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Add Materials Using the Static Mesh Editor in UE5: Unreal Engine 5 for Beginners #7 

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Unreal Engine 5 Tutorial Series for Beginners, part 7. This step will introduce you to the Static Mesh Editor which is where you can edit the properties of the 3D models you import, add and alter collisions and also add materials. Once you have completed this step you will be ready to begin building your level!
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UNREAL ENGINE 5: THE COMPLETE BEGINNER'S COURSE BY DAVID NIXON ON UDEMY
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How to Import 3D Models into UE5: Unreal Engine 5 for Beginners #6 • How to Import 3D Model...
Add Materials Using the Static Mesh Editor in UE5: Unreal Engine 5 for Beginners #7 • Add Materials Using th...
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25 июл 2024

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Комментарии : 4   
@lukasx123
@lukasx123 3 месяца назад
Thanks for making this tutorial, it's really helpful. I was wondering whether there's a way of identifying or selecting an assigned material slot by clicking directly on the mesh? The highlight and isolate options do help, but where there are a lot of meshes, being able to select the mesh directly is much easier than going through the list of meshes and highlighting or isolating each one to identify the correct one.
@skjelm6363
@skjelm6363 7 месяцев назад
Thank you! 🙏 Can't wait for more ^_^
@GameDevAcademy
@GameDevAcademy 7 месяцев назад
I have the next 6 parts recorded already. The next part drops on Sunday.
@skjelm6363
@skjelm6363 7 месяцев назад
@@GameDevAcademy Bring it on! Hooyaa!
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