A Total War: Warhammer 40k game would bring a lot of new players to the series. It would make sense for them to do it, especially after the massive failure of Pharaoh.
Pretty sure a wrap for them. Thrones of Decay is almost here, then I’m sure there’s gonna be more lord packs like The Mask of Slaanesh, maybe another Khorne one idk. They also announced layoffs, which means the game might not be supported as much as WH2 was, (since staff is getting laid off.)
As a WW1 mod dev (TGW for N:TW), I would just like to add my two cents to this conversation. A lot of people like to bring up TW mechanical limitations with respect to WW1 (and WH40K) gameplay, for example the fact that current units in the TW franchise are solid blocs of about 100-200 entities and that there are no suitable trench warfare or industrial warfare mechanics on the battle & campaign maps. No imagination is required to transform the units. You would basically just take a WW1 company, and make that the basic unit (with a card, a cost, and a 200 entity count or something like that), but on the battlefield it would graphically be portrayed by its constituent platoons in close proximity to one another. With some clever formation coding, pathfinding and animation, you would be looking at four platoons moving some short distance away from each other in the open, but close enough that at a glance you could tell they belong to the same company. Perhaps you could even allow the player to detach individual platoons from their company. Yes, an engine upgrade would be necessary, but we are way overdue for that. As for the battle maps, those would need to be larger to accommodate the greater ranges of artillery and the need for advance scouting to tell where the enemy is and where to deploy. An increased size would accommodate an increased scale. Now, a lot of comments arguing against WW1 TW tend to focus around the attritional aspect of trench warfare, the high loss ratios and the lack of manoeuvre. It needs to be emphasised that attritional warfare has been a constant aspect of all wars, that TW has always dampened that aspect of the franchise in favour of more cinematic portrayals (something that surely would happen in a WW1 setting too), and that the western front could be simplified as a long-lasting siege, with assault attempts to 'scale the walls' e.g. battle scenarios where the mission would be to break through the enemy trench lines to capture an objective, again nothing too unfamiliar to the seasoned TW player. But of course, there were other fronts, and during certain periods of time (mostly 1914 and 1918) the western front itself was in a state of mobile warfare. Tactical breakthroughs - the sort of breakthroughs that players do in any TW game because of the limited scale of present TW battles - were common, and required the same skill and finesse that any other historical battle demanded. Finally, the TW campaign map itself is due for a major mechanical overhaul anyway. We have needed logistics, manpower, frontline mechanics, proper scale movement etc. as basic inclusions ever since E:TW. I personally think they should go in the direction of a 'real time' map like in Paradox titles, simply to facilitate campaign multiplayer and reduce the gamey nature of turn based strategy (for example, the limited utility and flexibility of reinforcing armies and retreats, and the fact that enemy movement during a turn is instantaneous and does not allow for counter moves). In a live map setting, it is easy to create frontline environments and add attritional elements when armies are not directly assaulting each other. Finally, WW1 TW would bring about the much needed and epic return of TW naval battles.
You could also add animations for the units to kneel or lay down when aiming and shooting in an open field, and you could use trenches the same way as other fortifications are used in other TW games. You already have vehicles, ships, artilery, and they woulf find a way to deploy planes, like an army ability on a cooldown or sth... I don't see any problem with WW1 TW.
@@fan9775 I think it is ! Total War's spirit has always been to mix a 4X strategy game vibe with a vibrant yet "realistic" RTS, focused on warfare, and usually set in a historical setting. I can't see why WW1 would be different, even if the game itself and its mechanics would be, indeed, quite different from what we had so far.
@@fan9775 Potentially. I believe that any future historical TW title - whether it be in a medieval, rennaissance, ancient or modern setting - needs such fundamental mechanical overhauls that it would be meaningless to call it a ’TW installment’ in the practical sense. Yes, keep the good core of TW e.g. cinematic, large scale tactical battles with a user friendly interface, but change wherever else the genre has fallen behind its competitors, principally with regards to: - campaign fidelity - economy - city development (this is a pet peeve of mine. Isn’t it infuriating that CA pours so much time and effort into developing beautifully rendered cities, and all we get to do with them is play with UI cards, actively destroy them in real time or passively watch them being destroyed in real time? Like, Warhammer gave us character missions and lots of roleplay potential, why not centre a few character missions and smaller ’raids’ on city maps? Why not allow us to see our developing cities in real time, like in Rome? Why not let us *build* the city on the city-map, perhaps even erect walls and place bastions? Imagine the potential…) - characters - customisable armies/nations - politics simulation And reintroduce naval warfare, which was a strong point of previous gunpowder titles at least.
Other people withing the creator program, most notably Loremaster of Sotek, call the "only six DLC left" rumour complete bullshit though... I really don't know what to believe, maybe if ToD does well we'll have more DLC. If it does bad... well it might be true...
I want to be excited but the engine needs a total overhaul re write to do like cover and line of sight for shooting to be good right? I dunno I want it more than anything but I dunno with the video game industry the way it is that it can be done.
@@MacheteCrunk yep .. finally something new I just want turn based macro strategy and realtime battles inbetween ... and only total does that in a good way ... having static regiments and so one is not a necessity to be a "total war" think outside the box a bit ... like DoW 2 with alot more units or world in conflict etc
This is genuinely what I always thought the path to a 40k game would be: WW1 on "new engine" (or new iteration of the engine). As said in the video, of course this could be totally not true but I think it logically tracks with Warhammer fantasy being their biggest success and 40k needs some kind of "experiment" game to precede it to try and nail large scale ranged combat since they haven't really tried for a long time and their last attempt certainly had mixed result.
keep in mind. Theres never bin a CA game that comes closer to a sci-fi galaxy world build. this is a project that either gonna flop or be success. this isnt a continental project
Total War 40k would be great to see, though the biggest fear is that it goes the same way as Elder Scrolls 6 from Bethesda, where we got confirmation 2 years before an official teaser than 6 years of radio silence on it. That fear being that it being leaked might put pressure on CA and Games Workshop to confirm it, and then have market interest fizzle out due to the wait between announcement and actual launch. With Thrones of Decay hitting Warhammer 3 with piecemeal options for getting the factions, I could absolutely see CA trying to stabilize their income by churning out faster hitting single faction DLC packs with "buy the set for a discount" options.
in what way is CA anything similar to Bethesda in their productivity? we can agree that CA has done some dumb decisions but never once has they never re-released the exact same game that is more than a decade on top of actual never do any improvement whatsoever. you telling me every product and every DLC is a reskin? get yourself checked my guy. holy hell you dumb.
The only thing about making a 40k game is that unlike Fantasy there is less focus on strict unit formations and overall there are less individuals per unit, as well as the larger emphasis on shooting. It can definitely be pulled off though
Less individuals per unit? Most 40k battles are in the hundreds of thousands to millions. The only small unit sizes would be space marines, vehicles, or the most elite xenos units. Everything else is literally hordes.
I personally want a smaller focus than the whole Milky Way for 40k. I’d like more planetary engagements and exploration and would really like to avoid having nothing but planetary sieges and naval battles
Yeah, with 40k and the highly speculative SW game “supposedly” in the works, they need to do something more than what Empire at War already did a decade ago with its planetary ship and ground battles. I would still enjoy it even if they just did that and did it well, but the TW fanbase and the 40k fanbase deserve more than that after Pharaoh and all that crap.
oh boy... "leaks", my "favourite" but yeah... i personally still havent forgotten the "thanquol is coming" promise from ca either i WOULD have been excited for a 40k tw... but the current track record of 40k strat titles got me jaded af...
Those so-called "leaks" are almost always just a RU-vidr making various guesses hoping something sticks so they can claim "See, I was right!" later. Basically, the Nostradamus method.
@@resileaf9501 The thing is, Legend was one of the one who said it, and if he says they trustable sources then there is at least 80% chance thats the plan FOR NOW
I always felt 40k was going to happen. There's just too much money to be made there to ignore it. Tie it in with the new Warhammer 40k universe Amazon is developing and maybe a new edition of the tabletop and GW/Sega will be swimming in cash. I really do believe we're going to see it in a few years. As for TWW3; I'll be heartbroken if we don't get Ind and Khuresh. It hurts my OCD to see those big empty spaces on the IE map and I think they would sell well so fingers crossed we get them.
yeah they would be absolutely nuts if they didn't make it a reality. frankly I'm surprised that we got TW Warhammer fantasy first since that setting is FAR less popular than the 40k setting. Maybe CA wanted to keep development similar to projects they already had prior and thus were risking less if TW WH didn't work out well. 40k is going to have to be VERY innovative in order to make the game work with the setting and frankly idk how much i trust CA to make it happen. All i know is if the game is good and they release the Tyranids and Necron race packs they will have easy access to my wallet
I think, as always, it is a question of sales. 4-6 DLCs is almost guaranteed if we assume the next full game release is a few years away. They need to sell something to keep the shareholders from panicking. After the next main game releases, especially 40k, there is a chance fantasy will be abandoned, but I think that depends on sales. If the 6th DLC from now is still making good money there is no reason for them to not do simultaneous development on both fantasy and 40k. Especially if they can spend the next few years getting back on their feet and starting to upscale again after the massive downscaling in the last year.
The concern I have with total war 40k (which is a game I really really want) is how they handle space marines. Will they all be one faction where the different leader means different chapters, or will each major chapter be it's own faction. I think the latter would be much better, but would take way more development
I imagine the first space marine lord will probably be an ultramarine lord then dlc will add more chapters with associated lords and there unique units similar to warhammer 1, 2 and 3 dlcs, but will all fall under one race with different sub factions with their own colours, exactly like wh3 is doing
I’m glad for Warhammer 40K game but honestly… *How in the bloody f$@& would they balance it? Space marines with guns that fire RPG bullets, Tau with armor shredding energy tanks that never miss, ‘Nid swarms, and Drukhari magic shenanigans…* 😱
Summon the Elector Counts! I want all unique Elector Counts, Boris Todbringer, Emil Valgeir the Ar-Ulric with a full Middenland roster, Halflings in the Moot, Ludwig Schwarzhelm, Sisters of Sigmar and that’s just some of the stuff I want for the Empire. Then there’s all the other races. Ghorros Warhoof, Dieter Helsnicht, Egrimm van Horstmann, Dogs of War and more.
@alivingalbumcover9724 exactly. This is the one game I'm happy for a company to milk me on. They could leave a small custodian team on to fix bugs and release small updates and dlc like single character packs and unit packs for £2 or so and I'd be happy. Do this long after the main "end" of the game.
The biggest note to go out on for Total War Warhammer would be a new Immortal Empire Mode where you create and evolve your own Legendary Lord for each race. A basic Hero/Lord type that grows stronger and gathers items. Eventually becoming the high tier Lord Designs and such. Imagine a Chaos playthrough where you begin as a Norscan Lord who becomes a Chaos Lord, into an Immortal into a Daemon. A humble Necromancer who becomes a Strigoi/Wraith/Vampire/Wight. An Empire Captain/Sorcerer who grows to inherit a fief and eventually becomes crowned Emperor. It doesnt have to be Lore Accurate to the World Lore, but it would open content up to building your own story and legend amongst the heroes of legend you know and love. Imagine a newly raised Tomb King making Settra proud, etc.
I would absolutely love this, i was originally hoping for a third ogre lord that would act as a mercenary earning gear, units and items based on the faction it helped such as a chaos dwarf ogre mercenary or a skaven ogre mercenary taking on their armours and colours, but this being any race hero being able to create your own is something i would really love and would give players a lot of unique paths and character designs that aren't there (female dwarf lords for example that aren't in the game)
@@Hagosha GW let Daemon Daniel exist. It's simple enough for them to take already existing Lords and allow the player to build their own Empire. It doesn't break Lore when the Game itself isn't Lore Accurate. You can wipe out important Factions early on in campaigns that should exist till End Times. You can lock LL's in the Elvish Prison for life. You can Confederate factions that never get along. GW has no room to get involved unless it is CA declaring new Lore
IMO to end well the triology we need 1 DLC for greenskins, 1 DLC for Vampires (champions of chaos type could be nice). We need Neferata, Thanquol and Nagash as LL, so the end time idea could bring both Thanqol and Nagash easily, while Neferata can come with vampire dlc. We need a last DLC for HE/DE, probably coming with Slaanesh. We need 1 DLC for Khorne and Slaanesh with Skulltaker (FLC), Arbaal (DLC), Karanak (LH),The Masque (FLC), Dechala (DLC), maybe 2-3 DLC for Cathay (Monkey King, Li Dao, Yin Yin ?), Kislev could have more DLC aswell probably a bit less than Cathay but there is still some place for them, we can give Ogres more content aswell, same for norsca (can be FLC), they have just 2 LL which is kind of sad to be honest. Bretonnia would be interesting with a DLC or at least a last update/free lc to complete a bit. I think Skaven need a little rework for Pestilens and a last update with Thanquol, probably a rework for lizardmen but I think they are fine if we talk about DLC. Maybe The Empire need a last DLC with Ulric Cult to have more infantry/knightly order focus. We definitively need DOW/Southern realms race pack. More than that is of course better but I think it's at least what we truly need to have a ''complete'' experience. I would love to see more race packs, such as Ind, Khuresh, Araby, etc... But I don't think we will get this at the moment. Of course more dlc's for everyone could be nice but at least we need what I mentionned so far.
40k could work same as warhammer 3 with a map tbh, would be cool to see travel between planets and would be the best, but an immortal empires size map on one planet would be fine in my opinion as long as the gameplay is really good. Ofc 40k feels like a game that should have space combat tho so idk what they will do, maybe just land battles in spaceship style maps, maybe fully unique spaceship vs spaceship battles
I would think it would be a more fleshed out version of something like Empire at War where planets are territories and taking a planet requires controlling the orbit around the planet and then winning the ground battle. Obviously there should be a lot more to it than that, but I’m not a game designer, that’s just the basics.
10:19 i agree to some extent. With the current situation of 4-6 DLCs one must be Slaanesh / HE / DE to wrap up thise three factions in a neat bow; Second could be Khorne / Lizardmen / Ogre kingdoms to finally bring the spice that lizardmen players are clamoring for, and the needed ogre rework; Third Courts of blood dlc for the bloodlines; Fourth Tribes of chaos DLC to rework norsca, sonce both factions are in a similar predicament Fifth would be Monkey king and Li Dao Sixth would be the end times one. Having in account that the current DLC limit is dependent on the success of the game, i would say that if this line-up helps the game recover, then the door would stay ajar for at least Ind, Khuresh and dogs of war. If it keeps pace them the rest could follow, so I pray that this positive outcome happens and no more major sega changes happen for now, or CA keeps licensing in case of a sell out.
I assume it would work just like total war. You get a unit of space marines, but because they are super elite there will be 10 dudes in the unit And something like basic ork boys/imperial guard like a 100. Total war could do what Dawn of War couldn't. Show off space marine power difference a lot better. But yea the campaign map would need to change into a galaxy or at least a multi planet sector to make sense.
@@mcmarkmarkson7115 in a small scale premis it would work lets say more a table top focusing on a singular narrative. but this isnt the case. were talking about all the factions whom has well. not continental appart. its one of those ideas that sounds awesome and seem do able. but kinda doubt it'll work in a large scale without looking derpy. Dont forget the grand scale. cus holy hell theres no bounderies of scale with 40k
In WWI, soldiers spent long spans of battles sitting in trenches. Certainly, the side that was not on the offense sat in theirs. Trenches were a HUGE part of the battles on the Western front. I cannot think of a conflict more poorly suited to the Total War model. There weren't armies on the Western Front stomping around a map. They fought and died over a long line, mostly in trenches, being sometimes ordered to charge over the top through no man's land, and the battles stretched on for weeks or months. Sure, ancient armies sat in long sieges, but we are talking about actual battles taking months. The campaign map/real time 5-10 minute battles, don't make sense. The American Civil War is maybe the last war that would function with the current model, and even then it would start to fray.
I think you should look at the early years of ww1. Battles were very mobile. Their was heavy use of cavalry as offensive and defensive screens. And the first uses of trucks and armoured cars made movement much easier.... the whole Germaninvasio strategy was built on speed. Heavy trench warfare was the part and parcel of the end years of the war, once the German strategy had failed and the allies started to push back.
@@semi-useful5178 I can't imagine it'd work great either. "WW1 Russia gets clobbered by Germany" doesn't sound like a great setting for TW.... nor does "Play the Italians and A-H forces fighting in the Julian Alps..." or "Play the ANZAC forces getting slaughtered on the Gallipoli Peninsula..." Maybe they can do the Western Front, but the game engine would have to completely change. There's no campaign map to march around on, and no 5 minute quick battles. I honestly hope it's not WW1. I love the game's formula, and there's plenty of other settings screaming for a fresh take on TW... or heck revisit Medieval...
thats just not how it works. most of Creative Assembly moved on to other titles the second Warhammer 3 launched. the ONLY people working on Warhammer 3 are the DLC/content team. problems and drama at the company not withstanding, they can and should still do both. IE make games for the future, while also improving their current products
Warhammer Total War is an incredible product if you're not a diehard fan willing to look at the large picture on what it's accomplished and the amount of content in it. It's the only reason CA is even remotely alive right now.
Legend essentially dropped a bombshell. Given his contacts and that he is absolutely not the type of person to spread misinformation across his audience, I see no reason to doubt him. And let's be honest. Based on where historical TW games left off, WW1 is literally the next logical step. And for an even bigger project, given the success of TW:WH, there is ZERO reason that Games Workshop and Creative Assembly don't want to do a 40K game. Given 40K's humongous fanbase, far greater than Fantasy, even if they mess it up it will rake in an insane amount of money. By law of greed alone it's the natural thing they will want to work on next.
From a market research standpoint, it's really a question of: Why HAVEN'T they done 40k Total War yet? No wonder they're rumored to have fired their marketing team.
Probably because 40K is such a different scope and style of warfare than what the Total War formula is capable of. The game engine can barely handle missile units and giant monsters as they currently are. They're going to struggle as hell trying to pull of Titans, Tau armies, etc.
@@G1ingy You have to understand that CA would literally have to simulate billions of worlds across the cosmos. There is no way they could possibly just have an abstraction, or a tighter subsector focused narrative scope, such as battle over a single planet or a single system or subsector, perhaps with Regions instead being Planetary Capitals or Planets depending on scope, like very other 40k game ever made. Additionally, there's simply no way they could possibly make infantry work in a satisfying manner. Its literally impossible for them to code alternate formation types and animation types that would make a 100 man Company of soldiers group up in squads and use animations to take cover by going prone etc. They also have never had a game with garrisons and wall based infantry cover, as Empire and Napoleon sadly, don't exist. There's also no way they could use "area based cover" like in many other zoomed out games, where Company-sized units in forests, ruins, and fortified areas receive defence bonuses even if necessarily the cover isn't fully simulated down to every single bullet and tree. Additionally, there's no way for them to make Tanks or monsters work. Warhammer 3, despite having tanks, turreted units such as mammoths and Dinos with Javelinmen, and various complex monsters, alas to no avail, as I aformentioned, warhammer 3 doesn't exist. Its also far, far beyond the small family company to code in Companies of transport units like Chimeras to transport units, sorry, but its literally impossible too. Also unfortunately, despire heavy weapon teams and various exotic artillery existing in Warhammer 3, unfortunately they aren't real, because warhammer 3 never happened. Anyway, I'm glad I could give you all the daily reminders of why Warhammer 40k total war can never ever exist. Sorry bros, its so over.
Thank you Indie, for addressing this topic. For almost one year, I stopped paying attention to WH3, after Shadows of change and the disaster that was the idea and execution of Hyenas. And you took your time paying attention to the details, thinking about the likeliness of ex CA employees "snitching" to Legend, what's up for the future and the plans for WH3, new historical and 40K title. I want WH3 to have as much content as possible, and as rich and qualitativ as possible. Also, as one of the few, I love the End Times, so happy to hear at least the thought at CA exists or existed. As for 40K and WW1, I would love them, if the new engine makes firefights in squads viable, in the scale that 40K is. Having squads but fielding 100ks of soldiers per side per 10km or so (as for 40K). But also having viable melee fights (but not as the basic engagement). Anyway, I am glad as a fan of Warhammer fantasy and 40K to live in this time and having content creators like you, that address news, theories and realities with the necessary rational thinking. Thanks
how can you like the end times? you must have a dogshit taste especially consider shadow of change a disaster. you even read the end times even? aside from skaven being awesome at everything. rest of the lore is just, yikes.
The other games will sort themselves out, 40k is gonna be fun (Necron szn). I agree on the must haves for Warhammer 3, but I would also argue that the Cult of Ulric is a must, Norsca rework is a must (this doesn't necessarily require units, but another 1 or two lords would be nice), and the High Elves getting one more DLC to tackle their remaining notable missing units (Lothern Sky Cutter foremost) is also a must imo, and they'll likely be the opposing force for Slaanesh's DLC. Cathay is going to get one more, but I wouldn't be shocked if it was two. Monkey King and Li Dao are obvious, but I would be shocked if we got all but one of the Dragon Kids, so Yin-Yin will probably be included somehow. Whether thats with even more units, I am unsure. We could have the full roster post Monkey King, but could also see a scenario where there is still stuff left that the Sea Dragon could provide. Kislev is the strange one. I could see them having all of their content while at the same time I think they need one more DLC. There are a few monsters that we don't have like Frost Fiends, and I feel like GW and CA have more in store for them than what we have, especially on the character front, so I could see them being a part of one of these packs in the future. I do not think we are getting any more race packs, just flat out. Dogs of War are the only option I could see, and even then I doubt they'd be functioning as a united "Southern Realms" faction but more of just mercenaries available to most if not all factions. A lot of this rides on the notion of there being 6 DLCs left and how many factions they will include going forward. Any less than that, and idk how we're going to get all this stuff.
The dream is them getting comfortable on a new engine, then making medieval 3 on it. New engine was needed eventually, especially as you need to hire new devs and its easier for them to jump into working on a modern engine than having to train them on the in and outs of an old one.
So glad you’re back, and I’d love an in depth 40K total war. Though I do have to point out that they have a huge potential for DLC in the massive depth of factions and unique characters/armies within each of those factions. An example is space marines, hundreds of unique chapters, dozens of unique characters. The potential for army mechanics and character mechanics is massive, this is something that could be so vast for CA and GW.
Space marines are the faction I dead the most. 70% of all GW releases being SM is what drove me to get into AoS over 40k. Total 40k going down the SM money printer like that would make me sad.
@@MySuperPowerIsITouchGrass I only use space marines as an example of just how diverse each faction is. With the exceptions of a couple of the xenos factions whose ranges are pretty small, LoV in particular, each faction has quite a wide array of unique styles within the confines of its own dedicated faction. And while you may find it sad, as would a lot of people, if CA just went down the “space marines sell” hole, they are the most recognisable, popular and diverse of all things 40K. Its the most obvious starting point.
Ww1 makes sense if you want to do a 40k game. The systems for tanks and mobilised divisions will be needed for the 40k total war and it makes sense use it on two different titles so you can “double dip”. To get that to work will take a lot of innovation and it would be a pity to not use it more than once.
1 of the DLC's will probably be the Dogs of War also. They got leaked a little while back, granted it was just after SoC so it could change, but i reckon they will get added.
40k TW could be kind of a shit show since, unlike 8th Edition, the setting hasn't ended. The lore is constantly changing, and units/factions/named characters are still being introduced or squated. The way each faction plays on the battlefield in terms of internal balance and unique rules also changes every edition.
A lot to unpack here. For Wh3 Stuff: personally the stuff I would miss the most would be Dogs of War. So they not coming would be a shame but given that even if WH3 stops right NOW, it still would be kinda more complete then the TT was. It is sometimes hard to see this but the trilogy is simply a give in terms of having a most complete representation of the universe. 4-6 DLC more could round that up nicely. And while the "End times" are controversial (given writers not the time to probably think though the plot cost you), it would be a great finale which the trilogy does kinda deserve. TW WW1: I'm of the believe that CA needs to "unlock" modern settings like WW1, WW2 but also Cold War, Scifi (and with that 40k) because the potential is simply huge. A TW WW1 would be a logical first step to that. I could see 3 ways to do it: 1 WW1 is its own game. not my most beloved option because as interesting WW1 is, having 4 years (or even just the decade of 1910-1920) its own TW game is perhaps a bit much, unless... Option 2: We first get an TW "Victoria" aka a "long 19th century" game and then TW WW 1 comes in a "TW Napoleon" style. Option 3: I personally would like to see a TW Victoria, which does include WW 1 (or its time) as a logical end point of the "long 19th century" (its a historical idea that the 19th century only truly ends with the end of WW1, because the elements of the 19th century ended with it). Would be a huge game to be sure but it at least appeals to me and makes sense to me. TW 40k: I'm a huge supporter of the idea that a TW 40k Trilogy could and should happen and making a "modern" historical TW in concert to prepare the ground makes a lot of sense to me. If done, CA could make DLC's till dooms day. So I would Legends claims to be true, even thou Details of course matter, but that of course doesn't mean they are true. Time will tell if it does happen or not.
An End Times DLC, if true, would basically be a guarantee for Nagash, and possibly the Glottkin, unless GW once again gatekeeps them for Age of Sigmar.
Warhammer 40K makes sense even if you think the setting doesn't fit the Total War formula. Any deficiencies in the mechanics will probably be carried by the how popular the IP is. WWI is a different beast, the execution is going to have to be on point or it's going to struggle. Normally I'd be incredibly hyped for both of these, but my confidence that CA can execute either has been destroyed in the last couple of years.
if 40K:TW is a thing that comes out, then the only way I personally see the combat working is not the traditional way of Total War combat but the gameplay style of Dawn Of War 2 would be a better fit, as it would allow units to be upgraded but also allow them to fully interact with the environments. Damn shame that Dawn of War 3 killed the series, but with Relic focusing only on WW2 maybe this could allow CA to take over the Dawn of War franchise like Saber Interactive took over the Space Marine IP from Relic (Fingers crossed Space Marine 2 is a fun game and not a drudging slog like the videos are showing)
End times if done well can be actually quite good DLC...I just hope they wont go small and affordable for end times DLC. It should make the ultimate disaster endings much much better and engaging.
I've always felt that total war: Warhammer 40k is more of a when they will make it, rather than if they will. What i mostly hope for is the time period for the game will be during the heresy or at least a little bit pre- heresy. Considering it would fill the roster with different types of space marines with their respected primarchs.
i HIGHLY doubt the number for the remaining warhammer 3 DLCs (first of all they are coming from legend which no one worth their salt should listen too) in addition it would just be a slap in the face towards the fandom (tho a good part of it deserves it) but also there still so much content that can last warhammer 3 for a another good 3 to 5 years still
Other games like Steel Division 2 would do such a better job at 40k. It already uses line of sight including how terrain affects it, entering buildings, Air units that don't hover and have a turn radius. SO much better.
ideally i'd want a full stellaris style galactic map and fleet battles like battlefleet gothic armada on top of total war ground/on ship (like inside a ship when it's boarded similar to the black arcs) battles 💙
I will say while Med 3 is probably what I want more as the historical game, I am excited at the potential of a Empire 2 game that does the Victoria era into World War 1. American Civil War is a great example of why it could be interesting. Not getting into the politics of the period(or today really in America) the civil war shows a very interesting period where America rapidly goes from late Napoleonic style battles to more mobile artillery(all horse drawn) and infantry (basically cavalry role change and infantry needed to move and take ground and stuff) and then finally proto World War 1 combat with trenches and earthen forts/fortified towns and cities and everything basically being more like a siege of earlier eras. Done right it could be very interesting! Also 10/10 for that 1970s Kaiju reference Indy *chef's kiss*!
If the total war team does a emp 2 victoria Era into ww1 with the American Civil War and the evolution of war fare done right I'll eat my shirt and socks but I doubt I'll be seasoning them up anytime soon for the next 2 decades
@@sheepp40duck40 agreed, I just meant in theory it is a very good idea with potential. Potential means you still suck, so it is worthless unless CA does it right.
I don’t want a new game or more dlc unless they keep their employees. Like Larion Studios CEO said (paraphrasing), Companies get caught in this cycle where they fire employees to raise profit numbers then lose all their talent for the next game, then numbers are low again and need a new round of firing. It’s a losing cycle.”
I’ll be completely honest, the only reason I didn’t think this video was complete speculation and satire is because Legend was mentioned, because a lot of the things said are completely wild, a 40K total war game? End times dlc? Ww1? Like after watching the video I see it and it makes more sense but it’s still very out there,but like you and many others have said legend is very much so a man of his word, and would not lie about something like this and wouldn’t say anything like this unless he was at least somewhat confident it was true
A world war 1 game would be awesome but the mechanics will have to be changed a lot to accommodate the type of fighting that occurred at the time. I think a mix between total war mechanics (duh) and men of war assault squad/Company of heroes mechanics.
Hmm, my problem with a TW:WW1 is that WW1 wasn't really fought with a few 20 stacks bumbling around and into each other. It would be interesting to see how they could implement the scale of such a conflict as WW1 on the campaign map. Perhaps have a rework of the zone of control mechanic? And TW:WW1 and TW:40K MUST have navy! No buts!
I'm shocked everyone is so excited for this stuff. I dunno how people get over disappointments so fast and revert to being trusting and optimistic. WH3 soured my attitude regarding anything CA does, likely forever. I don't see them pulling off a TW:WH40k given the issues that STILL exist with WH3
I mean, TW: 40K isnt too hard to imagine. Theres already plenty of demon models created for TW: WHIII that could easily be reused for the ruinous powers. Even the armored human followers can be fairly easily touched up into generic chaos space marines units. Then you have elven models as well that can be altered for the Eldar, Ork base models that can be repurposed for 40k orks, etc. Theres easy and perfectly reasonable ways to cut costs.
I see two ways the final dlcs are going to go. Best case Scenario after ToD. 1. Slaanesh vs Khorne dlc next with both given a FLC lord in addition. 100th lord FLC is Boris Todbringer with Middenheim reskinned units. 2. Vampire Counts Bloodlines dlc Champions of Chaos style. Get 4 lords from 4 bloodlines plus Red Duke FLC. 3. Ind Racepack with Tzeentch FLC lord that is missing. 4. Cathay(Li Dao) vs Ogres with Monkey King as hero and Yin-Yin FLC lord. 5. Norsca vs Greenskins with Norsca FLC lord. 6. Dogs of War race pack with a random FLC lord likely Thanqol from Skaven. 7. Legions of Undead racepack with Nagash and two other lords. Absolute worst Case Scenario 1. Slaanesh vs Greenskins with Slaanesh FLC lord. Call it something like the beautiful and the ugly. 100th FLC lord either Boris or Thanqol 2. Khorne vs Norsca with Khone getting the FLC lord. 3. Dogs of War race pack. With Tzeentch FLC lord 4. Cathay vs Ogres with FLC Cathay lord 5. Vampire Counts vs Tomb Kings(Nagash.)
Note: I am not stating CA shouldn't make these games, I simply don't want them under the Total War Name. I am not a fan of either a WWI or 40K game. People say it could work, but to say it could work, implies you don't need a radical change to the gameplay. You do. You simply do. CA has always hammered that they want the battles, the world to feel "Authentic". Its to differing success mind you, but still. Having 100 Guardsmen, or, say we take the Typical Cadian platoon of 60 men, 6 squads, perhaps including a command squad so 65 men lets say, Them, even if they are spaced out, standing in clumps of 10 with the Command squad in the middle, would look ridiculous. That's not how the Guard fights, with very few exceptions. The Mordians, the Praetorians, but 99% fight like WWII armies, including Krieg btw. They do not simply advance in unorganised blobs of infantry, and so you would need to break it down into units of 10. Perhaps, *perhaps* a unit that you purchase could come as a full platoon of Men, and they are ordered individually as squads and can dynamically take cover. These things alone come with the Implication of massive overhauls, changes and additions. The reason I highlight all that is I fear Total War Losing its Identity. It will go from "That RTS series focused on battles where formation fighting was the norm in that era/setting" to "That RTS series" The name "Total War" will go from something unique, to something...generic. I love this series, I Love that even folks that I know who don't play it, know what it is, what it specifically does. The only positive I got from legends leaks was the new engine personally. Edit: I swear to god if I see “BUT YHE ART” as an argument…THEY ARE MURALS, IMPERIAL PROPAGANDA
To be honest it actually surprising that CA havnt tried to do Total War 40k yet since the original TW Warhammer was a huge success. They instead given us half baked historical total wars (brittanna, troy and pharoh) and the only total war that had some effort and content in it was abandoned (three kingdom) before being fully finished.
Honestly if they make an engine for 40k that /works/, I would kind of like to see them adapt it. Focus on those smaller super squads like with some space marines and adapt it to make them default, like a squad of regular soldiers, and make a US civil war focused game, or even earlier like the revolutionary war where there might be more hitting and running focused campaigns and the occasional big battlefield. I also hope the engine will still allow for older styled Total Wars so that pre-firearm and post bronze age historicals won't be left out for another decade
If there is four more dlc we all know what two of them will include right? Theres already a roadmap. Slannesh an Khorne are definetly next. I don't know but I really feel that Legend might be right about everything except Warhammer 3. 4 Years? One DLC per year? There is just no way. Edit: If Nagash an Thanquol is are also confirmed I guess that means they will be in the End Times DLC at the End. So actually we know what three fo them will include. I also really wanna state that this will 100% be my last CA/Total War game if they leave this game in a bad state or don't add anything Major. Fantasy is my favorite from anything Game Workshop 40k is meh to me. Not that I expect to see Ind or Khuresh but I will be severly dissapointed if I don't get to see them.
I'll say it. I expect to see Ind and Kuresh. They are on the map already for fucks sake. Also if it is truly going to be 4-6 dlcs over the next year, it could very well be 1 year for Ind and kuresh, respectively.
I get the strong feeling given the trend of things that WW1 or civil war would be the first next big release given that'd probably be a safer way to test the large divergent from mostly medieval combat towards firearms, a way to 'not mess up' their cash cow which is the Warhammer series. 40k being their first foray into advanced modern tactics seems like a dangerous idea given if it does wrong they risk ruining the franchise for fans.
For a potential ww1 game the defending army should have the ability to deploy trenches and other defensive positions kind of like how they did in empire total war
WW1 TW? You mean no unit variety no faction variety and not much avaible straregies? Same things that destroyed Pharaoh Thrones and Troy? Okay that means they need to create perfect gameplay.
A world war I total war would be interesting because it would be like the skaven in the battles but I don't see how they could do the world map and then necessary 4x total war style and have it still makes sense for the real world era. In Warhammer fantasy you have the empire which is essentially just the HRE they're really more like a culture than they are a unified faction and I don't see how that's going to work by the time of world war 1. Where you have very clearly defined countries. It would have to be something like the Christmas truce meets the red army evolution where it would lead to funny but unrealistic scenarios where like a division of Canadians and Germans going rogue and teaming up to take over Copenhagen which would make sense in a medieval style game and even Warhammer 40k but it would just feel weird in the whole grounded setting of world war 1.
You've definitely put my mind at ease. The dlcs you taliked aboat are pretty much the same as what I feel is needed. I got caught up in my own fantasy of TW:WHF getting everything possible; Legend's leaks felt doom and gloom. 6 dlcs is still a good amount and time to get those core characters in.
5:25 - the SMART and LOGICAL thing for CA to do is to support the F of their one good game with constant streams of juicy DLC. Problem here is CA is only in the predicament they're in precisely because the majority of their decision making have not been remotely smart nor logical. Think about the baffling design decisions such as the all red UI on WH3's launch, SoC's debacle, killing 3Kingdoms by sabotaging it with garbage DLCs that never added anything, sabotaging Troy by not having mythological monsters from the start and later adding them in with an expensive AF DLC, wasting all their time and money on failures like Hyena, all of a sudden canceling Hyena instead of salvaging SOME of the lost budget through sales, the complete lack of a janitor team, leaving WH3 with a skeleton crew after launch, releasing content a year later than the same content after WH2's launch, etc. All I'm saying is, there's definitely some talents in CA and people who truly knows what to do and how to make things work. But there are far more incompetent people there who are sabotaging the former.
If this was old creative assembly, I would be excited. But this is the dog shit total war three creative assembly. The suits would design the game, not creative, passionate people. Hopefully it never sees the light a day so one more beloved franchise isn’t destroyed by corporate America
I hope Legend wont get in any kind of trouble for being tied to the leaks. It definitely could just be nothing since all these companies respond to this stuff differently but given how certain companies like Nintendo and Rockstar have gone to legal attacks for known leakers I'd hope CA/SEGA wouldn't try pulling something like that.
I'd go Empire 2 then ww1 then 40k for total war titles. With the important decision not to fire important members of staff for the whole process. Once you fire people you lose that knowledge and you just make it harder to learn and adjust things for the next game you want to make. I like the idea of empire 2 and with all the current knowledge the warhammer 3 devs have could make something interesting happen there. From there a natural progression of DLCs through the victorian era to link to ww1 is an interesting idea. With the historical titles of course asymetric balance would be required, some nations would have to be harder to play than others. This differs from the fantasy warhammer titles where balanced starts are generally the goal. From there launching into space with 40k might be worth it. maybe. With so many games launched with the 40k IP i've been a bit burned by seeing that anywhere and I think mixing things like space combat/ ship engagements and the various types of simply strange warzones could make it a real challenge to get into. It is also the grand prize, so perhaps the suits get a bit jumpy and just go straight for 40k, I don't think they should be encouraged to go for that yet. Let the devs build up some experience and expertise and give them some breathing room from the suits breathing down their necks.
I'm not convinced we're going to get Vampire Bloodlines as part of these DLCs. Simply because unlike say Empire or High Elves, there's really nothing left to add for VC beyond characters. We may still get some of those characters along side Nagash, since he crosses over both VC and TK and brings some unique new units as part of the end times. In which case we won't see VC characters until the last WH3 DLC. Just my two cents.
As one of the 5 people who like age of sigmar im hoping yhat at somepoint we could get a game like total war that really does justice to the scale of the setting
yes 40k and ww1 could bring in a lot of new players, but on the same note it can also lose a lot of their existing players. people who like historical medieval combat aren't necessarily interested in sci fi nor in trench combat. anyhow, bottom line is that their games need to be more affordable, more engaging and especially more entertaining, which they haven't been for almost 3 years now. it could be done, but given their recent track record and company problems, i'm highly doubtful anybody competent has remained there.
Would a lot of people seem to ignore is that yes a world war 1 game would have fine top down combat but once you get out to the grand strategy portion it doesn't work with the total war formula where you have a bunch of local lords trying to dominate a region forming alliances and creating vassal states. By the time of world war I the kind of stopped becoming a thing like could you just imagine scenarios word German general goes roguw and teams up with the governor of Florida but then four years they just take over Sicily together before founding a new country there. It would be so weird to try and put the total war formula into that unless the game is really limited and you're just moving your forces around the map and getting into battle with pre-designated countries
People who like medieval combat also don’t necessarily like 18th or 19th century combat, but CA had made two games set in those time periods. I think if they do it right a Total War 40k would easily be the biggest title they ever release.
@@Drewe223 Not true. People who like ME2 often also play Empire. The real issue isn't the era. The issue is the gameplay has been getting more and more arcade beginning with Napoleon.
CA might have been waiting to do 40k not only for a better engine to support it, but also for the story. Primarchs are coming back and hints the Emporer awakening could expand further in a few years.
I would be more okay with this if CA promised after this they'd do a trilogy with medieval, renaissance, and empire immediately following utilizing this tech as well.
I don't think ww1 and 40k will make for good total war games. They may make great games in these settings, but in order to make it faithful to the settings and good, the changes to the total war formula would have to be so significant that it wouldn't be recognizable as a total war game. I still have yet to see anyone describe how these settings would work faithfully in the total war formula.
The answer, as much as you may find it displeasing, is to _not_ make it faithful to those settings. Just follow the total war formula, but use ww1 aesthetics and weapons. Trench warfare isn't exactly "fun" so I can't imagine CA going for historical accuracy here. It's not like they've been historically accurate with their other historical titles either.
I would rather had seen a Medieval 3/ Lord of the ring combo. A spinoff Heroes of might and magic TW with a lot of overworld interactions would have been awesome too from Sofia studio.
Yooo Lord of the Rings Total War sounds like a great idea! The Lord of the Rings units already fit really well into the various unit types that exist in total war warhammer. Like Ulog-hai being monstrous infantry, uruk-hai coming in several forms (berzerkers, pikemen, and sword+shield), Gondor's swan knights being shock cavalry, while Rohan cavalry would be light cav... And LotR has so many iconic fortresses and castles for siege battles. Then there's corsairs, and oliphants, and a NUMBER of equipable relics/treasures like the rings of power, famous swords, named steeds... It's like Total War is MADE for a LotR game.
It makes me angry that we've got non-canon post-20th century factions in Ogre Kingdoms, Kislev, and Grand Cathay, but apparently we will never the actual lore faction of Dogs of War.
The DLC I want the most by far is a NIPPON DLC, it's been forever since shogun 2, and i feel it would bring an insane amount of hype to the game to have a fresh new faction that would be so different