Тёмный
Gabriel's Unreal Menagerie
Gabriel's Unreal Menagerie
Gabriel's Unreal Menagerie
Подписаться
My name is Gabriel Paiva and I have been an Unreal Engine Authorized Instructor for Epic Games for the last 3 years. I have more than 20 years of experience doing and supervising VFX for Cinema and Television. For the last 2 years I've served as a TA, Mentor, Instructor and Content Creator for the Unreal Engine Fellowship for Virtual Production. Performing all those roles I found out that the most optimal way of responding to doubts or enquiries from Fellows was through small form videos that I fondly called "Toots" because of their quick and raw nature. No editing, no bullet point slides, just me hitting record and pouring out the best answer in my knowledge in the plainest and simplest way. In time the need for slightly longer formats took me to choosing a video platform to publish and share, and here I am. So subscribe and be amazed by what Unreal Engine can offer you. Let's learn, discuss and forge the future of Realtime experiences with Unreal Engine
GUMSLIVES 1 Valkiria 0
3:02
3 месяца назад
Physics Control, New UE5 Feature!!!
13:08
8 месяцев назад
Gabriel's Unreal Menagerie
1:45
Год назад
Комментарии
@timmurosky3051
@timmurosky3051 17 часов назад
Exactly what I needed! Short, sweet, and to the point. Thank you. Perfect!
@christopherfrancique9912
@christopherfrancique9912 День назад
bro! that is so helpful. thank you
@GiantVFX
@GiantVFX 3 дня назад
YOU'RE THE BEST!
@tedc1928
@tedc1928 3 дня назад
Can you do this with a modular house?
@GUMLIVES
@GUMLIVES 3 дня назад
If you’re talking about switching pieces, if they have the exact same position, yes.
@HuanLeVuong
@HuanLeVuong 4 дня назад
start at 3:13
@yantingye1677
@yantingye1677 4 дня назад
hi,can Post Process Volume do the same things?
@GUMLIVES
@GUMLIVES 3 дня назад
It can, even actor wise with a post process material and stencil masks. But it would be from a different perspective. You need to be inside the post process volume. With the color correct volume the actor needs to be in the volume.
@yantingye1677
@yantingye1677 День назад
@@GUMLIVES I see,but I don want to inside the post process volume,and it still work
@ArikiSun
@ArikiSun 4 дня назад
that's cool do you know if i can control the ball while playing with controller ? thanks
@GUMLIVES
@GUMLIVES 3 дня назад
Yes, you should be able to in runtime also.
@kmtsvetanov
@kmtsvetanov 5 дней назад
The only think I wish to know is is there a way that you can set littits to the PCG? "Generate me exactly 10 items"
@GUMLIVES
@GUMLIVES 3 дня назад
That is simple, even with just PCGs. This way you can suggest a particular order. Think of a path that you need to vary just a tad on the border but maintain a empty path in the middle.
@kmtsvetanov
@kmtsvetanov 3 дня назад
I found a way. I created a custom node where I set all points with density of 0.5. Than I randomly picked 10 points and set density to 1. Ofter my node I added a density filter. Now my PCG that generates enemies is complete
@GUMLIVES
@GUMLIVES 6 дней назад
Get the snippet to the PCG network in this link: dev.epicgames.com/community/snippets/xKzW/unreal-engine-pcg-settings-level-randomizer-pcg-network
@Graphicmonk
@Graphicmonk 6 дней назад
@Gabriel, This is AMAZING. I have been playing with it this week, and you beat me to it. YAY! Can you share the PCG Graph Blueprint please so we can have a look at it please. Thanks, Jeasy
@GUMLIVES
@GUMLIVES 6 дней назад
Will do!
@KiwiHawk-downunder-nz
@KiwiHawk-downunder-nz 6 дней назад
Now we just need merge this with that UC asset they just dropped lol
@KiwiHawk-downunder-nz
@KiwiHawk-downunder-nz 6 дней назад
Can we do this with, say a table? I for example we making a Tavern or Inn and we wanted to put some tables and chairs in the bar area. be nice to beable to make a table level and usew that so each table you add to you tanern is a little different, maybe even randomise the table types from square to round and different styles?
@GUMLIVES
@GUMLIVES 6 дней назад
Yes, the position of the chairs also
@Andropex
@Andropex 6 дней назад
This is amazing. Thanks a lot for sharing this!
@GUMLIVES
@GUMLIVES 6 дней назад
My pleasure!
@Sen3D
@Sen3D 8 дней назад
"A custom model" as long as it's a Paragon model which is live retargeted by the way.
@GUMLIVES
@GUMLIVES 6 дней назад
If you provide the retargeting assets for your “custom model” you can follow the same steps as me, but creating those assets are outside the scope of this tutorial.
@ghazinspace
@ghazinspace 14 дней назад
bake light or build light are same thing?
@GUMLIVES
@GUMLIVES 12 дней назад
Yes, the same
@IamSH1VA
@IamSH1VA 14 дней назад
after watching this I am 100% conviced that *"Epic really Doesn't Want Us To Know about this tool"* I have not seen any tips video about this
@GUMLIVES
@GUMLIVES 12 дней назад
Epic removed this plugin in 5.4 😞
@luisalberto7417
@luisalberto7417 18 дней назад
Is there a way to get the FBX of that orange character?
@GUMLIVES
@GUMLIVES 12 дней назад
Yes you can export skeletal meshes.
@xinpengliu
@xinpengliu 18 дней назад
Amazing tool that i didn't know!Thanks for sharing!
@GUMLIVES
@GUMLIVES 12 дней назад
You are welcome!!
@RandallOviedo
@RandallOviedo 23 дня назад
El video está genial, muchas gracias. Tengo una consulta, realice la migración a un nuevo proyecto, salta, corre, camina, todo bien... pero cuando quiero que salte un obstáculo, haga "climb" o "vault" no lo hace, sabes a que se debe esto? Saludos.
@GUMLIVES
@GUMLIVES 12 дней назад
Debes migrar los obstáculos del proyecto original y esconderlos dentro de los obstáculos de tu proyecto.
@RandallOviedo
@RandallOviedo 11 дней назад
@@GUMLIVES Muchas gracias, ya lo probé y así funciona excelente.
@Radwalls
@Radwalls 26 дней назад
awesome!
@marcfruchtman9473
@marcfruchtman9473 26 дней назад
Thank you for making this quick tutorial video!
@mihaiioantabacaru7758
@mihaiioantabacaru7758 27 дней назад
Very nice tutorial! Could you make one where you import your custom MetaHumans made with MetaHuman Creator? Would really appreciate it. Thanks!
@GUMLIVES
@GUMLIVES 23 дня назад
Let me think about it, just bringing a MH to a project takes like 10 minutes, hehe!
@HussinKhan
@HussinKhan 27 дней назад
Hello Gabe! I miss your videos. Question, can these animations be used in sequence.
@GUMLIVES
@GUMLIVES 27 дней назад
Yes, on their own they will not be super awesome because they are very focus on being useful for fame movement and not cinematics. Although you can record a character with this gamemode while paying and then use that captured animation in any cinematic.
@HussinKhan
@HussinKhan 27 дней назад
@@GUMLIVES cool thanks! When you say record meaning using take recorder right?
@turningcog
@turningcog Месяц назад
thanks , i came across this button and forgot about it for a few days and then saw it again and had to know what it did
@badashphilosophy9533
@badashphilosophy9533 Месяц назад
wow, awesome. i wasnt even going to do cinematics or cutscenes but this looks fun to make. you made it really simple to understand thanks a lot
@badashphilosophy9533
@badashphilosophy9533 Месяц назад
this was really good here are some other helpful shortcuts is found, it includes a few of yours but not all Ctrl+[1-9] is camera bookmarking Undo: [Ctrl + Z] Redo: [Ctrl + Y] Select All: [Ctrl + A] Clear Selection: [Esc] Move Selection: [Up/Down/Left/Right Arrow Keys] Browse Tabs: [Ctrl + Tab] Open Level: [Ctrl + O] Play/Simulate: [Alt + P] or [Alt + S] Show Nav Mesh: [P ] Zoom: [Mouse Wheel Up/Down] Save in Blueprint: [Ctrl + S] Find within Blueprint: [Ctrl + F] Find in all Blueprints: [Ctrl + Shift + F] Group/Ungroup: [Ctrl + G] or [Shift + G] Pin/Unpin: [Right-Click on “Group”] ---- level editing Menu: [Right Click] Save All: [Ctrl + S] Set Bookmark: [Ctrl + Number Keys] Jump to Bookmark: [ Number Keys ] Hide Selected: [H] Unhide All: [Ctrl + H] Snap to Floor: [End] Snap Pivot to Floor: [Alt + End] Snap Bounds to Floor: [Shift + End] Snap Origin to Grid: [Ctrl + End] Select all Adjacent Floor Surfaces: [Shift + U] Select all Adjacent Slant Surfaces: [Shift + Y] Select all Adjacent Surfaces: [Shift + J] Select all Adjacent Wall Surfaces: [Shift + W ] Select all Coplanar Surfaces: [Shift + C] Find in Blueprint: [Ctrl + K] Show Navigation Mesh: [P ] Duplicate and Transform: [Alt + Transform] ---- Objects Edit selected object in static mesh editor: [Ctrl + E] different if the objects a blueprint or instance but still edits Find selected object in Content Browser: [Ctrl + B] Ctrl+Alt and mouse drag is selct marque Alt+LMB on widget, move it then right click and go change pivot point H to hide objects and Ctrl+H: Unhide all the objects Hold V: Snap to vertice (say for joining walls) Move object while moving camera Shift+LMB Duplicate Object Alt+LMB Find selected actor in level blueprint: Ctrl+K Open asset window search (toggle): Ctrl+P Content Drawer: Ctrl + Spacebar Group & Ungroup (Ctrl +G/Shift + G) Unlock & Lock (RMB -> Group) Unlock allows users to move or delete separate assets. Lock combines the whole bunch again. Select all (Ctrl + A) Snap to floor (End) ---- Camera/transformation shortcuts Set camera (Ctrl + 1-9) Perspective View: [Alt + G] Front View: [Alt + H] Top View: [Alt + J] Side View: [Alt + K] Focus: [F] (this will instantly transport you to the selected object, no more camera scrolling View: [G] Scale: [R ] Translate: [W] Rotate: [E] Toggle Move/Rotate/Scale: [Spacebar] ---- F-key shortcuts F1 - Open File F2 - Rename F4 - Actor Details F8 - Possess F9 - Shot Break F11 - Full Screen
@trs-george
@trs-george Месяц назад
Interesting, but this is not the type of animation sharing, I was expecting. In UE there is a plugin called Animation Sharing which allows you to use the same animation state on multiple character instances for performance optimization (crowd rendering).
@YuuJer
@YuuJer Месяц назад
does this work in 5.4?
@GUMLIVES
@GUMLIVES 27 дней назад
Yes it does, same as usual, no new additions.
@Sunnny851
@Sunnny851 2 месяца назад
how to enable this..I do not have this function
@GUMLIVES
@GUMLIVES 27 дней назад
You might need to enable the plugin, search for color in the plugin window.
@rejepyusupov9854
@rejepyusupov9854 2 месяца назад
Thanks
@dcosta7120
@dcosta7120 2 месяца назад
It may be me not having followed closely but it looks like you forgot to mention that in project settings you have to activate "Allow Static Lighting". Nice video
@aufgespielt3768
@aufgespielt3768 2 месяца назад
very very helpfull !!! Thank You
@DoubleA2062
@DoubleA2062 2 месяца назад
there are no option walking and distance in my pannel I don't know what I did mistake... could you know it?
@DATECStudio
@DATECStudio 2 месяца назад
How can we assign a camera rig path to a custom path/shape? (for example for tracking camera to imported track video camera path?
@GUMLIVES
@GUMLIVES 27 дней назад
Don't know if Unreal is capable of that, although you can import camera animations from most common 3D animation software.
@rostislavtsarev3664
@rostislavtsarev3664 2 месяца назад
Thank you!!!!!!
@dalencon
@dalencon 2 месяца назад
thanks man !
@xaby996
@xaby996 2 месяца назад
i just ticked the [ ] is Helmet button and it fixed it perfectly. your solution made their hair glossy and white lol
@wilkesreid
@wilkesreid 3 месяца назад
If it's not working for you, what worked for me was disconnecting the Make PhysicsControlTarget node, and in the Make PhysicsControlData node I set Linear Strength to 1.0. Not sure why it defaults to zero for me.
@dalencon
@dalencon 2 месяца назад
thank you sir!
@martinmenso6671
@martinmenso6671 3 месяца назад
I keep having this issue, when I use Look at Aim in control in the post animation graph the eyes always look half down or one eye up and one eye down - super frustrating. Any fixes?
@HussinKhan
@HussinKhan 3 месяца назад
This is amazing Gabe!
@michaelkukula5926
@michaelkukula5926 3 месяца назад
She has some magic knees
@ericbarrios1301
@ericbarrios1301 3 месяца назад
can't wait for the UEFN vids!
@Epic6Mepic
@Epic6Mepic 3 месяца назад
Cool hack. Thanks!
@jordanbrown2487
@jordanbrown2487 3 месяца назад
It was pretty easy tutorial to follow. However, my sim ball doesn't follow the goal ball. In fact, it looks like my create control node does nothing.
@wilkesreid
@wilkesreid 3 месяца назад
I figured it out I think. Disconnect the Make PhysicsControlTarget node, and in the Make PhysicsControlData node change Linear Strength to 1.0.
@hyrumusic
@hyrumusic 3 месяца назад
I tried using GPU lightmass, but i received an error "Your GPU dont support GPU lightmass" My video card is an RX5500Xt 8gb How will I be able to bake the lights?
@Dyako_010
@Dyako_010 2 месяца назад
6000 series and above supported
@user-mx6zf1lc7m
@user-mx6zf1lc7m 3 месяца назад
thank you. I was worried for a week. I was worried about this. thanks so much!
@Restart-Gaming
@Restart-Gaming 3 месяца назад
I have a question Bought a map on the unreal store as project was able to use world partition well dev did update and disabled world partition is there a away to re enable it ? to make it worl? I bought this as a project because it shows world partition was being used. Now i can not use it in WP because he has no idea what he did he wants me to fix it said something in Docs? how would I do that? any and all help would be great
@alisalari3339
@alisalari3339 4 месяца назад
Fantastic Tips Man Thank you So much you helped me a lot
@jbach
@jbach 4 месяца назад
This is great. Thanks for sharing. Is there any way to easily add all the Character Options that the City Sample crowds have, such as clothing pattern options?
@MrANavarra75
@MrANavarra75 4 месяца назад
Please, Can I ask you why if I use extracted hair from metaHuman in another custom mesh , they appers totally transparent if I plug their material on the cards?