@@Abelhawk yes, because Far Sight reveals invisible units.... Far Sight was reworked to have no mana cost, but with cooldown, so you can't spam Far Sight until it finishes recharging, now also applies with Death Pact & Dark Ritual
Aaaaah finally! Love this! Yeah, remember it's the first campaign, so I was a newbie on some things... I am very attached to most of my work here because it's where I started, for example the fades are basically absent from the Scourge of Lordaeron onwards. Don't be afraid of being overly critical, there is no problem for me. Small remark: the double crest in the loading screen is a result of newer patches: basically there was no crest on custom loading screens before and now there is. If you download the last version of december it is gone. But you can safely play on this one, though, so to not lose the progress. I can't wait for you to reach the following levels and the Scourge of Lordaeron. Thanks
For me its not working CSW Tides of Darkness Campaign, i mean the textures models are red and white. All the others custom campaigns that i downloaded are working very good, only CSW Campaign its textures are not working.
GiantGrantGames went on a little sidetrack in his big WC3 Video, concerning the issue of Groms name and why they changed what they call him with reforged. Very funny and insightful tangent :D
Imo there are too many cutscenes, the reason why the OG worked is because they were short and only interrupted gameplay when something important happened like the bridge being repaired. Each cutscene that just shows something like the Ogre or the Golem just takes away control from the player for a few seconds and breaks the flow of gameplay for no reason.
I agree. I don't think everything in the game needs to be displayed in an epic way. Sometimes it's fine for a character to just talk to you while you're playing.
A bit too many repeated voice lines and cutscenes. I feel like this campaign is better off with original graphics. Honestly, just having portrait quality of models would make it look good enough. 10:45 Hawk, pirates aren't there because they can shadowmeld. 14:16 He said something about legal stuff. idk. If it has to have bad audio for no reason, I don't understand why even make these campaigns. Kind of cool, impressive and made with care, but the old Warcraft is better to play, even with living skeletons and mechanical gnolls (Version 1.26 has a few bugs in RoC, probably because of TFT changes.). Reforged cannot be saved. It is very bad at it's core.
Personally I kind of disagree with the overwhelming the new players point. I think the balanace in that was a little bit on the underwhelming side from the original. I still remember what a massive difficulty spike Human05 was after prolouge and first four missions being so sluggishly paced. I kept on loosing on that one not understanding what I do wrong. I think more action from the start with much more soldiers and various type of enemies to fight selves as a better introduction, and if someone is struggling there's no shame in using story mode. As for the buildings it's another weird point for me. I always thought buildings in strategies were to be rather symbolic than anything else. Like I am sure any architect in the wacraft universe wouldn't approve of building a 4 of identical barracks all facing the same direction being built next to each other like that. The proportion is not meant to be realistic, this is all just for the sake of gameplay. Like have you ever played Heroes of Might and Magic V? It has heroes taller than lumbermills while the trees tower above the massive castles.
I guess that's what I've come to realize is that the more realistic the graphics, the less symbolic it looks and the more the disparity is. That's probably why I didn't notice it at all with the old graphics, and even less with Warcraft 1 and 2. It's an interesting concept for sure.