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Adding Even More NEW Pokémon | Pokémon Unite What If 

PotatoBagel
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11 окт 2024

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Комментарии : 52   
@IronVigilante451
@IronVigilante451 2 месяца назад
Klinklang: Supporter that focuses on protecting goals, or creating speed zones for allies, focusing on speeding up their allies and toughening goal zones
@PotatoBagel23
@PotatoBagel23 2 месяца назад
@@IronVigilante451 wow, not my first thought for klingklang. I’ll look at its move set and see what I can do.
@IronVigilante451
@IronVigilante451 2 месяца назад
@@PotatoBagel23 He one of my fav
@pumpkin7446
@pumpkin7446 2 месяца назад
That's actually pretty interesting! It's like contextualizing their design as mechanics to boost and mimic your base tools! (Goals and Speed Flux Zones)
@Purple_tree
@Purple_tree Месяц назад
Melmetal all-rounder Pokemon unite concept : *Basic attacks*: the user does 3 basic attacks, the 3rd being a boosted attack, slamming on the ground and dealing damage In an area *Meltan evolves at level 5* *Melmetal passive: Iron fist* The closer the user is to the enemy the more damage it does *First move: gyro ball* The user swings its arms in a circle *second move: defence curl* Basically just the same move as Jigglypuff *Third move: double iron bash* The user spins like metagross and then will do a swing in front of itself like trevanet, it also stuns *Fourth move: brutal swing* The user swings their arms in a small area, this move lowers the opponent's defence, and a maximum of two can be stored. *fifth move: high horsepower* The user slams their arms on the ground dealing damage In an area, and also giving a shield. *sixth move: steel roller* The user rolls into a ball and rolls forward slowly, any enemy caught in the ball will be stunned and dragged with the ball, and the user also gets a shield after. *Unite move: mega metal spin* The user starts to spin Like a beyblade and anything caught will be stunned and spun alongside Melmetal
@echigokurogane8612
@echigokurogane8612 Месяц назад
I’m sure we will be getting them eventually because we have all the other Eevees but I’d like it if we get an Eevee for every role, Flareon for All-Rounder, Vaporeon for Supporter, and Jolteon for any attacking role.
@jakiru8783
@jakiru8783 2 месяца назад
Great ideas! The passives for all of them I thought were especially neat and creative! - I like how Minior is made with both jungle and lane movesets in mind! - Plusle/Minun seem like so much fun and a very creative Support addition! Always like seeing multi-fighters like this or Phalanx included. Even Double Team users. - While I thought Kingambit could have been included in a more interesting way the final result in this video works too and is the safer way to avoid balancing headaches. I like how Taunt is made more specifically for attack-damage fighters, making it so people are encouraged to pick Metal Sound for other situations.
@1RealDAL
@1RealDAL 2 месяца назад
in my opinion rillaboom(attaker) luxray(spedster) and ampharos(defender) should be in unite
@mathyas1660
@mathyas1660 2 месяца назад
really like this type of content i find it odd how little of it there is but when I find it I will watch it happy I found you( would love to see what you could come up with for Volcarona!)
@PotatoBagel23
@PotatoBagel23 2 месяца назад
@@mathyas1660 glad to have you! I’ll see what I can do with volcarona. The first thing that comes to mind is to make it an attacker, but have its evolution be like gyarados.
@anthonyserna2710
@anthonyserna2710 2 месяца назад
I would kill to see Noivern, corviknight, and sceptile in this game
@PotatoBagel23
@PotatoBagel23 2 месяца назад
@@anthonyserna2710 noivern is in the first video, already got you covered on that one
@anthonyserna2710
@anthonyserna2710 2 месяца назад
@@PotatoBagel23 A perfect video I’ll never get tired of stating these beasts should be in the game
@a_rat_named_mouse
@a_rat_named_mouse Месяц назад
Minior: Look up "Aurelion Sol" from League of Legends, his Ult might be the sorta "Dragonite Sidegrade" you're looking for. Instead of a delayed tellyport + AoE, you could have it be a super long, pbstacle ignoring dash that ends with an AoE. Instead of a meteor crashing down on targets, it'd be more akin to a shooting star, sailing overhead. Except this shooting star can end the Unite early and land sooner. The AoE "cluster bomb" effect could just be little bits of meteor and pretty stars that flew alongside the Minior. Plusle & Minun: Very similar to what me and my friend cooked up, except Minun was more "miniature frontliner" while Plusle was more "minature sniper". Minun's Quick Attack had it fly forward and leave Plusle behind, who would then begin launching out boosted-range auto-attacks. Plusle's Volt Switch would similarly be a dash (like Azumarill's Water Pulse), while Minun would move in the opposite direction (ideally you fall back and Minun moves towards the enemy). Baton Pass and Nuzzle were their second moves. Baton Pass increasing all of the user's stats as well as those of a targeted ally, while attaching Plusle to that ally. Plusle would then perform normal attacks when the attached ally did, and perform boosteds whenever they used a move. Using Quick Attack while Plusle was attached would cause all of its attacks to become boosteds, and they'd deal bonus damage when triggering off of the ally's moves. Nuzzle sent Minun ahead, chasing down enemies and constantly shooting off AoEs of Paralyzing electricity. It also gains movement speed and damage resistance, and using Volt Switch while Nuzzle i ctive made it send off an electircal pulse that stuns instead, before returning to Plusle. You did not choose moves for these Pokémon, Plusle had Volt Switch and Nuzzle while Minun had Quick Attack and Baton Pass. Instead, you would activate their Ability to switch between the two movesets. Plusle's boosted attacks would be lines of lightning that pierce enemies and continue beyond their typical range (so they could hit behind their target even at max range), while Minun's boosted attacks were slowing AoEs. Their Unite was effectively Miraidon's Electric Terrain, increasing allies' movement speed, attack speed and damage output while within a wide zone Plusle and Minun create. All of Plusle's and Minun's basic attacks were boosted while within this zone. - - - Apologies if this was a hassle to read.
@PotatoBagel23
@PotatoBagel23 Месяц назад
Definitely not a hassle to read, I just skimmed through it to understand your intentions. It never crossed my mind to use the Right stick to switch between Plusle and Minun, that's genius. (At least I don't think it crossed my mind, it's been a while since I've worked on this video.) There's definitely a middle ground between these ideas that would make them ideal. I'll have to look into that character from League for comparison to Minior. I actually don't have a lot of experience with MOBAs. All my ideas come from the Pokemon side of things. I know it's natural to make comparisons to characters across the games, but i try to come up with original designs first, as to not just have a carbon copy of another character.
@damianpotka3469
@damianpotka3469 2 месяца назад
Can you do concept of hydrapple(preferably as a defender)
@chrisfern7911
@chrisfern7911 2 месяца назад
Im so happy to see someone talk about Minior! I would die if it was added to Unite!
@christinabaker5262
@christinabaker5262 2 месяца назад
Could you do a concept for Toedscruel? I just think we need some more fun guys.
@pumpkin7446
@pumpkin7446 2 месяца назад
That would be amazing. I fear I would throw to keep the Little guy's running animation 😂
@ElliottBLOB
@ElliottBLOB Месяц назад
Vaporeon support, you could put an Aqua ring on an ally and it would heal them like clefs moonlight, and Vaporeon could have 3 aqua rings ready to use like decidueyes arrow.
@KingRaw96
@KingRaw96 Месяц назад
The plusle and minun idea is dope af hope they add that
@salmoncashew1785
@salmoncashew1785 2 месяца назад
Dondozo x tatsugiri would be cool. Idk how it’d work out if they’d be two separate mons but i think it’d be interesting
@pumpkin7446
@pumpkin7446 2 месяца назад
Something similar to Comfey mechanic I would assume. With Tatsugiri having more agency maybe since they can only attach to one Pokemon. Great for Duo-Trio-5s I'm sure.
@emanuellgabriel
@emanuellgabriel 2 месяца назад
Can I request you to do defender role Ferrothorn? I though Unova/Gen V could use more representation in Pokemon Unite. Thanks!❤
@pumpkin7446
@pumpkin7446 2 месяца назад
Great idea! I love Ferrothorn
@wherewiiwentwrong
@wherewiiwentwrong 2 месяца назад
Ive cooked on this kind of thing and ive had ideas for Drednaw as a Zone-based and Goal Zone Defender using moves like Sticky Web and Infestation alongside Bubblebeam and Aqua Ring, and then an idea for Gourgeist as a sort of Gimmick-All Rounder that starts off small, fast and fragile but can use the move "Growth" to change their size, trading speed for bulk and eventually releasing its growth energy to return to its small state. Would def share more in replies.
@makodoesstuff
@makodoesstuff 2 месяца назад
Concept Suggestion: Malamar I just think it’d be neat to have the mind-controlling villain himself in unite
@PotatoBagel23
@PotatoBagel23 2 месяца назад
Oh god
@baconater7947
@baconater7947 2 месяца назад
No slurpuff??!!??!? No im just kidding, this is great dude keep it up! Why is there so little of this content on youtube?
@pumpkin7446
@pumpkin7446 2 месяца назад
I would love to see your take on Jirachi as an offensive support! I've had thoughts about Doom Desire being a Wish/Future Sight hybrid move that basically attaches the AOE hitbox to Jirachi or an ally. It would be insane to put it on an All Rounder or Speedster while they dive the enemy team.
@PotatoBagel23
@PotatoBagel23 2 месяца назад
@@pumpkin7446 I’m sold
@pumpkin7446
@pumpkin7446 2 месяца назад
@@PotatoBagel23 Thanks! I've talked about extra moves with some Unite buds and we can't really decide on a fixed set. But everyone was sold on my Doom Desire idea so I was proud. 😅 I'd love to see your ideas in another video if you're interested in brainstorming it!
@Eh_177
@Eh_177 2 месяца назад
Good video!
@nathanken1682
@nathanken1682 2 месяца назад
Could you make the cost for the fanmade pokemon unite pokemon (in aeos coins/gems) Cool video btw😮😮
@PotatoBagel23
@PotatoBagel23 2 месяца назад
@@nathanken1682 what would be the point? Using it as a metric of difficulty or strength wouldn’t be beneficial.
@giantchezzyboi1663
@giantchezzyboi1663 2 месяца назад
Houndoom mage specializing in anti heal
@coziekun
@coziekun 2 месяца назад
EX pokemon are no longer a thing my dude. Also I think I preferred the mic setting before, it’s a bit too quiet and muffled now. Nevertheless, freaking great work on the theory crafting, love it !
@coziekun
@coziekun 2 месяца назад
Ps. Camerupt as a supporter that uses smoke to hinder enemies vision, and Forretress as a defender that places spikes on field to zone enemies and deals DOT.
@PotatoBagel23
@PotatoBagel23 2 месяца назад
@@coziekun great ideas. I do keep up with the game, so I’m aware about the EX Pokémon, but I will still refer to them as EX Pokémon.
@redo_fredo_two
@redo_fredo_two 2 месяца назад
Yoo love the vid, mind if i share some of my personal concepts with ya
@PotatoBagel23
@PotatoBagel23 2 месяца назад
@@redo_fredo_two absolutely
@Fredoderedo
@Fredoderedo 2 месяца назад
@@PotatoBagel23 this is my alt, I have a few Concorde first of which is this Copperajah concept Important notes : This pokemon is based around breaking walls to help it's team get around the map while defending it's goal zone with pure brute force, please note that the broken wall are fixed after 6 seconds, only copperajah and it's teammates can use the passage ways Now for the concept copperajah (defender) (attack) (melee) Evolution : Lvl 1-4 : cufant Lvl 5-15 : copperajah Basic attack : Becomes a boosted attack every forth hit hitting sideways using it's massive trunk shoving and damagimg enemies hit, if this hits a wall it will fling a chunk of the wall forwards Passive : sheer force The Pokemon is granted a shield whenever it causes damage to a wall Move 1 : tackle 6 seconds, (dash) The user dashes in the designated direction dealing damage to opposing Pokemon hit, if the user hits a wall it will cause it to crack hitting it 2 times will cause that part break Move 1 upgrade 1 : high horsepower 7.5 seconds, (hindrance) Dashes a short distance in the designated direction damaging opposing Pokemon hit and shoving them along, if the user hits a wall it will charge straight through breaking the wall and making a passage way Upgrade : does increased damage to opposing Pokemon shoved into a breaking wall Move 1 upgrade 2 : fissure 7 seconds, (ranged) Stomps the ground sending a fissure in the designated direction that deals damage and and slows enemies hit, if this hits a wall it will crack that wall, using this on the same part again will break that part of the wall, enemies that stay on the fissure for too long are left unable to act Upgrade : extends fissure range Move 2 : bulldoze 6 seconds, (area) Stomps the ground dealing damage in a area and slowing enemies hit Move 2 upgrade 1 : heavy slam 2 seconds, (area) Jumps to the designated area and forcefully hits the ground damaging opposing Pokemon hit and shoving them into the air, a maximum of 2 uses can be kept in reserve for this move Upgrade : increases jump range and stomp area Move 2 upgrade 2 : superpower 5.5 seconds, (melee) The user swings it's trunk to the right dealing damage and shoving opposing Pokemon hit, if used again swings it's trunk to the left shoving and damaging opposing Pokemon hit, using this for the third time the user will slam it's trunk down the middle dealing damage and slowing opposing Pokemon hit Upgrade : now stuns opposing Pokemon hit on each part Unite move : reckless rushdown 125 seconds, (buff) The user starts charging recklessly increasing it's speed and becoming unstoppable even by walls shoving hit enemies aside damaging and slowing them if the user hits a wall it will charge straight through, the user stops charging after hitting 2 walls or after a set amount of time passes
@Fredoderedo
@Fredoderedo 2 месяца назад
@@PotatoBagel23 my Donphan concept Additional information : After this pokemon evolves into donphan 2 phanpy are released in the base that will run up to the user and attack enemies in a medium sized area around the user, the user gains a extra phanpy at level 9 then another at lvl 11 and the the final one at lvl 13 with a total of 5, rest of the information on that below Now for the concept Donphan (defender) (attack) (melee) Evolution : Lvl 1-4 : phanpy Lvl 5-15 : donphan Basic attack : Turns into a boosted attack every third hit with all phanpys head butting the enemy slowing them and then donphan tackling them stunning them Passive : sturdy The user after being lowered down to 5% HP gets a shield equal to 16% of the HP After the user evolves at lvl 6 the user gains 2 phanpys that follow up and attack enemies in a medium sized area around the user, the more the user levels up, the more phanpy it gets to a maximum of 5, each phanpy has 10% of the user's health and get a 5% HP shield from sturdy, if the user is ko'ed the phanpy will run back to the base and with till the user is revived, if a phanpy is ko'ed then they will be revived after 4 seconds and run back all the way towards the user Move 1 : defence curl 6 seconds, (buff) The user does a somersault gaining a shield and raising it's defence Move 1 upgrade 1 : roll-out 6.5 seconds, (dash) The user and the phanpy behind starts rolling in the designated direction, opposing Pokemon hit by the phanpys are damaged and slowed down for each time a phanpy hits them while getting hit by Donphan will damage them and shove them into the air Upgrade : donphan and each phanpy that were able to hit a target will get a shield, more targets they hit the bigger the shield is, the one that didn't hit a target don't get these benefits Move 1 upgrade 2 : earthquake 8 seconds, (area) Both donphan and phanpy will jump up and land down sending a shock wave in a area around them, donphan's area is larger, opposing pokmons in the areas are slowed, enemies standing too close to donphan will get stunned while the ones on the outer edge are gonna be pulled in Upgrade : cooldown reduced and slow increased Move 2 : tackle 6.5 seconds, (dash) The user dashes in the designated direction damaging opposing Pokemon hit and slowing them Move 2 upgrade 1 : mud slap 8.5 seconds, (area) The user stomps causing mud to tossing into the air in a area around the user then the user spins around slapping all the mud around, opposing Pokemon hit by the mud are slowed and blinded and take small damage while one hit by the user's trunk are shoved out and take heavy damage, the phanpys hit by the mud get increased defences and the more enemies the mud hit the more their phanpys atk gets increased, also puts a mud mark on the enemies hitting them will heal allies, phanpys and the user Upgrade : reduces the time it takes for the user to complete this cycle and makes the user unstoppable Move 2 upgrade 2 : body press 9 seconds, (sure hit) The user jumps onto the designated enemy dealing damage and pinning that enemy down, then the phanpys will attack the pinned enemy, the enemy is pinned for 3 seconds Upgrade : gives the user a shield while it's holding the enemy down and increases the phanpys damage for the duration Unite move : super heard take down 140 seconds, (buff) All the phanpy the user has evolve into donphans doubling their HP def and atk, all the attack the user does a also made stronger, the extra donphans will come back as phanpys one they are ko'ed
@Fredoderedo
@Fredoderedo 2 месяца назад
@@PotatoBagel23 and finally my Alolan exeggutor concept Additional information : This pokemon has a higher view range than normal about as much as talonflame when in fly which it can use to its teams advantage, it also has a lot of other cool trick which it can use to support it's team and wreck havoc on the enemy team Now for the concept Exeggutor (supporter) (sp.atk) (ranged) Evolution : Lvl 1-3 : exegcute Lvl 4-15 : A. Exeggutor Basic attack : Turns into a boosted attack every third hit, falling over on the enemy dealing damage and slowing enemies hit by its head (if you are wondering how this thing normally attacks it just shoots leaves venusaur style) Passive : frisk This pokemon compleatly ignore effects of enemy heald items (eg. Additional damage from attack weight or increased critical hit ratio from scope lense) This pokemon also has a larger view range than normal Move 1 : synthesis 6 seconds, (sure hit) Execute dance around the designated ally healing itself and the ally continuesly for a small duration Move 1 upgrade 1 : iron head 10 seconds, (buff) The user slams it's head onto the ground at the designated area dealing damage to opposing Pokemon hit and making a ark, allies can choose to go over the user to the other side, either from head to back or back to head, this works even going over large walls The user will stand back upright after this move is used again or after a set amount of time passes Upgrade : grants the user a shield, that increases the longer user has its head on the ground Move 1 upgrade 2 : dragon hammer 8.5 seconds, (hindrance) The user falls down damage opposing Pokemon hit and stunning the ones hit by the head while laying down the user will act like a wall not letting enemies pass, allies can pass however, while laying down the user takes reduced damage, the user gets back up either when this move is used again or after a set amount of time passes Upgrade : stuns opposing Pokemon that try to dash over the user Move 2 : bullet seed 7.5 seconds, (ranged) All of the users heads will shoot a seed at the designated area dealing damage to opposing Pokemon hit Move 2 upgrade 1 : power whip 1.5 seconds, (area) The user lashes it's head around in a ark damaging opposing Pokemon hit and shoving them to the side, the user will first swing it's head to right then left then right and so on, allies caught in the area are healed, a maximum of 2 uses can be kept in reserve for this move Upgrade : now heals the user for each enemy hit Move 2 upgrade 2 : brutal swing 7 seconds, (melee) The user releases a combo of attacks in the designated direction damaging opposing Pokemon hit, first the user swings to the left then right and then falls straight, enemies hit are shoved and stunned from each step Upgrade : reduces cooldown and grants the user a shield after use Unite move : big tree jungle! 141 seconds, (area) The user calls many more of its friends and creates a jungle, all allies including the user are able to see all enemies inside but the enemies are not able to see them, allies gain movement speed in the area while enemies are slowed, the users two moves are replaced by seed bomb and sleep spore, sleep spore will cause the user to release a aroma that sends all enemies to sleep and heals allies, seed bomb will cause all exeggutor to barrage down seeds in the area damaging opposing Pokemon hit, this move will end when the user uses this move again or after a set amount of time passes
@PotatoBagel23
@PotatoBagel23 2 месяца назад
@@Fredoderedo honestly, sounds like you already have this taken care of. What led to the idea of Donphan being a pack leader? Is there another MOBA that has a similar character?
@groovin2357
@groovin2357 Месяц назад
Corsola support when
@christinabaker5262
@christinabaker5262 2 месяца назад
Can I share my concepts too?
@thefreshvince879
@thefreshvince879 2 месяца назад
Cool concepts, but you got the moves for Kingambit all wrong. His 2 signature moves are Kowtow Cleave and Sucker Punch. Kowtow Cleave would be insane in this game, considering it gets more powerful the more downed allies you have. He would essentialy be an anti Ho-Oh, where when he's the only one left he does 5X the damage
@PotatoBagel23
@PotatoBagel23 2 месяца назад
@@thefreshvince879 these are very objective statements to say about a very subjective video, but since you brought them up, I can address them. Sucker Punch is not a signature move of Kingambit, just a notable user of it. It could replace Taunt in name only, since the effects would be similar. I decided against Kowtow Cleave simply because the leveling could go either way (getting Retaliate at 5 instead of Metal Sound), and the visual conception of the move would go towards the Unite Move. The effect of Kowtow Cleave is to never miss, the downed allies effect comes from Supreme Overlord. That being said, while the idea would be cool, being the last one alive to activate a passive would promote very toxic behavior, so I made it HP-based to create a unique play style. I used Defiant because all three stages get the ability, and the effect I chose fits that ability thematically. Hope this makes sense. A lot more thought goes into this than most people realize.
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