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A Refutation of Joseph Anderson's "The Witness - A Great Game That You Shouldn't Play" 

AllironTalks
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In which I lose my mind that a review channel with 600k subs misrepresents a game/its developer and calls it criticism.
Table of Contents:
0:00 Intro
0:51 What You Should Know About The Witness
4:17 What I Expected From
Anderson’s Video
10:56 What Anderson
Gets Right
14:46 Anderson and Gameplay
30:54 Anderson Doesn’t
Understand That
He Doesn’t Like
Puzzles
34:14 Things Anderson
Does Incorrectly
51:51 Anderson and
Curiosity
1:05:35 Miscellaneous
1:10:04 Anderson's Obsession With Jonathan Blow
Videos Used: • Videos Used in Alliron...
Script and Sources: tinyurl.com/k4a7hjkj
It's a metanarrative about a woman trying to get her cat to stop making noise while she records a RU-vid video.
Patreon: / allirontalks
My Redbubble Store: redbubble.com/people/alliron-art
Neon Shortage: open.spotify.com/artist/52C4J…
Link to where you can buy Joseph Anderson's Books: www.amazon.com/Joseph-Anderso...
#thewitness #jonathanblow

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31 май 2024

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Комментарии : 500   
@M0du5Pwn3n5
@M0du5Pwn3n5 Год назад
This was fantastic. The only part I thought was a little off-base was the "dollars per hour" thing. It's fine to acknowledge this is how some people measure worth, but it was strange to me in an otherwise thoughtful video that that was the end of it. I kept expecting "...but of course that's a silly, reductive way to look at the worth of media". Is a three-hour movie better than a two-hour movie? Do you shop for books by page count per dollar?
@kyletheawesome8461
@kyletheawesome8461 Год назад
Yeah, that measuring scale implies that all happiness and joy derived from any media in your whole life is exactly equal. I think it's not a good defense of the price of The Witness to say "he spent 50 hours on the game!" when you could spend 50 hours playing Snake and that would not justify a $40 price tag. This is coming from someone who thinks the price of the witness is totally fair; I just think the point isn't well made.
@AllironTalks
@AllironTalks Год назад
Thank you for your comment! I think what you're saying is totally fair. I'm an incredibly frugal person to my core and that absolutely influences the way I think about pricing. But I think (for me and my argument) it comes down to the form of entertainment, not the value of the art. Perhaps comparing movies isn't the most useful here, because as you said measuring movies by time isn't helpful or indicative of their value. It's more the time spent at a movie theatre just to be the first person to see Avengers 7 or what have you, that isn't worth the price for every single movie. (And depending on the book I would be mad that I spent the same amount of money on 2 books and one of them had much less content! Hahaha. But books vary so much it's hard to say.) I'll still stand by my argument for games though. If you pay 50 bucks for a game and only play an hour, that was a very expensive (and probably not fulfilling) hour. If you aren't having a good time, get a refund. Don't play 50 hours of a game and complain it wasn't worth the price tag. To Kyle in the other response: I'm not sure it goes inversely. No, you wouldn't pay 40 bucks for snake, but you're also not expecting an emotionally or narratively fulfilling experience from snake that would take 20+ hours to reach. (...unless I'm playing the wrong version of snake. 😆)
@M0du5Pwn3n5
@M0du5Pwn3n5 Год назад
​@@AllironTalks I'm still not sure. Edith Finch would be worth it to me at twice the price, and it's already expensive per hour. Meanwhile, I have definitely sunk hours and hours and hours into grindy games and then looked back and realized I was playing them compulsively, getting nothing out of them. I wouldn't call those latter games better than Edith Finch just because they got me closer to the grave for less money. In fact, if anything that's a point in Edith Finch's favor: I got more out of it in less time. I'd happily pay more, not less, for that. Time is precious!
@arcynic5404
@arcynic5404 Год назад
​@@AllironTalks I don't think it even goes in the forward direction. There are many frugal people out there who even go out of their way to donate to creators who make well made but short and "free to play" games. The game just might be an hour long, but the value it adds to enrich you as a person can be worth even a ridiculously high sum like 50 bucks. The original comment is perfectly right about the "dollars per hour" thing being a little off-base.
@smalltrashman4227
@smalltrashman4227 11 месяцев назад
I mean amount of content (which is related to time) is a big part of how valuable a game is.
@fortnitesexman
@fortnitesexman Год назад
for the door with the two L shapes he makes the reasons for him trying to brute force it instead of leaving very clear it looks like an introduction puzzle, it seems so simple compared to the previous "too difficult, go learn" door and at this point he had only been taught one thing, so the pattern of how the game teaches you hadn't been established yet and the fact this door was locked off by another door he needed to learn to open would have given me "world 2" vibes only letting you progress onto a more difficult/different section after you've beaten a previous one is standard game design, and it's 1 of the 2 obvious conclusions you could come to when stumbling upon this door, and honestly, i would've also thought it was an introduction puzzle because of the reasons listed above
@NukeCloudstalker
@NukeCloudstalker 5 месяцев назад
Yea, and then you try a few times and realize you were wrong and go on, rather than sunk-cost yourself for a few hours. Lol.
@NovaGalaxia02
@NovaGalaxia02 14 дней назад
@@NukeCloudstalkertheres a lot of puzzles in the game where even the introductory section takes some people a while to understand, how is this any different?
@jamesbarr4996
@jamesbarr4996 7 месяцев назад
46:00 I don't think "it's optional so why are you complaining about it" is a very...fair response to his critque. I mean, if we're gonna go with "optional" as a reason for why critiquing something isn't valid, then we might as well never do it for anything! You didn't have to play that game, you didn't have to read that book, you didn't have to watch that movie--so why are you talking about how it's bad? That's a nothing response that just handwaves away anything anyone actually has to say.
@ZZaGGrrUzz
@ZZaGGrrUzz 14 дней назад
There's a difference between problems in 90% of game content that majority of player will experience and 10% for the most devoted. The Witness has very strong core with majority of puzzles being rather accessible and clear, and 10% are more complex and maybe sometimes "controversial" because they are content for people that resonate with game a lot and want to dig deeper and so it's not very fair to say that these things affect the game for most people. Of course these 10% (or even less) puzzles should be subject to critique and analysis, just like any artistic expressions. But there's a difference between saying "this late game puzzle has some problems let's talk about them" and "game bad because puzzle that 99% of people won't encounter has problems". In other words, we can discuss if 999 collectables in Zelda BotW is good or bad thing, but it wouldn't be fair to say "it is a significant problem that this big game has so much obscure collectables and gathering them all is a joyless chore".
@williamkubie99
@williamkubie99 Год назад
You are fairly harsh in this video, and I understand that somewhat. It is difficult to listen to people attack something that you love, especially when you feel they are coming from a place of ignorance. However, I do enjoy both Anderson's videos and The Witness, so I'm going to intrude where I have no business to share my thoughts. Anderson does like puzzles. Some of his favorite games are purely puzzle based. Anderson does like being challenged, he plays games with harder puzzles than The Witness, and enjoys working through them. They are puzzles with more explicit rules, and more logic based solutions. Bashing him for not getting concepts is a bit low. The sound puzzles were hard for me too, and I feel they could have been explained better. I also felt that many of the things you brought up as "contradictions" quite simply weren't. It is very possible for things to be frustrating, and meant to be understood. They are not intuitive for all people. What I think he does not enjoy, is the ambiguity, and "wasted" time. He is reviewing the game, this usually necessitates looking at all of it's content. I highly doubt your opinion of him would be better if he said something along the lines of "I thought the optional stuff was boring, so I didn't do it. The game has no meaning." I feel that he would have liked the game more without his sense of obligation to find something to say about it in his review. That the lens he picked to experience it though may have ruined it for him. He didn't drive people who would have played it away from the game, so the pressure he felt likely only affected his experience. In that sense, I think it was a shame, but harmless. He's not stupid or spiteful, he just enjoys things differently from you. He's not ignorantly bashing something for the sake of it, but not all concepts connect with all people. If you feel he didn't get the point of the game at all, that you are free to share what you believe the point to be, but I think the main problem crops up in that you stayed to enjoy the experience, and he stayed to discover specific author intent and meaning. (and wasn't satisfied) The thing that really rubs me the wrong way, is when you start attacking him personally. Placing the comment that calls him an idiot repeatedly in your video in tacit agreement, the tangent about his link to his books (are people not allowed to self promote on their own channels? you do.) and your insistence that he remain objective when he is describing how he FEELS about the game. You claim that he is a fundamentally uncurious person, because he didn't find things interesting that you did. People not being interesting in things you find fascinating doesn't change their value. (The people or the things) You also assign to him opinions that he never states, simply assuming that it's what he meant. The reason that he doesn't cite specific comments about criticisms for the game is that he doesn't want to incite witch hunts. There are toxic elements in every community, and they will go after those people. You are terribly cruel about the things he puts effort into, and very condescending. It's in poor taste, and was difficult to sit through. To you, there was joy in walking around the island and meditation on it's themes. To him, it was padding. I liked the witness, I liked the philosophy and open ended nature of it's story. I don't really recommend it to many people. It's a departure from what they enjoy. It's not fun or meaningful to everyone. His interpretation of the game is valid, even if you and I disagree. The game is different things to different people, and that is (I think) one of it's points. (I hope your channel does well, and that your effort is rewarded, sorry if I came off as condescending, it was not my intention.)
@AllironTalks
@AllironTalks Год назад
Thank you for your comment! I'd like to share my thoughts a couple of things you mentioned: 1. Like I said, this was the ONLY video I've seen from Joseph Anderson and his views may have changed in the last six years. I'm not familiar with the chronology of his youtube catalogue, so I couldn't tell you his opinions of puzzle games before or after his video on The Witness. But going off of what he says in "A Great Game That You Shouldn't Play" alone, he doesn't seem to like puzzles or being challenged at all. He refuses to find something in this game to walk away with. 2. I'd be interested in what contradictions I brought up that you disagree with, as well as "you assign to him opinions that he never states"! (It's hard to convey over a text conversation, but this is genuine and not condescending.) 3. I didn't bash him for not getting concepts. Puzzle-wise he gets (almost all of) the concepts, he just complained that they were "mean" or "unfair" because he hadn't seen the beginning of the concept. I specifically said I don't blame him for not having a sense of pitch and for not understanding the sound puzzles. 4. I shared my reactions, saying "this is the point upon first watch through where I thought he was an idiot", but in the beginning of my video I said "it's not my intention to call him an idiot" so I apologize if I didn't make that clear. 5. People ARE of course allowed to promote things on their channels. My issue is that he makes SEVERAL /writing/ mistakes that someone trying to get you to buy their WRITING should not make. Mistakes like grammatical errors and phrases he believes are clever that absolutely turn people off to his writing. I would not buy a book from someone who used the phrase "like a fish with epilepsy, you can't even begin to grasp it". I know that my comments might seem cruel, but... It's inexcusable for someone who makes their money as a writer to make these mistakes AND refuse to engage with a text beyond a surface level. Speaking of which: 6. I claim he is a fundamentally incurious person because he REFUSED to engage with the concepts beyond a surface level, not because he didn't find them interesting like I did. I don't care if someone continues to watch Gangaji's videos after playing the Witness, it was the fact that he absolutely refused to see beyond the one idea he got in his head about her video. 7. I said in the video that his interpretation is not necessarily wrong, but that it's only one of many. 8. I can accept that he and I enjoy things differently. Unfortunately, his clickbait title and his strangely cruel comments about "something is rotten in this game" and "proof that jonathan blow is f*cking with us" are a call to action beyond a subjective review that come about BECAUSE he didn't enjoy it. 9. "he doesn't want to incite witch hunts" is fair, but it would be very easy to at least say exactly that (if that was his purpose in not bringing up evidence at all), but in this case I'd block out names and other identifying information. My thoughts are kind of scattered here, so hopefully this all makes sense as it's a youtube comment and hasn't been through the editing process hahaha. Thank you again for your comment!
@Vethalon
@Vethalon Год назад
I was about to write out something very similar to this, thank you. I also quite enjoyed the witness, while simultaneously agreeing with a lot (though not all) of Andersons points. What really irks me, is that this video comes across as someone feeling personally attacked by Andersons video and reacting a lot more abrasive, mean spirited and at least as subjective towards Anderson than he was towards the game, making a lot of the criticisms kinda hollow. Andersons video never soured me on the game or Jonathan Blow, while this video kinda did.
@crungusbungus2519
@crungusbungus2519 4 месяца назад
1. I don't think that's a very valid point. It's fine if you didn't watch an entire person's catalogue and made a video only about a specific topic, but then you shouldn't make a sweeping generalization not only about their own body of work, but their character as well. 2. A lot of the things you brought up as contradictions weren't really. Like the ship puzzle. He's saying he couldn't find a way to work through it with the pieces given and you show examples of him bringing up different aspects of the puzzle which he claims he wasn't able to work through in a way which cohered to him. You could say he's wrong, but the point isn't contradictory. Or you claim it's contradictory for him to say he isn't making a review, but that's just you misinterpreting what he means by review as opposed to critique. 3. That rings hollow. You said it wasn't a big deal, but then still criticized him for it, including mocking a person who doesn't write music for a living's incorrect terminology just for the sake of it (I do not believe you can't understand what "raise" and "lower" would mean when a layperson is talking about pitch). 4. You spend an entire review calling him stupid, obstinate, fundamentally incurious, and a shitty writer. A single disclaimer at the start doesn't erase the complete mean-spiritedness of the text you've written. 5. You can't make the claim that hectoring over grammar is just elitist guff and then spend a significant portion of your review harping about minor grammatical issues. You've made several in your comment and I'm sure there are several as you write scripts, because it's a normal and natural part of writing. Is it some flaw in his writing that he doesn't meticulously check every graphic that appears for only a few seconds in a 40 minute video? I hardly think that's fair. Sometimes you read a little bit too fast and your brain fills in the gaps. 6. It seems you've made the mistake of conflating what a person puts in a review with the sum total of their opinions on a given topic. You clicked on a video about The Witness by Jonathan Blow. If it was a video about Spira or Gangaji, I'm sure he would elaborate on his opinions to a greater extent. It's just not particularly pertinent. Unless you think nobody should be allowed to criticize either figure, this is just asinine. 7.You said that he was stupid and simple-minded because of his interpretation. For what it's worth, all the interpretations you listed were also basically just the same as his with minor changes (A game dev team creates a game is not a meaningfully different read than a game dev team creates a simulation). 8. It feels kind of ridiculous to talk about "strangely cruel" after the video you wrote. Neither of those things would make the short list for things you've said in this video. They're also not even that mean. It's only natural for people to make art that reflects on both their previous work and the reactions to it. Thinking Jonathan Blow is making commentary on his own fame and reception isn't that insane. @@AllironTalks
@kyletheawesome8461
@kyletheawesome8461 Год назад
I'll push back on the criticism that Anderson doesn't like puzzle games: he does like puzzle games, he loves Baba is You and Stephen's Sausage Roll and those games are a lot harder puzzle games than the Witness. The thing you have an issue with in the gameplay section, I think, is how stubborn he is when he's been taught he shouldn't be stubborn when solving these puzzles. (edit) I'll also point out that I don't think the point about Joseph being uncreative is fair: I think his problem with The Witness's story is that he sees it as something that wasn't intended to have any firm answers, and was mostly intended to "make you think". He really enjoys Edith Finch, another story that is told in an obtuse and convoluted way, because he sees the ambiguity there as something with an intended answer by the developers. Basically, Joe doesn't like when the burden of meaning is shifted from the developer to the player in a "it means whatever you feel like it means" way.
@kikabibapopovi9139
@kikabibapopovi9139 Год назад
Exactly! He doesn’t have a problem with stories whose stories are ambiguous or open ended, he has a problem with games that are ambiguous or open ended only for the sake of it, and use it as an excuse to not have to think of an answer
@bestsnowboarderuknow
@bestsnowboarderuknow 9 месяцев назад
Joseph Anderson is just a contrarian bordering on a troll
@bentleykennedy-stone9184
@bentleykennedy-stone9184 8 месяцев назад
@@bestsnowboarderuknow Someone got their feelings hurt by a game analysis vid...
@djscrewfan310
@djscrewfan310 6 месяцев назад
that's a really stupid criticism considering pretty much the entire theme of the game is philosophy and self-examination. i don't even see it as an obtuse story considering there's zero evidence leading you to the actual story (about the game dev waking up from his playtest gone awry) up until where it's explicitly told, it's just not really a game with a story. & when the goal of the game is to make you able to process and understand a different philosophy i think it would be worse if they weren't turning it around on you sometimes and being like "okay, what do you think?"
@NukeCloudstalker
@NukeCloudstalker 5 месяцев назад
So his problem is that a game about being faced with difficult questions and attempting to find answers (which then reveal themselves to possibly be false / incomplete answers / rules), is bad, because the narrative has the same form. He really didn't get it. The narrative is a puzzle, and whether you believe you found the true solution - the line that connects start to finish -, or whether there are several such lines, is dependent on whether you truly sat down and made sure you ruled out all other options. Even then, the answer may be incomplete, and that's part of the point of the game. Refining or outright discarding previous understanding of the underlying things at play, when they are incompatible with new evidence. The times this game got me realizing I had misunderstood a subtlety of the rules, led me to appreciate that the story is like that. It's utterly consistent with the theme(s) of the game. And he just. Didn't. Get. It.
@TheBiomedZed
@TheBiomedZed Год назад
I sort of feel like the focus of this video was lost along the way. My understanding was that it was a rebuttal of Anderson’s original review and an attempt to explain why it became so popular. But there also seemed to be a focus on a character assessment of Anderson. While I agree on some of the points put forward on the things he got wrong, I don’t agree with the points made on why he got things wrong nor do I think there was much merit gained from analysing it. This otherwise great, well thought-out video is also filled with unnecessary remarks on Anderson’s personal literary career as well as attempts to infer things about his thought process or personality. If the point of the video was to assess his review of the game then I don’t see the point of including a character evaluation. If the point was make a evaluate his merit as a “critic” then why only look at one of his reviews? By simply watching another of his videos you can tell he is a fan of puzzle games, more so than most people. If the point was indeed to combine both of the above, well I simply don’t see the merit in that. I enjoyed the video none the less and honestly looked forward to more!
@fink7968
@fink7968 Год назад
Agree with all of this. The first part of the video is great, but repeatedly smugly insulting someone's intelligence just isn't my idea of a good rebuttal. Like oh great, he's too stupid to play puzzle games, doesn't understand his own feelings on puzzle games, he doesn't understand how to play puzzle games, he doesn't understand value (literally says he doesn't review based on value), he brings up subjective points in an art review (????). I just get the sense that she's trying to prove that he's an idiot, it's a bad video and I've felt that way for a long time. Was disappointed to see how quickly downhill it goes.
@TheBiomedZed
@TheBiomedZed Год назад
@@fink7968 After reading you reply I re-watched the video again and it re-affirmed how I first felt. Felt increasingly intellectually dishonest to mix an analysis of his review with an analysis of his character. Left a bad taste in my mouth again.
@redstar587o7
@redstar587o7 Год назад
It really puts things in perspective and I think reflects positively on Joseph's character that he doesn't resort to personal attacks, even towards the people criticizing him. Compare that to this video and that other rude one and it's night and day.
@sjasogun
@sjasogun 11 месяцев назад
@@redstar587o7 Anderson doesn't resort to personal attacks, but accused Jonathan Blow of lying about his game and making it to deliberately troll people, and called two of the people featured in the movie theater section of the game 'insane' and a whole lot more besides. Right.
@gosunov
@gosunov 11 месяцев назад
You described my feelings, totally agree with this comment
@TheSolitaryScientist
@TheSolitaryScientist Год назад
39:46 "assuming that I'm wrong" is referring to his prior (two lines before) statement "you've probably heard of Jonathan Blow". I know this is minor. It shouldn't bother me as much as it does. I have other problems with this video but this point above any other is the one I can't get over and need to comment on.
@T0ly113
@T0ly113 Год назад
Seriously, fumbling that after 40min of smugness is so off-putting. Actually seems disingenuous as i can't fathom her not understanding this context.
@thatguygabe3488
@thatguygabe3488 Год назад
This video is a pretty decent rebuttal and highlights some of Joes weaknesses (at least 2016 Joe’s weaknesses), but 40 mins and I feel its just way too mean spirited.
@hasbeen4772
@hasbeen4772 3 месяца назад
Okay, but in her defense, consider how the statement reads in its full context. Anderson states, "The fact of the matter is that if you're interested enough in video games to be watching a video on my channel then you've probably heard of Jonathan Blow, and that alone is significant. How many other game developers have you really heard of more than once? I'd wager that most gaming enthusiasts would struggle to name the same amount of game directors as the equivalent person could about film. These names are rarely brought up in discussion. Assuming that I'm wrong, Jonathan blow is the guy who made Braid." It's a paragraph of spoken word, and it's horribly organized (he scripts these and clearly reads from his scripts). My first watch of his video I also did a double take when he said "assuming I'm wrong." He had rambled so far off of his central point ("you've probably heard of Jonathan Blow") that I also didn't immediately recognize what he was assuming he was wrong about. Anderson's delivery was so confusing that she, rightfully, was confused. This could have been corrected easily on Anderson's end by moving the sentence beginning "Assuming I'm wrong" to immediately follow "that alone is significant," or by changing it to read "Assuming I'm wrong, and you have not heard of him, Jonathan Blow is the guy who made Braid." That some of you deciphered his meaning as is doesn't make it inexcusable that others did not. Anderson's failure to write a clear script for his video is at fault (and is particularly ironic given that the bulk of his video is devoted to talking about how unclear the mechanics of the Witness are, in his opinion). To be clear, I do think this video refuting Anderson's would be stronger with fewer moments of snark (though I admittedly did get a chuckle out of the Assassin's Creed line). The time AllironTalks spends on this particular point disappointed me even before I realized what Anderson had meant when he said "assuming I'm wrong." Even if he misspoke, that's not the point of this video, and the video's overall message (which includes many strong points and is delivered well) is weakened, particularly with those who come in predisposed to defend Anderson.
@danielvan12
@danielvan12 День назад
I also noticed that so I made a comment saying the same thing. I would delete it and just credit you but I was mad so I wanted to be just as snarky as she was. Take a 👍🏻 though lol
@B_D75
@B_D75 Год назад
“He obviously hates puzzle games” He literally loves Steven Sausage Roll lmao
@thatguygabe3488
@thatguygabe3488 Год назад
Yeah saying he hates puzzle games is a really broad generalisation. Like he adores portal 1 and 2.
@giacomopierpaoli6365
@giacomopierpaoli6365 7 месяцев назад
His favourite kind of game in the whole universe is variant sudoku
@crtchicanery9605
@crtchicanery9605 10 месяцев назад
33:05 "Now Anderson is mad that this puzzle game doesn't play like Assassin's Creed." He's talking about how it's annoying that you can see a tiny ledge, not be able to hop down it, and instead have to take a wide detour to get to a place that looks like it ought to be immediately accessible. It's a very normal thing to bring up when talking about the game's utilization of a 3D environment. I just beat The Witness today. I was pretty 50/50 on it so I wanted a more positive outlook after watching Anderson's video. This weird bit of snark is more emblematic of what the video has contained to this point though. Not really helping me appreciate the game more. Time for me to move on, I think!
@LuisManuelLealDias
@LuisManuelLealDias 7 месяцев назад
Imagine depending on a random video for you to be able to appreciate a game. I can't take your comment seriously.
@crtchicanery9605
@crtchicanery9605 7 месяцев назад
​@@LuisManuelLealDias if you think looking to the perspectives of others for alternate ways of appreciating art and the world is invalid then I really don't know what to say to you, lol
@LuisManuelLealDias
@LuisManuelLealDias 7 месяцев назад
@@crtchicanery9605It wasn't a perspective, it was an idiotic rant.
@crtchicanery9605
@crtchicanery9605 7 месяцев назад
@@LuisManuelLealDias no, I was talking about *this* video as another's perspective. going by your other comments, you seemed to like this one.
@cragnog
@cragnog 7 месяцев назад
Why don't you try watching someone else play the game in real time? This might be a random suggestion but it's inspired by the fact that I'm doing that exact thing lol. Currently enjoying the playthrough from Cracking The Cryptic from a couple years ago.
@fink7968
@fink7968 Год назад
Virtually everything in this video that doesn't directly relate to Anderson's video could be cut out and the video would be massively improved. The weird personal digs, and repeatedly focusing on the person behind the review, rather than the flaws with the reviews itself. There are literally three times you said "I get this feeling" and then went on to psychoanalyze the guy. It would be like if Anderson's video kept repeatedly mocking Jonathan Blow, and making wild assumptions about his development process. Genuinely great arguments, but I don't really see the point of being toxic in a video like this. Acting exasperated all the time is completely patronizing as well, and now that I'm almost at the end of the video it only gets worse... Yeah, should've sat with this one for longer, this video just made me feel gross, and Ive always thought that video was bad. Script is basically on par with a snarky reddit comment.
@redstar587o7
@redstar587o7 Год назад
It's no wonder reddit loves this video lol
@slicedtopieces
@slicedtopieces 9 месяцев назад
Thanks for saving me the time with this one. I read the video description: "In which I lose my mind that a review channel with 600k subs misrepresents a game/its developer and calls it criticism" and immediately got the sense the presenter here is hostile (and a tad salty). I'm not sure I'll put myself through it, to be honest.
@Saandy_
@Saandy_ 4 месяца назад
@@slicedtopiecesDon't rely on a random comment to confirm your own beliefs
@____uncompetative
@____uncompetative 3 месяца назад
Anderson referred to the game's creator as "Jonathan Blown" so he doesn't get to be immune from searing criticism over his contradictory statements and dumb behaviour and outright bias. She could have been twice as toxic and I would not have minded.
@atmatey
@atmatey 2 месяца назад
Anderson is so bad faith in his own critique and his arguments are so weak that I think the digs are completely warranted.
@S3rios
@S3rios 10 месяцев назад
I really wanted to love this video, and there are so many spot-on points in here that I almost did, but by the end I couldn't help but feel like you missed the mark on too many things. There were enough misunderstandings, mistruths, and misrepresentations that I felt compelled to leave a comment. It sucks, seeing as I've wanted to see Anderson's video be torn to shreds for a long time now, but here goes. You made a few statements that I would say are flatly incorrect, so I'll address those before we get to anything else. -First of all, you said that the straight line puzzles don't count toward the total. This is false as far as I'm aware; they do indeed count toward the total, as I discovered when I 100%ed the game. Many of the final few puzzles I was missing were straight line puzzles to open doors, to activate elevators, etc. They aren't enough to put the count below 500, but they absolutely do count. -Second of all, you totally misread the "assuming I'm wrong" bit, in a way that I really can't fathom. If you listen to the entire quote, it becomes pretty obvious what's being said: "The fact of the matter is that if you're interested enough in video games to be watching a video on my channel, then you've probably heard of Jonathan Blow, and that alone is significant. How many other game developers have you really heard of more than once? I'd wager that most gaming enthusiasts would struggle to name the same amount of game directors as the equivalent person could about film. These names are rarely brought up in discussion Assuming that I'm wrong Jonathan blow is the guy who made Braid..." Sorry to put a lengthy quotation, but in context, the assumption that's wrong here is the assumption that the audience knows Jonathan Blow, NOT the information he's giving about JB. This is pretty obvious, and I think speaks to a bit of a lack of care on your part. -Third of all, you took issue with Joseph Anderson saying that his video isn't a review. This one is a bit understandable to miss, but in context, he means that it's not a PRODUCT review. Joseph Anderson has said elsewhere that he differentiates between reviews and critiques. Reviews, he says, are about whether or not something is worth your time and money. Critiques, on the other hand, are more about the artistic side. If you want an understanding of how he differentiates these, you can watch the beginning of his video on Hollow Knight. -Fourth, you say that he's describing Catch 22 as being a simple story told complexly. This is another misread, though again I think it's more understandable. His point in this section is just to talk about the storytelling being complex, and he's offering Catch 22 and Finnegan's Wake as examples of complex stories where the complexity is worth it, in contrast to the Witness where he says that it's not. Those are the factual errors I remember, but my bigger problem here is with the attitude you take toward Joseph Anderson as a person. You admit yourself that you've only seen one video from him, and that would be totally fine if you didn't then go on to make declarative statements about his attitude toward puzzle games or games in general. Another review of his that would've been instructive is his review of Stephen's Sausage Roll. I don't know if you know anything about SSR, but it is the exact kind of puzzle game that is made for people who like puzzle games. The game is all puzzles, even moreso than The Witness is all puzzles. It's a favorite of many puzzle game aficionados. And, it's also Joseph Anderson's favorite puzzle game. I have not watched his review in full, since I don't want to be spoiled on SSR, but I think that alone should speak to the fact that he doesn't dislike puzzle games, nor is he inherently incurious or against being challenged (I would say, subjectively, that SSR is more challenging than The Witness). Keeping with this theme, the slights against his books and such were really annoying and, in my opinion, uncalled for. The fact that you admit openly that you don't know much about Anderson makes you incredibly unqualified to make criticisms like this. Gesturing at the fact that he's a writer doesn't even invalidate anything he's saying anyway. You aren't reviewing his writing, you're reviewing his video on the witness. You reference Dan Olson's review of The Wall, and I think it offers a useful point of comparison. Dan clearly didn't watch just one single Nostalgia Critic review when he put that together. The video was a critique of The Wall Review, but also of Doug's general style and approach using The Wall as a representative example. Your video is, in some ways, trying to emulate that same energy but applied to Anderson. However, in your case, it doesn't really stand up because you clearly don't know much about Anderson. To reiterate, you not watching his videos is not a problem if you want to criticize his video on The Witness, and the fantastic points you made in your video show that to be the case (your section on the ship puzzle and the shadow puzzles was spot on and absolutely eviscerated Anderson's points). However, when you try to make it this broader critique of Anderson's general approach to game criticism, you simply do not have the evidence to back it up, and as a result have to resort to cheap shots at his writing (some of which aren't even correct, as I established earlier). These flaws bog the video down, making something that should be a slam dunk into a bit of a mess that I have very mixed feelings about. It feels so spiteful without merit that I can't help but feel turned off. For as many amazing points as there were, I think you took it too far.
@____uncompetative
@____uncompetative 3 месяца назад
She reviewed his critique on _The Witness_ which includes a lot of bad writing that she gave examples of and then inferred from that his own promoted books would not be worth paying for. I think this is entirely reasonable. Life is short.
@S3rios
@S3rios 3 месяца назад
@@____uncompetative but the main example she gave of bad writing (the “assuming I’m wrong” bit) was actually written just fine, and she just misunderstood it.
@____uncompetative
@____uncompetative 3 месяца назад
​@@S3rios If we grant Anderson one mistake we can grant her this mistake. Anderson still makes a slew of mistakes. Factual misrepresentations about the total number of non trivial panel puzzles which could undermine sales as they directly go against the claims of the game's Steam page and are tantamount to allegations of false advertising. Anderson demonstrates a consistently clear bias against the game. Why? Presumably he wanted to be thorough about what he thought would be an important and much talked about game, and therefore felt he had to engage with the optional content that other players are free to skip. The Psalm puzzle is annoying and I didn't do it. I didn't watch any of the videos. I cheated my way through 50% of the puzzles. I still enjoyed the game. I didn't make videos critiquing it as it wasn't for me to contribute anything meaningful to the conversation. Now, I made a 12 hour critique of _Zack Snyder's Justice League_ because I felt all criticism had been swept up in a silly SnyderGate debacle which needed that long of a video to historically unpack the origins of. I saw it wasn't for me as I really don't like puzzles. I never played _Braid_ so I was not a fan of Blow's games, or his opinions on games, or programming language design, which I fundamentally disagree with. However, to not see the huge effort that was put into the environment marks this out as something unique and rare and deserving of contemplation as something very carefully architected invalidates Anderson's opinions on any other game. This is probably the game that has had the most effort put into it for what it is. Call it pretentious and obscure all you want, but it is virtually flawless in its execution and its existence is an anomaly. Consequently, this game should be celebrated and cherished even if it doesn't appeal to everyone. _The Witness_ is not art. I went to Art College. It has art in it, but the game is an example of game design, so that makes it design not art. It doesn't get to pull a magic trick and somehow transcend distinctions to become art, it's impossible for a functional interactive system to be art as a dynamical space of possibility constrained by (unknown) rules can not intersect with what is intended to elicit an emotional response, unless you are going to be very broad and start saying that architecture is an artform, in which case you shouldn't have to worry that it not collapse under its own weight so long as it is beautiful. Is a banana taped to a wall an example of art? What if it is in an art gallery? Does the context elevate it beyond food into what the self identified artist has described to be a temporary installation of a conceptual artwork? What if it is then eaten by someone? What if they have themselves eating it filmed as a work of Performance Art? What if the gallery then claims on the insurance? Was there any fraud perpetrated here? Was this all a set-up to bring attention to the gallery even if it was fame through notoriety? What happened to the skin? Did it become a slip hazard? Did anyone try to slip on it to claim for an injury? At some point we all have to draw our own boundaries about what we include as art and what we exclude from that definition, and I consider architecture and games as design (and I am a game designer). Anderson says something about "Jonathan Blown" and yet there are many fanboys in the comments here defending his slanted critique which didn't need to get personal and insulting like that just because he chose to have the game frustratingly waste his time because he wanted to make a comprehensive critique of it. His funeral. He started the armchair psychoanalysis by claiming Blow was trolling players with the optional shipwreck puzzle which isn't a gate that unlocks another area and had two minutes of silence in between the sound sequences, and so she therefore gets to do the same to Anderson as he lowered the tone below that of the aesthetic, dynamic and mechanic deconstruction of the work divorced from its creator. Of course, she could have taken the high road, but it was her video to make that way and I found that Anderson was being insulting and I was pleased that she did this. She was right to pick up on his bad grammar when he is pushing his own book, and to mock his cringe writing style: 53:42 "...in order to appear deep. The result being something close to trying to hold onto a fish with epilepsy, you can't even begin to grasp it..." That's ambigious. Is he hypothesizing a someone who has epilepsy unable to begin to grasp a fish, or an unafflicted person trying to grasp an epileptic fish? Do fish get epilepsy? Why bring up epileptic fish / epileptic fish handlers? What is he trying to say here? 53:08 *this is right after he finishes talking about his complex versus simple story chart* "This idea of complexity equals worth can be infectious, the idea takes root in order for something to be worth your time that it has to be difficult to understand in some way these people are missing the point. The complexity needs to be worth it for something in the book not for the sake of complexity itself, so you have so many stories that are intentionally obtuse they're only giving you information they might even say that the mystery and wonder of knowing will always be more enjoyable than really finding out which I think is bullshit since it's already enough to wonder at in the world, although again I am certain that some exceptional stories could pull it off, but the worst part of all of this is how it leads to experiences that are impenetrable in two ways: comprehension and criticism. They're light on details and might even contradict themselves in order to appear deep. The result being something close to trying to hold onto a fish with epilepsy, you can't even begin to grasp it. Which is when you're left forming your own opinion. Your own interpretation, because what could be more powerful than that. You get all this information and get to decide what it all means to yourself to you and you create this whole narrative that you like because of course you're going to like it you made it so any nagging plot holes can be dismissed all the while you're building a positive association with a piece of art that's making you do this. It's like forming a twisted relationship in a way you're feeling so smart, part of creating it and if you like that sort of thing then alright. I really don't. If I want to use my imagination to create a story then I'll go do that on my own when blah blah blah blah meaningless gishgallop rant..." I transcribed what she sped through and he says vacuous, baseless critique. As he likes _Catch 22_ and _Finnegan's Wake_ then in principle is is okay with what he says is a bad combination as they are, to him, an exception case where that combo unusually works. Say why it's that this combo doesn't work in this game, but it seems he fundamentally didn't enjoy it. He thinks it could be on iPad and be much the same. He is revealing himself to be an ignorant Philistine. It is fine if he doesn't like the Buddhist guru wankery and audio logs. I wasn't at all swayed by that content. I was dreading the end, and then it turned into self parody, and I thought "Okay" that could have been cringe, but Blow is cool to poke fun at himself like this and spend $7,000,000 doing so. He makes a very personal weird game, primarily for him, and I doubt anyone else would have been perfectionist enough to make it, so I tolerate the wankery for the island. I'm not even a fan of the puzzles. I play _Call of Duty_ (2019). ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-BHca8xcKUko.html "no moral" ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-fpPRPThlbL8.html "formal patterns"
@S3rios
@S3rios 3 месяца назад
@@____uncompetative you’re ranting at nothing, and in defending the game you somehow managed to insult it more than Anderson ever could by calling it not art. “I went to Art College” give me a fucking break lol.
@____uncompetative
@____uncompetative 3 месяца назад
@@S3riosLOL should be in block capitals as it is an acronym.
@NikaNikaNo
@NikaNikaNo Год назад
i agree with a good amount of your points but the way they're delivered seem almost aggressive and downright snobbish at times
@RainDot
@RainDot Год назад
Joseph Anderson actually greatly enjoys figuring stuff out by himself in stories, I've seen it happen multiple times during his streams where he'll just pause a game he's playing and theorize about the story element for a bit, try to figure out how it's going and think about the mysteries the stories are presenting. So I don't think it's fair to say that Joseph doesn't like complex narrative and that he prefers straightforward one, he enjoys both, he just wants there to be an answer in the end. He likes figuring it out for himself, but by the end he wants to know if he was correct or not, he wants the story to provide clear cut answers eventually. And I think that's fine.
@steeljester1188
@steeljester1188 Год назад
I agree and also he recently played the zero scapes series and those games have a bunch of puzzles and he fairly enjoyed those . I don't think Joe perspective of the Witness should be invalid even if he was a complete outsider of the puzzle gaming genre his points about the narrative call to me cus I thought the game had a good overall lesson and interesting stuff to say but fail in communicating those in a clear manner and was perceived for guys like Joe as shallow.
@thatguygabe3488
@thatguygabe3488 Год назад
Yeah, he detests ambiguity and interpretation. He enjoys complicated mysteries presented in a straightforward manner with clear, objective and satisfying answers but hates having to fill in the blanks with his own ideas, or even attempt to understand themes and ideas a game might be presenting more subtly. That isn't to say that he always misses the point or themes of a game, or that he isn't capable of comprehending what a game might be saying, but more that he really doesn't care because it doesn't interest him. While this mindset can be useful for dissecting stories like Uncharted 4, where the themes are simple and clear and the characters and story are ripe for picking apart, it fails tremendously when approaching something like the Witness, where almost everything is conceptual and left up to the player and there's no real plot to speak of. For context btw I love Joes videos and he's probably my favourite streamer, but this is a flaw in his analyses I've noticed.
@internisus
@internisus 5 месяцев назад
It's been years, but I found Anderson's video infuriating for his tendency to blame his own choices on the game and to conflate his subjective experience with facts while ignoring the game's design and intent-somehow even when correctly observing it. He really does misrepresent it and outright states falsehoods many times. His video is presented as criticism, and its title directly tells you not to play the game. It's irresponsible. I've also been frustrated by seeing so many people (including professional game journalists) dismiss The Witness (and particularly its audio logs and theater videos) as "pretentious," a word that's thrown around far too carelessly. I especially appreciated the time you took to explain how the various ideas about art, truth, god, science, etc. represent different perspectives on the world-perspectives that aren't necessarily right or wrong and whose contradictions are fruitful rather than problematic-and the ties between the game's design and this overall idea or mindset.
@thepicausno5561
@thepicausno5561 7 месяцев назад
At the quarry door, Joe explains in the clip you showed why he kept at it for an hour. The puzzle looks simple and feels like a tutorial because it's an entrance to the area. He thinks the game is trying to teach him something. So did I when I played this game, and so did a lot of people I've spoken to, and so have multiple other reviewers, such as Super Bunnyhop. It's a very common experience with this specific puzzle. To say that this puzzle is "clearly not introductory" is so baffling I feel like it's objectively wrong. At the very least, enough people have tried to solve this puzzle for longer than they should've that it's a sign there's a problem with the game. Even if we just stick with Joe's experience and assume he was wrong to think that's a tutorial puzzle, is it really so hard to believe that someone would come across that puzzle and think, with how easily he got the gist of the mechanic and how simple the puzzle looks that maybe it's meant to be solved then. Remember that he was also messing up at the Sound jungle tutorial, so if he decided to walk away until he found a puzzle that taught him how it worked, he wouldn't have found it because the puzzle he was failing WAS the tutorial. This is a compounding problem with how the game teaches you things via simpler puzzles rather than clear instructions. It's very easy to assume you know how a puzzle works, even when you don't. I had the complete wrong idea of how the black/white puzzles work and didn't figure it out until I started flunking another puzzle using different colored dots, and then made the connection that I was supposed to sort them into different sections of the grid. The fact that you appear to solve these puzzles so quickly in your footage of the game should be a testament that you're are either smarter than Joseph, me, and most of the player base. Or, that you're brain is wired more like the devs than our brains are.
@Unoriginal1deas
@Unoriginal1deas 5 месяцев назад
I really like this response because while I do appreciate this video as it’s own thing I definitely think there’s a huge problem with her implying her experience with the game should be universal and people who don’t think the exact way she does are idiots or don’t have patience. Like others have said the subjectivity is implied and then she goes off stating what comes across as Objective statements on her behalf about another persons experience with the game. But I don’t wanna shit on this video either as I think some insights about deafness and colourblindness were interesting things I haven’t thought about before.
@APaleDot
@APaleDot 4 месяца назад
I'm honestly baffled anyone could think that was an introductory puzzle. It's clearly a lock. You've already come across locked doors that require specific knowledge to unlock them at that point. The tetromino door comes _after_ a rather complex black/white tile door, so it's clearly not a tutorial sequence. You've already seen plenty of tutorial sequences at this point as well. They don't have multiple unrelated symbols in them, the symbols flash to indicate what you got wrong, and the first panel is always completely trivial, you can solve it without understanding anything. This is not a case of the game failing to telegraph its intentions to the player. It telegraphed them very clearly, and Anderson either missed it or ignored it.
@squintor
@squintor 10 месяцев назад
I find it ironic that you can say someone's perspective 'missed the mark' relating to a game about appreciating and experiencing different perspectives. While I played the game myself and enjoyed it, much like how Joseph's video talks about how he found the game somewhat pretentious, I see this video as pretentious and unnecessary.
@starofjustice1
@starofjustice1 Год назад
It never ceases to amaze me how personally some people can take someone else having a different viewpoint and different experiences with something.
@SETHthegodofchaos
@SETHthegodofchaos 7 месяцев назад
Not sure if you are referring to Anderson's video, this video or yourself here 🤔
@v4we5y
@v4we5y 6 месяцев назад
@@SETHthegodofchaos 🤮🤕🙁🥴😮‍💨🤧🥶🥶🥶🥶🧐🤮🤮
@gizuu2922
@gizuu2922 5 месяцев назад
I mean, the snark in this video is very clear@@SETHthegodofchaos
@somi0mms
@somi0mms Год назад
I feel like the repeated digs at the fact that he sells books is too mean spirited and would be more at home done to someone who uses the fact that they are a professional writer to try and give the impression of expertise to their game reviews or whatever else they might be trying to puff up and as far as i know that isn't the case with Joseph and so it simply feels uncivil
@videospielesindkunst
@videospielesindkunst Год назад
Also just putting a link in your video description, which a lot of people don‘t even look at, is the bare minimum and has nothing to do with "pride"
@KoopDeGrace
@KoopDeGrace Год назад
He's a hack and his writing is terrible. His book sales would be nonexistent had he not made video essays and bolstered an audience. The subject matter is generic (wizards, bounty hunters) and an over-reliance of adverbs.
@somi0mms
@somi0mms Год назад
​@@KoopDeGrace do you mean he's a hack as a writer or as a game critic? does someone's competence as a writer determine whether or not they're a hack?
@pandacat17
@pandacat17 Год назад
@@KoopDeGrace irrelevant to the discussion at hand or the video hosting it. it sounds like you might have some conflicts related to your attachment to him
@KoopDeGrace
@KoopDeGrace Год назад
He's a hack at writing which directly influences his ability to write game criticism.
@Larxauce
@Larxauce Год назад
some of the points you made to argue against what joseph said is a little bit far fetched. but lets break down what I think real quick: 1. You stated that he said "difficulty is only implied if there is something to logically work through." and decided to then say he's logically working through it without aknowledging the fact that what he's saying is all in hindsight after having played the game. 2. Him not understanding the red door puzzle is the result in the game not conveying the lessons all together. Most puzzle doors have combined puzzles, yes, but pretty much the entire open area is just each area having their own puzzles and you're working through them. So when he's talking about bad game design, it's that a game should be explaining its own concepts to the consumer and then have the consumer make the best of it. In this case, if it's a game about perspective, then you should be given a small glimpse of which direction this is going, especially the color switching puzzles. I'm not saying it has to be immediately with it around, but where in the world would you understand it in the town that you needed to look at the puzzle right through the smallest bit of colored glass. it's a little off don't you think? 3. you skipped over the invisible mirror line part by asking him if he's mad, basically telling me that you have no real counter argument for it, which to be fair, really should be there. other puzzles also use diffrent starting points without having a mirror invisible line. so it's to be expected that you dont automatically understand that it exists because why should you? not everyone's brain is gonna start off seeing the map and then is like "oh this is definetely a invisble mirror line that's happening, and I believe that everyone who says that they did, I will bet is lying. but "hehe umad bro?" isnt a valid argument for a video you make refuting the points anderson is making. This is a great deconstruction of anderson's video, don't get me wrong, but some points seem a bit off or petty if I may say so
@1337pianoman
@1337pianoman 9 месяцев назад
2. Each of the zones are about one type of puzzle. The town is about combining those types in interesting ways. You're not expected to realise this when you first come to it, but it becomes pretty clear. Once you've done the colour zone, that colour puzzle in the town is obviously impossible as it stands. From the colour zone, you learn that when that happens you need to look at it with a different filter. From there, it's pretty straightforward to look for a nearby coloured piece of glass. This puzzle took me a long time but in the end it was completely reasonable and logical and I'm sure some people immediately made the connections. As for the ship puzzle, there are two entrances, two exits, but crucially, two colours of pacman dots. Different coloured pacman dots means different coloured lines. Different sizes of pacman dots means different pitches. These rules aren't used much, but they are established and never broken. Besides which, the fact that there's a mirrored invisible line is immediately obvious when you crash into it. This puzzle frustrated me a lot, but In hindsight, nothing about it is unreasonable or surprising
@DarthDose
@DarthDose 8 месяцев назад
You should reconsider your first point. It doesn't really make sense. You didn't understand the claim and are confused by it. your second point was dealt with by the guy bfore me quite well. You third point is... A blatant poof you lack basic listening comprehension. She referenced the point where this concept came up and how he could've known by that point. Also, an invisible mirror line is not that difficult of a concept to grasp, what do you expect, a text directly describing how to solve it? That would be kinda too easy, don't you think? After all, a puzzle game is not only deefined by it having a lot of puzzles but also by you having to figure stuff out to solve them and apply what you learned later on, which is exactly what was complaineed about. Basically the complaint about invisible mirror lines is a complaint about not being able to get puzzle games as a concept.
@LuisManuelLealDias
@LuisManuelLealDias 7 месяцев назад
lmao the mention of "Consumer" really exposes this kind of crap comment for what it really is: you're voicing being mad at a game because it didn't "deliver" the "product" of an "experience" of "solving puzzles" and so on. Except that's not how any of this works. Puzzles are hard for a reason. Some times, a puzzle is really hard for someone and really easy for another person. Should games then cull all puzzles that are hard for anyone? No, that's absurd. And the problem here is that the one person who was making the call about how hard the puzzles were was... someone who hates puzzles. And was definitely terrible at them! I'm sorry, none of this is serious. Yes, things like "mirrors" and so on that are kind of "invisible" (especially to people who are terrible at puzzles) will mean that some people will not be able to solve them. Tough luck! What a crappy generation this is, one where you have to be led like a blind donkey to every scrap of puzzle solving technique! Yes, there were a couple of puzzles that were a bit beyond my own ability, so what? I enjoyed the HELL out of solving all the others that I was barely able to solve! All the eureka moments that game gave me FAR SURPASSED my annoyance at not 100percenting it! All I could think was, "next time, I'll solve them!" And THAT'S TEH POINT.
@APaleDot
@APaleDot 4 месяца назад
Have you played The Witness? because it sounds like you haven't played The Witness. There are a few type of puzzle panels in the game and they are all pretty clearly telegraphed to the player. I can think of three: tutorial sequences, locks, and vault doors. Vault doors are a type of lock (they are literally attached to a door) but are separated from any other puzzles, both physically and sequentially. They don't have any puzzles leading up to them, and they require you to synthesize multiple lessons throughout the island in order to solve them. They are literally the boss fights of this game, and they are readily spotted. It's not a surprise that the ship door is extremely difficult and requires you to remember tricks from other parts of the island. That's clearly telegraphed assuming you've found the other vault doors littered throughout the island.
@Larxauce
@Larxauce 4 месяца назад
@APaleDot I not only played it, I streamed it to people watching.
@ChakraX2
@ChakraX2 Год назад
I got to 20 minutes, but honestly, it feels like I'm not going to enjoy the rest of it. The two standouts are being: 1) It feels like you're more disappointed with the video not agreeing with you. You've never seen a Joseph Anderson video, and thus, we're unaware that his style of reviewing is his process going through the game, not some meta narrative behind the game. "This is how I went through the game and how much I cared to look into stuff. Past that, why should I care?" Which I think is a very human thing to do, and is why his videos have the views they do. 2) You just agreed that this game has some assesability issues, and it isn't the players' fault. But then, a few sentences later, you flex your musical background and go, "I don't see how he could miss this. This was super easy for me. Sure, it could be accessibility, but it's so easy!" You just totally discredited the part you agreed with him about, and the almost belittled him for "not getting it" when you explained why you would have an easy time understanding it
@goten339
@goten339 6 месяцев назад
To me, the better points this video makes are overshadowed by the unnecessarily personal insults, the blind hypocrisy displayed, and how many points are weak by virtue of being overly pedantic. She’s like “why doesn’t Anderson understand that this game is about different perspectives and experiences, anyway Anderson is dumb and categorically wrong because his experiences were different to mine and I didn’t understand his perspective on things” and “Why does Anderson demand that the game explain itself more, clearly the game is asking the player to fill in some blanks for themselves. Anyway why doesn’t Anderson make the video longer and break down each point, am I meant to think of examples for myself here? Also I’m not a grammar-elitist but let me make a grammar-elitist statement based on something Anderson wrote which I perfectly understood when i read it.”
@NukeCloudstalker
@NukeCloudstalker 5 месяцев назад
Idk man. The video just displays his outright hypocrisy and seeming lack of self-awareness. He's inconsistent in the points he makes. Even if I grant you the least generous interpretation of the motivation behind this video (which I don't), all those points still stand. He really doesn't get it - he doesn't even get the points he is making and the obvious contradictions with himself. It's straight up equivalent to thinking that 2+2 is simultaneously 4 and 5. Having seen his video, and had many gripes with it that were mentioned in this video, I see it more as being tired of his inconsistency and trying to reason about what led him to this inconsistency - what's going on in his mind to make these ridiculous contradictory statements? And I think she's largely right, frankly.
@AngelicMissMarie
@AngelicMissMarie Год назад
I cannot do sound puzzles because I for the most part cannot tell tones apart and I just immediately get depressed when playing games that have them.
@PlaylistWatching1234
@PlaylistWatching1234 Год назад
Really thought I'd dig this video. I even thought I'd like the snobbery. What's more fun than righteous takedown? But to be a snob you've got to be correct. And your video is so filled with stuff that's wrong: 1. Joseph Anderson hates puzzles (not true, literally just read the titles of his videos to see you're wrong) 2. fundamentally incurious (Anderson's not the nostalgia critic and his most profound questions are not what if Mario met Batman; and you are not Dan Olson) 3. Your extended "correct me if I'm wrong" section misunderstands a simple sentence. ... You cannot miss the mark on the easy stuff and ask me to go along on the hard stuff.
@Warmbodie
@Warmbodie 10 месяцев назад
I think this video makes some very fair points, but I think it’s really undercut by some of the things said about Joseph Anderson. I’m not a diehard or anything but I do watch a video of his now and then and a stream highlights vid maybe once a month. Saying he clearly doesn’t like puzzle games is just not correct and kinda irks me. It feels weird hearing very valid criticism about Anderson dismissing some videos and refusing to seek out information in on isn’t to his singleminded thought right next to this very obvious flaw. This doesn’t invalidate the point, but I think the video may have been strengthened if it was pointed out how weird it is that he does seem to like puzzle games but for some reason isn’t satisfied with this games puzzles. I just feel that if you had sought out a video or two of him playing or talking about other puzzle games before making a very wrong statement this could’ve been avoided. Doesn’t mean he’s not being obtuse though, he very clearly is. Another thing is the book thing, he doesn’t ever mention that he’s selling books in the video itself and doesn’t really use his status as someone who has written books to give himself undue authority, so it feels mean spirited to mention it so frequently. Yes the fish line was corny as hell, so joking about it a bit is deserved but it feels weird to then go poke at his book link in a description when this has little bearing on anything. It feels like a recurring bit that never lands, and if it’s not meant to be funny, it feels a little rude to mention this about someone who is very clearly being earnest in their criticism no matter how objectionable it is. I don’t think he’s grifting. Your video does make some good points no doubt, and I’m even more convinced then I was before that this video isn’t his best work. I just feel that some of the little stabs (more like pin pricks really) you take at Anderson every once in a while take away from the substance of the critique a bit.
@Warmbodie
@Warmbodie 10 месяцев назад
Another thing I’m mentioning in a reply because this is more my personal opinion but I don’t get why you were so condescending and hard on Anderson for not using pen and paper the whole time. At least for me, I am not a fan of breaking up my game experience by writing things down. Not only does it break my immersion a bit, it feels like I’m conceding to the game. It feels like I’m admitting I am too stupid to solve this with the tools the game provides and must go outside them. Sure I’m still solving it with my own power but it makes me feel stupid that I can’t solve it with the tools the game has provided. It feels like being stuck and looking up a derivation for a part of a physics problem I’m stuck on, even though technically, I should be able to do the derivation myself from the base equation. Not a perfect analogy but I hope it gets my point across that it feels like admitting to myself that I am not as smart as the game thinks I should be. Perhaps this is the wrong approach and a mindset issue on my part though, hence this is in a reply, not in the main comment.
@messanger9219
@messanger9219 8 месяцев назад
Nothing is sillier than people complaining about a review being subjective. Subjectivity is implied with reviewing, the fact you don't seem to understand that is genuinely worrying. Like when you ask someone's opinion on something do you expect them to give purely objective statements?
@ronthomp97
@ronthomp97 6 месяцев назад
I think while Jo often expresses that his opinions are subjective, in his reviews he often states he also tries to give critiques toward the game. For many this implies objectivity and while I believe many critiques are primarily subjective, expecting some level of objectivity is not outlandish.
@messanger9219
@messanger9219 6 месяцев назад
@@ronthomp97 Can you name one critique that is objective?
@ronthomp97
@ronthomp97 6 месяцев назад
@@messanger9219in this critique or jo’s?
@messanger9219
@messanger9219 6 месяцев назад
@@ronthomp97 any
@thomasalbrecht35
@thomasalbrecht35 2 месяца назад
@@messanger9219 When Joseph says the puzzle "doesn't build on any other past lessons the game taught you".
@launchpadmcquack3380
@launchpadmcquack3380 Год назад
6:45 to 6:50 "It's not my intention for this video to say wow what an idiot or wow this guy's a complete moron." Really now, are you sure? Here is all of the moments in this video that (in my opinion) come off as condescending, patronizing, and/or rude. Keep in mind that this doubles as proof that I did, in fact, watch the entire video. Before the list however, I will say that their are many points in both Joesph Andersons video, and this response that I disagree with. I think this video could have been great if it were merely you comparing and contrasting both of your takes and instead of treating his video as (mostly) worthless bile and the ideas of a simpleton. And assessing it as a more serious, albeit heavily disagreeable, but not truly a useless perspective. (Fitting since we're talking about The Witness). There are a few moments in this video where that almost happens, but alas it wasn't meant to be. 31:13 to 31:16 33:04 to 33:06 33:21 to 33:30 38:05 to 38:14 the text that pops up counts as part of this one. 41:26 to 41:35 49:13 to 49:48 55:01 to 55:17 55:28 to 56:32 57:30 to 57:37 58:16 to 58:19 By the way, about the videos in theater. I think that it is heavily implied that what he says about each video is his subjective interpretation of them. And at 59:42 you almost have a dialog where you compare and contrast his and your interpretations in a respectful way, but then at 1:00:19 we proceed to just brush it off as Joe being incapable of thinking deeply. While really I think he is just keeping his opinions brief for this section of his video. 1:01:24 to 1:01:40 1:02:35 to 1:02:41 1:05:31 to 1:05:35 1:09:57 to 1:10:03 1:10:21 to 1:10:25 1:17:11 to 1:17:15 1:20:35 to 1:20:51
@hellocanyouhearme
@hellocanyouhearme 8 месяцев назад
46:20 I disagree with this point while heartily, I understand that this may not be true for everyone, but at least for me if there is a task or challenge to complete in a game I will have a desire to complete whether or not it’s enjoyable, even if it isn’t necessary for anything in the game, and it if I don’t complete it it will hamper my experience of the game, just by my knowledge of its existence. You might say that that feeling is irrational but so is any feeling you get from a video game, it’s not “real” and it doesn’t have an actual effect on anything, so saying just don’t do it doesn’t actually make sense.
@misterkite
@misterkite 3 месяца назад
You must absolutely hate No Man's Sky since it's impossible to complete scanning every plant and animal on every planet on every solar system.
@hellocanyouhearme
@hellocanyouhearme 3 месяца назад
@@misterkite haven't played. Also there is a difference between something that is possible to do and a task in the game. Also if something is infinite that is different because you physically can not complete it, so its not a task left incomplete its more akin to a high score.
@misterkite
@misterkite 3 месяца назад
@@hellocanyouhearme The tasks in the game are dynamically generated. Plus whenever you land on a new planet, you get a marker in the log that you've scanned 0 out of X animals and 0 out of Y plants for that planet.
@swissidol8403
@swissidol8403 3 месяца назад
Yeah I’m also usually pretty lost on the “just skip the shitty optional content” argument for most games. Unless I know already that it’s bad, I don’t get how it’s my fault for struggling through a side quest only to find out it’s not worth my time.
@mobugs
@mobugs 8 месяцев назад
If you've seen his outer wilds playthrough you'll notice he does not have much concern for the nudges the designers give the player and enjoys going out of his way to rebel against the design of the game.
@NukeCloudstalker
@NukeCloudstalker 5 месяцев назад
He wants to feel like he is rebelling against the game, while staying entirely within its rules. Classic midwit moment.
@crungusbungus2519
@crungusbungus2519 4 месяца назад
I don't think that's exactly fair. He played the original game pretty close to what I imagine is intended and came away really loving the experience. In Echoes of the Eye he encountered a couple weird bugs that really changed the way he played the game, but he was still trying to interface with it. Plus it goes without saying that a playthrough you're making in order to write a critique later is going to differ greatly from one you're doing to entertain a live audience
@NukeCloudstalker
@NukeCloudstalker 4 месяца назад
​@@crungusbungus2519 which just makes it a bad critique, given that he gives a self-contradictory critique of the game. He couldn't make a game half as good if he tried, and he missed the point of the game entirely with a great deal of the points of critique, which could be summed up with "I don't understand the game and therefore I dislike it". That's a fair opinion to have, not all games are made for every person. Accessibility stuff for one, is just plainly stupid taken to its extreme (you cannot make games for the blind or deaf, without giving up design-space, meaning some games simply cannot work with "accessibility options"). It all made it look like he was looking for points to take issue with, for the sake of it. "Because muh critique".
@crungusbungus2519
@crungusbungus2519 4 месяца назад
He doesn't critique Outer Wilds. Unless you're talking about The Witness, which is not a contradictory critique at all. He thinks it's a good game with some frustrating elements. It's fine to not be a game developer and critique a game. Not everyone has to be Godard. Most critics won't make their own game and probably never will. That's fine. There's more to art critique than just an understanding of the technical elements of how something is made. Are you not allowed to criticize Anderson because you've never written a youtube video before? It's also fine to critique something for being hard to parse, especially in a game that prides itself on being able to transmit tutorials wordlessly.@@NukeCloudstalker
@NukeCloudstalker
@NukeCloudstalker 4 месяца назад
@@crungusbungus2519 >It's fine to not be a game developer and critique a game. The issue is that he has an incomplete understanding of the game, not that he isn't a game developer. My point is that he cannot prove himself right by counterexample - he couldn't even if he tried, because he cannot make such a game, because such a game cannot exist. > Most critics won't make their own game and probably never will. That's fine. That's far from ideal. It'd be like a sports journalist never playing the sport they're reporting on, it's just on its face ridiculous in other fields, but not in games, because the bar is so high. Frankly, I don't listen to or think highly of people who criticize things they have made no attempts to partake in themselves in the first place. The reason being that he is taking issue with design that is necessary for the game to work on all the levels it does. He takes issue with optional stuff, and all sorts of other vapid complaints about issues he's already explained the solution to (and mentioned that the game teaches you). > There's more to art critique than just an understanding of the technical elements of how something is made The technical elements of how it is done is not my point at all man, that is not what I wrote. The technical elements inform the art, but the composition ultimately is the end-result, this guy could not compose even if his life depended on it - not that he has tried. >Are you not allowed to criticize Anderson because you've never written a youtube video before? Are you implying there is anything special that he is doing, that requires any level of insight that comes from experience and deep thought? I assure you, there is not. And I have made written videos before, some with fair success. I appreciate the effort that goes into it, from script writing to recording to cutting things together. I think his production suffered from him stringing mutually exclusive opinions into a single work, which is a telltale sign of a dishonest or disheveled mind (e.g. bad production). But my issue was never with his video as a video - my issue is with the content of his arguments. Whatever case you're trying to make here, it's just plain stupid. Ironically, you're trying to defend his incoherent arguments, by trying to attack me for incoherence that isn't there in my arguments. > It's also fine to critique something for being hard to parse, especially in a game that prides itself on being able to transmit tutorials wordlessly. Which is tantamount to not getting it. He didn't learn the lesson, and when he realized he was being stubborn instead of getting on with his life, he cried about it online. That's what it boils down to. He himself said as much (that the tutorial teaches you not to do X and Y, but rather Z, to which he then bitches and moans that he was trying to do Z). He was faced with new info in a game, tried for an hour rather than taking a hint. Honestly, I'm tempted to say he is just unintelligent, it's that, or he is stubborn to a fault with a lack of self-insight on that fact.
@Runie549
@Runie549 Год назад
First of all, I do want to say even if I didn't agree with everything about this video, it's still better than 99% of "response" style videos on RU-vid with fantastic narration and pacing. As for what I disagree on... you mention several times that you do not have to 100% this game to see the normal OR second ending, and on paper this seems like a reasonable counter to some of Anderson's complaints. The problem is... well, I myself would've loved to know that when actually playing it! The Witness itself is NOT clear about what is mandatory vs. what is optional, nor does it give you a specific number of puzzles you have to clear to reach the endings. If you're playing it the first time and blind, you aren't going to know that the Moriarty or the ship + sound puzzles, or numerous others, are actually optional. That might even be my single biggest issue with the game, and is further obscured by both the game's open world design, and its insistence on using the "if you don't understand a puzzle, go find the knowledge you need to solve it and come back later," mentality. Compare that to something like Super Mario 64 where you're told very clearly by the game itself that you need 8/30/50/70 stars to reach progression thresholds, but it otherwise mostly stays out of your way on how you accomplish those goals, and I think the advantage is obvious. It still gives you a lot of freedom, just with enough clarification that it's easy to deduce, even if you're playing the game blind, how the game works in terms of optional vs. mandatory content. The Witness would've benefited so much from doing this, or something close to it IMHO. I know it's a very different kind of game, and maybe being that blatant would've clashed with certain other design considerations, but there's a lot of potential solutions, maybe one of them could've worked without compromising the game's vision. P.S. if you haven't already, give one of Anderson's more recent videos a watch. He explains his thought processes in far more detail, and gives tons more examples when he critiques things these days than he did in his The Witness video. One of many reasons his videos are so infamously long nowadays XD
@1337pianoman
@1337pianoman 9 месяцев назад
It's pretty clear very early on that some puzzles have an effect and others do not. Sometimes cables light up, sometimes doors open, sometimes nothing happens. One of my absolute favourite moments in the game was getting to the end of the line of white and black squares puzzles and realising that nothing happened - their entire purpose was just to teach a concept. After your first laser you can go up the mountain, see what the effect was, deduce how many lasers you need based on the closed latches, and even see where most of them are. The game has exactly what you're talking about. It's doesn't yell about it, but it does try to make it as obvious and clear as possible within the design language of the game.
@Roninkaits
@Roninkaits 7 месяцев назад
It honestly feels like you made this video because you felt like Joseph Anderson made a personal attack against you, less of a logical breakdown of his video and more of 'he didn't experience this game the same way I did so he's wrong'. Honestly I could write an entire novel length comment breaking down each and every point because pretty much every counter argument you made was flawed in at least one way but that's not really my biggest gripe and most people in this comment section have already done that. It's like I said before this entire video feels personal, petty even, it's like a music nerd complaining that you don't understand the significance of a certain piece of music or a Star Wars nerd baffled why you don't think the original trilogy are the best movies ever made. In doing so you broke the cardinal sin of debunking, you went after the person not his arguments. Your snide little comments attempting the get you gotcha moments didn't help especially when you made so many of them and pretty much all of them failed.
@HoneyDoll894
@HoneyDoll894 5 месяцев назад
yeah i feel like the bit at the end is the worst. like saying that telling you to wait for an hour while pressing the button is just "teaching you patience" is so weird. like i get the idea, but that feels just as hand holdey as whatever those annoyong tutorials etc.
@leonsegade-garcia2936
@leonsegade-garcia2936 8 месяцев назад
I honestly really enjoy a lot of Anderson's insights about gameplay but I found that his fixation on the steam page and Jonathan blow was kind of deranged tbh. I just wanted to add that I really enjoyed this video, but a lot of your responses to his individual criticisms came off as quite mean - rather than his arguments being wrong you focus on him (or his experiences) being wrong, esp the section about the pitch puzzles
@eee_inn2658
@eee_inn2658 Год назад
I remember the video randomly popped into my recommend feed. Looked interesting and I'd never heard of The Witness so I clicked. After the first few minutes where he says stop watching if you intend to play, I stopped watching and bought the game. Played it, loved it. It's now one of my favorite games of all time. I came back to finish the video and was shocked to see how much he hated the game, what staunch criticism was the video that initially sold me on it. Crazy how stuff like that turns out.
@damngoodtea
@damngoodtea 5 месяцев назад
Criticism does Not equal hating the game.
@arttuhintsala9717
@arttuhintsala9717 5 месяцев назад
Literally the same experience, i was looking forward to the video but i dont care to watch someone shit on a game i enjoyed. I know it is flawed, i just dont need someone overly emotionally explain everything i know to be bad about it.
@drewbabe
@drewbabe 5 месяцев назад
I played the game even after watching his entire video (though it had been over a year since I watched it) and I enjoyed it more than he did, but also I didn't attempt to 100% it like he did. When he does videos, with the exception of Elden Ring which he wanted to get a video out about quickly to make sure he didn't miss the hype train, he usually does multiple playthroughs, at least one of them being a 100% playthrough, because the dude is ridiculously thorough even with games he dislikes or has mixed opinions on. That he praised a lot of the game despite having many gripes was enough for me to want to try it. To be honest, it's like dunkey said, a critic having a consistent voice is valuable even if you end up disagreeing with him.
@NumberJ42
@NumberJ42 9 месяцев назад
I find Anderson annoying at times too but I just close the video I don't make a mean video about it 5 years later.
@Garmygarms
@Garmygarms 7 месяцев назад
You do a great job of refuting the video, but to be honest you also come across really smarmy towards the individual whose video you're refuting. I don't understand leaving the bits in where you call him an idiot, and I don't understand your personal assumptions about him. The digs at his writing/books is really shitty and egregious, and totally unrelated to the video. It makes me not take your video seriously even when your argument, when focusing on the video, is really good. It doesn't hurt to just be nicer, it's just a video about a game.
@CrazyCodMusic
@CrazyCodMusic 2 месяца назад
I don't care that this video is snarky. Anderson was so salty after playing the game that he made a whole goddamn video to cope with his skill issue. Some snark is deserved.
@Przemko27Z
@Przemko27Z 5 месяцев назад
It's rather odd for you to say you don't want drama and hate and proceed to just use every insult you can find in the book.
@ArthurNiculitcheff
@ArthurNiculitcheff 2 месяца назад
One thing that stuck with me about the video is that he calls one puzzle a joke by the dev, as if it was a bad thing. When i played the witness i felt a lot of puzzles had the structure of a joke. The teaching puzzles are the setup, and them the solution to a harder puzzle is the surprising punchline. I actually LOL'ed solving some puzzles, it's one of the best things in the game.
@reidbishop7965
@reidbishop7965 26 дней назад
How do you see the puzzles in TW as anything close to jokes? This is like saying that crossword is in the structure of a joke. Perhaps if the puzzles had comedical elements then I could see it but moving a line across a square does not scream "comedy gold" to me
@SanderVermeer
@SanderVermeer 3 месяца назад
Late to the party but this video is just what I needed. That Anderson video is so aggravating. Clearly a person who believes he's very smart, but sadly can't see he isn't. He just doesn't understand things. And it's very tiring to listen to someone like that. This video was a fresh breeze of insight and catharsis.
@keyvanacosta8216
@keyvanacosta8216 5 месяцев назад
around the 20 minute mark, it became about Anderson... I 100% the game, I liked it, and I respect Anderson's difficulty with it. Puzzles do have a readability/comprehensibility curve as part of their objective being satisfied. Subsequently, the feeling of reward for satisfying its conceit is subjective. JB's offer is to be contemplative via the environment, the puzzles, and the combination of the two, and if the person doesn't enter that full contemplation, it's ok too. For example, crossword puzzles used to be a feature of news papers, some people treat them as bonuses to the news, some see the news as an obstacle to having a fresh puzzle every day, and some people love both together, and some people don't even consider them together. Anderson's critique is fair to people that could feel like him, especially him. His critique has a right to exist and be expressed. If your critique of his is "he didn't get it", the video would be that short and way more charitable. Therefore, it looks like this video is defending the game vs a person's take... like defending a rose's beauty vs a person experience of being allergic to roses. If your offering is to offer a counter balance to his critique, then exalt and critique the game so that others don't see Andersons Critique of the game vs a person's critique of Anderson. You put a lot of effort in this video and I can appreciate it too; however, like they say, don't hate the player...
@dav87x
@dav87x Месяц назад
I agree with "Anderson's critique is fair to people that could feel like him, especially him. His critique has a right to exist and be expressed." but Anderson himself is not giving you that option with a title like "A great game you shouldn't play" .
@buvvins6687
@buvvins6687 Год назад
Subjectivity is implied.
@tejahbk5456
@tejahbk5456 9 месяцев назад
As someone who sorta sympathises with Anderson’s mentality here bug agrees with your critique, the issue here is that he, like me, is used to playing a lot of combat heavy boss based games like dark souls and to a lesser extent, hollow knight. Those games deal with putting harder challenges on the path differently by letting players face them and making it theoretically possible to beat them under leveled even if the intended path is the other direction. In those games, a lot of us derive the most enjoyment from breaking our head on a stone wall until it breaks for hours for the satisfaction of the challenge instead and resent the game hinting to us that we should follow the other direction and come back to this later. So ‘good game design’ in these circles is seen as the optimal tough boss taking the difficulty from 4 to 10 instead of just being impossible. For instance, in hollow knight, there was a boss you could stumble into early and an NPC on the path would tell you that the boss is too advanced and you should go to the next area to upgrade your nail. This in itself made one part of the audience including me and him as per his video want to defeat the boss without the upgrade even though it took me 100 hits and even more dodges with the broken sword. I don’t think every game should be this flexible though, especially because the genre is completely different.
@shacuras8201
@shacuras8201 Год назад
I really like puzzles, and I played the Witness after watching Joe's video on it. I probably would've enjoyed it much more if I hadn't known most of the secrets already, and I didn't do the secret ending and some optional puzzles, but I still really liked it. I still like Joe's video as well though. So watching this video, I'm in a fairly neutral position I think. I'll add to this comment as I watch it. So after 35 minutes I come to the first point where I disagree with you. I don't think The Witness has a story. A story needs a little more of a series of events that come together to form a narrative. This is a question of definitions I suppose, but I feel like you almost purposefully misunderstand Joe here. "The whole game is a simulation", or whatever your interpretation is, just doesn't fit his or my definition. And he does not say "it doesn't have a story, but it has a story", he says "it doesn't have a story, but something close to a narrative". I'm terrible at comparisons like these, but imagine if I showed you an old sword, and then told you "this sword is 500 years old and from Iceland". In my eyes, that's not a story, that's just a little context. A story would be "this sword belonged to Sigurd Sigurdsson, who forged it himself to rescue his beloved Freya from...". Your point about him not acknowledging that it's just his interpretation is kind of valid, that's a problem he has encountered in a few of his other videos. I personally think it isn't a problem here, because his interpretation is so obvious. You don't even have any real alternative interpretations here: 1. a dev team that develops a game (this is what Joe says) 2. a dev team that develops a simulated reality to teach the principles of zen (that is basically the same thing) 3. inception fanfic (clearly pretty absurd and you even acknowledge that) You say you've seen a lot of different interpretations, but your examples sure don't show it. The only thing that keeps this point of yours from being completely wrong is that Joe really does have a problem with presenting his subjective views as facts. But just not in this case here. The subjectivity thing fits a bit better on the point with his simple vs complex story categories. But only a bit, because he clearly just made that chart up. Watching that video, not for one second was I under the impression that it was based on anything. Also, it is obviously an oversimplification, and I think Joe knows it. He also even says "in my mind" at some point in there, so in this case he does acknowledge that it is subjective. Yes, his classification is obviously subjective, but he only brings it up to illustrate to the viewer why he thinks the way he does. Also I don't think he even says that Catch22 and Finnegan's Wake are Simple stories told complexly. He only says that they're told complexly. 1:18:12 "heralded" In conclusion, this video really got much worse in the second half, which was a little hard to get through for me but I didn't want to stop halfway. The part about Joe not understanding or liking puzzle games is good, I agree with it completely. But after that some parts are misrepresenting Joe as I see it, and some are very petty, like the repeated mentions of his books, as other comments already said. Also, this doesn't have anything to do with your arguments, but you talking to your pets intermittently was pretty distracting, you do you, but I didn't like it.
@drewbabe
@drewbabe 5 месяцев назад
"Joe really does have a problem with presenting his subjective views as facts." he literally had to put out a video reminding people how reviews work and what makes a review worthwhile called "Subjectivity is Implied" when people got upset about his short essay "Why Horror Games Don't Scare Me." He says in his video that if he had to cushion every subjective opinion in language to indicate it's subjective, the writing would be unnatural. He wrote that entire video like that to prove the point. He doesn't have a problem with presenting subjective opinions as fact, he has a problem with choosing to review games that are either people's darlings and then tearing into their real flaws so no one is willing to listen to him, or review games that are for children who are hung up on needing literal "I think" and "I feel" indicators in order to be able to parse a piece of text. Or worse, doing both at the same time whenever he reviews a Nintendo game. Man that Mario Odyssey video was contentious. He was correct about like 98% of what he said in there but it was still a fiasco.
@paxmorgana
@paxmorgana 5 месяцев назад
The amount of shade you keep throwing toward Joseph as a person rather than attacking the points in the video is too much for me. The obvious counterargument toward this is that he criticized Jonathan and read into his motivations and thought processes. I don't think this was an unfair line of thinking from him though, he just paid 40$ to have a game allude to perspective shifts a bunch without a real point beyond that, whereas you watched his video for free and then kept calling him an idiot without giving him any benefit of the doubt. SBH's video about colorblindness came out about 3 years after Joseph's The Witness video. Joseph has 2 more videos on his channel about much harder puzzle games which he sings the praises of and loves. Later on all this shizz about "shoulds" sounds like someone trying to gatekeep real hard. I couldn't watch past around 35 minutes, sorry if later on you apologize for all the shitty things you say about or read into him, but I couldn't keep watching you mix true statements with falsehoods and impugning of intelligence or character on him any longer.
@thomascarroll9373
@thomascarroll9373 5 месяцев назад
Joseph doesn't like puzzle games is a hilariously bad take to have when you only have to click on his youtube channel to figure that out. The other horrible take is that the he contradicts himself with the red door. He doesn't. He says it takes many leaps of logic. Which it does.
@shaunpham1242
@shaunpham1242 Год назад
I liked how you address almost none of his complains and made a video just bashing him. Anderson's central argument about the red door puzzle was that it was poorly explained. You said that he should've been about to figure out when the sound cue starts because the game waits 2 minutes between cycles?! So what, if you missed a part of the sound cue you have to wait a whole 2 minutes before being able to try again And that's okay? No, that's shitty game design. Maybe you are patient enough to do nothing for 2 minutes to try a puzzle again, but to argue that it isn't a valid complain to the majority of players is ridiculous. If you watched the video, you would know that he enjoys when the game combine concepts, but keyword, WHEN IT IS DONE CLEARLY which the invisible line mechanic in the red door did not. You also keep saying he is solving the puzzle logically in the video, but he isn't. He is explaining to the viewers what the game is expecting of us. You keep explaining that you were able to solve it logically and the video would've been much better if you explained your thought process instead because I still don't know how anyone could've figured out the invisible line component in the game. His videos aren't perfect, there's a video on RU-vid that goes in depth about what his Elden Ring video got wrong, and the creator is much more respectful and clearly explains his Anderson's critiques and give his own reasoning.
@essentialatom
@essentialatom Год назад
I can't speak for Allison but I can tell you that I didn't find the red door puzzle as hard as most people seemed to, and working it out was a logical process. I figured out it was a symmetry puzzle because I drew the line into its invisible counterpart, which prevented me from moving, and I recognised the small, medium and large hexagons from the jungle area, which made me pay attention to the ship sounds. From there I didn't find it tricky to work out how I needed to draw the lines to pick the hexagons up in order, classifying the sounds as low, medium and high pitched, but I also felt the jungle was a bit of an easy ride so maybe that's just somewhere I naturally understood how to interpret the sounds. I certainly didn't find the whole game as straightforward as that.
@spiritelectric4998
@spiritelectric4998 Год назад
I have just watched the intro to this video. That is all I have watched so far. I plan to finish the video, but I feel compelled to write this first. The night before this video released. I had a dream about The Witness. Before that I had played the game to the base ending, and then allowed myself to watch analyses. One of those was the Joseph Anderson video, which I also didn't like, finding it to be a too caustic take on it. Then the other night, I had that dream. The dream goes like this: I'm playing the game, and I finally do it. I solve every puzzle, every square, every obelisk, EVERYTHING. Once this happens a cut scene plays as a station appears in the center of the map. A german scientist's voice is heard saying that the meaning of life has been found and that I have the chance to find it in the station. I rush towards it, but right as I'm about to get there, a guy spawns in and runs past me, yelling "Aw HELL YEAH!". He runs in before I can and the doors to the station close. I try to get in, but all I get is the message, "Sorry! Only room for one!". And that was the other secret ending of the game, though I personally do not know what actually happens when you do every single puzzle.
@AllironTalks
@AllironTalks Год назад
I'm pretty sure that's what happens actually
@a445fa6sd
@a445fa6sd Год назад
Jon Blow said he wanted to make art that could be enjoyed for many years. Recently, I have been playing through The Witness again, the first time, I only enjoyed the game's puzzles and I hunted all the secrets which was tedious. This time I am enjoying the audio logs and the more spiritual side of the game. For the first time I am starting to see hidden aspects of the game, like how audio logs talks both about eastern concepts like Zen and more western concepts like God and Science, which is reflected in the world, how an eastern temple is directly opposed to a western fort and how the temple's puzzles are about perspective while the fort's puzzle are about real aspects of the world (grass, sound, walls, machines, ...) and ends with puzzles seen from the top of a very tall tower, which I believe is some kind of reference to God. I don't know much about Zen or religion but in a few years, I will surely come back to this game; with a new perspective.
@nuodso
@nuodso 5 месяцев назад
I don't disagree with most of your points but why all the sass?
@megac0ffee
@megac0ffee 5 месяцев назад
About that shadow puzzle... the game earned my trust early on that there would not be any obtuse puzzles (which was broken only once in the whole game). If I found myself trying to guess, or half ass a solution, I instantly knew I was missing something. Now, I can't remember this exact puzzle, but I do remember solving one where there was a fallen branch on the ground, and you had to imagine the panel as if that branch was still in place. In other words, if the puzzle seems obtuse, think outside the box. The solution (save that one time) is always logical and satisfying.
@SETHthegodofchaos
@SETHthegodofchaos 7 месяцев назад
Btw, some of the easier introduction puzzles are usually there to have a controlled environment to test your hypothesis against in case you get stuck. Either when not understanding the puzzle rule yet or by having gone down the path of wrong conclusions and having to unwind them again. Of course, whenever a rule was instantly obvious then they weren't very challenging. But I dont think that was their purpose. They were there to teach the rule and leave no other room for possible rules.
@ghastguardian5310
@ghastguardian5310 Год назад
Dropped a like ahead of time but now I've gotta play the game before I watch the rest!
@MrTikitombo
@MrTikitombo Год назад
39:40 This line is indeed weirdly delivered but the "assuming I'm wrong" was in reference to the audience knowing who Jonathan Blow is, which is why he proceeded to explain Blow's history. This vid's great btw! I have a lot of issues w/ Joseph Anderson's style of game criticism. He seems to judge games based on what he wishes they were and not by the quality of what the game actually is, so watching this is pretty cathartic.
@SETHthegodofchaos
@SETHthegodofchaos 7 месяцев назад
True. Still weird phrasing. Shouldnt it have been "For those who dont" or something along the lines.
@MrTikitombo
@MrTikitombo 7 месяцев назад
Yeah agreed. The phrasing always stuck out as weird to me.
@ronthomp97
@ronthomp97 6 месяцев назад
I dont really agree with the critique of Jo's style of critisism but I understand where it comes from. The way he critiques things often feels like asking "Well, what are the parts of these games and what would have made them do better?" or "If the game was going for ___, than it was seriously missing ___". Like in his fallout 4 critique, Jo praises the game for what he perceives as its successes at what it sets out to do, but critisises what gets in the way of that experience. As an example he will explain the ways fallout 4's story fails by critiquing it primarily through the way it disrupts the bethesda game loop
@mizel101
@mizel101 Год назад
32:39 Someone didn't watch his Mario Odyssey video
@thatguygabe3488
@thatguygabe3488 Год назад
42:58 he’s just saying that he doesn’t love the game as much as everyone else lol. Those two statements are just opinions about Braids quality as a game. You could perhaps argue that Braid is “objectively important”, but its very clear that all Joe means is that he doesn’t think the game is all that
@JohnnyPizzaSauce
@JohnnyPizzaSauce 7 месяцев назад
While you make some genuinely good points, especially in the beginning of the video, you are overall so negative and mean-spirited, and even come across in such bad faith that it gets hard to watch. Calling him "desperate" at one point even? Making fun of the fact that he sells books in his description? He's critiquing a game and you don't agree with his video. That's fine. But even though you say you don't want to start some internet drama, you are taking personal shots at someone for no good reason. When you make a remark about how you disagree with him on something, it also comes with a snarky remark, insult, or a generalization on his character and intent that any point you do make is ultimately lost.
@TwistedMarshmallow
@TwistedMarshmallow 9 дней назад
the section at 16:30 definitely comes from joe thinking that that WAS the introductory puzzle because it looks so simple. when you compare that to the complex light/dark puzzle at the start of the game, it definitely looks like what could be a tutorial for the shape puzzles
@thomaspscheidt3876
@thomaspscheidt3876 Год назад
thank you!!!!!!
@SamuTT
@SamuTT 10 месяцев назад
I like Joe's videos and livestreams but I disagreed with a lot of what he said in that Witness video. Great to hear someone go through all the baffling opinions he expressed in there. He has multiple times since said that he likes the game but his video sure does have a negative tone. As others have said he does enjoy puzzle games and has a good video on Stephen's Sausage Roll which was his favorite puzzle game until Baba is You came out. From watching more of his content he seems like a very stubborn and impatient person. Though he does link them in the video he doesn't make a living with his books. He hasn't been writing those in years and uses Twitch and RU-vid as his source of income.
@RbdJellyfish
@RbdJellyfish 5 месяцев назад
Great video. I agree with others that maybe the snark and personal jabs were unnecessarily strong at points, but this video put into words a lot of my own feelings that I've had trouble getting across. When people criticize Anderson's video, I think others often assume it's just haters being mad at someone for not liking something they like, or that it's an elitist thing (he's just not smart enough etc. etc.). But it's deeper than that, like you say. People aren't mad that Anderson doesn't like The Witness, and people don't think his personal experience with the game is invalid. It's the fact that he misrepresented the game to a massive, impressionable audience. I know several people who played The Witness and were affected to a life-changing extent (being a turning point in their depression, helping them find themselves, opening their mind to what video games can be, etc.), and all I can think about is how many people might have watched Anderson's video, believed there was nothing more to the game, and missed out on a similarly positive, impactful experience. It's frustrating to think about.
@amhm10
@amhm10 Год назад
Great vid subscribed
@AllironTalks
@AllironTalks Год назад
thank you!!!❤️❤️❤️
@tehnarelhok718
@tehnarelhok718 Год назад
I know this is rather too late to really be noticed, I kinda feel the urge to put in my two cents. While I can agree with a few of the points you made in this video, I had a hard time getting behind a lot of them because of your insistence on adding statements to these points that only seemed included to assasinate Anderson's character. All that does is tell me that you aren't really here in good faith to fairly criticize his video, it tells me you were upset he didn't enjoy The Witness the way you did, so you're going to make him look like an idiot, even if some of his criticisms are genuinely reasonable. It also seemed that the only reason you added the fact that he sells books is to strengthen your argument that he's an incurious person, and can't get complex stories. That's quite the assumption to make, especially since you've clarified that at the time of recording this video, this is the only video you've seen of his. You also assume that he hates puzzle games. You do realize there are many different types of puzzles, right? I wouldn't say say Portal 2, Talos Principle, or baba is you play at all similarly, but they are all puzzle games. In saying that, I think it would be unfair of me to not address the things I liked about your video. I thought it was well edited, and you got your point across very well. The camera work and lighting looked great. It was easy to follow, and the points that weren't made to be overly mean actually made sense to me and I could agree with it. I hope your videos continue to improve, and wish you good fortune. TLDR: While I thought the video was well made, and had a few good points, the constant aggressive comments that had little to do with actually criticizing Anderson's work, and more about questioning his character and intelligence, made it hard for me to see this as little more than someone getting upset that someone didnt enjoy one of their favorite games.
@Cheffihn
@Cheffihn Год назад
I don't watch a lot of Joseph Anderson's vid i can't really afford a lot of games especially AAA's and it's not really fun watching a video of a game that you haven't played but i do watch a lot of his streams. What i can tell you is Joe loves puzzle games and even as far as putting Baba is you as his GOTY pick that year and his favorite puzzle game of all time.
@hasbeen4772
@hasbeen4772 4 месяца назад
Actually laughed out loud at 32:35 - in Anderson's review of Breath of the Wild he waxes eloquent repeatedly about how boring and poorly made the shrine puzzles in Breath of the Wild are. He claims that he thinks the developers had a "take your child to work day" and had the kids make up the puzzles. I'd be interested to hear your take on that video as well.
@psychoticlime9940
@psychoticlime9940 Год назад
32:39 holy crap this bit is great if you know that Anderson DID complete all shrines and collect all Korok seeds in BotW for his review. You said you didn't watch any other videos of them so I doubt you knew this, but you surmised their character pretty well. Joseph likes to 100% a game before making a video about it. They like to be methodical and analyze all that game's content before finalizing their opinion. I agree with this approach, although I have seen several videos of theirs where this approach unreasonably soured the opinion they had of a game. All of this just to say that I think they are a person with good intentions who often enjoy shooting themselves in the foot. Edit: forgot to say that I am enjoying your video. You remain mostly factual and have good points to make, although the swabs at Anderson felt a little too cheap and a bit mean. Most of the video is a pleasure to watch, congrats
@wearenough
@wearenough 11 месяцев назад
He did complete all the shrines, but he didn't collect all the korok seeds, he mentions in the review why you shouldn't necessarily do that in the review of botw. I agree with your points and enjoy his videos and this video does at times feel like a weird hit piece, and is incredibly confrontational over the most minute points and weakens the argument substantially. That said he does have completionist tendencies in games like Mario Odyssey that hurt his enjoyment, but I appreciate his thoroughness.
@T0ly113
@T0ly113 Год назад
I refuse to believe that the segment at 39:40 is an honest mistake, but rather a pretty poor attempt at making him seem like an idiot. Following up with 'Babies first high-school thesis' is just the cherry on top. It's honestly baffling that you frame this as a refutation when it's just petty attacks because you seem to take his video personally. Which really is a shame, as i agree with quite a few of your points. It's also quite telling that you chose to ignore every comment voicing criticism. Edit: gotta respect your thumbnail though. Kind of like a self fulfilling prophecy, this indeed _was_ a bad video.
@drlavalava7719
@drlavalava7719 Год назад
I would have a lot more of a positive opinion about this video if she chose to respond to the comments criticizing her takes and insults that have MORE LIKES than the pinned comment, instead of "thank you for the kind words!". its been 6 months.
@AliceinEntropy
@AliceinEntropy 6 месяцев назад
I think you say that he misunderstood the game and it's messages, yet in the in first 8 minutes say things that makes it seem that you didn't understand or remember exactly what he said yourself. In fact you are saying things that go so far against what he said it almost seems intentionally and maliciously wrong. Nitpicking words out of context to make a point he didn't have.
@wijo605
@wijo605 2 месяца назад
great that somebody made a video like this, I like joseph's content a lot but this particular video has always infuriated me to death.
@Cause_Key
@Cause_Key Год назад
Near the start of the video you mentioned this is the only video of Joe's that you watched, I think it would probably be good if you went ahead and watched his videos: Subjectivity is implied alongside the videos on Stephen's Sausage Roll (Because your point that he doesn't like puzzles) and the video on Edith Finch (He goes a bit more in depth on the 4 story categories part and why he didn't like the witness' story) P.S. He did go on record to say that he really enjoyed his time with the game and that he thinks it's great, so the part about him not actually liking it isn't a very fair narrative
@lyosb6467
@lyosb6467 Год назад
Hey there, just wanted to chime in and say great video, I really enjoyed watching it! Only thing I didn’t like is how you continuously rag on Joseph‘s ability as a serious writer based on one 40 minute long RU-vid video. I get that it’s supposed to be a running gag, but have you actually read the books and can therefore make an informed judgement of their quality or do you just like making fun of his writing in this one video? (P.S. I haven’t read his books either, I just really disliked that particular joke)
@lyosb6467
@lyosb6467 Год назад
Also: commenting to boost your engagement, because holy shit, more people need to see your videos
@jjdoughboy2103
@jjdoughboy2103 Год назад
While I'm aware of the story. To me i would play this simply for the joy of playing a game with increasing difficulty and complexity of puzzles and 100ing(im bit of a completionist not a achievement/trophy hunter) because I don't think I would fully be able to understand the narrative.
@gamtheus
@gamtheus Год назад
Having watched a significant section of this video (and thus not the entire video, which I think I should clarify), I'm left with the thought that this video could have been better. I do suspect strongly that there's a pretty good video in here. But Joseph Anderson's comments clearly got to you on a personal level, which evidently muddled the video. The video feels more like a "petty spiteful response" than a refutation, although I do think there are some comments which could interestingly add to the conversation. It's just sad to see so many petty and spitefull comments, including even personal attacks. For example calling him an idiot for not using pen and paper is just mean. Yes you said "it's not my intention to call him an idiot". But you straight up called him an idiot, so that does not fly. Another example is the entire attack for a grammar mistake because he's a writer is just plain stupid. In general the entire structure of this video is a bad idea. Attacking him on specific lines constantly is pointless. A general discussion would have worked (in my opinion) much better. Also a small comment: Joseph Anderson also made a video called "Subjectivity is implied", where he explains that statements made in a subjective video, is implied to be his personal opinions and not facts, unless stated otherwise (or clearly just being facts). That clearly applies here and that's also how I took the witness video, since it is of course about his opinions. I didn't need to video, since to me that was clear, but for some people you it wasn't, so maybe (/hopefully) that gives you some more understanding about the video. Also calling Joeseph Anderson someone who "hates puzzles and a challenge" is such an incorrect statement, that it somewhat proves how much of a misunderstanding is going on here. Also also, I don't have any strong opinions on the witness, so it's not like I have a horse in this race. The reason I decided to write this comment is that I love in depth discussions of games and these kind of personal attacking / mean spirited videos are not the way to go.
@fiegorongalez6548
@fiegorongalez6548 Год назад
Great video very pretty background I was enamored all the way through
@danielvan12
@danielvan12 День назад
39:40 you are either misunderstanding or intentionally misrepresenting Joe’s video here. The clip you showed is after Joe makes a point about many people who immerse themselves in gaming content know who Jonathan Blow is. He claims this is significant because “the average gaming enthusiast would struggle to name as many game directors as a movie equivalent could about film.” Using that context the line “assuming I’m wrong, Jonathan Blow is…” would mean “if you don’t know who Jonathan Blow is, Jonathan Blow is…” A far cry from the “absolute weirdest line in his video” but whatever, maybe I just don’t get it.
@expresionless953
@expresionless953 4 месяца назад
red green colorblindness is almost never a problem for me except for those 2 or 3 times when you really need to see the difference between red and green. and also it just serves to embarrass me sometimes, theres a famous gas station chain, that has a red motif, and for the longest longest time, i thought it was green... oh boy how they laughed
@Lemoncit0
@Lemoncit0 8 месяцев назад
Criticizing the video for being too subjective sounds insane to me. Want an objective review of The Witness: here we go, The witness is an interactive computer program that runs on your computer at 1080p, 60fps. There you go. Joseph even has a video called subjectivity is implied that talks about this. Some points in the video are fair, like Joe being too stubborn on certain puzzles, but most of the video seems to criticize subjectivity. Also, Jonathan recieved hate for his comments about joe's video because he didn't bother to watch it. Imagine if Joe saw 2 minutes of this video and dismissed the criticism as you just didn't get the video. It was unnecessarily disrespectful to call someone an idiot because you didn't like the title of their video. That is what got people mad
@Jungbeck
@Jungbeck 7 месяцев назад
Oh, god! Are you telling me that’s the only objective things you can say about a game? And you didn’t just agree with Joseph’s ”Subjectivity is implied”-video, did you? That video is like top 5 worst youtube videos ever.
@Lemoncit0
@Lemoncit0 7 месяцев назад
@@Jungbeck That objectively is the only thing you can say about a game. Every type of discussion about art is subjective by definition. Now as Joe said before, your opinion is always subjective but it might be more justified or not. Its not the same to like a story because of the intriguing narrative it presents, that liking a story because you saw it with someone you like. But both opinions are subjective
@SETHthegodofchaos
@SETHthegodofchaos 7 месяцев назад
​​@@Lemoncit0the rules in the game cant be considered objective? Solving puzzles is the objective of the puzzle game. If the rules are consistent then is that not objective? In turn, the methodologies you use to figure out the rules cant be objective? What you stated are facts about the game. Are those objective?
@themeowzer7031
@themeowzer7031 5 месяцев назад
​@@SETHthegodofchaosHello! I'm here to provide your monthly response! I think that there is a good argument that those really are just about all of the objective statements you can make about the game, and might even be technically generalizing if you want to get pedantic. What you think of as objectivity might not be what I think of as pure objectivity though. I think you are thinking in terms of "reasonable and nearly universal amongst people". For instance, comparing to visual art forms like paintings, the objective things you can say about a piece are all of the purely physical, non-thematic or representative elements. A painting of a tree is never objectively of a tree, in a sense. There are paintings that are more and less representative of trees, ones that maybe even every single human alive would recognize as of a tree and yet outside of human subjectivity there is nothing linking that painting to trees unless the materials were made using trees. This is also assuming that we agree that intent is not an objective element of art. Whether or not you believe that the author's intent has an objective effect, that belief is not objective even by the standard of people generally agreeing about something. And if you include the author's intent as an element of objective meaning, then you could include all of the store page information and anything Jonathan Blow or maybe other developers have said about it (depending on how much authorship one needs to have to imbue objective canon). Still, as a small argument against intent being objectively important, I would say that it can't be simply because it is always outside of the work. This would even be a problem if you put a statement of intent in a piece since the intent of the inclusion of any intent would introduce new elements of intent left unexplained, "Why would they include this intent? Is this intent artistically included within the piece? I.e. is this an objective narrator or a gesture at another meaning?" That all being accepted, The Witness cannot be objectively said to take place on an island, even if it seems quite obvious -- it is even quite highly stylized. There are no objective rules and there is no objective purpose or genre. Rules require assumptions about what counts in a game. I could see an argument for listing every default key binding as a rule in terms of "what buttons are used" but even then that might be making an assumption. Objectively, there are keypresses that the game responds to, so that could be added. Objectively, this would also include the escape and power buttons, even if you could argue that they aren't important in an analysis of the game. Purposes seem quite obviously subjective to me, but just in case, my thinking is that a purpose assumes a desired goal. Look to endings from the Stanley Parable that advocate for turning off the game for an indication of what kind of assumptions we have for the "point" of something. Why should doing everything possible in a game or with a piece of art be the objective purpose? Concepts of progression and ending or finishing a game are all subjectively based or otherwise invoke the intent of the author. Genre looks outside of the piece to the context and tradition of the piece, relying on our perceptual groupings of types and authorial intent. That is to say that to say the game is a puzzle game would be at least a little iffy. If you mean "includes puzzles" then I think that that could work, maybe. Again it kind of relies on some lower assumptions, like the genre of the things represented as panels within the game. But maybe it can be fair to look only objectively at the highest level and not need to penetrate further down into it quite so strictly. If you mean that the game is about puzzles or that the purpose is to solve puzzles or that the main faucet of interaction is puzzles that is again subjective on its face. All in all, you could be even more reductive in an even more pedantic way. The Witness is a computer program. That gets rid of even it's genre of medium. 1080p and 60 fps are subjective in a trivial way: there are computers on which it would not run that smoothly and screens that cannot display at that fidelity. You could pretty reasonably objectively talk about the highest resolution it can run at at all though. Again though, this all depends on what you mean by objective. If you mean "not subjective as an individual" then you can include more, but if you mean "not subjective as a human" or "not subjective as a person familiar with the conventions and tradition of human art forms including video games" then you get less, etc.
@smalltrashman4227
@smalltrashman4227 11 месяцев назад
He wasn't critiquing the fact that he didn't understand the puzzles immediately, he was stating that figuring them out given time is not even feasible for some. This is emphasized when he mentioned how the worst puzzles in the game are ones he doesn't understand AFTER looking up the solution, such as the submarine puzzle. He has played and liked many puzzle games and their puzzles and I assure you he didn't understand all of them immediately. The idea he's presenting is that a puzzle needs to be able to be worked through logically, and that is simply not feasible in situations like the submarine door puzzle where most of solving it is essentially blind guessing.
@edwardsuou
@edwardsuou 8 месяцев назад
Exactly, having some vague concepts linked to a puzzle and the fact someone who solved it can explain their reasoning doesn’t make said puzzle reasonable and solvable through logic by anyone Many players do random and arbitrary things based on vague hints and that’s how they find Easter eggs and secrets meant for the community If a pattern exists (meaning an author thought of it and it wasn’t random) that is correct then a large group of people will be able to solve it no matter how absurd the unspoken rules of the puzzle is. There’s also the human problem (she’s clearly not aware of, she even says in a very snob way her musician bias is out of her judgment, as if you could ever decide to have bias not working on you, and proceeds to say anyone who struggles with the sound puzzles has a broken perception for hearing just like color blind people do with sight). That thing is that everything makes much more sense in retrospect then it does when you don’t know an outcome. That’s the hindsight bias. You can’t put yourself in the shoes of someone who doesn’t have the solution you have. What you can do is determine if a rule can be explained that produces a certain result consistently by anyone who follows it who doesn’t know the outcome. That’s a very strict and common way to understand if a puzzle is structured logically. If it is then you don’t need guesswork or any reasoning beside understanding the rule. For instance: pick the branch with the apple, divide color blocks but only with the filter that makes them less vary and so on. You can just follow the instructions and you won’t need anything else. For the shipwreck puzzle there’s no rule like that. It’s probably a single puzzle for this reason, if there were two we would see there’s no consistency. You need guesswork and someone knowing exactly the hints, the thing you are meant to look at and every information available would still need many tries because he needs to arbitrarily reach a pattern among the many many many others he could equally go through following those instructions. The same goes for the shadow “maze”. You need to arbitrarily choose to consider some shadows and not others which look very similar with no reason why and also exit the shadows in the end. It’s very likely the shadows don’t work as intended (for instance there should’ve been an hint to discriminate which shadows to follow and we cannot see it) and/or the rules aren’t logical.
@cargnome
@cargnome 8 месяцев назад
None of the solutions from any of the puzzles are blind guesses. Every puzzle has a solution based in rules you learn in various parts of the game. This includes the "submarine door" puzzle (it was clearly a ship, but I doubt you care).
@smalltrashman4227
@smalltrashman4227 8 месяцев назад
@cargnome This puzzle involves blind guessing. Sorry bud. Hate to break it to you.
@cargnome
@cargnome 8 месяцев назад
@@smalltrashman4227 You are actually delusional. The pitch of the dripping water solved one of the lines, and the pitch of the other sound effects solved the other line. It's hard to solve, sure, but it's not guesswork.
@smalltrashman4227
@smalltrashman4227 8 месяцев назад
@@cargnome It is literally guesswork. Yes, that's true of the solution, but nothing indicates that at all. L.
@khaoscero
@khaoscero 7 месяцев назад
I hate the Witness. But yes I do hate sudoku puzzles and crossword puzzles. I HATE RUBIKS CUBES. its like slave labor for no reward. I know I can do it but why would I. But I do love Portal and especially Portal 2. I like Braid but I didnt like the art style enough to finish it (I like it because I like the idea of time manipulation and changing fate and different outcomes), but dont care about the story if it has any. and I love Myst which... this game implied being similar to and then wasnt, at all. There are no absolutes. Any genre can appeal to me. I definitely do NOT appreciate being rewarded with the SAME thing... no matter in what game. I need variety. Tension, release, beats, hooks, pacing, variety. I like puzzle games where the puzzles do something in the world and there are characters or environment there and a REAL PLACE aka immersion. The witness island feels synthetic. the Myst island feels real. Portal is a whole universe with characters talking to your in real time etc On Pretentious: The difference is an artist TRYING to communicate the ideas to the audience. When you make it as abstract and unrelatable as possible, thats pretentious. You're not even trying to tell me your special artistic ideas. It's a lack of communication. 1:02:00 I got literally nothing out of this game. It feels like an art student project which is just nonsense new age random stuff. The twist in the game is cool but it amounts to very little philosophically: "If you pay attention you can see more stuff in the world." Oh you dont say? To me a video game is about immersion into a world with world building, character, motivations, things happening. Who are the characters, what do they want and why, how do they get it, what do they do? In this game nothing happens. And unlike Myst and such game nothing happened in the past either. Your existence is inquisitorial, I dont even believe this place existed even in the logic of the game. Again it feels synthetic. I dont believe anything about it. And I dunno... calling Anderson not curious, considering how Jon plays dark souls aka raging like hell - in fact he rages all the time, he is highly neurotic, how can I take all this zen stuff serious? not that this zen philosophy has anything to do with the island or the puzzles... aka the game. We are not equally curious about all things. We are curious about things that peak our interest. Appealing things. This game to me is wholly uninteresting. Like it doesnt even try to inspire mystery. To me. So yes someone might be not curious about one story - not every story is gonna connect with you. I know the lore inside and out when it comes to other game universes. But yes in this game I get very lazy trying to understand it because its SO BLAND and SO UNINTERESTINGLY communicated. Like obviously right, if we see something we think is poor, we are not gonna be AS CURIOUS as we would be in other cases. I just find it very disrespectful to insult the audience an not curious just because a game didnt do well enough to capture the curiosity of a player. As an artist if I make something and people dont like it thats MY FAULT. And some artists dont. They dont care what an audience might like. And then some of those artists also additionally call their art deep. And that is pretentious. You pretend your art is great when it is you who didnt do the legwork to communicate it as best as you could.
@Rowan_A_Boat
@Rowan_A_Boat Месяц назад
far be it from me to defend Janderson, but I think you should watch his "inside" video. I think it'd clarify some stuff for you on his end.
@ch10031a
@ch10031a Месяц назад
Anderson sees hexagons of different sizes that are synonymous with sound puzzles while hearing sounds (in a - as you said- mostly silent game): ThiS iS ImpoSSiblE, tHeY pUt th1s PuZZle iN aS a JOke, He'S FucKKIIN wiTh Us!!11111 I remember watching this part of the video back in the day and wondering why he was being so disingenuous about that part, there's no way he was that stupid...
@Skyking549
@Skyking549 5 месяцев назад
You can like puzzles a lot and still find the way that The Witness rewards you with simply "More Puzzles" as not fun and irksome. Games like Portal reward you with small little insults you look forward to. Then manipulates that expectation and replaces it when Glados DOESNT have anything to say about some of your victories that itself becoming its own reward. You can enjoy sudoku but hate the obsurdity of trying to solve a sudoku board with only 5 numbers pre solved. Puzzles themselves are subjective in the way you enjoy them. Amd that was more the point i think. That any player walking into the witness, no matter what kind of game enjoyer you are, could have a euphoric or catastrophic relationship with the Witness because the Open World aspects clash with the linearity of most of the puzzles in the order the game would like you to solve them. You can go to any area. But you cant solve any puzzle. You have to still solve the puzzles in the order you fundamentally understand. If you lack fundamental information you could be stuck LOOKING for the tutorial puzzles. You could get stuck just trying to find the starting position of a new puzzle type. Anyway. I think youve made a clear point about why you enjoy the game. And im glad you did. I do think youve lost soght of others perspectives in how they could potentially interact with the game. I think jo's only point is that the game simply cannot prepare itself for every way the players could interact with it.and some ways players will interact with it will be at their own detriment even when they like the game. And that resistance can cause people to bounce off. I know I did. I got sick of always feeling like the solution to a puzzle i was seeing was probably in another area. And having to slowly traverse around trying tl find tutorial puzzles so i could be allowed the priviledgeof solving this single door. But its every door. Thats not upset at the puzzles. Its upset at the open world of it. Knowing that "i just cant solve it now" and being forced to walk away wasnt a benefit. It was my curse.
@dariusbrawl3759
@dariusbrawl3759 10 месяцев назад
27:10 Honestly I I agree w/ it not being immedoately apparent that it's sound (bc it's ambience, something the game has a good bit of), but I ended up deducing all of the mechanics & that was really fun to me Ofc i combo-broke the audio because I couldn't tell what the drops were signifying (💀), but this is IMO a good puzzle when factoring for how you have to somewhat deduce it's mexhanics
@TheMarwanAlley
@TheMarwanAlley Месяц назад
Thank you for this
@bidaubadeadieu
@bidaubadeadieu 3 месяца назад
Thanks for making this. Watched the whole thing and it's good to hear another perspective. That said, still overall agree with Anderson's video. He definitely did get some stuff demonstrably wrong, which I appreciate you pointing out, but even after an hour I don't think you really gave his perspective a fair shake. Both you and he were clearly very frustrated, him with the game and you with his video, and it's hard when frustrated to move past the impulse to just be snarky, and say things like "*obviously* the game was etc etc". I think both of your videos have this problem. Like seriously, why point out his grammatical errors if you know it's pointless? The constant nitpicking is petty. I think comparing Anderson's critique to Doug Walker's The Wall is far, far too harsh. On the whole, I think the themes/message/point of the game are largely *pseudo*-philosophical and I think Blow has a problem of acting like he's the smartest guy alive that comes through a lot in the story. It has "hmm... really makes u think...." energy. Just to be clear, because I do want this comment to be read in good faith: 1) I'm a zen buddhist, I go to zen buddhist services every week, so I have no problem with quiet contemplation and the idea of being present. I don't think the game has anything interesting to say about zen. 2) I do think presenting others' preexisting ideas or speeches or writings and compiling them together counts as art, and that there can be something transformative and creative about the act of arranging and presenting them together. I still think the game is shallow. I think Anderson's 2x2 grid for discussing stories is a valid theoretical model. Sure, it's reductive, like any binary (there are stories between simple and complex), but I think the broad strokes of this idea do make sense. I don't think it matters that he's created it out of thin air, if it's a useful tool that gives us one lens of viewing a narrative. Even without a rigorous definition of complexity, it has a "know it when you see it" quality. No one will deny that Proust or Dostoyevsky or whatever tell complex stories, or that heroes' journey type stories are mostly simple ones. If we really wanted to operationalize how complexly a story is told we could look at literary devices like presence of unreliable narrators or nonlinearity, or for novels we could even use a metric like Flesch-Kincaid readability scale (this, too, is reductive, but just an example). I don't think he is assuming the viewer already classifies stories this way, I think he is presenting this model and saying "consider: you could classify stories like this." In the next section of this video you use the soft worldbuilding vs hard worldbuilding dichotomy, which is also like, a reductive and subjective but ultimately useful lens that we can apply to stories to better understand our reactions to them.
@VV4fflew4ffle
@VV4fflew4ffle Месяц назад
The witness is a defendable game. It is worth the time to play it and get a different feeling of how games could be played/made. What to be learned with Anderssons video is that we have to be considerate about what audience we target our games with.
@ghostputty
@ghostputty 3 месяца назад
I don't think "he doeesn't like puzzle games!" is the right conclusion here. He seems to like them a lot depending on the puzzle. He just really doesn't seem to like ambiguity. He frequently talks about how he wants this game to be a simple tablet game. He is somehow upset with the combination of puzzles with an open world. He is somehow directly opposed to what Jonathon Blow is trying to say with the game. Nothing makes this clearer than the part about how finding the puzzles organically is rewarding but searching for them is not. He makes these observations but does not understand the meaning because to him games (especially puzzle games) are largely a completion score. It's not that he dislikes puzzles, he dislikes how he isn't told when it's over. He doesn't like that it's his own choice rather than something straightforward and I do think that makes him incurious.
@NukeCloudstalker
@NukeCloudstalker 5 месяцев назад
He criticizes the witness for apparent contradictions in story, in a video in which he flagrantly contradicts himself. That's without mentioning that a great theme of the game is to deal with contradictions to your prior interpetation of what is going on. Both the puzzles and the story is MEANT to contradict your previous assumptions, for you to look for ways in which to examine what you got wrong. He really just didn't get it. The story and the puzzles are part of that meta-story, a journey of discovery and finding deeper understanding after realizing the inadequacy of your prior beliefs about things. The extent that you feel uncertain about what the games true story is, or certain that there isn't one, is the extent to which you missed the mark - you SHOULD leave the game thinking your understanding of it is, or may still be, incomplete, just as you should leave puzzles you "solved", your interpretation may have worked, not because it was fundamentally right, but because you stumbled upon a sub-understanding that was adequate but not sufficient. I left the game and its story for years and came back, before getting it. I hope he gives it another go. You should play this game, several times - and when you "get it" is when you get that you can't really be sure that you got it. At which point you realize that getting it is a false goal, there may be no bottom, and if there is, it's practically nearly impossible to tell if you reached it - forever approaching a better understanding, being willing to let go of prior assumptions, but learning from the reason you had them, appreciating that they were to a degree "right" but leaving them behind and not getting attached too hard to them, is all a theme of both the story and the gameplay. And even that understanding, I know may be adequate to explain parts of The Witness, but not sufficient to grasp it all. That's what I "bore witness" to, and if anyone has something they think challenges these 'conclusions' for lack of a better word, consider this an invitation to challenge me to dig deeper.
@yournamehere100
@yournamehere100 3 месяца назад
There are some really good points made in this video. In hindsight, Anderson's review (?) is not that well thought out, or maybe just not articulated well. But I share many of his frustrations with the game, especially where the narrative is concerned. The island where the game is set is stunning and visually intriguing. It builds up a curiosity as to who these weird statue people are, what happened to them, etc. I was half expecting the people to come to life once all the beacons are lit or some horror-element to crop up. Really to just to do anything with this beautiful world we got put in. But it doesn't, and i think that what Anderson meant when he said "it doesnt have a story but it does explain whats going on here". Story: "who are these people, why are they petrified, why are there weird shadows on the ground that look like someone got melted into the ground there." Explanation: "actually you're just testing a video game...or something". its not a satisfying conclusion, nor does it answer the questions it actively invokes. it feels half-assed at best ("oh shit we ran out of time/budget, quick how do we tie everything together") and like an active "fuck you" at worst ("oh you thought there was a story here? some mystery? fuck you. it was just a dream"). I'm inclined toward the latter because I felt like I cared more about the story than the artist did. It's just disappointing, and i think that could have been avoided if the game presented itself as just a collection of puzzles (or as a tablet game with a selection screen but without the environmental factors as Anderson put it).
@Doonsmoo
@Doonsmoo 5 месяцев назад
Hi, at 40:02 the "Assuming I am wrong" is referring to the statement he made prior about most people watching the video knowing who John Blow is. As in: "Assuming I am wrong (and you don't know who John Blow is) he is..." The minute before in his video is him talking about how if you are interested enough in games to be watching his video on the Witness then you have "probably heard of Jonathan Blow". This is where I hop off this video I think.
@TwistedMarshmallow
@TwistedMarshmallow 9 дней назад
1:16:20 I believe what is going on here is that Mr Blow has a different interpretation of what "treating your time as precious" means to Joe. If only there was a word for a statement that is up to interpretation...
@Dappis
@Dappis 17 дней назад
The people critiquing this video in these comments are so strangely petty about it, hyperfocusing on individual sentences and word choices, and extrapolating entire worldviews out of them, just refusing to engage with the video holistically lmao. The easiest critique of the video would be the one about price but being hyper defensive about Anderson's critique seems to be more important for many.
@urn5999
@urn5999 Год назад
That is some sick urban camo ya got on
@AllironTalks
@AllironTalks Год назад
Thank you, it's from goodwill
@sumez4369
@sumez4369 6 месяцев назад
As someone who genuinely loves The Witness and agrees with most of this video... I'm a little confused in how you'd even use pen and paper for the puzzles in the game? I never had the thought to do so, never felt I'd have needed it, as all the puzzles in the game are perfectly cerebral. What exactly would I use the paper for? Am I an idiot, too?
@antonhagbox02
@antonhagbox02 5 месяцев назад
Probably better for people who can't visualize things in their head. They like to get out a pen and paper and physically work out the puzzle without the consequences of failure in the game. Of course, in the Witness, such consequences are few and far between.
@LB_
@LB_ Год назад
I really appreciate you making this video, I always felt something was off about his video on The Witness but couldn't put it to words. In hindsight now I see a lot of these problems in his other gameplay too. For example, if you ever play or played Echoes of the Eye, you would probably see a lot of the same issues in Joseph Anderson's playthrough where he stubbornly brute force bypassed a majority of the game. It's as you said at 16:33, he knows what he should be doing for a better experience but stubbornly refuses that and throws himself at the game in much less enjoyable ways. Then he goes on to complain that the game isn't fun when he is the one choosing to make it that way.
@milkishealthy9662
@milkishealthy9662 Год назад
By "he stubbornly brute force bypassed" I'm sure you mean slightly experimented on ideas he had about the game's mechanics early on and when he wasn't even 'stuck,' and by "complain that the game isn't fun" you mean he frequently describes the game as being really fun and the player's ability to find late-game mechanics early as a testament to the game's good design, and by "choosing to make it that way" you mean deciding to roleplay as someone who hadn't learned the different details he had for absolutely no reason I agree with Alliron's point in the video, but this isn't a very good comparison in my opinion. I do think his criticism of the puzzles in The Witness is extremely unfair, but Outer Wilds is like a key example of him really enjoying a puzzle game because it lets him fuck around and still logically come to an answer in an unintended way. There is plenty to criticize Anderson for with regards to his stubornness, but this extraneous example ain't it chief
@LB_
@LB_ Год назад
@@milkishealthy9662 I'm talking about his Echoes of the Eye playthrough, not his Outer Wilds playthrough. You can find many comments on the stream archive that share my view. He may have complimented the game in some instances, but many times he expressed feelings of frustration and dissatisfaction with the game, directly as a result of his own time spent repeatedly trying to force things to happen without any idea of why they might happen. He literally burned himself on the fire while holding the artifact out of desperation for something to happen, at the very start of the game with no hint at all that that was even something worth trying, before he even found the normal entry method. That is not "slightly experimenting".
@milkishealthy9662
@milkishealthy9662 Год назад
@@LB_ I know you're talking about the DLC. He has repeatedly described the sequence breaking as adding to his enjoyment of the game and its DLC, both in the vods and in more recent streams. I don't recall him ever expressing that he felt "lost," or him having any criticism that was a direct result of the sequence breaking, so I'm unsure what you mean by that, though it has been a while since I've seen the vods so I may have forgotten or I may be misremembering. I'm willing to admit that I'm wrong with this point if he demonstrably has. I'm also seeing that other people in the comments have taken issue with his sequence breaking, but from what I've seen they're usually complaining that he's played the game "wrong," which is extremely ironic for a playthrough of Outer Wilds of all things. As for your campfire example, I went and quickly rewatched the point where he discovered that: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-ultevcFIulk.html It really just seems like reasonable experimenting to me. He knows that the way to progress has to do with the chambers, and is trying to light an artifact with the green fire just like the corpses have. Trying to set the artifact itself in the fire leads him to accidentally die in the fire, and he then accidentally discovers the dream world. It just seems overwhelmingly uncharitable to characterize this as "stubborn brute-force bypassing," especially when dying wasn't even the intended effect of his experimenting or an idea that he's aribtrarily throwing at the wall. What he's trying has logical reasoning to it that he's verbally expressing. Your retelling of this event, that it was "out of desperation" and "with no hint at all," is just frankly dishonest.
@LB_
@LB_ Год назад
@@milkishealthy9662 Regardless of how he describes or self-evaluates his enjoyment, we can never know how it compares to how much he could have enjoyed the game by not breaking it. He completely missed out on a lot of content in his playthrough, and I distinctly remember him complaining about how obscure or unexplained things were. Outer Wilds' base game is very nonlinear by nature, so it's more more difficult to play it "wrong", but there are ways to play it wrong see the video "I was wrong about Outer Wilds" for example. Echoes of the Eye is a much more linear experience by design, and in the Noclip Podcast for the game, the devs explicitly stated that they were very afraid of players accidentally sequence breaking things. It is why the devs have continued updating the game with significant changes to hints and significant area redesigns. Echoes of the Eye is designed to be experienced in a specific way, in stark contrast to the base game, so there are indeed ways to play it wrong. "He knows that the way to progress has to do with the chambers" - how does he know this? Where did the game ever tell him this at this point in his playthrough? He had just made a blind assumption with no backing evidence. I have seen dozens of playthroughs of Echoes of the Eye and while plenty of people try taking an Artifact into these rooms and try lighting it with a marshmallow, nobody just straight up stays there for minutes repeatedly burning themselves until they die while holding it like he did. I called his actions stubborn because he refused to accept that he didn't have the necessary information and just continued trying to get something to happen. This happens all throughout his playthrough, where he repeatedly ignores any sense of not having the right information yet, and just laser focuses on a specific thing he wants to do, even to his own detriment. In many cases he seems to delight in how annoyed he is making people. While that is a valid way to enjoy a game, I think it's a horrible way to enjoy a game that you can only experience one time and never again.
@SETHthegodofchaos
@SETHthegodofchaos 7 месяцев назад
Hm, I have not seen enough of Anderson. Do you get the sense that he is trying too hard to outsmart the developers? As if he has to proof something to himself/the viewers? Or am I on the wrong track?
@Videogamewalkthrough
@Videogamewalkthrough Год назад
Love this video, reminds me of the old school video response days of RU-vid! You got a new subscriber
@TwistedMarshmallow
@TwistedMarshmallow 9 дней назад
44:40 I don't understand what your point is here? he said he can't justify walking away is it's clearly important, which you refute with "you can just walk away"
@mummyapple3661
@mummyapple3661 8 месяцев назад
incredible video. as of finishing this, i am fresh off of the joseph anderson video, and from that i was fresh off of getting the secret ending, so all of this is very fresh in my mind. still i was just like you were, i saw josephs video ages ago, put it in my watch later, and hoped to play it someday. that day is finally here and after not being able to put it down for two weeks i can finally watch that video and... yeah that certainly was not what i was expecting. i think what baffles me the most is just how differently he approached this game on literally every front, not as a challenge but a means to an end, not as an idea to think about but as a plot to be analyzed. i didnt even think there would be a plot at all and i somehow knew that going into the game. i guess im confused as to why he thought there would be one when that was one major thing the steam page that he cares so much about didn't touch on. im just glad this was the second video after just searching "the witness" or i probably would never have found it and wouldnt quite have words for why josephs video felt so off in some parts. (ignoring the parts i blatantly disagreed with) also give your cat a hug for me, they sound nice outside of a recording environment.
@Zen.Connection
@Zen.Connection Месяц назад
You're getting a lot of flak in the comments for getting too personal, but honestly, his video is so full of abjectly ridiculous bullshit that I think he earned a response that's a little extra barby. Would a more stick-to-the-facts refutation be more productive? Maybe. But damn this is cathartic after talking to so many people who just copy+pasted his opinions on the Witness as their own.
@KorboQ
@KorboQ 6 месяцев назад
Do you not think that some of your points are a little disingenuous? You're claiming he's misrepresenting the developer and the game but do you genuinely believe he doesn't like puzzles or that he wants it to play like Assassin's Creed? I think the fact that he made a much more positive video about Stephen's Sausage Roll and has said Baba Is You is one of his favourite games (and regularly talks about doing sudoku) implies that he does like puzzles.
@dav87x
@dav87x Месяц назад
I think her line of thought is more that liking puzzles only if you're good at it is not really "liking puzzles".
@danielpajor2539
@danielpajor2539 Год назад
I'll be back... after I play The Witness.
@CliveAtFive
@CliveAtFive 10 дней назад
This is exactly how I wanted the spend the last 82 minutes. Thank you. Also, agreed on basically all points. That guy just wanted to try to put out a self-gratifying tear-down of someone else's work and veil it in the disguise of recognizing it as a "great game" meanwhile saying zero positive things about it. It's a great game that he shouldn't have played.
@TavishMcEwen
@TavishMcEwen 8 месяцев назад
You say he has no patience and i'm here like I didn't make it 30 minutes into the game D:
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