Тёмный

Ray Tracing Essentials Part 2: Rasterization versus Ray Tracing 

NVIDIA Developer
Подписаться 141 тыс.
Просмотров 146 тыс.
50% 1

In Part 2: Basics of Ray Tracing, NVIDIA's Eric Haines runs through the basics of rasterization and ray tracing. For decades, rasterization, also known as the Z-buffer, has been the method of choice for rendering 3D images at interactive rates. This talk contrasts and compares it with ray tracing, showing how the operations have a certain symmetry. More details about this video can be found here: bit.ly/nvrttalk2
You can watch the all of the videos in the series on this RU-vid Playlist: • Ray Tracing Essentials
Ray tracing resources page: bit.ly/rtrtinfo
Ray Tracing Gems: raytracinggems.com
Additional links:
Quote at the start of the video is from “A Characterization of Ten Hidden-Surface Algorithms,” dl.acm.org/citation.cfm?id=35... on page 53, Appendix B
The rasterization and ray tracing table near the end of this video is by Chris Wyman, used in Peter Shirley’s Overview of Ray Tracing talk intro-to-dxr.cwyman.org/presen... from 2018

Наука

Опубликовано:

 

16 июл 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии    
Далее
Ray Tracing Essentials Part 3: Ray Tracing Hardware
6:54
Ray Tracing Essentials, Part 1: Basics of Ray Tracing
8:58
Этот Пёс Кое-Что Наделал 😳
00:31
RAY TRACING and other RENDERING METHODS
10:22
Просмотров 263 тыс.
The Math Behind Font Rasterization | How it Works
16:07
Ray Tracing ON vs OFF // Graphics Comparison #1
8:06
Ray Tracing: How NVIDIA Solved the Impossible!
16:11
Просмотров 789 тыс.
Coding Adventure: Ray Tracing
37:58
Просмотров 1,1 млн
Cracking Enigma in 2021 - Computerphile
21:20
Просмотров 2,4 млн
ЗАКОПАЛ НОВЫЙ ТЕЛЕФОН!!!🎁😱
0:28
Самый быстрый пылесос!
0:30
Просмотров 14 тыс.