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A Theory of Play's Revolutionary Power | Playfulness 

The Game Overanalyser
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Play is often seen as frivolous, inessential even. However, what if play is not just necessary for our development, but can be a force of transformation.
Support on Patreon : / gameoveranalyser
Sources
- Play Matters , Miguel Sicart
-Homo Ludens Johan Huizinga
- The Ambiguity of Play , Brian Sutton Smith
- Play and the Human Condition, Thomas Henricks
- The Well Played Game Bernie DeKoven
- Ludopolitics , Liam Mitchell
- Avant - Garde Videogames , Brian Schrank
- Alone Together , Sherrry Turkle
- The Puzzle Instinct, Marcel Danesi
- Parkour footage , Kie WIllis
• Kie Willis 2013 Parkou...
-Skateboarding footage
• Video

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12 авг 2021

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Комментарии : 25   
@Mark-qi9hb
@Mark-qi9hb 2 года назад
This channel is criminally underrated
@PlayfuLife
@PlayfuLife 3 месяца назад
I've done lots of research on playfulness, organise in person workshops and a festival in Italy - I really enjoyed your take, bringing to the table a fully rounded argument of many missing pieces. Thanks
@CaptainJeoy
@CaptainJeoy 2 года назад
Great video. I want you to consider this though; "The best way to change the world is to first change yourself" - arguably a universal truth, and that is where the strength of games lies; Video games in particular have a great potential in psychologically impacting its players, as a result, Games by its nature of structure creates an Evolution in the real world not a Revolution. Evolution is the slower part to a solid change, and in a video like this on what impacts change, both Revolution and Evolution should be discussed, because both play their roles.
@9robke123
@9robke123 6 месяцев назад
Seems like a crucial addition, and great food-for-thought. For me however, I'd like to think that 'changing oneself' is not an act done in a vacuum. You don't just lock yourself in at home, play some video games and poof - you've changed yourself (for the better I'd hope?). Your change of self happens in the context of the wider society and all of its forces/narratives/roles. I stopped playing video games 10 or so years ago (not for any particular reason other than I got interested in other things), so my knowledge of the video game industry is limited and outdated. I am curious on your (or someone else's) perspective on the following: given the video-game industry is also not in a vacuum (predominately oriented around profit seeking), and, despite it having, as you say a 'great potential in psychologically impacting its players', what sort of 'impact' are we talking about here. Surely, most games are not geared towards self-emancipation from the status quo, or less politically charged, psychological self-actualization. Many games, from what I gather - looking mainly at my 16 year old brother's manic obsession with video games - are mostly in the category of entertainment - not that entertainment cannot be radical (well, that's an interesting question for another time...) but I hope you see my line of query here. In short: video games "have" the potential for immense psychological depth, but what kind and just how much of what people actual play, have that at the centre of focus... otherwise, anything by definition has >. Just some random, somewhat messy, online stranger thoughts. Hope you're well all the same :)
@thegaspatthegateway
@thegaspatthegateway 10 дней назад
@@9robke123Indie tabletop rpgs provide fertile soil for that. Lyric games (not what it sounds like) grew from them and play with the idea of "play" itself from a sort of transcendental angle. I too play less video games these days, because these new forms have captured my heart ~
@retu3510
@retu3510 2 года назад
Damn, this is so good. Thank you so much. A week ago I created a virtue ethic for myself. The virtues I focus on being Honesty, Courage, Compassion and Mindfulness. I think I should add Play to these virtues, because like the other virtues I find Play always to be good for myself. I didn't know Play could be a thing, called by a name and meaning a way of seeing and interacting with the world. So this video might be tremendousy important to myself. I will try to culture my playfulness and see how it effects me. Thanks
@slonut1563
@slonut1563 2 года назад
Beautiful work
@cuexu
@cuexu 2 года назад
Just found your channel. A refreshingly in-depth look at games that I feel like has been missing from RU-vid. Thanks!
@mike-ve1oh
@mike-ve1oh 2 года назад
It's good to see this channel getting an increased subscriber count, but it does deserve to be up there with the ones with 100K. Hopefully the algorithm will eventually work in their favor.
@thegoodsouphotel8332
@thegoodsouphotel8332 2 года назад
I don't know, I often think the structure of challenges in a Tony Hawk game, say, is trying to teach you what you can do and where you can go. During a free skate I find myself bouncing between working on higher combos and scores as well as skating slowly, popping one or two tricks here and there, hitting small lines and just taking in all of the work that has gone into this project. Sorta like keeping my hands busy and letting my mind wander. A meditative experience I guess.
@ariamohebi1
@ariamohebi1 2 года назад
keep up the great work!
@Roxstaz
@Roxstaz 2 года назад
Great video! Would have loved to hear something about pokemon go during its prime as that seemed to be a cultural phenomenon and may have achieved that transformative state of play you mentioned.
@sdrawkcab_emanresu
@sdrawkcab_emanresu 2 года назад
While i cannot agree with huge parts of this video, especially because how i understood it, it argues, that games that show political themes like spec ops or september 12, cannot be impactfull(i think i misunderstood that, or at least don't think it is your own opinion since i saw your other videos), either way, you definitely deserve my like and this comment. Please ceep up the good work with this channel. Btw, i have heard, that gta had an impact to the waterboarding controversy, because of how grusom it was depicted, how does that fit into the argument?
@malcolmflanigan1159
@malcolmflanigan1159 2 года назад
It isn't just that those games deal with political themes, but rather, that those political themes only exist within the confines of the game. When you play a game like Jet Set Radio, you don't go out into the real world and begin spray-painting walls and fighting cops. "Grafitti is art, but it's also a crime," says the disclaimer before the start-screen. By merely playing Jet Set Radio, you aren't pushing any boundaries with regards to concepts of private property or personal expression. Instead, "play," as the Game Overanalyzer puts it, can reconfigure OUR conceptions of those things and inspire us to go into the world and enact change--or rather, bring play into the world.
@SimpleArt93
@SimpleArt93 2 года назад
@@malcolmflanigan1159 Elegant summary, I believe you are correct as I took away the same meaning from the video. Either way, it's fun, informative and very gratifying to see mature discussion such as you two are creating here, which doesn't involve constant insults and personal attacks. Games bring so many of us together, it's universal appeal speak wonders of it's effectiveness of conveying powerful emotions and having a direct effect on how we both express ourselves, but also view the world around us. One recent case I found inspiring was of the crowdfunding to repair a Tori gate that had been damaged by a storm in Tsushima island in Japan. Gamers were motivated to donate to the repairs due to their love for Ghost of Tsushima. It's this powerful feeling of intimacy that games instill in us that I've always been gravitated towards.
@sdrawkcab_emanresu
@sdrawkcab_emanresu 2 года назад
@@malcolmflanigan1159 You might be right about that. But what's so fascinating to me is how big of a motivater games and art in general can be
@sdrawkcab_emanresu
@sdrawkcab_emanresu 2 года назад
@@SimpleArt93 Thats 100% true and thats why I love these smaller communities so much(its hard to keep that atmosphere up in a bigger community, since the more people there are the more deconstructive people there are, although groth is generally good for discussion since more viewpoint are applied). I feel like you can have really good, constructive arguments here. The Tsushima thing sounds so cool, i have to look it up. Reminds me a little of the recent Gamestop thing
@Visigoth_
@Visigoth_ 2 года назад
I've been putting all of my freetime into Game Design for the last ten years... over that time I've been waking up to the same realization as this videos points out (I started with gameifacation and then moved into AR gaming.). 🤔🙁 What am I doing with my life... 😞
@hyperfixatedd
@hyperfixatedd 18 дней назад
Hey I'm also a games academic and highly politicized, revolutionary person So, my 2 cents: While I love the way this discussion leads to us developers to think about how playing a game with a revolutionary message doesn't directly lead to revolution, i think it's bogged down by semantics in a way that ends up romanticizing the whole thing Specifically, the play vs game thing This theoretical category differentiation ended up leading to a romantization where play = good and revolutionary and game = bad and weak What I'd wager is there's no practical materialistic difference between the two things This gets even more clear to a person who speaks a language where the words "play" and "game" are derived from the same etymology: in Portuguese, "play" is "jogar" and "game" is "jogo" What I'm saying is that this differentiation thing sounds a lot like something derived, in many parts, from a cognitive system molded by language and local culture Anyways, great video still and this sounds like a really interesting topic to go further in, and I'll do that! Some of it rings especially true for me cause I'm also a skateboarder hehe
@Visigoth_
@Visigoth_ 2 года назад
Another excellent video. 🥲👍
@davidmcbride5357
@davidmcbride5357 2 года назад
That complicated for me! What playing mean?
@mathiasjensen2841
@mathiasjensen2841 2 года назад
This take on play ignores the psychological and biological aspects of games in favor of a purely sociological take on play. In doing this you are getting an incomplete picture. Why exactly does games need to subvert and challenge the real world? They can, but why does it make those games better or more playfull? Games are by neccesity constrained. A game without limit's is not physically possible - just like your playfullness in the real world is also constrained in various ways.
@thefebo8987
@thefebo8987 2 года назад
the problem is that people saying it's the medium of freedom. but like you sayed it has limitations too.
@chipi4598
@chipi4598 2 года назад
Hammered Dragon Winey Wine Wednesday 8 pm PST. Play to earn mechanics win an Ai embedded onto an NFT. Cheers 🍷
@orderofazarath7609
@orderofazarath7609 2 года назад
A game which not only teaches about politics but prompt you to engage with it? Easy, connect it to Twitter and add Tweet-now prompts. Next you find yourself in the discussion if armchair-politics is real politics and the game prompts the players to organise and take political action. As the game cannot check this, some game master needs to oversee progress on that matter. That will be the guy invited to interviews talking about the political movement.
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