A quick tip for Unreal Engine today, that will be useful if you want to play around reflections on water, metal, a mirror... and have an object be visible ONLY in the reflective material, otherwise invisible in the scene.
This might seem simple but I really scratched my head for some time before finding the right settings, and I didn't find much online about it. I hope this can serve as a useful resource for future creators and artists.
#UE5 #3d #unrealengine #unrealengine5 #lumen #pathtracing #raytracing #raytraced
1 окт 2024