Mr. Bopl developer, I know you are watching this video
Below are my suggested balance changes for every ability that will make each one more fair and fun to use!
Bopl Battle Ability Suggested Changes (ordered by in-game menu)
Dash: cooldown +2 seconds
Grenade: remove the “bug” of throwing the grenade when landing
Bow: balanced
Engine: animation time 50% faster
Blink: teleports the bopl anywhere within a 5 “bopl” radius, not anywhere on the map
Gust: doesn’t push bopls when they are grounded
Grow: balanced
Rock: time in rock decreased by 1.5 seconds
Missile: turn speed increased by 50%
Spike: spike size +15%
Time Stop: allow the player to do more things while time is stopped
Ex. Bopls can move after teleporting
Smoke: Throw force +33%, Smoke bomb instantly takes effect on any impact
Platform: bopl is forced to exit the platform 2 seconds sooner
Revive: balanced
Spin Dash: bopl spin speed +100%, animation until spin -33%
Shrink: squishes a bopl when shrunk 3 times
Black Hole: recharges after used, each cooldown increases by 20 seconds for each extra used
Invisibility: bopl 20% speed buff in invisibility
Meteor: power charge up time -50%
Throw: animation time -30% Throw force +20%
Push: push larger platforms easier push moving platforms easier
Tesla: no ability cooldown
Mine: moves faster when targeting players
Teleport: radius increased by 1 bopl, cooldown increased by 1.5 seconds
Drill: hitbox changed so the entire drill kills
Grapple: player using Grapple has a stronger pull force,
Beam: block push strength decreased by 50%
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18 май 2024