Latest Updated Tier List: • Bopl Battle Abilities ... An active Bopl player (with 130 hours of gameplay) shares tips and strategies while explaining the best and worst Bopl Battle Abilities!
I would put teleport on B or even A tier because if used properly it basically a faster and safer revive while it's not that good for kills it's a very good defensive weapon that has can be used offensively in a pinch also because it counters beam so well if you put it on the opposite side of the map.
Good point, but I think most of the time if you are trying to beat people with beam, block (platform) is a better option overall because the charge up time for beam is much longer than for block, and if they aren't running blink, then you can cheese the game over the water
@xCardy i would put teleport in A, just because of Teleport, Revive, push. 1st. Push a platform over water/void and place tp. 2nd. push it back and wait for revive. 3rd. Place revive and rush enemy 4th. Use tp to both get to the water/void. 5th. Both die if set up right but you revive.
The mine is active when something touches is like a grenade. My english is bad but I use it and its super cool. And we are very diferent person I think bc the tier list is very diferent But be happy
What do you think of the new blink rework? I think it’s still really powerful since it can just instantly kill people without beam now if they’re grounded on certain maps is just generally really annoying to play against (but really fun to run) it also indirectly buffed a bunch of abilities like spike, block, growth ray, black hole, and mines since you can just get blinked into them
I agree with most of your rankings but I believe down slam should be lower because it is easy to avoid with any movement ability and is countered but rock.
I generally find Grapple Rock is consistent with proper timing and has better survivability after getting a kill than dash rock. Plus it makes it a line of sight against builds with no good escape options. But it loses badly to most of the high tier abilities. Gust, blink, any projectile. But I think that grapple is slightly better than dash in this one scenario
Yeah I do like grapple rock more than dash rock. I think it is a bit more inconsistent for securing kills but it's harder to die in rock form. Thanks for the comment!
It is an intended feature to prevent the blink beam combo in the video. I should mention that there were new balance changes about 5 days after making this video steamdb.info/patchnotes/14189204/
This tierlist is pretty mid, most of the low tier placements are meant to be used to pair up with other abilities. For example meteor and dash, mines and smoke, pull and tesla, etc. I assume your not ranking these on how well they do by themselves based on dashes placement.
You're exactly right. The low tier abilities are meant to be used with other abilities for combos. However, the ones you listed are worse versions of better combos or get countered easily. meteor and dash is worse than drill and dash by far. push and tesla is countered by gust, blink, and beam and mines and smoke is easily avoidable and countered by beam and dash. The reason why I put those abilities in lower tiers is because they aren't viable builds against good opponents
@@Cahdd drill and dash is way easier to predict and dodge than dash and meteor. Also beam is mad easy to counter with dash and any ranged weapon since the user has to stand completely still to use beam and the big charge up
@@rubys248playz6 Did you watch the whole video? beam is good by itself, but when you pear it with blink it is an unstoppable line of sight instant kill. Also dash drill has much more range and can't be easily avoided. Its easy to avoid meteor since you have to be right on top of them. Thanks for the comments tho, im not trying to be rude or shut down your ideas, meteor can be slightly better than drill in some cases