The pacing of development was mostly sustained as the majority of the work is done under my home setup. The only major complication was the downtime unexpectedly introduced with my previous laptop and specifically its fan malfunctioning. I had to migrate and adjust into an entirely new computer setup, but development has otherwise been ongoing.
Do you take suggestions (if so):what do you think about importing images to your characters like instead of knives being well knives it can be well like your dog/family/friends/or fictional character
When you say Rogue-Lite, do you mean like classic rogue like games or more like games like Rogue Legacy where you might fail but you still get gaining power with each subsequent playthrough?
The latter is closer to the intended idea. Progression in the game is based off of the "spirit" you collect with each journey you make, and spirit can only be gained when a run ends, which happens when your entire team is down or you purposely end it.