It is really cool how they actually used the collab events to build their world still, when most other gacha games' collab events usually are treated as cool fanservice at best
It always kinda bothered me how easy everyone uses crossbows in this game considering how difficult it is to pull back the string irl, it's cool that they addressed it.
arknights feels distinctly like the kind of setting where you can tack on "and prom is tomorrow" at the end of any lore infodump sentence and it'd fit in perfectly. the ocean is alive and trying to assimilate you, your only hope against it is either to dry up the entire ocean or this cute jellyfish boy of ambiguous gender, rock cancer is rampant and incurable, there's 12 different pieces of a dragon god that could potentially fusion dance and wreck havoc, one of which likes to make shitty kung fu movies and is chronically unemployed, the sky may-or-may-not be fake, an immortal catgirl doctor with a spine monster hates you, political and/or capitalist corruption is everywhere, there's a weird fucking thing in the angel city's basement, which is basically redneck catholic valhalla, you can dress up god in a cute maid dress, there's an evil theatre kid group that won't let you leave after you sign up for auditions, there's a girl in full power armor who talks to rocks and the rocks most likely talk back, immortal birds exist that are distinctly different from the normal anthropomorphic bird species that also exists, one of them is a penguin rapper who runs a shipping company, there's a group of actual earth humans that have been isekaied into furry anime land, their event is unironically really well written and a great introduction to the mechanics and themes of the setting, your merchant friend has unexplained tentacles, dubstep horsegirl poland is a major setting location and is home to the WWE but instead of wrestlers its fully armored knights and wizards beating the shit out of each other, a dragon girl can kill with a water gun better than she can with a magic sword, nobody knows what endfield is, the leader of the resistance movement was possessed by an eldritch russian snake god, AND prom is tomorrow. see it just works
I'm not sure why I found "dubstep horsegirl poland" so funny but I'm pretty sure I'm gonna remember that phrase any time i use any of the nearls from now on.
@@alvianekka80 I still don't understand how Ash's riffle is able to do any damages as the introduction scene is basically the whole team having to use heavy weaponry just to take down a basic enemy.
@@lechatrelou6393I do not know if that may be because her (and the rest of the R6 team's) weapons were in some way enhanced to better fight off the threats on Terra. But what I can say for certain is that this is just for gameplay reasons - in the same way why Ch'en-Alter's water gun is far more powerful in-game than her base version's sword even when in the story it is supposed to be the opposite.
Real late but apparently gunpowder guns don’t exist in the world of Arknights; the firearms all operate on originium-arts based ammunition which is stated to be less powerful than gunpowder munitions. Iirc in the event some mercs were surprised at how much damage rainbow team’s weapons were doing but grain of salt
@@ariam168 I swear I remember some lore about Sesa potentially having the capability of making weapons that don't need originium arts and it could be a potentially dangerous thing bc yeah, ppl would no longer have to rely on originium arts to deal damage from a distance
fun fact: the honse event or more colloquially known as Near Light, that tells us the story of the horse family, has a total word count of 230,570 words, that's approximately 512 pages, and i hear that one of the new events, that tells the story of the american space program (lone trail) has an even higher word count. So yeah, the novel comes with a free tower defense game.
I had always wondered why the main character is named Dokutah, now I know that in this game you run a PMC where your soldiers are dying of magical super cancer 👍thanks Haedal!
as much as global server clowns on the schedule being so late relative to CN server, think about the delays whatever you wants but there's a lot of thought put into global schedule, it's hard to consider them all as pure coincidence (some examples): 1. dorothy's vision event started on pi day (3/14) 2. episode 10 (Dublinn focused) started near an Irish holiday 3. Il Siracusano went live on May 23, the date the Italian judge Giovanni Falcone was assassinated by Italian mafia (Penance is Lavinia Falcone, it's crystal clear who she references) 4. Phantom's L2D skin went live on IS2 global near the date of the first performance of the Phantom of the Opera.
Also not sure if this was a coincidence or not but Integrated Strategies 3 also released on global at the same time as Il Siracusano. That day was also Namie's (character designer of Mizuki) birthday.
additionally CN server on purpose delayed some streams to make things seems "coincidence", tho I don't remember which stream, it was delayed until seconds accuracy
One of the things I think you brought up but was a wee bit understated was the willingness to bench the player character. You are not the axis upon which the universe spins, you're at best an influential player, and at worst completely incidental or uninvolved. This is what gives the world of Arknights the feel of an expansive world to me: Things of significance happen when I'm not there. Almost every character that has been introduced feels like they have their own lives, whether it's a simply one or not. Everyone has hopes and aspirations that do not necessarily have to do with our goals. The fact that in some stories, you can absolutely forget that Rhodes Island, or even the Infected, even exist, without it coming into conflict when you remember they exist, that is something that I love about the world. The world feels expansive because the scope expands well beyond us, and that is a wonderful thing I think more games can embrace.
This. The main story is just a story out of the many ones out there. Even the main casts wouldnt exists. The world of arknights will still keep on spinning
the last part is what nails it with me. it's easy to make a world spanning on multiverse or omniverse even yet to have it so cramped and small bcs everyone interact with everyone too often, or the main cast just keep appearing anywhere. if you sense and intention is to built hype then sure maybe it is the way like how Marve did things, but it just became too stale later on no matter what you did. creating a 'world' that's just one planet or even one country but make it so expansive even with the technological advancement, AK nails it really well
This all reminds me of the story on A Light Spark in Darkness. Not only that, but it also stands out for how much more grounded it is especially in contrast to stories as of late. In this story, there are no gods or such messing around, no superweapons (scientific or supernatural) to dread of activating or shut down, or even large political actions whose scope extends beyond the story's immediate setting itself. Just one Infected girl, whose life was ruined and slowly rebuit by the actions of locals whose most elite members hardly have much global influence if at all. Make no mistake, many of these large-scale stories are good and/or have a place in this game. But having these smaller stories helps remind us that the world is far more than these larger-than-life figures and, funnily enough, makes it feel more alive.
Arknights has unironically been the most fun settings to play with for my DnD campaigns, about to run one of my own and I'm having a blast preparing for it
I always wanted to run a game where the players are basic foot-soldiers in an Ursus penal legion and they have to hold the line against a Daemonic incursion from the North. It'd be something like the first session to "All Guardsman Party", if you've ever heard of it. The survivors from that session would then go on to be recruited into an Elite unit, possibly even becoming Emperor's Blades, and travel across Terra doing all sorts of missions. Currently running a not-too-serious GFL x AKN game using a homebrew system that is a mish-mash of Shadowrun and Eclipse Phase. Players are currently playing T-Dolls who've discovered RI's Black Steel squad having accidentally Isekai'd themselves to 2064 Earth (a deliberate reversal of the R6S collab). Planning to maybe have them Isekai'd to Terra for a brief stint. If they try to bring one of their Collapse Fluid dirty bombs to Terra (and I know one of them will), then by the strange physics of Terra, the bomb will become a dormant Daemon Gateway (due to the strong thematic overlap between GFL's and AKN's concept of Collapse), and anyone that finds out will immediately brand the PCs as a world-class threat. It'll be fun.
Now that you brought it up, I wonder if it might be possible to play an Arknights-based TTRPG along the lines of the World of Darkness, in particular Vampire: The Masquerade. Considering just how messy Terran society is especially for the Infected, as well as the many deific and government powers at work, one could imagine many scenarios using this system.
Agree and i need to point out something ppl often doesnt realize or care about. Is about relationship between MC, Rhodes Island, and characters. The vast world building of AK and grim atmospheric world shape the relationship between characters to much more dynamic style which i never saw in many gacha games. Operators are not doing lovey-dovey or cute things with you. Some of them use you for their own interest, some of them literally doesn't care about justice and infected wellbeing afterall, and some literally want to kill you, not because dere-dere thing, but because the genuine hate toward you.
@@alvianekka80Tbh, after a certain chapter that I can't remember correctly, she does state that she doesn't hate the current us anymore and will cooperate accordingly.
This games world-building is insane. They have a fleshed out politics and economy for each countries with unique legends and beliefs. All the characters have their importance in the story of this world, so much that each side stories makes us understand that all of them are protagonist, we just get to see their perspective. There's so much mystery between the main cast too that makes us just want to know more.
It's strange, The Rhodes Island Landship is basically an Ark filled with different kind of animals like, Russian (Ursus) bears Chinese (Yan) eastern dragons Polish (Kazimierz) horses Australian (Rim Billton) rabbits German (Leithania) deers British (Victoria) cats, lions, and dragons Spanish (Iberia) birds Brazilian (Sargon) lizard people And fish people from Atlantis (Ægir) they have Angels with guns chilling in Arknights Vatican and they are somehow related to the Devils in terms of ancestry. Edit: I forgo the Lupos/Wolves from Italy (Siracusa). There are also mysteries like the outworldly horrors north of Sami, the Seaborn, the eldritch starfish/seaflowers in the south seas of Iberia and The Machine called "The Law" underneath the AK Vatican (Laterano)
I love attention to details in this game, for example Kazmierz is based on Poland so you get bigger stuff like dude wearing outfit inspired by winged hussars or some names but then small stuff, like random goon using Polish swear words (even more since it's in totally unrelated event). Also Chapter 8, I'm glad I started playing before all broken operators and fight with Patriot was a scary experience.
as a Polish person I also love the name itself, Kazimierz uses the sound I think only polish has that letters "rz" put together create. The japanese voice actor for Młynar absolutely nails how it sounds too in "Kazimeirz", while the english one to my dismay sounds russian not polish, the languages are not even close in sound ourside of the hard "r" and I just dread each time I hear any of the Kazimierz characters voiced in english, they are horrid. On another note the korean voice actor is the one that nails how "Młynar" is pronouced while the english one butchers it so bad I can't even comprehend what he's saying.
One thing I adore the most is every subplot has its own genre of music as they were the product of a culture and terra has lots of them it really made the world feels more diverse
@@ReonLeon Blaze alone can set a whole city on fire, though she may need some blood transfusions. Horn is a literal walking cannon, give her some ammo and she can level the field to a flat surface filled with crater, Literally REED IN HER EVEN WAS STATED TO BURN DOWN AN ENTIRE STREET. Thats what most 6* operators are, walking mini catastrophes waiting to happen.
5:05 - ERROR,as Ptilopsis would say. You do NOT need to suffer from Oripathy in order to cast Arts without an Arts Unit like a wand,Skyfire showcases this during "Light Spark In Darkness". Whilst having some Arts in you,whilst not enough to cast,is enough for you to operate a Lateran firearm,since control over the Arts is more important in that regard,but having more does make it easier. Otherwise,great video,keep up the good work.
pardon me but I'm sure Skyfire mentioned having an reserve arts unit in Light Spark. Also, a Lateran firearm is essentially a Art Unit as well, just a very specialized one that's extremely difficult for non-Lateranos to master.
@@alterist64 ,odd how she needed one when she causes fires to burn out from her body based on her emotions,but yeah,she did have one. But that simply makes Lin Yushia the better example,unless she too had an arts unit in her melons during the championship. There's also Kjera,who in her own domain,could move the clouds apart,and her lil' drones with nothing in her hands. Yeah,because control of Art is what's needed,but the actual amount needed to trigger is low,it's the whole reason why Jessica can do it,the comic even shows that she has just enough power to even overload a round,creating a dangerous release of Originum particles from the misfiring round. Having absolutely no Arts at all was why Team Rainbow 6 needed both Arts Units modifications to their weapons and a Arts battery packs.
@@NareshSinghOctagon Kjera is a god. It's not arts, she's literally a godess, on the same level as Ling or Dusk, though her powers are limited outside her domain apparently. Same as Ling nor Dusk nor Nian require any originum to cast magic. Those are not "human" beings. On arts units we can't tell since arts unit can have any shape size or form it can be a trinket Lin is carrying on herself, so that's meh. Could be the handle of her sword, or anything really, but that's not a really good explanation.
@@NareshSinghOctagon In the Dossoles chapter, before the competition started. Tequila showed them his shop and asked if they want any extra weapons. Lin replied that she's already fine with her arts unit meaning she did have one and since arts units seem to come in many shapes and sizes, it's possible it could be something as small as a ring.
I started playing this game because of the amazing illustrations and character designs, they have always worked as a huge inspiration for me as an artist. But I never initially thought this game has such complex and mesmerizing world building, I didn't expect a mobile game to build an entire world with proper geography, races, cultures and politics all the while being consistent about it. Most of it resembles the real world, yes, but it manages to be unique nonetheless.
yes i agree with you, this game is not released in my country so very few people know it and arknight's english vocabulary is really diverse so people who are not good at english won't be able to understand they just pay attention into the gameplay and gets boring quickly, typically my friend
Stories in Arknights are comparable to novels because that's makes them unique. They're not disposable lore that you can just throw away in an event (although you can skip cutscenes). Each story has something to offer, something new or something you're familiar with. And when it comes to their length, it's understandable, knowing the history of literary works in China/Eastern Asia. Of course, they're not without their flaws, but the main selling point is what it can serve towards you, and trust me, it's always worth it and pays off in the end. My favorite is the Darknights Memoir because Sarkaz lore is so interesting imo. But that's just me, I guess.
Funny enough, an event story of Arknight can be counted as a full on average length novel. So if you count the whole game and it's past, present and future events, it would most likely be longer than the whole dictionary tenfold or more.
I think the other big part where Arknights is far better than its competioners are the characters. In most other gacha/anime games it seems that the biggest problem of almost every character is that they can't spend enough time with you. Not so in Arknights, every character has its own unique problems that often form theire motives and explains their actions. They simply are belivablen beeings. Than there is the trust system which is basically exactly what it says, the more you use a character the more they trust you and tell you more about their pasts, motives or somtimes other characters that they know. And that all without beeing horny or starting to FaLl deEpLy in loVE wITh yOu...well except of gravel, shes actually just horny for you
That is definitely praiseworthy, especially for a gacha game. That being said, while there are definitely some operators who have romantic feelings for the Doc, they are either understated enough to be also read as just affection, or the character has a significant reason that justifies their attraction. Off the top of my head, the candidates are Skadi, Angelina, Blue Poison, Platinum, Gravel, Yato, Ho’olheyak, Closure, and maybe Skyfire and Swire. Of special focus: Muelsyse. Skadi is established to have deep feelings of affection for the Doctor, understated in her base form but made explicit with her alternate-universe self. Angelina most definitely has a crush on the Doc, likely born out of her deep admiration for them. Blue Poison can be as just affection and appreciation for Doc’s willingness to touch her in front of others, to show that she isn’t toxic. Platinum is explicitly stated in her operator files to have loyalty to the Doc, not Rhodes Island, a loyalty born from them rescuing her from her nihilistic life as an assassin. Gravel is one of the most blatant in her attraction, but whether she’s just flirty or it’s a serious romantic attraction is debatable. It is unquestionable though that she admires Doc greatly. Yato’s base form shows a considerable admiration for Doc, but she has way more development and chemistry with Noir Corne so I prefer her with him. Ho’olheyak is interesting because while Doc clearly does not like them, she is very fixated on the Doc, her voice lines implying that she is often trying to get their attention, and she even shows a bit of jealousy towards Muelsyse. Closure has a rather suggestive line if you tap on her enough about her wanting the Doc, but who knows what she means by that. Skyfire mentions how her heat goes up whenever she walks by Doc’s office so that may be telling. Swire wants the Doc to take her out and she even asks them to join her company. Muelsyse deserves special attention because of just how heavy Hypergryph lays it on. Her interactions in-story and voicelines reveal a clear attraction to Doc, her 200% Trust line has her telling Doc is her hope, and her Max Trust operator File reveals the source of her loneliness: the inability of others to “see” what she sees in nature, communicated by sharing thoughts and emotions through touch. In her life, only Doc is able to receive info this way. Nobody else. While the nature of being a gacha game probably dooms most ships from never being realized in-story (always have to worry about obsessive fans getting angry that their waifu has a love interest with someone else, or being angry that the “official” waifu isn’t the one they want, etc.), I say that Muelsyse is probably as close to a “canon” girlfriend we will get, but that remains to be seen, especially as we learn more about Priestess and whether or not she may still be around, and what exactly her relationship with Doc was, and may still be.
YESSS!!!! This is one of the reasons why I love Arknights so much!! I find myself skipping stories so I can read it in one go when I finish all the stages because I get so immersed in the plot I didnt want gameplay to suddenly stop the flow hahaha
ngl I purposely read it so I get those interruptions, sometimes it just really funny to me when it cuts to combat just due to how shitty of timing it has
The fact that I could see how varied, rich and strange the Arknights setting was just from the CGs I kept coming across was what hooked me. What inexorably drew me in was realising the robust and versatile fossil fuel allegory embodied in the cycle of originium, oripathy and catastrophes. Here we have an infection that saps away at the life force of everything it touches - not just human-infective but affecting animals, plants, whole ecosystems and suffusing them with unpredictable magic. Here we see them dying and the powdered crystal from their originium nodes being blown away into the atmosphere. Here we have natural catastrophes wiping whole biomes off the map and sealing their life force away as mineral wealth. Here we have an industrial revolution with the handbrake ripped off, as people get sicker, the environment gets ever less stable, and the world becomes more and more dependent on originium-powered technological quick fixes to survive the concequences of earlier cycles. Fossil fuels, climate catastrophe, environmental illness and pandemics sweeping human and animal populations as ecosystems collapse. Look at any one of the staggeringly diverse countries and cultures on our planet earth, with their wealth of culture and history and mythology, and you can tell a specific, local story of their relationship to oil and coal, to industrial, to ecological disruption and climate change, the global stories that the empires of the industrial revolution have imposed on the world. That's what the Arknights writers are drawing on. The diversity of Terra reflects the diversity of Earth, and the throughline that ties all of these stories together is their robust allegory for the global crises of Earth. It's an imaginitive setting, yes, but what I admire about it is how well observed it is, beneath the bizzarety.
3:53 Yeah, putting a whole entire city on a vehicle must be so heavy, like how is this physically possi- Oh look, Shangshu decided put a whole entire mountain range on top of it.
while I really like most of the lore-oriented AK channels, your delivery and jokes really hit the spot, and I really hope we get some more AK-lore vids from you sometime!
What you said about chapter 8 being goosebumps is none but facts. I can't even explain how hype the chapter 8 trailer is. Tower fierce is just that good. it fits so well with the final boss feel and the emotions that has been building up since talulahs back story. Its just godly man.
It doesn't feel like a movie stuffed to the gills with stuff desperately trying to lock down your attention, it feels like a masterful series, fleshing out it's lore, a meal with a plethora of courses, each one potentially an entirely different experience with a pleasant balance of flavors, not overly sweet, nor bitter nor sour but every so often there are bursts of flavor momentarily that contrast with the dish and provide a pleasant, memorable and enjoyable experience. There's a plethora of intricate flavor notes that less refined palates or ravenous consumers would dismiss if they notice at all but for those who genuinely appreciate those subtle notes, it enriches the flavor a bit more. The world feels so alive and dare I say, so vast, nothing, from any mobile first game I've played, comes close. Perhaps it's because I grew up reading many books with nary a picture to be seen within the pages which honed my imagination to the point that I often blur the lines between anime that I've watched and graphic novels that I've read with the scenes I remember so vividly but I enjoy the relatively text-heavy presentation.
The story is fantastic, but it's not a Shonen style story at all. If you want very deep world building and character development with massive payoffs, Arknights is for you. If you want constant action or have ADD, it is not.
Maybe this is a bad example for me since the one shounen anime I've ever gotten into is one piece and that shit will spend literally dozens of episodes at a time on either setup or overly intricate worldbuilding. (Obviously not to the extent that AK does.)
Another thing aside from the godly world building is how down to earth the story is, even though there are some major events that can mark the story of the world, the majority of situations that occurs in Terra, doesn't affect more than a single town at best, problems are truly more seinen than shounen with this one, I mean, just look at the tragedy that happened in Wolund-whatever, it was horrible how a civil war happened over night just for racism, it was something out of a movie and it didn't even make it to the newspaper of the next town much lest affected a single thing in the nation the town is based on. The story is so good that without introducing us to a major deity or huge monster, it's still hype AF, heck, other gachas are already fighting in parallel universes against fictional hypothetical gods of massive proportions while just recently Arknights build their first space rocket xD talk about being god tier and low profile at the same time :v
If you want a very brief summary of arknights, its basically a novel about rock cancer with a free tower defense game made by a music company Btw, great video on explaining not even the surface level, but a speck of dust of story in arknights universe, and it will be expanded even more when endfield is real
I actually started a D&D campaign set in Terra! It's been amazing so far and the world fits so well into an RPG setting Hopefully we get more news on Endfield soon, because I'd really like to explore the world of AK in a more open gameplay mode
I've actually had this discussion with some friends at my table not too long ago Terra is quite a perfect setting for an RPG, it particularly fits the system we use- "Shadow of the Demon Lord", like a glove
One thing that is magnificent in Arknights is how it's world is slowly being constructed by the Operators their log files and the modules that the have. Everything has lore in it. Heck a chair has an important piece of lore.
Arknights and the world of Project Moon are the 2 most varied and expansive worlds. The lore and attention to detail is like anything I have ever seen.
adding into it the originium work as the spark to blow the projectile yes which you need to magically detonate which why rifles will takes too much toll to use than a handgun which the "vatican" has efficiency to and the other race dont
I was curious in AK lore, but after my friend told me the story of Patriot i litteraly downloaded the game for myself, litteraly man do everything for good of his people and always suffered. And lol he was just too angry to die. This vid is just fire. And one thing, why does everyone is this game litteraly mastered the drip Art's?
As you said the variety in this game is amazing, we can be chilling in an artificial beach trying to win a competition and in the next one we can be diving into a simulation of an apocalyptic event caused by an ancient being from the ocean. Really good video
Your wives are Mudrock, Bagpipe, Skadi, Lappland. A splendid choice sir. I for one am also a Mudrock and Skadi enjoyer, but also enjoys Specter and Horn.
started because of tower defense stayed because of the lore quality and references to history + tiberium (shows how the devs did their homework well). gameplays and game modes are rich tho heck they even prepared the EVA voice waiting to be used somehow.
Introducing the story and lore in a way that is interesting and attractive, while throwing in memes that only those who read the story would laugh at, this guy knows what he's doing. One of the best content creators on RU-vid I've seen in a while, instant sub. Keep it up, chad!
Crap. I always getting to forget about them for some reason. I know they are good, I started read them. But man I wish they made their manga corner on the official site like, actually readable. With features that general manga sites have.
Some of the mangas are also canon and expand a lot of the Operators backstory. the Rhine Lab one was even released as a teaser for Dorothy's Vision back in CN and actually show what exactly go down during the "Demon Incident" that was teased in previous event.
the way they spread and explain the events and idea of arknights' world building is the most important factor on their success. The game on it's own probably will never reach their success without the beautiful CG art, on character voice acting, creative story writer, great composer and music director, great artist that make details on each operator's chibi, and creative team that insert easter egg, puzzles, and clues into the operator's art and game interface. Without that, this game will only just be a tower defense game with flat chibi doll like character that hitting sea urchin that walks on land and shooting stray unlicensed drone.
Yeah. Despite that gameplay itself is pretty solid and challenging (when you give it enough time to understand it), the gameplay alone is not enough to hold me. But in combination or even a tandem of what you listed above - the game is stands out.
There is indeed a lot about Arknights setting which greatly intrigues and facinates me, with much of it being covered in this video. Some other highlights include the international relations between nations (for instance, the events of Dossoles Holiday happened in a neutral city in between a three-way proxy war); how the more supernatural elements of the world, namely gods, manage to fit in to what is effectively a modern setting (like how there is a whole government institution created to keep watch of a certain group of siblings), and how history continues to play a part in the present day, as seen by Iberia, Leithania and so on. Even at least one of the crossover events, Operation: Originium Dust (the Rainbow Six event), continues to highlight how the world works, such as on just how alien our conventional weapons are to them. And all of this is just on things that happened at least 100 years ago - we, at least on global, have yet to find out the world's really ancient past. I have a number of issues with Arknights, particularly being a gacha and all, but the worldbuilding and music is why I continue to enjoy it even from the sidelines. It also helps that it is a dark Science Fantasy setting with extensive lore and cultures, something that I have already acclimatised to thanks to Warhammer 40000.
honestly one of the main reasons why i still play this game, along with being a fan of the tower defense genre, is definitely just the story of Terra and its inhabitants
i remember the drama when someone pointed out that ayako's design (as in outfit) is superior and that arknight is so bad they said that it appeal only to horny 12 years old kid, kid me not even both fandom did not agree to that lmaooo the person got bombed with literally every splash art with sarcasm horny lmaooo
The fact that French didn't exist in this game lore (anymore) make this game lore even more based. They get screwed-up by Brits, Poland, German & Russia simultaneously.
I completely agree! I've always said of all the incredible aspects of Arknights, whether it be the character designs, the unique event UIs, the amazing soundtracks, it's the deep and rich worldbuilding of the game (and especially with all the research the devs put in with parallels to real world history) that keeps me hooked!
Thank you for making a video that does Arknights justice (well.. in the story department, at least.. haha.) Next time I have a friend asking me about Arknights, I'll link them this video, it'll say more than I could in words and screenshots.
Damn, you know those chanel you watch thinking they've been doing content for years, then you check and is their 4th or 5th video? Like holy shit man that's some good content
It's very detailed, even things like furniture to decorate your dormitory in base sometimes can have a story and lore written in the item description. Great narration man, hope you make another one when Lonetrail event dropped, personally looking forward for that event !
Ive gotten into Arknights about a year ago, and despite it being a tower defense I really like the game. My favorite character so far is Faust as I just love him.
This is by far the best introduction to Arknights i've seen that is easily digestible by newcomers and entertaining for players alike. Thank you, Haedal :DD Oh and also, if you plan to make a part 2, show some painfully hard stages other than Fang poking a bunch of slugs at 0-1 LMAO
If I have to say about Arknights story, it feels..real. The story not entirely or mostly a happy & cute story build and also not really edgy or dark world setting. You have dark and gritty world build along with humanity darker side like political, slavery, human experiment and there also good side of humanity that fight the darker side and moving forward for better future. Its a balance world build and the fact that most world build/ characters/ date/ lore/ items/as well date event release heavily reference to our real world history and country makes the game feels like our world parallel world. Also don't let the simple looking tower defends gameplay fools you because the endgame hit really hard
I can already feel you'll going to get big. From the format to the humor, it hits. Am a very big AK fan and love video essays like this. Hope to see more AK related stuff and maybe some will try the game cuz of you.
although chapter 8 is the end of the main story, there is always more to it as we find out about the Doctor's background before he had amnesia in some later parts of the story such as chapter 10
I'm glad that people talk about just how expansive Arknights' world-building is every now and again that said I am of the opinion that if you're gonna come out and straight up call the video a video essay you should do the term justice and make it like a 30-45min documentary going over at least a few more of the insane stories in detail similar to or greater than what you did for the intro but nah i'm just making a joke because any time someone calls their video essay a video essay it suddenly makes me feel like i'm about to watch a university lecture lmfao, the video is great (you should still make a longer one tho)
As someone who likes the genre itself too and is passionate about it this is an absolute thumbs up. You could honestly be vaatividya of this game lol. You did a great job on this commentary but also you have quite a few wrong things here and there I would give it a pass (23 is by far the known nations we have in the game but there could be more than that, because of some furniture mentioning a state that is outside of the known Terra) (Aegir isn't the only nation that possesses non originium based technology) (Mudrock is not wearing a power armor but instead, it's her stuffing things inside of it thanks to her arts) There's so much story to be missed by viewing it from just a quick rundown of an event. So I highly suggest for it to experience the story itself. I honestly see you improving much more by getting deeper into each story and explaining it wholeheartedly. Highly suggest that you get into the RIHQ lore community if you wanted to get deeper and know the nuances of some story meanings in the overall narrative (if you haven't joined yet that is) Overall great video and would now keep an eye on your future content.
Arknights was a game I didn't really know much about, going into it. All I really knew is that Under Tides was a thing. But it really did turn out I joined the game at like the BEST time to learn the lore. When I rejoined the game (after a half-year hiatus after burning out around chapter 3) Walk in the Dust was running. Now, I hate spoilers. I despise them. But with the encouragement of more people than I'd like to admit on the Arknights Subreddit, I pushed myself to do it, being told there's no spoilers for events in the main story, and only really expands on Kal'tsit's character. I was immediately enthralled. Kal'tsit went from "cool mastermind type character who's always 10 steps ahead" to a very... Human character. Someone who's been hurt before, and closes herself off, both out of fear of being hurt again, and out of fear of revealing her own weaknesses. But she still has a softness in her heart- whether it be her care for Amiya, or her willingness to stay behind with the Duke in his final moments. Yeah, Kal'tsit's smart, and she has a load of experience thanks to her immortality... But she's still a person. She's cold, and distant, but she doesn't know everything, and she has a heart. It was a revelation for a single character that blew her open to me, and showed how much depth these characters can have. After that, the Abyssal Hunter events. First, the Intermessi version of Under Tides, then Stultifera Navis. Now, I'll be honest, I didn't finish SN, it was WAY too hard. But the expansion of the world these two events did for me was immense. See, I'd always thought Arknights was a Cyberpunk Dystopia that mirrored our own world, with mysterious natural disasters and light fantasy elements. The Abyssal Hunters shattered that understanding, and opened AK up as the fantasy world it is to me. I love Arknights. I'm on Chapter 5 (I believe, it's the one with the Second Frostnova Final Boss) and I'm loving what's been set up so far. I'm loving the event stories. I'm loving the plot so far. Juuuuuust wish I didn't miss the Rhine Labs event, since Silence is one of my favourite characters. My only real gripe with Arknights right now is that there's a lot of questions, and a lot less answers. I'm not saying this because I dislike it, just that it can be somewhat offputting that there's a lot of plot threads that simply haven't reached their conclusion yet. That's not an issue, it's just a minor concern, but I'm sure they'll address it sooner than later.
nice video i know im watching this too late now but these kinda of video are realy dope and help alot to get new players into the game i start to play in texas/penance baner, and i only hv watched about the break the ice history and a brief introduction to the races/countrys, and almost never ever read anything, but each video i see this game lore is just a masterpiece thats bring runeterra seems like a playground ride
I'm so glad someone made a video on this. I love the arknights world, story and characters so much, and i love to see it get more recognition, so i hope this video blows up! I know this is a pipe dream but i hope HG gets the budget to make some sort of huge open world arknights game where you can explore every region because that would be fuckign awesome. Subbed! Also a fellow texas enjoyer, very based
A man can dream Mind you, that "man" can be Lowlight, who already make his game to collab with couple of his other favorite games. So man can not only dream, but also make those dreams into reality.
It was you! I saw this video first but put it off for later. Then I got sucked into your Genshin video and found out you made both! Stupefaction aside, I love your calm voice and choice of topics. As a now avid Arknights player who has an interest in its lore but was always daunted from delving into it, this video is an excellent motivator to start paying attention in the story of recent events, at the very least. Hopefully the gacha will be kind to you and everyone else deciding to pull for the limited banner in a few hours. You got a new subscriber in me; looking forward to your next video essay!
As someone who reads all the lore in Arknights, I cannot agree with you more about how distinct the world-building in Arknights is. I mean, just in the latest event, we have a kung-fu flick mixed with a battle between gods. I know the visual novel style might put off people from getting into the lore of Arknights, but I highly recommend at least checking out some of the summaries from the RU-vidrs mentioned in the video.
One of my favorite area? In arknights is Laterano. Its sooooo interesting i can imagine a lot of story and drama can be told just based on their culture alone.
I hate that I love this game and it's story/world. I wish we had another game set in this world that isn't tower defense. I've been playing almost since it's release in global I, have every limited and almost every non-limited operator with the exception of the ones from the Rainbow Six collab. I really love this game and that's why it saddens me that I stopped playing it, because I suck at it. I'm not against hard games, I love the Souls series, but I really don't like trial and error in tower defense. Which is why I usually looked up stage clear videos before I even tried the stage, that wasn't a problem for a very long time but I've come to realise that I can't, in good conscious, continue to play the game when I don't really enjoy it anymore. Just to give an example episode 8 was released on the 30th April 2021 and while I could have cleared it any time I procrastinated until the 23rd October 2022 to clear it. And since then, even though episodes 9, 10 and 11 have been released on global, I still haven't continued the main story. I know what happens in each chapter because I love the story and overall lore of the game, but I just can't bring myself to continue. That's why I hate to love this game, I love everything except the most important thing, the gameplay.
well that's just the sad truth, everyone has genre of game they can't really do about or like, if you train maybe you could but would you like it in the end? 50/50. personally for me it would be rhythm game and minecraft, which is painful bcs they hype of Osu back then in 2013 forward where almost all my friends play it, when i never even could do Guitar Hero. then ofc Minecraft with the exact scenario, i just couldn't justify playing it even tho i could
Good shit brother, its fucked cuz I love the characters and story but I can't help but get tired when it gets to some of the slow burns it has, cuz good god there are a lot. Stellar world PROVENCE FOR THE LOVE OF GOD COME HOME I HAVE WAITED ENOUGH ALREADY
Goated video. Definitely will send this to any one who may get into arknights or as a way to try convince them to play. And also you definitely earned a sub with such a great video
First video i've seen from you and i'm glad i got it in my feed, i hope you do more in-depth arknights content even while there exists other videos of it there are still some stuff that can be made, however that is up to you. Looking forward to the next video.
There are many worlds and franchises that can tell a good story. But I don't know any other game that has *so* much variety, while still keep telling a good story. Surprisingly, there are not that many videos that talk about the sheer vastness of the Arknights' world. So, thanks for this one, man. Yet, you have one incorrect thing in this vid - your subscribers count)