If anyone is wondering why the thumbnail doesn’t have the Charmander that I drew on stream it’s because ultimately I felt like it would cause confusion and it was too click baity for me. It felt wrong that I was trying to get more Pokémon fans to click on the video by putting Charmander in the Thumbnail instead of just showing the project for what it is. Personally, Gorox looks better in it anyways. Thanks for watching ❤
I really like the Twilight status condition and i could see there being a Terrain move that causes it to apply to all pokemon on the field for a few turns.
I'm amazed how many pseudo-conditions Pokemon has now that you pointed them out! If anything, this is *more* balanced, because you can't encore, imprison, confuse, attract, and poison (then upgrade to bad poison) all at once. In addition, you've made cases where applying status conditions to yourself could be useful, like distorting or rewind to save PP on something like rollout, drain for high-HP tanks with low PP moves. Very cool interactions! Deeper and mutually exclusive. 10/10 Though I can see a world where distortion is overpowered where you apply and remove it whenever something bothersome comes by. Potentially distort could make Pokemon weak to twilight moves (simulating how people became ghosts in TP's twilight areas) like trick-or-treat in Pokemon.
Yeah exactly, thank you! Ideally those minor conditions would be removed or reduced. I think it’s better to just have the single infliction but the fact that certain types have their own that fit with their playstyle could be really different to build around. Like Warrior types have a lot of brute force abilities so giving them something like Bleed makes sense. Or Twilight types have very chaotic abilities so Distort works well with their plan
Pretty interesting how you gave a status condition for each type. As for the new pokemon, I love them. The Grimmsnarl line is one of my favorites and seeing you give them a nice hyrulian coat of paint is just awesome.
Here is What i think The statuses relate to Bleed: Another Poison Imprison: Timed Arena Trap Blind: An Accuracy move with the effect of disable for physical moves Drain: Pressure But instead of double pp it uses hp Infest: Infestation with more effects Rewind: Encore for 3 turns Root: Arena trap + movement based moves Exhaust: Pressure But instead of 2 pp its 3 pp Drown: Only allows movement based moves Fear: Timed Roar Crush: Like a stat lowering move/ability Disarm: Timed Disable Distort: Reverse of the type chart of the used move i guess I do like the Impidimp line alot
Awesome work as allways. The Grimmetal looks really tough. As a metalhead, anything related to metal would have to go in my team. Luckily, the design for that pokémon is perfect. I wonder if it is a tank?
Amazing designs as usual! Can't wait to see what you do for Windwaker. Will it be Koroks, the boat, the Helmaroc King, or maybe the little piglets? So many possibilities. Anyway, I look forward to what you do with Windwaker, but my favorite Zelda is Majora's Mask, so I'm way ore exited for that one. Keep on the great work.
if i may throw my hat in the ring, since it was said Grimmetal rides Donphan, having a Hyrulean Phanpy and Donphan based on the Wind Waker pigs AND the boar the King Bulblin rides could be a fun idea
I love the twilight condition. I wish we could have these, but 18 status effects is a lot to keep on top of. If I had to pick one or two it be distort then bleed. Keep up the great work man! Also the new pokemon look awesome!
Thanks so much! Seems like most people are learning towards Distort and Bleed which I think is really interesting! This was mostly an experimental-fun video but also showing off the new Pokémon!
I have a really cool idea for a move that could use inflict the Twilight status. Domizant could have a signiture move called Twilight Bite, and it would inflic either the Twiligit or Poison status with an 80 base physical damage. Maybe Slowpoke would have to survive getting hit by this attack to evolve?
A few thoughts on the name choices: I feel like something like "corrupted" would make more sense with Malice rather than "poisoned." Also maybe instead of "Root" you could use the word "Entangled," it's more descriptive :) Lastly "Bleed" feels weirdly gruesome for a child friendly series, I have no suggestions on how to change just thought I'd mention it lmao
I’m completely obsessed with this! Just a quick question, are you eventually going to make this into a fan game of some sort or is this just a concept?
Currently it’s only a concept but that is mostly because as an individual I can’t possibly do it alone. Maybe a basic ROM hack but not the project I’m conceptualizing. Maybe in the future if I have some sort of team
I’ve been binge watching these link dimension videos, and seeing all of the amazing art, concepts AND story has been so fun. I watched some of the videos, but watching them all in order is so much more fun
I like how so many of the details in the presentation in the video is inclusive for new viewers. And this holds for more than just this video. Good work!
So far, with the Pokémon we’ve seen, I think my team would be: - Gorcano - Eziwi or its evolution if it has one - Malice Centyrant - Skultergeist - Bomumausu - Zonagon But, I’m a Living Dex collector, so I know I’d at least be catching all of them anyway! This series is absolutely my favorite Fakemon project. Keep up the good work~💖
A alternate effect for time could be stastis (unintechinal refrence to the ability in BOTW) which makes you take NO damge till the effect is removed, then you take all of that damge with a 1.5x multiplier. there would proably be a move to apply this effect to yourself as you could use it with something that keeps you from being one shot. tho the move would probably go after other moves, cause otherwise you could make a invicible pokemon that can solwly chip away at the enemys health.
Nice! I’m turning those types of videos into something I’m calling Artplay, so I’ll be replaying/playing the games for footage and whatnot live for my reactions for things that I choose to make
I really love your Impidimp line designs. They're fantastic and work so well. Plus, your status conditions seem great. My only bit of confusions is with the Fear status. "Feared" generally means that others are afraid of you, whereas "afraid" seems more close to the idea to which your fear status condition is referring.
@@bilsuartlso i just rewatched the video and watched a part i missed on the spirit status, it's was a really nice idea to make the affected pokemon use it's own HP to attack, it would be used in very creative ways in competitive fights
Im not a Zelda fan but the artwork looks remarkable from what I've seen so far from you, & I find these ideas for new statuses to be intriguing. Some r similar to already existing moves or mechanics in Pokemon: Rewind is equivalent to Encore, Drain is comparable to Struggle, Imprison is like trapping a 'mon through the likes of Bind or Mean Look, Infest is the move Infestation except for spreading to other mons. Also, the Impidimp line are Pokemon that Im not the biggest fan of, but your Hyrulean forms managed to make 'em kinda cool for me. Love the colour scheme they've. Im glad I found this vid in my recommendation. Now I'll watch your other videos on this project.
Thanks so much! I always hope people who aren’t fans of one or the other franchise can still find something to like from this project, glad to have you join!
Trinity forms? I'm so excited to see that gimmick also HOLY HELL moregrim and grimmetal look WAY cooler that I thought they would (i already thought they'd look cool)
@@bilsuart also I forgot to mention distort is probably my favorite status condition it's such a cool concept to swap the effectiveness of a pokemons weakness
I love how you can now incorporate all the hyrulian pokémon to serve as faces for the types - and how the project is building up more and more. Fav yt-channel :)
Thank you so much, I was surprised that I actually managed to cover at least one Pokémon of every type at this point, it wasn’t even intentional either haha
also: these conditions would add so much more nuance to pokemon battles (in game. I know competitive is different, but the games are so easy and require no strategy whatsoever... :;D )
I like fear for the ghost type. Another cool inspiration for the ghost type effect could have been the bubble’s ability to jinx Link in Ocarina of Time. Really enjoying this series!
When I saw "drown" as a status condition I thought at first you ment actually suffocating. Sounds brutal but that's what water-based attacks do to Pikmin.
Every part of this I love. Also, the shiny variants of all of your fakemon have looked so gorgeous that it makes me kind of annoyed that not all of the Pokémon shiny variants look as incredible as yours do.
It's been a while since I've commented on your videos.. Your project is still as amazing as in the beginning, and the quality of the videos is getting better and better..! Well done, sincerely, that must take a lot of your time, so thanks for sharing the work around this project with us all ! :D Also, for the Poison status, I feel like it could be something like "Corrupted", as it sounds more like something malice would do instead of simply poisoning
@@bilsuart Glad to hear it! In specific I liked the fact the sound design a lot, and the fact that you showed a Pokemon for every type. The latter really made the project feel "big". Also I don't know If I missed something, or you did, but I think you might've shadow dropped Eziwi on accident. It didn't have any reveal unlike every other new Mon so far.
@@omnomnomify tbh I wasn’t going to show a Pokémon for everytime til it realized that I have actually shown at least one Pokémon for every type so far haha and Eziwi was in the scrapped designs video and in that video I pretty much just said all I needed to do was redraw it, but it’s evolution was probably going to change. I drew it on stream and I have that VOD up!
@@bilsuart Apologies for not being clear, but I meant to say Eziwi was the only mon that didn't have a description page yet with all the info. I've watched both the scrapped design videos and you streams.
I hope you can actually have a Grimmetal ride a Donphan or another pokemon for the full effect. A special evolution or something. Love all of this i hope this is made into a full game soon
Beautiful just so beautiful! These are great status conditions! Love them all! I cant wait for the next video! Also i would like a video showing the Shiny versions of Starters and their evolutions!
@@bilsuart TBH In my opinion, Twilight's effect of changing type effectiveness could throw off entire teams. I believe that to be the most powerful. Its a really cool thing too that Poison and Burn both do physical and Special damage respectively so stats account for how much damage is dealt. It adds an extra layer of strategy when applying effects. I do have a question though. When it comes to Drown and similar effects that hamper or rely on movement-based techs, does this mean moves like Aquajet, Quickattack and so-on are considered "movement based?"
@@t5hammer871 yeah that was my idea for what I personally consider movement based. I know Pokémon doesn’t currently use something like that but basically any attack where your Pokémon would have to physically move to use it. Things like Flamethrower wouldn’t count, I guess you could kinda think of it as Melee/Ranged
I was so hoping the first game you were gonna cover was Wind Waker. It's my favorite game. Can't wait to see the stuff you come up with for that, and the rest!
You made me start thinking about what would happen if we tried doing something with Prey (2017) and Pokemon, and while I'm getting some solid concepts, the hardest part so far is naming them.
so to make the status effects feel more tied to their type as many aren't and tbh sleep makes me think more of psychic than normal but I think a sort of stab but for statuses would be a good idea along with a lowered overall chance to apply status effects.
Im not much of a pokemon player but this project would definitely convince me to play again, i really like the designs especially blizzora and phantasmare, never leaving my party
Personally I actually dislike modern Pokémon gameplay wise. It’s just way too easy and not engaging enough. I mostly like Pokémon for the Pokémon themselves and I like Zelda for the world and adventuring. Even just a monster taming Zelda game would be cool to me even if it wasn’t tied to Pokémon specifically.
Thank you so much for featuring some of my music! Been enjoying making these mashups for you :) So so excited for the wind waker video! Top 3 zelda game for me!
I feel like the conditions like root and rewind should be more like sleep in which you have a chance to wake up and a guarantee after three turns, since a set amount is too much for such effects if sleep rarely does it for as pong
Maybe instead of poison for malice you could to gloom and refuse the Pokémon’s max hp until it is exposed to sunlight (harsh sunlight would count) or leaves the field
The reason why I say normal is that the sleep Icon (from my knowledge) has always matched the color of the normal type just like the other status conditions matching their type colors. But I agree otherwise!
When it comes to the status ailments and how to apply them, you could split them up into "tiers". Higher tiers are obviously more powerful/crippling but less reliable to inflict. Root and Paralyze might be considered tier 1; they have dedicated moves to inflicting the statuses, but also some Battle Abilities can cause them on contact. Fear and Bleed might be considered tier 2; and have a lower chance to inflict on foes but can be inflicted with any move of that type. Rare exceptions might cause on contact. Rewind and Distort might be considered tier 3; and only exist through low chance status moves or Abilities/unique moves for "legendaries". I'm curious on what your thoughts on this are. I hope I can help. - Some Pokemon should also have Battle Abilities that boost the chance of inflicting these ailments or have a Battle Ability to guard against specific ones. Thet can go a long way to your design philosophy of wanting every Pokemon to be useful. There could be a Spirit Pokemon that can cure prevent against Drain, or dome sort of Darknut Pokemon that prevents against Bleed while its HP is at or above 50% to simulate the armor coming off. Though Battle Armor and especially a rename of Shields Down might make more sense. Shields Down prevents all statuses and boosts the Defense at over 50% HP, but below that it only boosts Attack. Maybe that's too strong, which is why i suggested the one to only affect Bleed. Definitely looking forward to future abilities, Pokemon snd videos in general! I hope in the future there will be a dedicated video to new or unique moves.
Thank you for the insightful comment! Ultimately I think the entire battle system could potentially get reworked if I wanted things to work how I envision. Kinda like how you said, some Pokémon could guarantee some of these status conditions with abilities or moves and others could heal or prevent them as well. Ideally I’d get rid of all the smaller status conditions that aren’t the 18 that I showed. That way it’s more concrete of what your Pokémon is inflicted with. Also the status conditions would be a lot rarer than normal Pokemon and be more of a trait that Pokémon of that type could potentially have.
for the sake of variety, I think renaming the poison status to "Blight" would be fitting. It reminds me of how Monster Hunter names it's statuses (fireblight, iceblight, etc.) and also is related to Malice since the BotW Blight Bosses are made of Malice.
I get the impression that status afflictions do not affect Pokemon of the matching type. (Fire cannot be burned, Water cannot be drowned, etc. Even Normal/Hyrule cannot be put to sleep.)
Saying this before I watch the video, I think it'd be hilarious if the Psychic-type status effect was Traumatized or Terrified or sthg. It's basically Confusion, but the self-damage is replaced by a high chance to flinch, and a low chance to swap out for the next pokémon that isn't already affected by the status effect.
I think the best status conditions are Bleed, Distort and Fear, they sound really fun to play with. And I love the new Impidimp line looks incredible, a great way to change a great line, and make it look fiercer than the dark type.
The status effects are really cool, I especially like how there is potential to use certain ones like drain or rewind on your own Pokémon to conserve power points with a trade off. One problem I noticed is with burn and poison’s wording. Dealing 1/8 of max HP would be the same amount of damage regardless of how much defense or special defense a Pokémon has since it is only looking at max HP. A solution could be that 1/8 of max HP is the base damage of the status that would then be multiplied by a bonus determined from the respective defense. For example, a Pokémon with burn would take 1/8 max HP * (special defense of the Pokémon / average special defense) of damage.
I would think Flinch would be folded into either Fighting, Steel or Ghost This idea feels more fitting for a Legends Arcues style spinoff, like how the status conditions were modified there
frozen and sleep have quite a few differences! Such as freeze ending sooner if a fire type move is used (and in a project like in the video it may end sooner in hotter areas) and you still being able to use moves when asleep via moves like sleeptalk. Frostbite and burn however are essentially the same thing just one being special and one being physical..can't dunk on sleep and frozen for being similar when you're recommending something even more similar
What if the Phantom type had “Possession” as it’s Status condition: When a Phantom Pokemon possesses your Pokemon, it takes control of it for a *short amount of time* (Had to say that because I know that it would become too OP if it lasted longer) In a single battle, your possessed Pokémon will hit itself with its own moves And In a double battle, it’s basically a 1 on 3 situation
I would make the name for the malice type effect corruption cause in totk your hearts are corrupted away if you stand on gloom (reimagined malice) too long
I LOVE all the effort you are putting into that game, it's really great work ! About the status conditionsI think you could implement all of them if they were less common than in official pokemon games. Also do you respond to Instagram DMs ?
Instead of freeze, I’d change the condition to frostbite in legends arceus which is just an ice type burn that slows you down, I just think it works when in botw you also take allot of damage in ice
All the combat statuses available would definitely mean more thought HAS to be put into strategy, which could be a good shake up for gameplay! And maybe someone else asked this, I’m not sure, BUT do dual types have the ability to inflict more than one status condition? Like for example (based on personal typing bias), if there was a *standard* Water/Spirit Pokémon in Link Dimension could it do both Drown AND Drain? (Which is kind of punny, whoops) Because if they do…I think those Light Spirit-based ones just got a LOT harder to try and face off against…!
Ideally status conditions would be a lot harder to apply I general so that Pokémon aren’t constantly inflicted with one. There could also be Pokémon who are straight up immune to some or can cure others of theirs. As far as the dual type thing that seems pretty interesting, I do know that I have Bomumausu the ability to inflict Burn and Paralyze though
These status affects are really creative. Infest is probably my favorite one here especially the idea that it spreads to other party pokemon. Fear is also really cool. I like that bleed is the affect of strong poison, that makes too much sense. The only one I don't like is distort, its just odd to switch or take away type effectiveness imo. Maybe something like curse, trick, or blind would make more sense for twilight since its dark. I like the imprison effect, though I don't think it fits dragon that well. That might be better on metal or desert, though coming up with something else for dragon is tough, but its fine as is.
The dragon should also make the enemy can only use damaging move. Since dragon is like a mighty strong type, it can be seen as like a miniboss, and that in boss battle, its hard to heal, and also sometimes tricks that works on normal enemy, didn't work on bosses, hence only damagin move can only be used.
considering you have a phantom type, I wonder what you'll do with the Phantom Hourglass and Spirit Track phantoms? There's a lot you could do with the many variants they have
Honestly with the way you describe the status effects it makes me think a system like the Yokai watch inspirt system could wirk well where instead of the moves inflicting status conditions you trade off using a move and can instead inflict a status condition that's type dependent with some exceptions for special moves
I thought that Infatuated was the Normal/Hyrule type status condition until gen 6 when the Fairy/Sirit type was introduced. Also, Grimetal is going on my team unless there is a good Worrior/Thunder gerudo pokemon