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Absolute Beginners Guide: First Industry | Workers & Resources: Soviet Republic Guides | Tutorial 

bballjo
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Picking the first Industry, and a better Waste Removal Solution.
With all the New Features, its time to go over a new 'How to get started' tutorial. No Realistic Mode this time, just pure structure and building and making it work, just to speed everything up.
This is a simple series to get you started.
If you have any questions, please ask, and I will add a video to the Series that explains it in detail.
My tutorials and how to guides are aimed at new players, who may have skipped the in game tutorial or found issue with the same. This game has many hidden features, and I aim to show you all of them.
WR:SR is an amazing sandbox city/republic builder, that allows you to control all aspects of your new country, from citizens happiness, health, education to production chains, vehicle and resource production, import export. You can do all this by truck, train, ship, and in the near future plane. There are a million ways to make your republic your own and that’s what we will do.
I just started this channel, and I hope you enjoy the content. I’m also active on:
Twitter: / bballjo , I try to share things about the channel here. Sometimes I will post new video announcements or let you know when I go live on YT or Twitch.
Reddit: / bballjo , I just started using this, but I am relatively active in the creator subreddits and the current games I am playing.
If you read all the way to here, I appreciate your commitment and support and hope you are enjoying what I am creating.
All the best!
00:19 Unemployment
01:05 How to pick an Industry
02:44 Simple Clothing Industry Setup
00:48 NOTES: Disable Consturction
06:11 NOTES: Batch Construction on/off
02:13 Clothing Setup Cont.
12:35 First Distribution Office (DO)
14:56 Bus Line Updates
16:59 Add Incinerator Early
19:16 Move waste to Incinerator
20:38 Get More Workers
21:35 First Month Results
23:49 Adding one more Industry
26:39 Remove Ash from Incinerator
27:40 First Surplus
30:09 Outro
HAVE FUN!
Patreon: / bballjo
Twitter: / bballjo
Discord: / discord

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11 июл 2024

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Комментарии : 71   
@thadollagenerale
@thadollagenerale 9 месяцев назад
Also, suggestion. You've obviously got a lot of experience and sometimes you'll say "well do whatever you want to do" when there's a choice to be made (example around 14:30) in the video. As a beginner, I don't know what I want to do. Could you explain the choices and their consequences a bit more? Thanks!
@Ozon29
@Ozon29 9 месяцев назад
Now this is a quality guide for this game! 10/10
@siriusczech
@siriusczech 9 месяцев назад
Again, really good guide that will help with simple understanding of the game for newcomers. Quick, smooth and with thingamagic-buildformoney this is really easy to solve things you fckup (as well as fckup many things by yourself due to ability of instabuilding everything for hard money :D ). What I really miss there was - a water setup (pump on the hill, treatment near the city, pipes to those towers) - paths to incinerator - USD workers - a grain train :) But I suppose you will get to most of it later on in "short but deadly effective" tutorials anyway. Keep it up! (though not for long. Don´t make this longer then 10 episodes, otherwise less and less newcomers will watch it)
@edleskun2276
@edleskun2276 9 месяцев назад
Great tutorial. Thank you.
@kyle5277
@kyle5277 9 месяцев назад
Awesome guide
@dom4223
@dom4223 6 месяцев назад
Thank's for this video
@timonurcikan8196
@timonurcikan8196 9 месяцев назад
Best tutorial ever
@dane4890
@dane4890 9 месяцев назад
This is another brilliant video 🎉
@bballjo
@bballjo 9 месяцев назад
Thanks!
@dane4890
@dane4890 9 месяцев назад
@@bballjo This game is so incredibly awesome. So glad I found your channel 🤗
@69Airmax
@69Airmax Месяц назад
Danke Genosse! 💪🏼
@VampiroGaming
@VampiroGaming 7 месяцев назад
Really helpful, thanks a lot!
@comradeglogi
@comradeglogi 5 месяцев назад
Surprised to see you around these parts, you play W&R too?
@VampiroGaming
@VampiroGaming 5 месяцев назад
@@comradeglogi What a pleasant surprise :) Yes, played it a while back and then quite a lot recently, I reviewed it for a German website, too. I pretty much play all Hooded Horse games :) W&R is fantastic :)
@user-xp8nq5mf9y
@user-xp8nq5mf9y 9 месяцев назад
This game is hard, good tutorial
@kellenceraldi550
@kellenceraldi550 2 месяца назад
I have looked through these comments to try to find an answer and followed any suggestions yet my trucks arent picking up exports at all
@emilygordbort7300
@emilygordbort7300 6 месяцев назад
-Hi again, I followed instructions and for some reason my trucks aren't picking up the food and clothing from the warehouse? I'm rewatching the video to see if I missed anything but I am not seeing a single export- Edit: Ah ok you explain it at the end, sorry I was just under the misconception that the trucks can pick up more than one thing at a time
@thadollagenerale
@thadollagenerale 9 месяцев назад
Please do one on water management. I had a well that was pumping out shitty water and the water treatment plant wasn't pushing water hard enough even with a pump. Thanks!
@bballjo
@bballjo 9 месяцев назад
On the list!
@anotherciaranmcgarry
@anotherciaranmcgarry 8 месяцев назад
I've been following your tutorials and have my industry set up exactly the same as yours, but my cargo station/distribution centre are not loading any of the produced goods. The trucks just pick up corn/chemicals from the customs office, unload them at the cargo station, then go back to the customs office for more. I even tried setting the load value to >0% so they should always be at the threshold for loading, but never do. For testing, I set up a second distribution centre and bought another truck. I assigned it only to load at the cargo station and unload at the customs house. This worked correctly! And I was exporting goods, but this would have required twice the number of vehicles and frankly irritates me as being super inefficient since all my trucks are empty half the time. So on the same line I just switched on loading corn/chemicals and the customs office and unloading corn/chemicals at the cargo station. Now that's all it does, no loading clothes/food and I'm back to square one! I notice in your video you also mention you haven't been exporting. Is something setup incorrectly for this? If anyone could explain wtf is going on I'd really appreciate it.
@bballjo
@bballjo 8 месяцев назад
Well...the DOs have their own mechanisms for import/export, and the customs house always has the lowest priority, otherwise it's in order. Since you have the same cargo station for in/out it will just do what it thinks is best...you could try to unload only at the warehouse and export at the cargo station or industry... But, generally the DO will eventually do what you want, it just takes some bedding in... something that's not always obvious...make sure there is actually something in the warehouse to export, because it takes some time to overflow from the industry to the warehouse, and the cargo station can only pull from directly connected units.
@VelcroKittie
@VelcroKittie 8 месяцев назад
01:04 - "Pickin an Industry" If I'm not mistaken that sounds suspiciously Irish! lol - bballjo did you ever spend time in Ireland? I'm Irish btw so interested to know =o)
@bballjo
@bballjo 8 месяцев назад
I was at the Dublin airport for about 4h twice, and was sad when I discovered that airports are international, so they have the watered down Guinness...that was a bad day, other than that, nope, never had the pleasure.
@VelcroKittie
@VelcroKittie 8 месяцев назад
@@bballjoCome visit us! You're always welcome!
@VampiroGaming
@VampiroGaming 7 месяцев назад
Hi, I am pretty much building your city with regards to buildings. I have one question: I had problems starting the cloth export. I think it had to do with ressources in the warehouse. In the Distribution office I can set distributing percent "All source buildings". The tooltip says "vehicles load cargo from building, when buildings stoagre are filled to a bigger percentage than this." Does that refer to the OVERALL capacity? I have the impression it does. Default is 50% Let's say, theoretically, I had clothes set to 25% and crops to 75% in the Warehouse. Now let's say that 25% of the warehouse is full with clothes (= clothes storage "part" full). But only 10% of the warehouse is filled with crops. Thus an overall total of 35% of the warehouse is filled. Now with the "all source buildings" set to >50%, no clothes would be exported, correct? Only as soon as the warehouse total (clothes and crops combined) was larger than 50% full the trucks start exporting. Do I understand it correctly? EDIT: They have again stopped picking up clothes, clothes are at about 40 out of 183 tons, warehouse is in total 28% full, distribution office is set to >10%. I set it to 0% now and they still don't pick clothes up. In the "load" box (where you tick the items) it is set to "0%" meaning it should pick up when there are more than 0% items. For test purposeses I used the road depot and the truck is doing its job. I also built another distribution office with a different truck and that is working, too. Is it possible that the distribution office that is supposed to transport crops, chemicals, food and clothes is not loading anything because I am running low on crops so that it does not waste time loading other stuff? In turn, if I wanted to really keep certain percentages of products, e.g. to always have a certain supply of food or clothes to supply the stores in my republic and only sell the excess, would it make sense to have specialised warehouses? E.g. move all the clothes from the "large central warehouse" into the specialized "clothes warehouse"? Could I do this with a truck bought at the road depot? Could I do this with these automatic factory connections (--> a one way connection to the clothes warehouse; but then, how would I tell the large warehouse that it shall transfer only clothes to the other warehouse? By simply designating like 1% to it and 100% to the other and do a one way connection?) Thanks a lot :)
@bballjo
@bballjo 7 месяцев назад
so..if you tell your DO to load anything, then I think the full capacity is taken into account...but if you tell it the specific items, then I think its just a percentage for the specific items, but I havent worked in the micro level for a while, so there maybe more. I terms of 'not picking up', there could be multiple other reasons. If you cant figure it out, I could take a look in a quick 'fix' for it to make it work right, otherwise its hard to guess from here whats going on.
@VampiroGaming
@VampiroGaming 7 месяцев назад
@@bballjo Hi, thanks a lot! I did some testing and actually recorded it in case you have the time and mood to look at it: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-ESxHAMI2_pU.htmlsi=LeQnq9q97IckjBT1 I tracked it down to the following problem: If I use the distribution office, the trucks pick up crops, drop the crops off, but don't load anything even though they are supposed to load clothing. As soon as I stop telling them to load and unload crops but only do the load/unload clothes thing, they start picking up clothes and selling them at the customs office. It seems as if the distribution office does not allow the cargo type to be changed after unloading the crops (BUT picking up either crops or chemicals at the customs office is working when they arrive empty). If I use a "road depot truck", this truck can actually pick up crops, unload them at the cargo station, change the cargo to clothes and pick them up to then deliver them to the customs office.
@bballjo
@bballjo 7 месяцев назад
I definitely don't have time right now...but I'll try to check it out later today.
@VampiroGaming
@VampiroGaming 7 месяцев назад
@@bballjo Thanks a lot, that is very much appreciated :) Take all the time you need, if you find the time at all, I would of course be super happy :)
@rangerfluffyboi.
@rangerfluffyboi. 3 месяца назад
I know this vid is a rather old by now, but could you do a vid on each industry in game?
@bballjo
@bballjo 3 месяца назад
What issue do you have with what industry?
@BradSamuelsPro
@BradSamuelsPro 15 дней назад
Thanks for the tutorial! I'm having trouble exporting my clothing. My cargo station is full of clothes. The Distribution Office has 3 trucks but all they do is pick up corn and deliver it. They never load the shirts for export. The Distribution Office has stop 1 - customs house. Load corn, unload clothes. Stop 2 - cargo station. Load clothes, unload corn. Anybody know why they're ignoring clothes?
@bballjo
@bballjo 14 дней назад
What percentages?
@yurigagarin7160
@yurigagarin7160 8 месяцев назад
Why the fabric stack some clothes instead of delivery to the warehouse??
@bballjo
@bballjo 8 месяцев назад
Because you need an engine to move it from the industry.
@kotzpenner
@kotzpenner 4 месяца назад
@@bballjoactually good to know. I only figured this out after like 50 hours that it’s not enough to just have the storage
@RonRacer100
@RonRacer100 7 месяцев назад
Hello, nice guide. I have a question. How do I maximise workers going to the bus stop. I know I can do things like make aspalt road with lights and and add bigger biusses that can drive faster. And I know how bus endstations work. But how do I know how many busses should be in the line? How do I maximise so that the industry is running always at 100% or as close to it as possible. This is not really clear in the video. Do I just keep adding busses to the line or what do I do to keep 100% of workers in the industry at all time? Thanks alot!
@bballjo
@bballjo 7 месяцев назад
Math...you need to calculate how many workers you need per shift, then at the very minimum you need enough bus capacity to satisfy that number, plus add a couple extra ones for timing. You can also get the right capacity with higher bus frequencies, if you just have a short bus trip.
@RonRacer100
@RonRacer100 7 месяцев назад
@@bballjo So I haven't really done the testing on this, but if I add a bus to a line the interval at wich they arive decreases? I guess that's really what I'm asking the stream-lining of the intervall that busses arive becease that's not really clear to me.
@bballjo
@bballjo 7 месяцев назад
@RonRacer100 if you use "line spacing" the distance between vehicles decreases, but because it's line spacing, they will also slow down to keep that prescribed spacing. If you use end stations, your frequency increases if you use the default settings, but if you use the timed setting there is no difference
@RonRacer100
@RonRacer100 7 месяцев назад
@@bballjo Oke I guess what i'm really asking is this: ''Math...you need to calculate how many workers you need per shift, then at the very minimum you need enough bus capacity to satisfy that number, plus add a couple extra ones for timing.'' This is unclear to me. Would be nice if this is complicated to have a video on this maybe i don't know.
@bballjo
@bballjo 7 месяцев назад
@RonRacer100 I explain that every time I setup an industry. Number of workers per shift is shown in each industry, there are 3 shifts per workday. Steel plant: 500/shift, 1500/day. With your busses you only worry about filling the shift, with your city you worry about having enough workers for the day. Simple addition for more industries.
@giovannir1020
@giovannir1020 11 дней назад
You didnt distribute your produced clothes and food to your supermarket/prison/etc. isnt it? Your supermarket for example still exports cloths while you are exporting clothes at the same time. I am a beginner, maybe i didnt catch it in the video. Or does the distribution office deliver goods to your supermarket automatically?
@bballjo
@bballjo 11 дней назад
"first industry" is a different concept than "setup republic logistics" especially from a beginner perspective. If you want a full setup, go check out my actual playthroughs, the tutorials try to stick to smaller concepts.
@Churrb
@Churrb 5 месяцев назад
my DO isnt loading any clothes, I have no idea why. i'm struggling to get by without any exports!
@bballjo
@bballjo 5 месяцев назад
Need more information...
@emilygordbort7300
@emilygordbort7300 6 месяцев назад
Help Help, my busses are making the rounds but nobody is actually getting on the bus to go to my heating plant I have 46 citizens unemployed due to no workplace, each bus can carry 52 people, 60 people are waiting at the bus station, and when the bus arrives nobody gets on I can only guess that either I don't have enough people to do all the jobs or the heating plant was just way too far out from the city?
@bballjo
@bballjo 6 месяцев назад
Please make sure you understand who is waiting at the station...there are 4 types, and only "workers" will work, also make sure your heating plant is ready to run and isn't missing power.
@emilygordbort7300
@emilygordbort7300 6 месяцев назад
@bballjo It has power but most of the people at the station are "Passengers" I think they're from my one residential building that's just barely unable to reach the general store, I'm pretty sure I can fix that by building a bus stop over next to the general store and switching a bus or two to just focus on bringing passengers over there
@emilygordbort7300
@emilygordbort7300 6 месяцев назад
Okay I think I figured it out I had way too many people working at my culture buildings, nobody was even really using them people were kinda just hanging around staring at the walls I guess I cut the number of people working at pretty much everything else by 60% or so and now people are actually using the industrial buildings instead of complaining that nobody is pumping heat Also my population was way too low, I imported a lot of citizens from elsewhere and that helped a lot
@AW-ix5qg
@AW-ix5qg 2 дня назад
After watching these videos I feel like the tutorial mission tree in the game doesn't prepare me for the game whatsoever. 😅
@WojtekFrom
@WojtekFrom 9 дней назад
A bit late to the party, but I have a question. I have built a smaller warehouse and limited it to fabric, chemicals, clothes and crops. The fabric factory receives the crops and chemicals, but does not deposit fabric into the warehouse. The clothing factories dont deposit clothes and I'm confused as to why that is happening.
@bballjo
@bballjo 9 дней назад
Look at the buildings, and let me know if they are producing...if they are producing look where the stuff gets stored, and if they aren't producing check the error messages.
@WojtekFrom
@WojtekFrom 9 дней назад
@@bballjo So, all of them are producing. I did demolish my warehouse and built the exact same one you are using and fabric got transported for about 10 seconds and then stopped. Clothing is now being transported to the warehouse though. The weird thing is that they are all producing and storing it in the respective factories. I tried making multiple factory connections, both one-way and two-way, I made sure that the warehouse accepts the goods needed/produced, yet it does not store fabric, even though there is plenty of space. Thank you for the fast reply though! I appreciate it greatly.
@bballjo
@bballjo 9 дней назад
@WojtekFrom the factory connections only expand the storage, they don't really move product...so if it's in the factory it will mostly stay there until the factory export is full, then it will flow into the other storages like the warehouse
@WojtekFrom
@WojtekFrom 9 дней назад
@@bballjo Ah, I see. Now that I let it run a bit longer, it does take all the necessary resources. My bad, I thought it would immediately be sent to the external warehouse and not store anything in-storage. Thank you very much for the help. :D
@westhamdd84
@westhamdd84 9 месяцев назад
You need to add higher quality drinking water to your food factory.
@bballjo
@bballjo 9 месяцев назад
I don't think you can add more than 100% pure drinking water.
@westhamdd84
@westhamdd84 9 месяцев назад
@@bballjo 28:50 maybe it is the auto buying making it do that.
@bballjo
@bballjo 9 месяцев назад
It certainly felt like a bug...it's possible it can be solved with a pump, but I decided to ignore it after adding a second water source.
@dimitrisfragiadakis1468
@dimitrisfragiadakis1468 15 дней назад
I saw the previous video as well and noticed that you dont usually connect buildings by road even if they have road connection available. Does that mean that firefighting vehicles cant get there?
@bballjo
@bballjo 15 дней назад
No. If buildings don't have "spaces for vehicles", they don't require a road connection for emergency vehicles. When in doubt, add road connection. Id trust vanilla buildings to follow this rule, but not mods.
@dimitrisfragiadakis1468
@dimitrisfragiadakis1468 15 дней назад
@@bballjo Thanks for the reply! I dont know if i understand what you mean by "spaces for vehicles". Do you mean spots such as the ones in the customs office and the distribution office where vehicles can park while doing their thing? Also trains "park" in places in order to load goods, so that would indicate that they also need road for firefighters, is that correct?
@bballjo
@bballjo 15 дней назад
It's a label in the details for the building when you place it...the same details that tell you cost/resources
@gaberobison680
@gaberobison680 Месяц назад
This game's dev's definitely aren't native English speakers... Technical Services sounds like an engineering consultation company not waste management lol
@Belgand
@Belgand 7 дней назад
Yeah, you notice non-standard or slightly wonky English use in a bunch of places. Rarely anything unclear but enough to stand out to a native speaker. I believe the developers are Polish.
@bballjo
@bballjo 7 дней назад
@Belgand they are Slovakia, not Poland.
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