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Adding new characters to the Game Animation Sample Project is easier than you thought. 

Gabriel's Unreal Menagerie
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Check out this example on how to add new characters to the Newly released Game Animation Sample Project, with NO RETARGETING!
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11 июн 2024

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Комментарии : 15   
@marcfruchtman9473
@marcfruchtman9473 Месяц назад
Thank you for making this quick tutorial video!
@KiwiHawk-downunder-nz
@KiwiHawk-downunder-nz 24 дня назад
Now we just need merge this with that UC asset they just dropped lol
@Radwalls
@Radwalls Месяц назад
awesome!
@Sen3D
@Sen3D 26 дней назад
"A custom model" as long as it's a Paragon model which is live retargeted by the way.
@GUMLIVES
@GUMLIVES 24 дня назад
If you provide the retargeting assets for your “custom model” you can follow the same steps as me, but creating those assets are outside the scope of this tutorial.
@RandallOviedo
@RandallOviedo Месяц назад
El video está genial, muchas gracias. Tengo una consulta, realice la migración a un nuevo proyecto, salta, corre, camina, todo bien... pero cuando quiero que salte un obstáculo, haga "climb" o "vault" no lo hace, sabes a que se debe esto? Saludos.
@GUMLIVES
@GUMLIVES Месяц назад
Debes migrar los obstáculos del proyecto original y esconderlos dentro de los obstáculos de tu proyecto.
@RandallOviedo
@RandallOviedo 29 дней назад
@@GUMLIVES Muchas gracias, ya lo probé y así funciona excelente.
@HussinKhan
@HussinKhan Месяц назад
Hello Gabe! I miss your videos. Question, can these animations be used in sequence.
@GUMLIVES
@GUMLIVES Месяц назад
Yes, on their own they will not be super awesome because they are very focus on being useful for fame movement and not cinematics. Although you can record a character with this gamemode while paying and then use that captured animation in any cinematic.
@HussinKhan
@HussinKhan Месяц назад
@@GUMLIVES cool thanks! When you say record meaning using take recorder right?
@luisalberto7417
@luisalberto7417 Месяц назад
Is there a way to get the FBX of that orange character?
@GUMLIVES
@GUMLIVES Месяц назад
Yes you can export skeletal meshes.
@mihaiioantabacaru7758
@mihaiioantabacaru7758 Месяц назад
Very nice tutorial! Could you make one where you import your custom MetaHumans made with MetaHuman Creator? Would really appreciate it. Thanks!
@GUMLIVES
@GUMLIVES Месяц назад
Let me think about it, just bringing a MH to a project takes like 10 minutes, hehe!
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