A very totally normal safety video. I swear. Discord: / discord 00:00 intro 1:41 floor and index system 3:53 redacted 5:46 foldartals 6:55 cyclops 7:28 enemies #アークナイツ #arknights #IS4 #Expeditioner'sJǫklumarkar #lore
I'm quite surprised no one has tried to make an entire Arknights analog horror series based on either IS3 or IS4, this looks like some untapped potential
i wanted to do more analog horror in this video but i felt it wouldve gotten in the way of the information but yes the is3/4 lore definitely gives itself to that genre of video and was the inspiration for making this one
As someone who has been to IRL Iberia and IRL Sami, I can confirm Sami is a much harsher environment and there are definitely cosmic horrors to be found :)
hey! before i become one of the expeditioners of the severe Sami tundras, can i just know the amount i'll get paid if i come back unscathed? i hope i don't get paid in 1% company discounts on the company's coffee machine!!! jokes aside, i can't wait for IS4 and the new mechanics and maps it has in store for us!
I love the scp/analog horror presentation. Also thanks for explaining how blartels, flartels, collapsels, etc. work. They keep making each new mode more complex than the last to appeal to end game players, but then I quickly lose my grasp of all the different moving parts.
I'm going to Sami to find my Sarkuzzy. Scientific understanding is secondary, but rest assured that there will be valuable data for next surveyors if the worst happens.
I'm currently on Nature 6, here's my line up for easy win boss till Nature 6: Left: Reedalt S3 for clearing cloud, Mountain, Arts Dealer (Lappland behind Mountain can also work) Right: Eyja S3 for clearing cloud, Thorn, Eyjaalter, Arts dealer (Thorn can solo this line with Eyjaalt) Mid: Solo Typhon S3 + Sp Battery
"Thanks to the video, I feel prepared to enter the Jqklumarkar region. It has been informative, helpful and informative." - anonymous Rim Billiton employee
Watch this and i'm suprised i failed countless time to swept 3 win in row with different mode plan (Brute Force) This IS really boost more progress than IS3 who using light than Index for safety measure Also fordaltale or buff part really interesting, need more fail for me to realize how it works The operators shine in this IS4 definitely Reed Medics, Napalm Defender ( Horn, FW ) and ofc Our Pink Sami Archer.. The challenges is you need to stop that dominion effect thing and recruit many defender as you can for stop that faster runner mobs..
Subscribed and joined as a member just based on this awesome video. More of this type of vids in the future. And as always, the most important things to do in Sami is: *DON'T GO TO SAMI* *LEAVE SAMI* *THE FOG IS COMING* *THE FOG IS COMING* *THE FOG IS COMING* *THE FOG IS COMING* *THE FOG IS COMING* *THE FOG IS COMING*
@@mochidash many thanks for the safety video. I will sure to follow all of them so I can safely return to my friends and family. *(immediately breaks all the rule at day 1 cause I'm a zero sanity dokutah)*
I just started IS4 this week, cant even clear +1 difficulty because RNG f-ed me up. Imagine after 20 attempts, didn't see a single defender recruitment, and guard recruitment only see em once in a blue moon. I never use yt guide for IS, able to climb IS3 up to +4 back to back in one go before, but this one feel like it didnt want me to clear it and now I'm here looking for guide...
I know people have been comparing the promo videos of IS4 to the SCP Foundation, but I get a lot more vibes from the Federal Bureau of Control than anything else. I can't really explain why, maybe it's the idea of poking something with a stick that shouldn't be poked in the first place.
Tbh IS4 would suck way less if the strategy you use actually give you E2 operator instead of it being totally on luck. As if level 15 isn't already unfair enough. I would take IS3 neural damage any day over the bullshit that's "omg the snow so thick I can't see shit". Yeah let's not allow our player to see which map they're heading into in our strategy game, it's just A+ game design just good fucking job HG
is4 is more reliant on stall so suzu s3 and mostima s3 at higher AS well as aoe. your core will usually be reedalt, texas, mlynar typhon, ines some combination of those 5
@@mochidash don't have/didn't bother to raise any of those five. exalter and yalter do wonders tho. already cleared several difficulties, time to go even higher 💪
Man i play arknight since day 1 released but never touch is content (yes i even not have salamoe and highmore) But maybe i will play it for is4 I still have quastion how to equip item that once you have after run end??? Thx for guide
Question: what operator must bring that can carry you to at least floor 3 of is4? And only one with reason per each.... Example: in is3, I usually bring the defender caster sniper respective: and the six I choose is horn. So far for is2 I don't know what to bring so that I can clear it with ease since is2 has too many jerks stage that need many operator that niche to the stages😅
i wanted to do more analog horror but i thought it would get in the way of the information, so i kept it to the 80s infomercial/weather report vibe but thats a good idea for someone to do !