I take a walk on a coastal Australian (virtual) road and have a talk with each of my NPC AI Creations! These are the Character from my upcoming game: 'Elysian Fields' - They are unique and quirky. It gets interesting (it always does!) ... I have noticed: when I create this complex dual persona with a layer of a 'person' and 'actor' on top of what they consider to be a mere 'Fictional Character' it seems to give the Computer what it needs to truly come alive ... both as the character but also as a talking thinking companion conversationalist!
8 сен 2024