In this tutorial we add music to a map overview level and change that music when we enter a new area on the map.
We take a short look at the background of adaptive audio in games and why it's so powerful and then we set out making our own.
You can download the music I've used here: tbf.me/a/B8STp5
You're free to use this music in any way you like except for selling it. Please mention Valkyrie Sound if you do :)
02:09 - Music: Individual Instrument Tracks
03:27 - Importing WAVs to UE4 and creating multi-layered music Sound Cues
05:47 - Music Base Layer
06:08 - Setting up the Third Person Character Blueprint
08:19 - Setting up the Level Blueprint
11:24 - Setting up the Audio Blueprint Template
14:49 - Placing the Templates in our map
15:49 - Demo
Links:
Reddit: / valkyrie_sound
Unreal Engine Forums: forums.unrealengine.com/membe...
Website: www.valkyrie-sound.com
References:
www.asoundeffect.com/no-mans-...
en.wikipedia.org/wiki/Adaptiv...
en.wikipedia.org/wiki/IMUSE
• Adaptive Soundtracks i...
• Uncharted 4 Gameplay E...
Image Credits:
Train Photo by Adam Bignell on Unsplash
Engine Image by intographics from Pixabay
Lab instruments Image by Clker-Free-Vector-Images from Pixabay
Beethoven, Mozart, Scarlatti all from Wikipedia, public domain
Piano Image by Clker-Free-Vector-Images from Pixabay
Xylophone Image by Clker-Free-Vector-Images from Pixabay
Bongo Image by Clker-Free-Vector-Images from Pixabay
Guitar Image by OpenClipart-Vectors from Pixabay
Food mixer Image by Ron Porter from Pixabay
Image by Hans Braxmeier from Pixabay
Image by GraphicMama-team from Pixabay
Image by Clker-Free-Vector-Images from Pixabay
24 апр 2020