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Achieving Realistic Visual Styles in UEFN with MetaHumans and Marvelous Designer | GDC 2024 

Unreal Engine
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28 окт 2024

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Комментарии : 33   
@naufaldihilmi8507
@naufaldihilmi8507 7 месяцев назад
the 60 mb meta human needs to be in Regular UE too. give us the option to have it enable. it honestly look good enough for a bustling city optimization.
@reblium
@reblium 7 месяцев назад
Try Reblium which gives u optimized digital human in regular UE
@naufaldihilmi8507
@naufaldihilmi8507 7 месяцев назад
@@reblium Looks great but couldnt find a lot of tutorial about integration
@chriscoppens3535
@chriscoppens3535 6 месяцев назад
You sir, are right. Some of us are making games and have no need for 1GB+ characters :D
@DoomsDay117x
@DoomsDay117x 6 месяцев назад
It was so cool to attend this talk in person and hear how they were able to accomplish this!
@muviing5427
@muviing5427 7 месяцев назад
I LOOOOOVE it!!!!! It's amazing and looks way simpler than traditional cloth workflow!! I tried to use Metatailor and 3D Atlier (UE5.0~UE5.3 cloth simulation & setup addon) but that is not a UE's built-in system. That support is so great and stunning.
@autosativa
@autosativa 7 месяцев назад
I want to use that material system they created, hopefully I find out when it's released with the assets
@ZackSlaughterPK
@ZackSlaughterPK 7 месяцев назад
can you publish your meta human project as a free demo?
@LordCommanderGuts
@LordCommanderGuts 6 месяцев назад
I'd prefer using Volumes for offloading parts of a ship or map. That way the incremental loading isn't so apparent. Longer process though.
@naufaldihilmi8507
@naufaldihilmi8507 7 месяцев назад
if we make a game on UEFN, can we release them on steam and other platform or only on Fortnite Univeverse/ Epic?
@corshmell
@corshmell 6 месяцев назад
I love the sound of Jakob's beard rubbing across my ears 🥰 Makes me miss him even more.
@StrayVertex
@StrayVertex 7 месяцев назад
Love the trick using data layers and mutator volumes!
@wawalkinshaw
@wawalkinshaw 7 месяцев назад
Broke my brain. What unreal needs is what we call Scope Boxes in Revit in order to spilt levels.
@cpt_boogie3843
@cpt_boogie3843 3 месяца назад
CUSTOM PRIMATIVES TUTORIAL WHEN? It doesn't seem to work in the project template. This system needs to be widely available.
@리저드
@리저드 2 месяца назад
한글 자막에 감사합니다 더 많은 영상에 한글자막 꼭 부탁드립니다...
@herrscheroflolly5255
@herrscheroflolly5255 6 месяцев назад
Is this ship scene demo already available for public use?
@gradexp
@gradexp 6 месяцев назад
No. but I am sure that soon it will be like the same desert.
@gradexp
@gradexp 6 месяцев назад
I am really looking forward to this database in fab alpha, hoping that it will be free!!!
@carlosrivadulla8903
@carlosrivadulla8903 7 месяцев назад
RELEASE THE VERSE TALK!!!! I KNOW U ARE HIDDING IT FROM US!!!
@duplagame9348
@duplagame9348 7 месяцев назад
i think they dont recorded it
@carlosrivadulla8903
@carlosrivadulla8903 7 месяцев назад
@@duplagame9348 they answered me in the stream today. All the GDC videos ll be posted in the coming weeks
@likeaboss3160
@likeaboss3160 26 дней назад
How come all I see is red vs blue maps when they have this?
@atisketches
@atisketches 6 месяцев назад
Hey Epic, big fan! Can we use realistic skin models in custom Fortnite Islands built with UEFN? I want to use MetaHumans in these islands, but I'd love the player character to match the environment's realism and avoid the uncanny valley effect. Think like how the characters changed for the LEGO maps.
@screenapple1660
@screenapple1660 7 месяцев назад
60 MB.... 😳Wow...
@romanbruni
@romanbruni 3 месяца назад
ah... chapters ?
@vslash0
@vslash0 7 месяцев назад
can we get the POM material function?
@Chocoronat
@Chocoronat 3 месяца назад
UE5 meta voices please
@PuppetMasterdaath144
@PuppetMasterdaath144 7 месяцев назад
Release the aliens ! and ufos
@Hyperlooper
@Hyperlooper 7 месяцев назад
Kinda tired of everything being about uefn now and not the real engine
@MrJacobgood1
@MrJacobgood1 7 месяцев назад
I honestly think that the engine is morphing into a meta/uefn thing in the future
@sleuthman864
@sleuthman864 4 месяца назад
Funny how they actually tried to make an optimized environment with their engine and tools and realised it was not possible lol
@sleuthman864
@sleuthman864 4 месяца назад
Everything is a hack or work around
@CITPrep
@CITPrep 4 месяца назад
Great Advancement in technology with Marvelous Designer and UE5 but the main presenter made it painful to watch. PLEASE PRACTICE THE NEXT TIME YOU HIT THE STAGE.
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