better version of what moves like Hyperbeam and Giga Impact go for, which is a high powered move that can only be used once every two turns. The difference is it has higher accuracy, power, and still lets you act on that second turn. Blood Moon is even better because it's the same gimmick, (albeit with 10 less power), on a pokemon that can make use of it due to its high satk stat. There's of course other things that have appeared over the years that are just as absurd, and are likewise limited to specific pokemon, but it's still weird how balance has taken more and more of a backseat over the years.
How about Perish Song? No seriously, imagine how horrifying that is in concept and in-universe. You in range of hearing someone use it? YOU. DIE. And you get the horror of slowly realizing what's about to happen to you and your friends. They even NAMED it something terrifying. And probably accurate. Imagine having an entire song BANNED from use because it actually kills people and their Pokemon, NOT faint them. Imagine not being able to turn off your hearing OH WAIT THAT'S A NATURAL FLAW. Someone could just broadcast Perish Song through the radio in a busy city and everyone who hears it is doomed to kick the bucket. It's literally worse than a brown note, it's a complete song of brown notes. What is the time frame of three turns in real time? IS IT THREE MINUTES? YOU HAVE THREE MINUTES TO LIVE IF YOU HEAR PERISH SONG?!?! The only thing that saves it is that nowadays Pokemon just faint from hearing it and switch out nulls it. But imagine actually hearing it, figuring out what it is, and realizing what's about to happen. The sheer dread.
You know, after they nerfed crit damage they should have buff high crit rate moved, crosschop having 50% chance to miss everytime for a mere 20% chance for and aditional 50% damage?
I believe it forces you to struggle ever other turn until the encore ends. Because you specifically "can't use this move two turns in a row" it's similar wording to how with AV you "can't use non-damaging moves" However, you can bypass blood moon and gigaton's restrictions with things like copycat (seen in certain oms like stabmons) and orangeru as a partner due to instruct (side note, if you run BM ursa with like throat spray along orengaru holding a life orb, you can use the item, then get the orb passed to you for more dmg.)
seriously though what the hell is blood moon. The reasoning behind moves like gigaton hammer and pop bomb was that they were given to weak Pokémon with less than 90 base attack. Then they give better gigaton hammer to a Pokémon with better damage, and offensive typing and ability. What were they thinking
Gotta be honest Astral Barrage & Glacial Lance are much scarier bcoz u know 30$. Unlike the spread moves which other legendaries & Gholdengo have got with their own drawbacks
yeah when making this list i tried to avoid just the "big damage buttons" and choose moves that are terrifying in other ways too. they're def on the list if I didn't do that
Critical hits do 1.5x damage not double. Pokemon with the ability Sniper do double damage with crits At least thats how works currently, iirc it was double damage pre-gen4
Personally, i wish they wouldnt ban any moves/mons unless the format restricts them specifically. I feel that half the fun of playing competitive is not knowing what you're gonna get from your opponent and trying to build a team that can deal with anything... or do what i do and just build a team of pokemon you enjoy and not worry about "the meta" or what have you.
The thing is, people play it competitively. The only purpose of bans is to keep the game competitive/fun. Playing against someone just using minimize isn't enjoyable; it just becomes gambling at that point. Also, in mons, there are competitive tiers to play where you can use your faves, almost everything is viable somewhere.
Unless it's the opposing team. Then thunder and stone edge hit 100% of the time. Just like ancient power suddenly has a 50% chance of giving an omniboost.
@@paulelderson934 it'd have been interesting if the moves were listed after playtests. 80 acc is rewritten as 50 acc, but at least the crit chance goes to 40%
@@paulelderson934 also new effect: they describe a miss as increasing the crit chance of your opponent because I'm not sure anyone has ever survived a turn where their move didn't land