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Perfect Holes with Quad Topology in Curved Surfaces - Step by step Blender beginner version 

Blender Secrets
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This technique is great for when you want a perfectly circular hole in a warped or curved surface. This is a step by step Blender beginner version of this topic.
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1-minute version:
⇨ • Perfect Holes with Qua...

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29 сен 2024

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Комментарии : 32   
@SewerTapes
@SewerTapes 9 месяцев назад
Thank you so much. This exact shape (and its shading) has become the bane of my existence. I have about 20 project files dedicated to experimental attempts. Some idiotic, some kind of ok-ish, none as good or quick as this. You are officially my Blender RU-vid hero.
@SicrosEye
@SicrosEye 9 месяцев назад
Very very good tutorial! Is there a way to have the faces to circle (loop tool) create a result that is not skewed? It always rotates a bit when I use it.
@BlenderSecrets
@BlenderSecrets 9 месяцев назад
You can adjust the Angle value (in the last operator panel)
@SicrosEye
@SicrosEye 9 месяцев назад
@@BlenderSecrets thanks a bunch!
@flamet
@flamet 9 месяцев назад
Thanks Jan, huge fan of your work, you're one of the top blender creators and a huge help to the community! Just a small nitpick of something near the end, when you apply the shrinkwrap and it deforms a little and then you use "visual geometry to mesh" isn't that the same as applying the modifiers from top to bottom? At least the result looks identical to me. Thank you so much for everthing!
@BlenderSecrets
@BlenderSecrets 9 месяцев назад
Yes, Visual Geometry to Mesh is usually used as a quick way to apply all the modifiers. Otherwise, you'll have to do it one by one from top to bottom, like you said. It's just a time-saver :-)
@wyattblends7643
@wyattblends7643 9 месяцев назад
Dude I've been experimenting with this problem for months. Thank you so much for this.
@SewerTapes
@SewerTapes 9 месяцев назад
You're not alone friend. I feel your pain. So many failed experiments, and all of them took hours longer than this method.
@ShopTherapy623
@ShopTherapy623 8 месяцев назад
Wouldnt it be so much easier to just use a boolean to cut the hole out?
@3TQHAJSHNQ
@3TQHAJSHNQ 5 месяцев назад
This only seems to work with a small hole on a shape, whereas I need a large hole on the shape. Any ideas?
@yezzzsir
@yezzzsir 9 месяцев назад
I had issues using decimate. I think it was because I was not doing as suggested and using an even number as you did. Thanks for the great tips! 👍
@mbarros92694
@mbarros92694 9 месяцев назад
I like this beginner version going through a slower pace. Great.
@eitantal726
@eitantal726 8 месяцев назад
lengthy process
@uno9102
@uno9102 7 месяцев назад
So cool. But can do you explain it from program side? What's logic of this actions? Why shrinkwrap do it like this?
@SándorErdélyi-u6q
@SándorErdélyi-u6q 7 месяцев назад
I noticed that after this couple of Subdivision / Decimate processes, some minor deformations came back. I realized that it helps to use Shrinkwrap again (that must be the first, then Subdivision).
@gerdsfargen6687
@gerdsfargen6687 9 месяцев назад
The best. To quote Borat, "I eh had a sexy time, with my quad topology". ✌️👌
@bbkorp
@bbkorp 9 месяцев назад
Super! You explained it super well!;) viva Blender Secret
@SviatoslavPetrov
@SviatoslavPetrov 9 месяцев назад
As always very helpful tip! Thanks a lot!
@michaelsmusicinstruments9980
@michaelsmusicinstruments9980 9 месяцев назад
interesting way, i will use it sometimes, thanks
@giuseppeconsiglio5167
@giuseppeconsiglio5167 9 месяцев назад
un grande grazie e buone feste Natalizie
@timvanhalewyck3370
@timvanhalewyck3370 9 месяцев назад
Just use Plasticity 🎉
@pile333
@pile333 9 месяцев назад
Very nice. I wonder if there's a way to import a model with these modifiers into a CAD software because the last and only time I've tried, there was no way to do it.
@dack42
@dack42 9 месяцев назад
CAD typically uses solid models and not meshes. While you can convert a mesh to a solid model in most CAD software, it tends to give a pretty messy and imprecise result. You will either need to do manual cleanup or just remodel from scratch as a solid model (using the mesh as a reference).
@برتقالي-ه4ن
@برتقالي-ه4ن 7 месяцев назад
good work
@nic-ori
@nic-ori 9 месяцев назад
Thanks!👍👍👍
@Masha_B
@Masha_B 8 месяцев назад
Cool tip as always Jan ^^
@BlenderSecrets
@BlenderSecrets 8 месяцев назад
Thank you Masha! 🙌
@davexmit
@davexmit 9 месяцев назад
Super useful. Thanks for all your great tips, and have a fantastic new year.
@BlenderSecrets
@BlenderSecrets 9 месяцев назад
Same to you!
@daniz89
@daniz89 9 месяцев назад
Amazing
@sametver7925
@sametver7925 9 месяцев назад
Cool!
@mehnoy
@mehnoy 9 месяцев назад
first
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