The best thing about this ending is that when you present the correct evidence, unlike in every other trial, the music keeps playing and Godot says the same line as he would had you gotten it wrong. That is until the camera pans back to Phoenix and you see the ghost of Mia. That was a real "Holy shit!" moment for me when I first played this.
Although the start of the sentence changes, just from "Ha!... I don't know what you're talking about." to "...Ha! I don't know what you're talking about." Apparently there is supposed to be a short pause from Godot after we present the evidence, inferring that he is probably aware of the fact that we might actually know where the wound is, yet he still is in disagreement by continuing to deny our proof.
2-4 also has this when you present de Killer and the video tape. Whether or not you get it right or wrong, the music stops and the judge asks Edgeworth what he thinks, then Edgeworth stutters
Nice Coffee Joke, but when I completed the case the first time around, this really got to me, I wasn't expecting the person across the court room to be the culprit. As Bridge to the Turnabout kept going on in that court segment, it was more and more obvious, but most still wanted to deny it. The ending really got me, it was very quiet in the court room, the game very much read the room that this victory that feels like a loss, because even though you caught the culprit, it was a character that was built up around you throughout the game, arguably one of the best characters in the entire series, ended up being the one behind it entirely.
The reason this ending hits so hard is because of the buildup. We don't get all of Godot's story at once, but we get little snippets across the game and go piecing it together before they tell us the full story.
@@MachoPitts I agree. At this point in time AJAA Trilogy was already released, so I played and cleared AA 4-6 first. Then I played and cleared PWAA Trilogy. AA3 ending hits so much more bittersweet, I literally cried. It really is the peak best ending in the mainline AA series.
@TheSimplePlot stuff like that puts a smile on my face. While I'm not smart enough to become a lawyer. This series taught me to find the truth within the truth.
this ending is so perfect for so so many reasons. its bittersweet, its not necessarily a "happy" ending, its affected so many people. phoenix's character development is AMAZING. this scene just shows his confidence in such an amazing way, we as the audience and player have watched him grow from a rookie to this confident, clever attorney and it's so moving. the way he tells himself what mia used to tell him to help him, without mia's guidance, shows that he IS a capable person, he doesn't depend on someone to save him anymore. godot's tears, maya's reaction, just everything is so amazing and emotional. i love it. nothing can explain the emotions i felt when finishing this case for the very first time.
Phoenix is arguably just as good a prosecutor as he is a defense attorney, and a better prosecutor than any we've seen in the series. All the cases end with the real murderer being convicted by Phoenix himself, except for maybe Farewell, my Turnabout.
Actually he catches the real culprit even there. Well, a client of the culprit anyway. At this point police probably knows who Shelly de Killer is (how he looks like for the very least), so it’s up to police to just catch him.
@@MisakiP-1I would say the best are: 1 - T&T - Phoenix and Mia final objection 2 - AAI2 - Final villain reveal and cross examination 3 - Chronicles - Sherlock final dance of deduction
@@two-facedhypocrite3809 idk she might've got out of jail and went back to the temple. or might be executed idk same with godot. might've got out and lived his second life again
The theme of Godot really hit me at this moment, for the whole game it was used when he was mocking you and humiliating you. But this time, it was just really sad and it hits HARD.
Man, this ending is like a punch in the stomach. It's the only case that i have to play alone, because i always end up in tears for both Godot and Iris. :x
I was confused because I figured out that it was under the mask but I couldn’t figure out how to show it. I showed the stone torch since he couldn’t see the red on it but eventually I realized it’s just the profile /:
These must be... my tears. I'll think always remember this ending. I don't think this was the strongest game in the original trilogy, but it ended beautifully.
When I heard for the first time they brought back the original cornered theme I just got the chills. Man, what a turnabout, its still as good as the first time
The music calling back Pursuit ~ Cornered is one of the defining moments of this scene. Soundtrack then busts into the variant version after the super objection. The sound design in these games is magnificent.
This case was so engaging that I pretty much played it in one sitting. I wish I had waited, because I played through the climax on an airplane, and did not know until this moment that they played the original Pursuit theme at the climax. Still, what an amazing end to the Trilogy.
Damn I really want iris back for AA7. But the direction they're going devs are gonna close the apollo story which to me kinda sucks because we never got closure about iris, and lana which shouldve been significant even brief mentions on AA:DD and SoJ
you see a murdered fey fly with a maya save the worth from the edge discover a maggey find some shining pearls a handicapped truth a flower that popped thorns on it a mask behind a detective a fawlen innocent and finding the truth of your love
Before this part, Godot mentions how he had an opportunity to clean the blade and use someone else's blood. That's because, since we didn't find the knife, gumshoe did, he had to give it to Godot to be processed as evidence. Ergo, it can be assumed that although the knife did once have godots blood, there's a very high chance he tampered with it. However, if they could prove Godot had a a wound, it wouldn't matter whose blood was on the blade, since it would've shown he was the one dahlia struck
you know, I've always wanted an excuse to re-experience Trials and Tribulations again.... I'll come back later with the answer so long as you remind me
Imagine how different Godot would come across if it was Pearl who Deliah possessed and was killed, pretty sure everyone would hate the child murderer 😂
@@user-fh9mf2hk6j yeah that would have added a little extra kick. It was obvious where the wound would be so wouldn't have been much more difficult - yet far more satisfying.
I have one big logical problem with this ending: How the hell did Pearl not know Godot was there?! There were three bodies trapped on that cliffside for an entire day. Dahlia had a locked door to hide behind. Pearl was running back and forth the entire time looking for SOMEONE, ANYONE who might have been there. And Godot... what was he doing? Where was he? I mean unless he was just REALLY good at hide-and-seek, I have serious doubts that he avoided detection from Pearl of all people for that long. That, plus the fact that the game was kinda blazè about his being "busy" on that first trial day (Edgeworth arranged for Franziska anyway so it didn't matter, narratively, where Godot was) and it threw me right off the trail. I was actually kinda mad that he was the killer. Logically, he shouldn't have been on that cliff. Nothing pointed to that being the case, and some things even pointed to the fact that he SHOULDN'T HAVE been there. If someone can offer an explanation - and not some fanfiction nonsense about how he hid in the trees or whatever, but a REAL explanation that I somehow missed - it'd be greatly appreciated.
It's been a while since I played the game, but I remember Pearl did find Godot on the morning after the crime. However he told her that he was part of the rescue team, alongside Edgeworth and Gumshoe, so she didn't think that he was there the whole night.