this is a video that has approx. 1 billion examples so I chose ones that were more cool/interesting to me. if your fav got left out tell me what it is and if I do another one of these I might include it!
Honestly, giving any pokemon whose focus is being defensive/pivot/cleric an evolution is always a bad take because of eviolite. The evolution would need to be above and beyond broken to compensate the flat stats buffs the item give 😅
@@ReallyReallyTryingI mean (hydrapple) it can work (hydrapple) without being broken (hydrapple), you just need (hydrapple) to make it usable (hydrapple) (blissey)
Kinda wild that everyone just looked at Order Up working when you clicked into Protect and just went "yeah, that's probably intended" and only when they patched it out did we realize it was very obviously glitched lol
To be fair, with how much power creep there has been, that looks pretty tame in comparison (like triple hit always crit move on a mon who just outright ignores protect...)
If I remember correctly, the same thing happened with Cud Chew, where the effect of gaining another berry would repeat itself, and people only knew it was a bug after the fact (aside from the ability's description being off).
I inhaled a dangerous amount of copium and have decided that Legends Z-A will be when we get a buffed Kalosian Meganium. Leave me to my delusions please. It's all I have.
@@flyingoctopus4304 I honestly don't think that a 4x poison weakness is a dealbreaker, poison isn't really the best offensively, so people don't really tend to run poison coverage, so it only really needs to worry if the opponent is using a poison type Pokémon (and in that case you'd be switching anyway I'd hope)
“This is Ally Switch” ElectricWindGirlFriend, this is the seventh week in a row you’ve shown Ally Switch (I kid, I kid, keep up the good work. I like the short form presentation content)
The Fire typing has gotten so many buffs over the years. Boots, Ice and Fairy resists, some of the objectively best attacking output... Its not the best type, but it was objectively pretty darn bad for a long time
Dragon cheer got the order up treatment, and the patched it literally one day before a VGC major. Although the funniest nerf to me is the day one patch reducing the treasures of ruin’s stats, that got really late into the process before someone checked the calcs on chi-yu lol. They should give wo-chien back those stats though, it would still be kinda bad. Justice for the snail.
I'm still convinced that dynamic speed was done for megas specifically. It was huge for mediocre megas like Beedrill and aero who gained a lot of speed evolving, but had to protect that turn in gen 6 because the speed would be applied next turn
Wanted to make a small correction - dynamic speed was changed in Gen 7 (Sun and Moon). One of the main reasons a lot of megas that were slow pre-megaing no longer had to run protect to get their speed boost anymore
Probably my favourite buff was the one leech life got. Taking this really weak early game move and making it somewhat usable was great. Favourite nerf was probably the Gale wings nerf mainly because I hated dealing with Talonflame spamming brave bird. Least favourite is definately the dark void accuracy nerf. They already made it impossible to be used for Smeargle to use, why did they need to kick Darkrai while it was down? Fun fact, the Fletchling that the rival in XY uses in the catching tutorial and the tag battle has Gale wings though it’s never used against you.
my only gripe with buffed leech life is that x scissor is basically useless now. It should 100% have a high crit chance or something, because as it stands rn there is no reason to choose it over leech life
@nachobaeza X-Scissor has been in need of a buff, with U-turn always being a stone throw away in damage and having way better utility by miles. If Leaf Blade could be a no drawback, 90 bp move, then I see no reason why X-Scissor can't - being the argueably weaker offensive type and all. Hell, have it be a full on Leaf Blade clone (it already gets buffed by Sharpness - give that Ability to Scyther over Technician, btw - so having it be on the same timing as Slash, Night Slash, and Psycho Cut just makes sense), then buff Attack Order to 100 bp.
I’m glad you’ve kept up the videos and grown! Love the high-speed-commentary style. Unfortunate that polls ceased but your vids are thriving in their niche, congrats!
thanks! the reason i stopped with polls is literally because getting ahead enough is difficult cause these videos can take a while to make. def want to bring them back at some point, might also make a community suggestion post if its something people want
Couldve mention aegislash which got directed nerfed in stats from gen 7 to 8 which affected drasticly in singles for example wasnt considered an uber anymore
Snubbull and Granbull got hit by a pretty weird nerf in S/V, losing Heal Bell as an egg move and Reflect as a compatible TM. Heal Bell was a staple for cleric sets and Reflect would've been good in Tera Raids.
Topic on evolutions that doesn't share abilities with their pre-evos could be interesting (noteworthy candidates that comes to mind immediately are Murkrow-Honchkrow, Charjabug-Vikavolt, and Wimpod-Golisipod (last one just for the lul)
Bounsweet/Steenee-Tsareena being another As well as Larvitar-Pupitar-Salamence, and Bagon-Shelgon-Salamence, and Trapinch-Vibrava/Flygon (whose other two abilities revert to Levitate anyway, even h the HA)
RIP to all the Megas who got a substantial Speed increase upon Mega Evolving, but got deleted from the game before Dynamic Speed was added. Swampert, you had so many more years ahead of you 🙏 🕊️
I brimought this up in one of my own essays, but it is funny to me how some players will insist competitive Pokemon is an intelligent game of chess and yet the moment ACTUAL board movement (like an ACTUAL chess game) is involved with Ally Switch, all of a sudden it is more luck based and annoying than it already is.
We already have board movement though. It's called switching/U-turn likes. Ally switch is dumb because unless you call a swap right, it eats a moveslot that could go to a more interesting move or make forward progress
Wait. Isn't Dynamic Speed in Gen 7 too? I'm pretty sure I remember it applying specifically to Mega, at least. In Gen 7, Mega keeps their untransformed Speed for the 1st turn, making many way less dangerous.
Yeah it was one of the reasons Mega Metagross got banned, because it got its Lati-rivalling speed the turn it mega’d and worked well with the Tapu’s terrains
Making certain abilities block Intimidate being Inner Focus, Oblivous, Scrappy, and Own Tempo The biggest benefiter in VGC being Meinshao who became a straight-up Incineroar check
Other Pokémon buffs: -Scizor (Technician and then Bullet Punth) -Clefable (Magic Guard, its HA and then Fairy typing) -Too many Dreamworld HAs to count (Venusaur, Nidos, Clef, Slowtwins, Dragonite, Feraligatr, Blaziken, Breloom, Crawdaunt, Salamence, Strapator, Garchomp, Tangrowth, Gliscor, Mamoswine) -Shell Smash Cloyster (too important not to mention) -Competitive Milotic -Drought Torkoal and Drizzle Pelipper (every and their moms talks about it, moving on) -Sand Stream Gigalith and Snow Warning Vanilluxe -Kommo-o from US/UM onwards (before that, it was contender for worst pseudo with Goodra) with most notable changes being actual Fighting STAB, its signature (Z-)move, and and Body Press -Poltergeist (the physical ghost types really need strong STAB, even if it doesn’t make many of them better) -Sharpness Gallade -Competitive Empoleon -Tidy Up Cinccino and Shell Smash Torterra (sure those are just moves but they’re too important not to mention)
Lol, with Zapdos I'm always afraid of using Electric moves on it, as for some reason my brain says it has Lightning Rod Subconsciously I'm also afraid to click physical moves because of Static too tf is wrong with me
I like the idea of dynamic speed but I hate that priority tailwind invalidates so many other twind users. On Murkrow and Tally it feels fair because you're trading either stats (especially speed) or consistency for that, but Tornadus and Whimsy are so good and consistent that it makes it so hard to justify running the move on anything else
I'm sorry, can someone explain to me how Ally switch is when compared to Rage Powder/Follow me? Both are redirection moves, right? Why is Ally switch so hated while the other 2 aren't? Genuine question.
ally switch is oftentimes a 50-50. if my opponent predicts when i ally switch, there basically isn't an effect. but follow me is guaranteed. all of my non spread moves *will* hit the user. it's much more skill based because i'm not really guessing
The difference is that while Rage Powder and Follow Me changes targeting, Ally Switch changes *positions*. Instead of a select few tanks needing to block 2 attacks by themselves to cover an ally, you cover both allies at once by changing the entire playing field. So now you just DON'T KNOW where your attack will even go. This doubles down if you switch out a mon before Ally Switching and then use it. You might as well physically blind your opponent and make them pick a move at random, it would accomplish just about the same thing. This is why it is called a 50-50, you are forcing the opponent to guess too much for no risk on your own part while you get all the offensive/defensive momentum. Even if you focus fire on the Ally Switching mon, you carry the risk of empowering their ally (Flash Fire, Water Absorb, etc.) because you dared to pick the right option at the wrong time. This isn't like hitting into a Protect where it is more a net zero than a negative for both sides, it is a bad option at all times.
Heal Bell is basically gutted in distribution outside of Blissey line, whiling Aromatherapy is straight-up deleted from the game Both happened in S/V, removing a whole playstyle
@@ElectricWindGirlFriend yeah but shiftry can atleast set up it's own tailwind in singles and has tons of coverage moves to make up for the lower attack stat, also I have gotten my poltergeist invalidated by booster energy so many times
@@rashawn3718 currently shiftry is untiered and really bad and then bramble is solid in lower tiers. yeah tho losing poltergeist can really suck, i can see running shiftry on some specific builds
Idk if it'd make a good video but i think it might be interesting to theory or cover some of the legendries that were left out of gen 9. Cause i feel like my favorite Yveltel got left out because xerneas woulda been to strong :(
Heal Bell is basically gutted in distribution outside of Blissey line, whiling Aromatherapy is straight-up deleted from the game Both happened in S/V, removing a whole playstyle