Thank you so much for this video, it works like a charm. we are useing 2020.2 was better but now with 2020.3.x LTS HDRP is stable, we had 0 nada crashes
Can be quite overwhelming. Gonna take practice on playing with all of these settings, just as any computer high quality stuff is. Thanks for the video!!!
@@GhostSlayerYT Because I started to learn with 2018.3. I tried to switch to 2019, but it had a lot of bugs. When I started learning I didn't know anything about making games. I was learning on RU-vid and making my first game by myself. Now that I know better, my second game will be with the latest Unity version. I hope you have a great day!
Fantastic presentation on how each part of ray tracing effects different parts of the object being shown. This will get give great detail for racing games in the future. Good luck to everyone on winning a graphics card 😊
Looks surprisingly easy to implement and play around with! I can't wait for these features to become better, faster and supported on more people's hardware.
Raytraced reflections seem to work great in editor, but the effect seems to be completely disabled in builds. Is there a way to fix this or is HDRP not build ready with raytracing?
Great video! However, while you may not need light probes you still need reflection probes. When I turned mine off there was alot of white light all over the place and the textures were bleached.
Hey, HDRP 12 (Unity 2021.2) offers better fallback system to prevent this. The volume override is called "Ray Miss" (it's also valid for RT GI), if you set it to "None", it will not leak.
Thx for the video! Quick question: do I need to change the ‘rendering pass’ of the materials from ‘default’ to ‘ray tracing’? It was not mentioned in the video. Thank you! 😃😃
Love this vid! Now that I basically don't want to make a unity 3d game without raytracing, would a rtx3060 be a good choice, or should I go higher end?
Hey, any hardware-accelerated raytracing GPU (with DXR support). This means RTX GPUs from NVIDIA, or AMD equivalent. BTW, I used a 2070 Super in this video.
Sorry to hear this, this must be very irritating. You should seriously look into using a source control software. Backing up an important project every few months is absolutely not recommended.
Let me get this straight, you watched a video of someone doing something, successfully I might add. But you think the error causing the crash is somehow the programs fault? ;-)
@@Chimera_Photography yes, if I watch a tutorial and follow along the steps exactly in the tutorial using the latest stable release I am somewhat expecting that the program would behave like it did in the tutorial. Is that so crazy to assume? I know we are all running different hardware but I also use UE on this machine and turning on raytracing doesn't crash the editor ...
@@pinkitho Its ok that Unity has options and possibilities for programers, but in my opinion its loosing its "mojo". Now you need to be an expert in programming, PBR, image postprocessing, Hardware GPU, render pipelines etc to make a single scene with a teapot.
@@samsara2024 True, but I do think raytracing is going to be a really big part of game development in the future. And: you dont have to use it! I do think they should keep their old shader mechanics.
Can anyone recommend me any laptops for ray tracing? As well as 3d animation and more?.....especially when I'm working during vacations so that I don't have to go to campus everyday.
When will 3d development software build their UI to dynamically group all the settings in one place. OK, so you want to turn on Ray Tracing click here. BAM the program opens one UI with all the things to set up. It would be hard this after all most 3d apps are a data base at hart.
This is so true. Trying to figure out how to make use of the new stuff is mountains of trial-and-error that makes you pull your hair out. "Sure you enabled this feature here and here, but you missed this dialog hidden behind this button of this dialog, hidden in the drop menu in this dialog and you're lacking this setting file and this component attached to gameobject X, which means you got NOTHING."
Still probably isn't worth the payoff for many games, but it definitely is great to offer, since it's not that hard to expand settings with ray tracing!
its fantastic but GPUs need to be 100x or 500x more powerfull to have path tracing , and the path tracing is wonderfull . Dont worth the money to buy a RTX3090 just to have a mixed raytracing . Well its my opinion . But its like the BF5 its not a big deal .
Bruh the GPU lightmapper does work and it's blazing fast. Also with RTGI there's much less need for baking, did you watch the video you're commenting on? UE5 is looking fine overall but Lumen is no substitute for real raytracing, especially reflections are looking exactly as bad as SSR and old cubemaps.
For those of you who just came for the prize, know that given by how many views this video has, we each have about .0049% chance of winning so.. idk just focus on learning something here lol