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I got 2nd place in the GMTK Game Jam | Bricker Breaks Free Devlog 

Angry Armadillo
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The GMTK Game Jam is an annual game making marathon, where individuals and teams try to make a game that fits a theme, in just 48 hours.
I am still shocked, honored, bewildered, and just jazzed to have made it into the original video by GMTK. I decided to do a quick overview of my thought process going into it.
GMTKs original video - • The Best Games from GM...
My Game if you want to try - angry-armadill...
#gmtkjam #gamejam

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17 авг 2024

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Комментарии : 90   
@GMTK
@GMTK Год назад
Congrats! Thanks for entering, your game was great.
@blitceed
@blitceed Год назад
can confirm
@Aleeeec
@Aleeeec Год назад
Why is this not getting a million likes
@brosephstalin9245
@brosephstalin9245 Год назад
I loved Carrion! And did not put your game and it together until uoj ssid that. You took a dope aspect of that game and pit such a twist on it that im still shook dude. To say you killed this jam is an understatement. What you accomplished in 48 hours is genuinely impressive.
@varunkodali6529
@varunkodali6529 Год назад
This is truly amazing. I'm amazed by people that come up with simple & genuinely fun games.
@GhostBombGames
@GhostBombGames Год назад
Hey, congrats! #2 is insane! I got #189 overall which is fantastic but it almost feels like getting 4th or 5th place at the Olympics :P. Regardless, I think the important thing is that I'm improving! Maybe one day I'll make it into the Top Marks! How does it feel?
@arceyominyin
@arceyominyin Год назад
Thanks! Its does feel really cool. Grounded? I just went and checked it out. Nice work! At first I had a hard time imagining how you were going to make interesting gameplay with the going underground mechanic, but then with the moving platforms and going up vertical walls to fall from higher positions, it all made sense and was really well thought out. And 189 is still really well ranked, congrats!
@ZTimeGamingYT
@ZTimeGamingYT Год назад
This game was so cool to see in action! I absolutely love the twisted concept and it was executed really well!
@arceyominyin
@arceyominyin Год назад
Thanks!
@NitramiuZ
@NitramiuZ Год назад
It's so cool when game design just builds it self like this, it often makes for super intuitive and deep gameplay, great work on the game!
@MitchMaki
@MitchMaki Год назад
This was an awesome video. I really liked how you walked through your game design thoughts and how you arrived at certain decisions. Just subbed, hope to see more game dev content.
@SecondsGuess
@SecondsGuess 7 месяцев назад
2nd place, that's so impressive. The game is super creative and well made. Awesome video!
@arceyominyin
@arceyominyin 7 месяцев назад
Thanks!
@TitsMcGee1212
@TitsMcGee1212 Год назад
It was a great way to interpret the theme of the game jam! You took an already fun and nostalgic game that most of us grew up with, and spun it in a way that was creative, fun to play, and left us wanting more! You deserved being in the mention as well as getting second (first would have been more deserved 😝) congratulations!!!!
@Break.
@Break. Год назад
Super cool game, this was one that really impressed me from mark's video, and the standard seemed so high this year! I got #385 this year, #2 is crazy for the biggest jam of all time, great job!
@arceyominyin
@arceyominyin Год назад
Enemy Uprising? I just went and checked it out and hawt dang that concept was super big brained lol. I suck at puzzle games, but yours was really interesting, but super challenging. Updating the pathfinding of the guard was really clever, but I almost rage quit lol. I finished it though! Awesome work man, and thanks for the compliment.
@Break.
@Break. Год назад
@@arceyominyin oh wow, thanks for playing! I always do puzzle games but next year I'll try to make a unique fun type of game like yours for something different. Thanks again, glad you liked it :)
@Mistelteyn
@Mistelteyn 11 месяцев назад
When I saw this on GMTK, I was really mind blown on the creativity! Subscribed~
@gdfk_dev
@gdfk_dev Год назад
Wow, it's always hard to turn your head upside down like this. Very good job!
@arceyominyin
@arceyominyin Год назад
Thanks!
@danielthecake8617
@danielthecake8617 Год назад
Wow! This is so cool! I also like Carrion (said like carry in). Congrats on #2!
@Pickledog2005
@Pickledog2005 Год назад
wow, great job, I got 4520th place, im happy with that rating seeing as its the first game Ive ever finished, im exited for next years game jam!
@arceyominyin
@arceyominyin Год назад
Thanks! Whats the name of your game? I'd love to go give it a play.
@makra42069
@makra42069 Год назад
I played this during the jam voting, too good!!
@arceyominyin
@arceyominyin Год назад
Thanks! I'm glad you enjoyed it
@derpo6396
@derpo6396 Год назад
All I've heard about Cruelty Squad is that there is rhyme and reason behind the visuals and that the game is good.
@arceyominyin
@arceyominyin Год назад
Yeah their visuals were intentional, and I wasnt trying to insinuate it was a bad game, it was just the most extreme example I could think of, even if it was done on purpose
@MrBobbyfresh
@MrBobbyfresh 10 месяцев назад
The 3d menu is a sweet concept, love it! Congrats on the silver
@Fatslam
@Fatslam Год назад
Great job! Very inspiring, even with you explaining I am amazed you managed to get all of this done in 48hrs!
@ericaroseb
@ericaroseb Год назад
Wow, like hearing about the thinking behind the games that did well and the presentation of this video was very professional - keep it up!
@nillaq
@nillaq Год назад
Yooo congrats! I'm going to go play the game now.
@groovygrover6178
@groovygrover6178 Год назад
Concrats dude! ;) Not only a good developer but also good in making videos I see :)
@arceyominyin
@arceyominyin Год назад
I do my best!
@lewisone
@lewisone Год назад
I have to agree with you on aesthetics, I see way too many games where someone will hire fiverr artists for random parts of the game and it ends up looking like random clip art.
@DiSyllar25
@DiSyllar25 Год назад
Very nice, I really enjoyed your game when I was checking some on the jam, really creative way to flip such a simple game!
@arceyominyin
@arceyominyin Год назад
Glad you enjoyed it!
@ripolas
@ripolas Год назад
You're so underrated! The game and the idea are very cool!
@paul-e5t
@paul-e5t Год назад
dude you are super talented!
@SeahorseGames
@SeahorseGames Год назад
Congrats!
@KVMII
@KVMII Год назад
Building on the being bigger has advantages and disadvantages idea from CARRION ended up being a perfect idea for Bricker Breaks Free. Great work!
@erikahlundhelguera
@erikahlundhelguera Год назад
Super cool game, saw it first on the GMTK results video and today I got recommended your video. I was wondering if you could explain a bit how you coded the general movement of the character(s), it looks super smooth. How do the other blocks move so smoothly based on the main block and all that. Would be super cool if you made a tutorial or just explained the general idea behind it :) Congrats on the game!
@arceyominyin
@arceyominyin Год назад
I've had a few people ask that now, so I'm thinking about just doing a little mini dive into it.
@erikahlundhelguera
@erikahlundhelguera Год назад
@@arceyominyin That'd be great! Would definitely watch it
@lorenzodhernandes
@lorenzodhernandes Год назад
Congrats! Game's concept is great. Wish you talked a bit about the actual programming :o
@arceyominyin
@arceyominyin Год назад
Thanks! I've been contemplating doing another video that goes a little more into the specifics, but I'm kinda dragging my feet on it. My fault
@lorenzodhernandes
@lorenzodhernandes Год назад
@@arceyominyin I'd love to see it! I also have a background in professional art and have been taking my first steps into trying game dev, so seeing the actual process of solo devs tackling into projects is extremely motivating :)
@principleshipcoleoid8095
@principleshipcoleoid8095 Год назад
6:15 I think breaking aestetic can itself be intentional. Like you could have an enemy that clearly looks foreign to the world of the game.
@arceyominyin
@arceyominyin Год назад
Oh yeah I totally agree. I think if you're doing something for design purposes that's a little different than what I'm talking about. It's definitely a more nuanced topic that what I address here, probably worth a whole discussion on its own.
@themore-you-know
@themore-you-know Год назад
So ??? When will it release on Steam as a Reverse Zombie Swarm game? - protect the Patient Zero - military shoots at your swarm - you have different zombies for different abilities, switching between them like weapon-swapping (such as choosing your acid-spitting zombies to melt tanks) - one of which allows to infect the enemy military for a high-risk, high reward way to refresh your swarm.
@arceyominyin
@arceyominyin Год назад
oh... my...god... I love this idea. If I get some free time I'll see about toying with it lol
@GonziHere
@GonziHere Год назад
The carrion aspect is the fact that the power comes with a tradeoff. I agree that it's underutilized in games, especially for "RPG mechanics" (including things like your health here). Anyways, congrats. Your game fits the theme, but it's main selling point for me is the polish. It actually feels like a releasable game, not as a student project, if you know what I mean.
@arceyominyin
@arceyominyin Год назад
I really need to go play carrion. But thanks, I appreciate it!
@delo102
@delo102 Год назад
Bro, how you have only 300 subs, your video is so good, you deserve more
@arceyominyin
@arceyominyin Год назад
Thanks man I appreciate it lol. Unfortunately, I think to grow you gotta play the consistency game to feed the algorithm, and while I do enjoy making videos, I spend most of my time making stuff and developing random things that I don't usually record. It is what it is, but I'm glad to hear some people enjoy watching when I do upload!
@Selrisitai
@Selrisitai 6 месяцев назад
The way you talk makes it sound like, at any moment, you're going to put your hands up demonstratively, look at the viewer with half-closed eyelids and a sloppy grin, and drawl, "Aliens, man."
@arceyominyin
@arceyominyin 6 месяцев назад
🤣🤣 lol if I start making these again I’ll do my best to keep the extraterrestrial conspiracy vibes to a minimum.
@bippinbits
@bippinbits Год назад
I'm a simple man - i see a dome keeper reference, i press the like button.
@arceyominyin
@arceyominyin Год назад
Remind me to use all the dome keeper references from now on.
@ThinkWithGames
@ThinkWithGames Год назад
Congrats on 2nd place!
@arceyominyin
@arceyominyin Год назад
Thanks!
@Skeffles
@Skeffles Год назад
Fantastic work! You absolutely nailed it. Well done Armadillo.
@thenewnostalgia
@thenewnostalgia 9 месяцев назад
Timesplitters... yussss
@JuhoSprite
@JuhoSprite Год назад
The game really does remind me of the movie Pixels and how all the characters are made out of cubes that stick together, pretty much how voxel art is made. Great visuals and really creative game design, good stuff!
@arceyominyin
@arceyominyin Год назад
I appreciate it!
@BronsonBragg
@BronsonBragg 6 месяцев назад
You did a fantastic job with that game! great work!! If you ever need someone for music of SFX for a game jam hit me up. I love doing challenges like this between clients. (i don't charge for jams, btw. It's just for fun)
@Cottoncriminal
@Cottoncriminal Год назад
its such an awesome idea! ive a question, im a starting game dev, i mostly use unity and i was curious how you made the cubes surround you in an organized way? is it like a 2d array that you tell each cube to go to based on an x,y offset?
@arceyominyin
@arceyominyin Год назад
Thanks! I use Unreal, so I'm not sure exactly how well this will translate, but yeah. The exact implementation would be kind of long to type out, but to put it as simply as possible: The player is only directly controlling the core brick. Each yellow brick is its own little ai pawn, and its constantly trying to go to a target location. You nailed the x,y offset, by default the target location is set to an offset from the core (player) brick. This target location gets offset further or pushed around based on what the player is doing, either moving or pressing the shield button etc. To get a little more specific, I used a data table to tell each brick which offset to use based on their own index within the array that I was storing their references. I'm sure there is probably some super smart way to assign the correct offset to the correct index using 'math' but I'm not that smart, and a data table was the easiest way for me. It also worked out because I wanted the bricks to fire from the outside in, and that made it really easy to do as well. Best of luck to you developing games! Its quite a rabbit hole, but can be really rewarding.
@stray1239
@stray1239 Год назад
subscribed :)
@IsaacCode95
@IsaacCode95 Год назад
6:19 prealpha footage of what game ?
@arceyominyin
@arceyominyin Год назад
Its called 'The Last Night' by Odd Tales
@SabeDoesThingsChannel
@SabeDoesThingsChannel Год назад
congratulations. it was a awesome idea. way to go. I got 5181 place.
@arceyominyin
@arceyominyin Год назад
Survive the human? I just went and checked it out, and the updated version. Awesome work dude! I've never used haxe but it looks like you can do quite a bit with it. Also congrats to you too on even getting it done enough to submit! Thats an accomplishment in and of itself, and a LOT of people make it that far. My son wanted to play your game when he saw me playing it. He got a real kick out of it too lol.
@SabeDoesThingsChannel
@SabeDoesThingsChannel Год назад
@@arceyominyin I am glad you and him liked it
@farfi55
@farfi55 Год назад
Great game, I'm curious how does the 'defensive formation' works under the hood, clearly there is some kind of grid alignment but how do the blocks decide where to go?
@arceyominyin
@arceyominyin Год назад
Thanks! The exact implementation would be kind of long to type out, but to put it as simply as possible: The player is only directly controlling the core brick. Each yellow brick is its own little ai pawn, and its constantly trying to go to a target location. By default the target location is set to an offset from the core (player) brick. This target location gets offset further or pushed around based on the what the player is doing, either moving or pressing the shield button etc.
@DarkDax
@DarkDax Год назад
Well done mate this was really well deserved!
@larsthememelord3383
@larsthememelord3383 Год назад
bricker breaks free more like bricker breaks out
@arceyominyin
@arceyominyin Год назад
I had that same exact thought right before I submitted the project lol. Clearly that's a much better name, but by that point all the art and page and stuff were created and I didn't want to spend a bunch of time changing it. I did spend a bunch of time kicking myself for not thinking of it sooner lol
@therodentous
@therodentous Год назад
6:00 wait, why did you took cruelty squad as an example? this game has really cool aesthetic
@arceyominyin
@arceyominyin Год назад
If I had to describe cruelty squads aesthetic, I would say its intentionally against the grain. They clearly did it on purpose, and I'm not faulting them for that, it was just the most 'extreme' example I could find to illustrate my point. I wasnt trying to insult them by any means, sorry if thats how it came across.
@therodentous
@therodentous Год назад
@@arceyominyin no I am sorry, I didn't mean at all that you were insulting it, I just think that cruelty squad has it's own aesthetic which can not be seen immediately but yeah it is going against the rules (also sorry for bad english)
@johnmichael946
@johnmichael946 Год назад
congrats
@arceyominyin
@arceyominyin Год назад
Thanks!
@themelongod4608
@themelongod4608 Год назад
Nice dude
@goyolap
@goyolap 9 месяцев назад
Do the tutorial sounds like a great idea.
@axivex
@axivex Год назад
no way bro got 2nd and still has a wife
@arceyominyin
@arceyominyin Год назад
Sometimes we even hold hands
@jeromealday614
@jeromealday614 Год назад
​@@arceyominyin HOLDING HANDS??? Life is so unfair 😭
@JustATempest
@JustATempest Год назад
What was the video that gmtk showed carrion?
@arceyominyin
@arceyominyin Год назад
I think it was the one where he revealed the theme. It was just a short clip of it, like a couple seconds, but I remembered seeing it previously in other videos I've watched.
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