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Adding Characters to my Indie Factory Game - Factory Game  

MadStark Games
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Episode 7 of my series of devlogs following the development of my indie factory game based on a hexagonal grid!
In this episode, I talk about the design process behind adding characters in my game, as well as implementing the character controllers.
Join the Discord to give feedback or tips!
/ discord
-- Music Credit --
Chillhop Music
Philanthrope - Beavis pt.2
chll.to/7dc2732f
Chillhop Music
C Y G N - Time to Chill
chll.to/c8c7e16b
#indiegame #devlog #indiegamedev #gamedev #unity3d #madewithunity #uidesign #vfx

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1 июл 2024

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Комментарии : 18   
@ultimaratiojr
@ultimaratiojr 29 дней назад
This is coming along very nicely! Looks amazing! I like the use of the shader, it definitely feels more crisp.
@madrededios77
@madrededios77 28 дней назад
Thank you so much 😊
@xKond3i
@xKond3i 23 дня назад
Glad to be your 500th subscriber! Grow big and keep up the good work.
@madrededios77
@madrededios77 22 дня назад
Thank you!!
@dianateixeira3482
@dianateixeira3482 Месяц назад
Nice to see the character and the scenery. It looks great!
@madrededios77
@madrededios77 Месяц назад
Thanks so much!
@PhilipPetrunak
@PhilipPetrunak 25 дней назад
Just dynamically enable and disable colliders objects based on the position of the characters and any other physics dependent objects. For obvious reasons, try to minimize the use of collisions.
@madrededios77
@madrededios77 23 дня назад
Yes! I guess that's pretty straightforward! And it might be enough for me! Thanks
@julesl2087
@julesl2087 18 дней назад
Great progress! Concerning the networking, does the server have to be in the cloud? Or can it also work on one of the players' PC?
@madrededios77
@madrededios77 18 дней назад
Thank you! 😊 The server will only be one of the players' PC. I am not planning on having dedicated servers
@alexanderwalter4504
@alexanderwalter4504 Месяц назад
Is the terrain changeable, xample can create a lake, river, then a startup generated custom mesh for larger chuncks of the landsacape could work better than tile based collision.
@madrededios77
@madrededios77 Месяц назад
I think my terrain will not be changeable! I didn't feel like it lacked in many factory games I played that don't have it. You are right, chunkisation is definitely on my roadmap!
@rechen2023
@rechen2023 Месяц назад
Hey this looks awesome! Do you need music for it? I am an audio engineer and composer. Let me know!
@madrededios77
@madrededios77 29 дней назад
Thanks! I will at some point yes! I would love to hear more if you feel like reaching out on Discord 😊
@rechen2023
@rechen2023 29 дней назад
@@madrededios77 I definitely can!
@adulab5429
@adulab5429 28 дней назад
How does the hex-based movement work in the beginning? Was it used in the project?
@madrededios77
@madrededios77 28 дней назад
You mean the hex math I talk about in the first episodes? It's not used for movement, the player moves in euclidian space. The hex math is used for world queries, such as getting the blocks around another, or chunck based operations
@adulab5429
@adulab5429 21 день назад
@@madrededios77 Ah yes, thanks so much!
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