Anyone have any tips for getting decent wizards traits with gelt now since they just spawn randomly and you no longer get to pick their trait? Besides save scumming re-rolls, something everyone hates.
Man quiero probar esto, imaginate un minotauro mas ahi :v . Alguien sabe como se llama el mod de el caza recompensas de victor que tiene varios disparos venditos?
11:45 apparently Gorthor the Beastlord is a joke to you Indy 😂 And I think the red Duke and Mussillon also should get content too along with middlenland and skaven
I feel like it'd be great to fight things like Chaos Marines or even a Patriarch like suggested, but I think it'd be much cooler and more believable if we didn't just fight them with our abilities as individual players but we teamed up with another strike team and aided Space Marine NPCs or we escorted a Lemon Russ or a Chimera
I feel like Melee Cavalry vs Shock Cavalry is comparing Legions to the Phallanx: SC/P was the original and effective, even after more advanced fighting developed (partially to combat them). Still useful but unwisely abandoned. MC/L can do circles around the previous, however they alone even with expanded numbers can’t accomplish what their predecessors did before. The Romans should have hired mercenaries or used foederati armed in the phallanx fashion for their campaigns against Parthia while reinforcing them with the flexible Legions who could account for the tougher terrains when encountered.
I just wanted to say that I have been wanting a mode similar to Diablo for the game for a long time and chaos wastes is a very good roguelike mode. The fact that it feels like I'm playing an arpg and can watch my character visibly grow stronger throughout the Run is dopamine infusing. My only real complaint in 2024 is that the matches can go on for a long time and there's something sort of annoying about getting to the final end and then the director spawning multiple bosses an enemies that you just cannot beat on occasion. However I do think this is the best mode for players who want some deeper mechanics and build variety even if it is still sometimes an entire ordeal to complete a run😅
you know you're a bad unit when you even lose to Skaven slave spearmen and a feral mammoth. Frost wyrms either need the anti infantry buff to just changed entirely. hell there's multiple ideas that'll make Frost Wyrm better, like giving it an aura that deals continuous damage to units that have frostbite affect, or give It the frost breath that the ice dragon has.
The lords I hope to see before this series ends is Finubar the Phoenix King, Neferata, and Konrad von Carstein. I know Konrad won't come in, but god I wish it had been him over Ghorst. Hopefully Nagash will be at least like some sort of mechanic for Neferata.
I remember seeing your content way back in the beginning, until you stopped uploading Call-of-Warhammer. I have only fun memories from that, and appreciate that. Times have truly changed. Always prioritize your conscience over what's expedient. Cheers. ~Wille
Hey man just wanna know about this i heard dismounted reiksguard unuts got removed from call of warhammer mod for tw is there any way to add them back ?
Can't wait ! So I can be selfish and have high hopes....since it's a long wait, they should give us a Zneetch FLC. Just my opinion, that would be dope!
@MilkandCookiesTW this is awesome, as this is truly extremely popular still and seems like the most popular as 11 and 1 even though they are newer don’t seem to have as much of a fan base due to the fun factor, and I think this has some of the most fun DLC characters ever my personal favorites being The Predator and Alien but, I have fun with all of the DLC characters in this game.
My hopes: the Ogres get the same overhaul as the Stunties (side note CA just look at the Ogrehaul for inspiration). Make the mercenary contract system worth anything. Make the hoard system something that moves. And change over the Tech tree a bit. Also maybe better Great Maw blessings. Basically finish baking the dang cake creative assembly. Title suggestion: Rivers of blood, the meatening. Let there be skulls.
Now that Conquest Mode is out (should have been here on release), I'm hoping to see more of these rather than garbage domination battles. This match actually shows what domination has always lacked since the beginning...actual combat happening rather than running around for points.
This DLC is a rare opportunity for CA to do the Mercenary machanic of the Ogres justice. I think acess to Maneaters should be made sooner with a tier 2 building variant Ogre Kingdoms - From Tier 2/3/4/5 Building Contract missions in the form of a battles similar maybe to the old Reinforce the Empire mechanic seige battle. Reward would be, besides gold, reputation, allegiance points, the option to add the recruit of a specific Maneater unit to a pool. This unit would be race specific depending on the faction of the completed mission. Additionally, recruitment costs and upkeep of that specific kind of unit could be reduced by 0-50%. Camps - besides ogre bulls, if allied with the Ogre faction, you would have access to the Maneaters race specific unit as a mercenary from one of their camps. Represented Races - Maneaters of the recruiting faction's race can be recruited from a camp belonging to an allied Ogre Faction. In addition, after reaching lvl 9 expirience lvl for an Ogre Bull Mercenary unit, the faction will receive a recuitable Maneater unit specific to their race in the global recruitment pool. Upon recruitment of that unit, if the Ogre Bull has not been disbanded already, this action disbands the Ogre Bull unit from the Lord's army. Maneaters would all have 16 models instead of the 24 of Bulls on ultra. I will give some ideas that coul be used for units and a description of the look: Tier from tier 2 building The Savage Bunch- Ogre Bulls 2H (Firebelly skin whitout the mask) Description: "Ogre Maneaters fighting alongside Savage Greenskins don't know if charging smeared in Warpaint and shouting "Wagh!" helps their chances of winning, but then again, it seems to work for the Orcs." Tier 2 Not AP but Frenzy , Warpaint 20% Ward save 16 models on ultra (Immunity to Badlands Attrition) Tier 3 (Butcher Model) Vampire Maneater "After being in the service of the undead, the Maneaters have found out that if they don't devour the enemy during the fight, the slain might rise up and service their employers, leaving them with no extra snacks for their unnatural hunger." Hunger (Immunity to Vampire Attrition) Kislev Maneater 3 "After countless battles alongside Kislev's armies the Maneaters have learned that the courage to stand and fight instead of running will allow one to win against overwhelming odds." By our blood Tier 4 Norscan Maneater (Hunter Model) Description: "Norscan contracts usually involve battling some sort of monster. Because of that, Maneaters have found that, besides matching the ferocity of the North men in combat, it does not hurt to have a javelin or two ready." Enrage Special Ranged Weapon (Immunity to Frozen Attrition) Tier 4 Empire Maneater (Irongut model) Description: "Since giving an ogre even the smallest amount of Sword training produces devastating results, any troops fighting alongside them will be confident in the thick of battle." 16 Models Encourage 40 Armor Tier 5 Dwarf Maneater Blasting Charge, Armored 110 Armor "There is a disagreement amongst Maneaters about what is the best part of fighting for dwarfs. Some say it is the dwarf ale, dwarf pay or dwarf equipment. Regardless all can agree that working for the dawi has multiple advantages." Just a few ideas. If not units, then at least ROR or a specific mechanic for Golg.