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A Tilted DevLog 002 - Paperwork and a Parking Lot 

Angry Armadillo
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Friggin paperwork...
Substance Designer - Worn Tarmac Tutorial:
/ @nathanmackenzie3d
Music:
From Pixabay:
Grand_Project
ComaStudio
From Tunetank:
AHOAMI - The Way Home
SoundMolecule - Smoke on the road
#unrealengine #devlog #indiegame

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16 сен 2024

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Комментарии : 10   
@CosplayZine
@CosplayZine Год назад
This editing should win an award dude.
@AlexE8030
@AlexE8030 Год назад
Im here for your journey.
@CosmicComputer
@CosmicComputer Год назад
Awesome
@Justan_Maxe
@Justan_Maxe Год назад
Found this devlog while searching for UE tutorials. Thanks algorithm, such a great watch and presentation, subbed and liked for future vids!
@reviewcrab6841
@reviewcrab6841 Год назад
Happy to find another Devlog I get to put on and watch, Love the idea of mixing Tiltshift into a game. I dabble in Urban Night photography, and have done some tilt in that and it always looks amazing. Really looking forward to seeing more scenes you generate. Make sure those Zombies get some color variation though!
@arceyominyin
@arceyominyin Год назад
I appreciate it! Yeah I've wanted to do a project like this for a long time, finally decided it was just time to get the lead out. lol I will though for sure, I got it in my head to do more with them at some point.
@LastLineStudio
@LastLineStudio Год назад
For your parking lot lines you should use a decal. Also a good modular way of adjusting how things look
@Drexus80
@Drexus80 Год назад
Nice video. :) I've just started my own journey to learn Blender / UE5 etc. so this is all very interesting and useful to follow - subbed. :)
@chinomghi
@chinomghi Год назад
Idk why I keep thinking of some rougelike/metroidvania mechanics into this.. Maybe I just wanna play Vampire survivors. Keep it going.. love the running animation btw
@arceyominyin
@arceyominyin Год назад
Lol thanks. Yeah rougelike mechanics are definitely gonna be a major influence going forward. Love vampire survivors, I should probably talk about that at some point when I start fleshing out actual gameplay, thanks!