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Advanced Boolean Cleanup On Curved Surfaces - Perfect Shading & Topology 

Thomas Colin 3D
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Hey guys, in this video I show you how to perfectly cleanup the topology on a curved surface after a boolean operation.
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Thanks for watching, bye !
Thomas
#blender #boolean #thomascolin3d

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22 фев 2024

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Комментарии : 160   
@ThomasColin3D
@ThomasColin3D 4 месяца назад
Subscribe to my Patreon for exclusive content and if you need some help on your projects : www.patreon.com/ThomasColin3D
@Purpolorpul
@Purpolorpul 4 месяца назад
Topology Warlord teaching the peasants, noble work as always my King
@ThomasColin3D
@ThomasColin3D 4 месяца назад
Thanks 😂😂
@frenklemperd4969
@frenklemperd4969 2 месяца назад
bro you made a mistake by hiding all these years.you deserve more subscribers just don't give up!
@ThomasColin3D
@ThomasColin3D 2 месяца назад
Haha thanks man. I didn't think about making videos before, but if I knew, I would have made them a long time ago!
@mohsinali03
@mohsinali03 4 месяца назад
I genuinely don't understand how this guy is so damn underrated!!! He deserves so much more attention for the amount of topology knowledge he shines upon us
@ThomasColin3D
@ThomasColin3D 4 месяца назад
Thank you very much for the kind words ❤️
@Tachastasiia
@Tachastasiia Месяц назад
OH, YEAH - I AM LEAVING THE COMMENT ALRIGHT And I did enjoy this video a lot My God - that's just some magic with topology fixing right there
@ThomasColin3D
@ThomasColin3D Месяц назад
Thank you very much :)
@JRHainsworth
@JRHainsworth 3 месяца назад
Instead of eyeballing the edge loop around the booleaned part on the sphere, select the boolean part, press I for inset, then O to make it an outset instead, to create an edge loop an even distance away from the boolean part.
@voracdesign
@voracdesign 4 месяца назад
Wow, really a great tip with the shrinkwrap. Will try as soon as I get the chance
@ThomasColin3D
@ThomasColin3D 4 месяца назад
I use it all the time when I work on curved surfaces, you should include it in your workflow too! Your curvature will always be perfect 👌
@fullyleaded
@fullyleaded 2 месяца назад
On that edge where you eyeball, you can select it and inset, in the inset you inset outwards and it will give you a perfect offset to the edge.
@ThomasColin3D
@ThomasColin3D 2 месяца назад
Thanks for the tip man, I didn't know!
@mikoto6505
@mikoto6505 3 месяца назад
I've been modeling basic shapes and and structures for a few weeks now so this will be really useful for me going forward. Thank you for this video!
@afrotron
@afrotron 4 месяца назад
Glad to see more subd people in the blender community. Most blender modelling videos is just boolean modelling
@ThomasColin3D
@ThomasColin3D 4 месяца назад
Thanks! Yes, with no understanding of proper topology...
@artisans8521
@artisans8521 3 месяца назад
Wich is fine in Blender but not as cool when you export stuff.
@Babarin
@Babarin 4 месяца назад
Absolute banger of a video 🔥 Very profesional, delicate work ❤
@ThomasColin3D
@ThomasColin3D 4 месяца назад
Thanks Babarin 🙏👌
@nisgan8393
@nisgan8393 4 месяца назад
Love it! Great video as always :D
@ThomasColin3D
@ThomasColin3D 4 месяца назад
Thanks you very much :D
@CanalDocs
@CanalDocs 2 месяца назад
How long have you been working on 3d Thomas? You are AWESOME!
@ThomasColin3D
@ThomasColin3D 2 месяца назад
Almost 11 years now :)
@robertshaer6603
@robertshaer6603 4 месяца назад
Fantastic vid - thanks for sharing these awesome tips! 🙂
@ThomasColin3D
@ThomasColin3D 4 месяца назад
Thank you very much Robert!
@GeraPhoto
@GeraPhoto 4 месяца назад
Bro, many thanks for your tuts! You've got a new subscriber 🎉
@ThomasColin3D
@ThomasColin3D 4 месяца назад
Thanks you very much 🙏🙂
@filmaker
@filmaker 18 дней назад
Eye opening video! Keep them coming!
@ThomasColin3D
@ThomasColin3D 17 дней назад
Thank you very much!
@DerekElliott
@DerekElliott 4 месяца назад
ahhh it's so satisfying
@ThomasColin3D
@ThomasColin3D 4 месяца назад
Wow I didn't expect a comment from you!! Thank you so much Derek! 😄
@bens1876
@bens1876 4 месяца назад
Thanks for sharing!
@ThomasColin3D
@ThomasColin3D 4 месяца назад
You're welcome 🫡
@berringervids
@berringervids Месяц назад
That was so good! Thank you!
@ThomasColin3D
@ThomasColin3D Месяц назад
Thanks man
@eslamnabil8262
@eslamnabil8262 4 месяца назад
Amazing stuff 💯 Thanks alot 🙌
@ThomasColin3D
@ThomasColin3D 4 месяца назад
Thanks you very much 🙏👌
@watchedsmile
@watchedsmile 3 месяца назад
At 3:02 you can select the cylinder mesh and inset then press ‘O’ to outset. This quickly gives you a uniform control loop on the outside rather than manually using the knife tool
@Bassalicious
@Bassalicious 3 месяца назад
oh my.. thank you! I've actually been duplicating, scaling and bridging edge loops because I didn't know outset was a thing. I feel like an idiot now using inset all the time but using a workaround to outset.
@watchedsmile
@watchedsmile 3 месяца назад
@@Bassalicious there are an infinite amount of little things that seem so obvious in hindsight
@pv8685
@pv8685 3 месяца назад
awesome video! i like that tricky topology videos a lot. by the way i m here because aryan shouts you out every single time! 😁
@ThomasColin3D
@ThomasColin3D 3 месяца назад
Thanks man! You'll find more complex topology videos on my channel 🙂
@gurazly
@gurazly 16 дней назад
One of the most challenging aspects I've found while self-learning modeling is using booleans to combine objects and tidy up the intersections. Even watching this video, it still feels quite difficult, to be honest.
@Bassalicious
@Bassalicious 3 месяца назад
This is exactly what I needed. Awesome educational content with some really nice workflow tips, thank you so much! I'm currently modelling an old motorcycle. It requires a lot of clearly recognizable primitive shapes like cylinders in the same meshes as organic curvatures that I want to get perfect but often couldn't. In some spots I gave up and resorted to obscene amounts of subdivisions to try and limit artefacts in size. I'm currently at 2 million triangles and the bike isn't even half way done lmao. I really needed this :D
@ThomasColin3D
@ThomasColin3D 3 месяца назад
Haha I feel your pain! Thank you so much bro!
@priv4te486
@priv4te486 4 месяца назад
Great video!
@ThomasColin3D
@ThomasColin3D 4 месяца назад
Thanks you !
@LFSPharaoh
@LFSPharaoh 4 месяца назад
Awesome! Love this channel ❤
@ThomasColin3D
@ThomasColin3D 4 месяца назад
Thanks a lot ❤️
@LFSPharaoh
@LFSPharaoh 4 месяца назад
@@ThomasColin3Dalso forgot to ask, are you using the maya theme? I might switch to that, I think the blue looks nice.
@user-hu7hz9qk6h
@user-hu7hz9qk6h 4 месяца назад
This video helps me a lot !!!!!!
@ThomasColin3D
@ThomasColin3D 4 месяца назад
I'm glad you liked it :D
@wot_noobclown5621
@wot_noobclown5621 4 месяца назад
The return of the king
@ThomasColin3D
@ThomasColin3D 4 месяца назад
Thanks 😂
@andreiene5724
@andreiene5724 4 месяца назад
Nice one!
@ThomasColin3D
@ThomasColin3D 4 месяца назад
Thanks Andrei :)
@tendividedbysix4835
@tendividedbysix4835 4 месяца назад
very nice!
@ThomasColin3D
@ThomasColin3D 4 месяца назад
Thanks man!
@user-gk9ut9qc1o
@user-gk9ut9qc1o 4 месяца назад
Thank you so much for sharing your knowledge! I make models for 3d printing, but topology is important to me, so the slicer can interpret my design correctly and it will be easier to modify by me or my colleagues in the future
@ThomasColin3D
@ThomasColin3D 4 месяца назад
You're welcome! 🫡 Thanks for watching 🙏
@null643
@null643 3 месяца назад
You'll want to use booleans for 3D printing. Easy to modify anything since its non destructive. Topology doesn't matter for printing, the slicer converts it.
@joelsamuel8407
@joelsamuel8407 4 месяца назад
Awesome video as always Thomas! I always wanted to know what were the main challenges you faced when you started 3D and how you overcame them, since I'm a beginner and am slowly learning from awesome RU-vidrs such as yourself, it would be really helpful to get some insight! Also waiting for the 3rd part of the Karambit workflow.
@ThomasColin3D
@ThomasColin3D 4 месяца назад
Thank you Joel! Well I did my 3D studies in a 3D school, so I had real teachers to help me. But I think the biggest challenge I faced was to understand how to get a good edge flow. It was not hard to overcome because I had 3D courses everyday 5 days / 7, 8 hours a day. The 3rd part of the karambit will be posted soon, it is the next video :)
@joelsamuel8407
@joelsamuel8407 4 месяца назад
Thats great! I unfortunately don't have any dedicated teachers and am learning everything off of the internet. I have the same issue with getting the edge flow right and sometimes not figuring out the right way to use primitives and being able to properly visualize the model that I want to make. I'll be waiting for the 3rd part and other interesting tips regarding the ideal workflow. Thanks again!
@alibekorinbarv3668
@alibekorinbarv3668 3 месяца назад
perfect👌
@ThomasColin3D
@ThomasColin3D 3 месяца назад
Thank you!
@VorpalForceField
@VorpalForceField 4 месяца назад
Very Nice..!!!
@ThomasColin3D
@ThomasColin3D 4 месяца назад
Thanks 🙏
@eitantal726
@eitantal726 4 месяца назад
The best way is to boolean correctly from the get-go, rather than having to resort to cleanup after-the-fact. That being said, doing cleanup correctly is a necessary skill in an of itself. There are videos that explain how to automatically do a smart boolean. Ian McGlasham explains this in detail
@markeev1ch
@markeev1ch 3 месяца назад
Tis nice
@ThomasColin3D
@ThomasColin3D 3 месяца назад
Thanks man!
@KenKelvinN
@KenKelvinN 4 месяца назад
Awesome video! It would be really nice if you could include in the video more shortcuts and hotkeys that you're pressing.
@ThomasColin3D
@ThomasColin3D 4 месяца назад
Hey man! Thank you very much! I don't include the screencast keys in my videos because I made my own custom shortcuts. So you would not be able to follow what I'm doing. But i'm planning on making a video about my hotkeys on Patreon (a free video that everyone can watch even if they are not subscribed)
@samrzq
@samrzq 4 месяца назад
a comment to appease the algorithm gods. Fantastic video.
@ThomasColin3D
@ThomasColin3D 4 месяца назад
Thank you very much :D
@sanikku7359
@sanikku7359 3 месяца назад
How did you remove edges without deleting them? (the faces remain) I learned a few basic things from this I never knew existed, so this video was extremely helpful despite having 8 years of experience with blender already lol. learning GG translates a vertex along the normals changed my world view, and I would use merge by distance/remove doubles to join my verts instead of pressing J this entire time. So thanks for making a simple and helpful tutorial.
@ThomasColin3D
@ThomasColin3D 3 месяца назад
hey man :) thanks for watching! I'm glad it helped you. Can you give me the timestamp of so I can answer more accuratly ? :)
@arklanuthoslin
@arklanuthoslin 3 месяца назад
looked the same as when I use dissolve edges on the right click menu, not sure that's what he did though.
@sanikku7359
@sanikku7359 3 месяца назад
@@ThomasColin3Dsorry for the late response! however trough my own experimentation I found it already; ctrl+x, dissolve selection.
@cabeunicolas6069
@cabeunicolas6069 4 месяца назад
Trop cool ton taffe mec continu c'est du super contenu
@ThomasColin3D
@ThomasColin3D 4 месяца назад
Trop sympa merci 🫡
@cabeunicolas6069
@cabeunicolas6069 4 месяца назад
@@ThomasColin3D J'aimerais savoir tu te prévois une deadline pour ce type de projet ou tu vas au feeling ?
@ThomasColin3D
@ThomasColin3D 4 месяца назад
@@cabeunicolas6069 J'y vais sans réfléchir c'est comme le vélo une fois que tu maîtrises t'y penses plus haha. Du coup non je ne mets pas de deadlines pour ce genre de petits projets
@pZq_
@pZq_ 4 месяца назад
Aryan is right. You're the master with this sh*t XD 🧡
@ThomasColin3D
@ThomasColin3D 4 месяца назад
Thanks man haha 🙏
@sylorgy
@sylorgy 4 месяца назад
Working with a shrinkwrap modifier, you need to also exclude the boundary loop from vertex group, leaving support-loop the last thing assigned to a group. Otherwise you chamfer is gonna be bad.
@ThomasColin3D
@ThomasColin3D 4 месяца назад
Thanks :)
@sylorgy
@sylorgy 4 месяца назад
ur welcome!@@ThomasColin3D
@Amanjot472
@Amanjot472 4 месяца назад
Here after Aryan tutorial, great work ❤❤
@ThomasColin3D
@ThomasColin3D 4 месяца назад
Thanks man!
@hameddesign70
@hameddesign70 4 месяца назад
what the dog doing 😅, amazing vid btw
@letslearn8896
@letslearn8896 4 месяца назад
wow
@shamancredible8632
@shamancredible8632 4 месяца назад
Good information, but the music made me want to jam a pencil into my ears
@fableorb
@fableorb 4 месяца назад
Very handy!, Thanks! but can I make a duplicate of the non sphere object make it a little bigger and use knife project so I don't cut the bevel manually? wouldn't that be handy as well?
@ThomasColin3D
@ThomasColin3D 4 месяца назад
Thanks man! hmm I don't think so, you would still have some cleanup to do!
@everlastingmedia
@everlastingmedia 4 месяца назад
Speed it up by selecting two or more faces near each other that could be quads and x / dissolve faces. Then you can dissolve edge loops, edges, and vertexes without gg/sliding them. Just select all of the loose vertexes that aren't for quads and x / dissolve vertices. Way faster than one-by-one manually snapping vertices. You can also speed it up even further when you learn how to subdivide two edges to split a face, then knife tool to cut nearby faces to create quads again. Quad flow is also helpful when you start to understand it. Aim your quads by rotating them so your brain can rationalize the pattern, then run your cuts / procedures to get your edge flow. You'll be way more productive than manually editing thousands of vertices. Also consider just deleting offending faces, adding an edge loop where necessary, then "bridge edge loops" to join sections together. Save yourself hours from cleaning up boolean ops.
@sebabatsomashego7988
@sebabatsomashego7988 4 месяца назад
Nice vid always❤ what would you be ur advice on getting better at topo and sub div modelling?
@ThomasColin3D
@ThomasColin3D 4 месяца назад
Thanks man! The most important things are to understand topology edge flow, and to remember to keep an uniform polygon density. (I mean squared quads)
@sebabatsomashego7988
@sebabatsomashego7988 4 месяца назад
Thank you ❤​@@ThomasColin3D
@definitely_someone4887
@definitely_someone4887 3 месяца назад
What if you actually used some triangles, as in not focing yourself to stick with quads. Seems too much stretching vertex to force it quad is not good.
@ArshAa-rq5nk
@ArshAa-rq5nk 4 месяца назад
Bro can you tell why we should grid fill instead of just plain face?
@ThomasColin3D
@ThomasColin3D 4 месяца назад
a plain face (or ngon) produces shading artefacts if you use a subdivision surface modifier. But not everytime. In this case, it's a flat surface so you could leave a ngon. But in general, it's better to keep all quads geometry. Especially if you want to add wireframe renders in your portfolio to showcase your 3d modeling skills as a 3d modeler.
@rundown3D
@rundown3D 4 месяца назад
❤‍🔥❤‍🔥❤‍🔥
@ThomasColin3D
@ThomasColin3D 4 месяца назад
❤️🙏
@aqsinqarayev5437
@aqsinqarayev5437 3 месяца назад
Can you pls open shortcut for next videos? I am new and dont know some of them
@ThomasColin3D
@ThomasColin3D 3 месяца назад
Hey man, I can't add screencast keys because I made my own custom shortcuts. You would not be able to follow. That's why I'll tell the default shortcuts vocally in the next videos!
@stormk-1130
@stormk-1130 4 месяца назад
Even with this still dont know how this apply to gun topology since most of the courses use a lot of triangle
@Petardozord
@Petardozord 4 месяца назад
To make a good model with subdiv^2 - it takes a lot of time. I wish to had it more... ;_;
@ThomasColin3D
@ThomasColin3D 4 месяца назад
Exactly! It depends of what kind of model you want to make, but yeah, it usually take more time to make subd models!
@Ceresdesign
@Ceresdesign 3 месяца назад
I just watched the video of Aryan explaining the best way to construct objects in Blender. And after watching your video, I'm lost. What is the best technique, boolean or non-boolean ?
@ThomasColin3D
@ThomasColin3D 3 месяца назад
Well, I don't agree with people who say "don't use booleans". Booleans are very powerful when you know how to clean up the topology. I'm a professionnal 3D modeler and this is what I do for a living, and it is used everywhere in all the studios. People on RU-vid usually don't recommand to use booleans because they don't have enough topology knowledge. But I honnestly say : use them. You'll definitly become a better modeler if you know how to use booleans properly. It also allows to to make very complex models with complex details that you would struggle to model without use them. I do 3D modeling since more than 10 years and I can say that I have a very good understanding of topology, and booleans make me work way faster than people who don't use them
@Ceresdesign
@Ceresdesign 3 месяца назад
@@ThomasColin3D I'm trying to learn Blender. Before this, I worked with Fusion 360. I agree with you; booleans are really useful. However, I wasn't sure about Blender. Thanks for your answer 🙏🏻
@ThomasColin3D
@ThomasColin3D 3 месяца назад
@@Ceresdesign I used to work with 3dslax and Maya before, and blender is really the most user friendly software for polygonal modeling !
@abdulrazak7518
@abdulrazak7518 3 месяца назад
I have been trying to cut a rectangle on a face of a cylinder after I apply Grid Fill, but the lines on the face are not straight, can you explain how I can do that?
@ThomasColin3D
@ThomasColin3D 3 месяца назад
Of course, join my discord server and ask me that question again, i'll show you. Can you also send a screenshot ? 🙂
@marek_lysek
@marek_lysek 4 месяца назад
how did you mirror the object using the colored gizmo? is it any addon for blender? thank you
@ThomasColin3D
@ThomasColin3D 4 месяца назад
It's the mirror modifier from HardOps wich is a paid Addon, it does exactly the same as the regular default mirror modifier, but it allows to choose the axis way faster 🙂. It's not needed to follow the tutorial but it can improve your modeling speed!
@tasospapadopoulos7312
@tasospapadopoulos7312 4 месяца назад
Nice! How to add mirror modifier so fast, is this an addon?
@ThomasColin3D
@ThomasColin3D 4 месяца назад
Thanks! Yes it is called HardOps, it's very useful. You just have to press alt X and choose the axis on the guizmo
@tasospapadopoulos7312
@tasospapadopoulos7312 4 месяца назад
@@ThomasColin3D Great, thanks !!
@rei6073
@rei6073 Месяц назад
i don’t get why people stick to quads when it’s a static surface, can someone explain why n-gons are so underrated 😭
@ThomasColin3D
@ThomasColin3D Месяц назад
Because in a professionnal environnement, ngons are banned almost all the time. In the video game industry, I guess they are fine, in the VFX industry, you would be fired lol
@Dindonmasker
@Dindonmasker Месяц назад
I'm struggling to understand the point of making the topology like this instead of doing the minimum for the model to look how it needs to look and optimized. I'm used to working with as little time as possible to get a render out. What line of work needs this kind of modeling? Also isn't adding edges on flat planes worst for optimization let's say for a game?
@user-gv1gd2ls6y
@user-gv1gd2ls6y 4 месяца назад
Ho there what them are U using it looks nice
@ThomasColin3D
@ThomasColin3D 4 месяца назад
Thanks dude!
@user-gv1gd2ls6y
@user-gv1gd2ls6y 4 месяца назад
@@ThomasColin3D So what them is it?
@Ashash99
@Ashash99 3 месяца назад
Whst is this ball's
@jonathanlascano8084
@jonathanlascano8084 4 месяца назад
when its better to keep a loose part in a hard surface model?
@ThomasColin3D
@ThomasColin3D 4 месяца назад
Well it depends of what you want to achieve. if you want to model a gun for example, it's not a single piece of metal. It's made of multiple parts, so you have to model each parts seperatly. I hope it answers the question ?
@letsonline5752
@letsonline5752 3 месяца назад
its too dark, i barely see the line
@ThomasColin3D
@ThomasColin3D 3 месяца назад
I'll change the matcaps in the next videos
@retroeshop1681
@retroeshop1681 4 месяца назад
Nice :D Thanks
@ThomasColin3D
@ThomasColin3D 4 месяца назад
You're welcome! :)
@umeshtamang5236
@umeshtamang5236 2 месяца назад
♥️♥️♥️☑️
@ThomasColin3D
@ThomasColin3D 2 месяца назад
Thanks for watching pal
@VFxArk
@VFxArk 15 дней назад
which screen recorder are you using for blender ?
@ThomasColin3D
@ThomasColin3D 15 дней назад
Obs Studio
@VFxArk
@VFxArk 22 часа назад
@@ThomasColin3D THANKS
@t_amazing_rider
@t_amazing_rider 3 месяца назад
what is the song of background?
@ThomasColin3D
@ThomasColin3D 3 месяца назад
1 : Best electro music - How to ruin an original 2 : Lovely - Amine Maxwell 3 : Stayloose - Storms
@lavatr8322
@lavatr8322 3 месяца назад
what did you use to join vertices here1:48
@ThomasColin3D
@ThomasColin3D 3 месяца назад
J 🙂
@lavatr8322
@lavatr8322 3 месяца назад
@@ThomasColin3Dsheit i used to press F and wonder why the edge remained in air
@PsychologyMusings
@PsychologyMusings 3 месяца назад
Hi Thomas, it appears the discord link is broken ? Thanks
@ThomasColin3D
@ThomasColin3D 3 месяца назад
Hey man, thanks for telling me! This link should work :) discord.com/invite/hmCTk3JEqa
@scream2085
@scream2085 4 месяца назад
Thomas you gotta use a different song lmao
@ThomasColin3D
@ThomasColin3D 4 месяца назад
Haha yeah i'll find some more :D
@gabrielegagliardi3956
@gabrielegagliardi3956 4 месяца назад
Yep, I don't understand why the high pitch kindergarten music became a thing over time. That said Thomas your understanding of topology and work is really impressive. 💯
@Blaze_Orange
@Blaze_Orange 3 месяца назад
that's an example of bad retopology
@ThomasColin3D
@ThomasColin3D 3 месяца назад
Maybe you could show us how you would do it ? 😏
@Thunder_Wave
@Thunder_Wave Месяц назад
The topology is ok, I would argue about the edge flow on certain parts of the model, but honestly it’s not a big deal. Also the trick with the Shrinkwrap modifier using a Vertex Group is great. Paying attention to object deform after retopo is something not a lot of pay attention to. Nice job, Sir.
@MohdAsif-dc9ic
@MohdAsif-dc9ic 3 месяца назад
Too time-consuming. Instead of doing this, use the Quad Remesher Addon. I know it's expensive, but almost everyone is familiar with the Captain Jack Sparrow version. 😂
@ThomasColin3D
@ThomasColin3D 3 месяца назад
Yeah of course quad remesher is great, but clicking on one button will not make you a better artist. You have to know how to solve complex problems by hand!
@MohdAsif-dc9ic
@MohdAsif-dc9ic 3 месяца назад
@@ThomasColin3D Yup, you are right, we should have knowledge to work without addons but we know that time is very important thing in every field, so you should also advise your viewers to use addons to save time.
@ThomasColin3D
@ThomasColin3D 3 месяца назад
@@MohdAsif-dc9ic Yep I agree!
@Alessandro-jh8zw
@Alessandro-jh8zw 3 месяца назад
this topology is wrong.
@ThomasColin3D
@ThomasColin3D 3 месяца назад
Make a video and show us how it should be done.
@wackerstube6020
@wackerstube6020 6 дней назад
ah yes, a modern day wizard performing dark sorceries.
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