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Advanced Cheat Engine Tutorial: Backtracing Shared Instructions from Visual Addresses! [Eldritch] 

Stephen Chapman
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Become a Cheat Engine master at GuidedHacking: guidedhacking.com/?... ► SUBSCRIBE: goo.gl/tkkXvf
► Cheat Engine Tutorial Series: goo.gl/l3etzC
► DirtyMofo (My new adult gaming channel): goo.gl/J7hioE
Game in video: Eldritch
In this video, I show you how to find your health value as it's represented on the screen, and then back-trace it from a shared instruction that writes to it, all to find where your health is actually stored so that you can then write a script!
Give me a thumbs-up if you enjoyed the video, don't forget to subscribe, and please let me know your thoughts in the comments below. Thanks for watching!
► New to back-tracing? Check out this video from the Cheat The Game RU-vid channel: goo.gl/YtrhmP
► My Eldritch Cheat Table: goo.gl/SqmsMN

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25 июн 2016

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Комментарии : 95   
@aliceyang3177
@aliceyang3177 5 лет назад
The thing I learned from this video help me hack the game that has been bothering me for a long time.
@aetherton5386
@aetherton5386 7 лет назад
Cheers mate. Brand new to the subject but I really enjoy how you explain as you go in your tutorials. I look forward to learning from you on creating cheat tables.
@Nithanim
@Nithanim 7 лет назад
Your tutorials are EXTREMELY good and helpful. I really wish I had them earlier :) I pretty much started like you did in this tutorial but you know and show how to use the functions in CE which is mostly the missing point for me when I want to do something.
@StephenChapman
@StephenChapman 7 лет назад
Thanks for the positive words! I'm really glad you think my tutorials are helpful. That's all I want to do is help people learn this stuff, you know? =)
@howardlam6181
@howardlam6181 7 лет назад
You could give out homework with different difficulty levels too.
@quickcompilation3437
@quickcompilation3437 3 года назад
Thank you so much, i learned more from you:)
@mastermax7777
@mastermax7777 Год назад
Great tutorial. Not too advanced, not too easy. Just good
@moose9211
@moose9211 8 лет назад
Thank you so much, this was really an awesome tutorial!
@TheDynatomic
@TheDynatomic 3 года назад
masterful presentation
@ChrisFayte
@ChrisFayte 8 лет назад
Awesome tut pal,, keep'em coming.. That is definitely one of the best back tracing tuts out there. You cannot find info like this out there anywhere.. Very well done.. So full of good information.. :)
@SeneekiKaant
@SeneekiKaant 8 лет назад
the best part about these videos is they go hand in hand with yours. Between the two of you, I've learned so much.
@NotJustSomeGuy
@NotJustSomeGuy 8 лет назад
Thanks for this, will try it out in half life 2. Thanks for showing me Eldritch! Bought it and it is great!
@StephenChapman
@StephenChapman 8 лет назад
It's not too bad, right? At least not for 90% off! I'm not sure I'd pay full price for it, but it's a fantastic game to hack as well!
@StealerSlain
@StealerSlain 2 года назад
Helpful. Thanks
@toshirokirito489
@toshirokirito489 4 месяца назад
very clear tutorial more ups next video tutorial sir like that in your video tutorial but it's a different game..
@unforgiven8464
@unforgiven8464 6 лет назад
AWESOME,Like iT!
@daddyofalltrades
@daddyofalltrades 3 года назад
Thanks a lot !
@rmh2k6
@rmh2k6 8 лет назад
To save time, when you are in the "changed addresses" window at 11:00, you can highlight them all (or just select certain ones) and add them all to a dissect data/struct table automatically to save typing them all in manually.
@StephenChapman
@StephenChapman 8 лет назад
Thanks, man. I'm so used to doing it manually that I always forget about that, lol. I've had a few little things pointed out that I wasn't aware of, like right-clicking an address in the Trace window and that copies is to the clipboard automatically, ready to be pasted. It's weird to me how there never seems to be an end in sight with everything to learn with CE. Now if only I could figure out a way to siphon Dark Byte's knowledge into my brain, that'd be great...lol.
@rmh2k6
@rmh2k6 8 лет назад
I know how you feel. The last thing I learnt of cheat engine actually was from your bluestacks video and using the "physical memory" proccess. I've not played around with it yet though. If you find a way, let me know xD
@susmodder531
@susmodder531 4 года назад
What games do you recommend getting for learning how to get better at backtracing, encrypted values, and shared instructions?
@ddg7927
@ddg7927 8 лет назад
you could make a video using the "Graphics Memory view"
@furyzenblade3558
@furyzenblade3558 6 лет назад
why -8 very good video, helps me a lot!
@rastakiwi3899
@rastakiwi3899 6 лет назад
He is compairing player's and ennemies' structure here, with this structure dissect tool. Every character's structure starts at ESI, which equals to health_adress - 8 (health_adress = eax). So, assuming he is compairing ALL the structure, he needs to see ALL the structure. Here it does not change much because health value is at the beginning, and the "flag" player/ennemy is after this health value, but it couldn't be the case everywhere. It is just to show us the right way to do a structure compairison.
@furyzenblade3558
@furyzenblade3558 6 лет назад
Thanks for that explanation
@rastakiwi3899
@rastakiwi3899 6 лет назад
nop, hope you understood ;). I didn't understand it at the begginning, too.
@atultripathi9166
@atultripathi9166 3 года назад
why did you do the pushf and popf? And,why does the script not get activated when I assign to the cheat table(not your script,my own script of some other game)?Sometimes scripts get activated when I activate them but other times that 'cross' mark won't show! Is it because there is some error that I did in the AA script???
@sailenthotcarathot8540
@sailenthotcarathot8540 6 лет назад
I was doing your tutorial and I did fine until the mov between de cmp and the jg. When I was about to look up the adress of that mov [eso+08],eax I noticed that this adress is called "aobInfiniteHealth" now.
@serenity5892
@serenity5892 4 года назад
> 2:51 then I'm lost beyond that.
@spybrandon007
@spybrandon007 8 лет назад
Can you help me change a value type Ina game where they have a checksum sort of thing
@Wishmaster145
@Wishmaster145 2 года назад
Can i do the same script without one hit kill but getting godmode if the command is a movbe?
@SeneekiKaant
@SeneekiKaant 8 лет назад
loved this vid, as always it taught me something new. I was wondering if I could pick your brain for a minute, I just got Fairy Fencer F in the steam sale and started messing about with it, it's actually quite an easy game to hack (5X exp cheat gives a good balance without having to grind) but I ran into a problem where I have a AOB injection script working fine, except it can't be disabled. any ideas as to what could cause an issue like that? I've recreated the script 3 times using different AOBs but the issue still persists. other than that it works fine
@StephenChapman
@StephenChapman 8 лет назад
+Venenoso “Shuriuken” Gonzalez Paste the script here! Sounds like a label or registersymbol issue, though.
@SeneekiKaant
@SeneekiKaant 8 лет назад
lol funnily enough, I looked in the disassembler a bit more and magically fixed the issue with pushf and popf conveniently placed. It was odd that the game wasn't crashing, so I didn't even think of flags, but then I noticed way up in the instruction there was a compare and the next jump was after where I was injecting. tried it, it worked, so I'm guessing something in the original byte array was changed by my injection and it couldn't find where to change the code back, but now it's flawless. [ENABLE] aobscanmodule(fairyExp,FairyFencer.exe,01 7E 08 5B 8B 45 FC) // should be unique alloc(newmem,$1000) label(code) label(return) newmem: pushf lea edi,[edi+edi*8] //multiply exp by 5 (edi = edi*8)+edi = 9X edi code: add [esi+08],edi popf pop ebx mov eax,[ebp-04] jmp return fairyExp: jmp newmem nop nop return: registersymbol(fairyExp) [DISABLE] fairyExp: db 01 7E 08 5B 8B 45 FC unregistersymbol(fairyExp) dealloc(newmem)
@plutonbc5555
@plutonbc5555 7 лет назад
I'm trying to add some card parts in Gwent Beta. How to find the address when the values are not the same as on the screen? I.E.: I have 50 card parts, I scan for 50. Then I destroy a card and have 55. I scan for 55. I've got 2 addresses left. I destroy another card and I have 60 parts. I scan for 60 and zero results. I have also tried scanning for increased and decreased values. Also, I get zero results. Can you please make a more advanced tutorial for Gwent? Windom
@nahfamimgood
@nahfamimgood 8 лет назад
Hey Stephen i just started watching your cheat engine tutorials and i figured id ask this question on a newer video so you see it. im on video 7 now and i love them all very well done. but im trying to change my health in a game. and i can change the value on the screen but when i get hit it the hp bar displays the true health then goes back to what i changed it to. but ill still die. if you get what im sayin. thank in advance!
@rmh2k6
@rmh2k6 8 лет назад
It will be a visual value that you are trying to freeze. This video tutorial is for just that. or use unknown value, all types and increased/decreased searches until you find it. What is the game? if it's online the health will be server sided and you won't be able to do it anyway.
@nahfamimgood
@nahfamimgood 8 лет назад
yea after getting abit more into cheat engine i found out that online games are server sided and you can only change visual stuff.
@thebigfish6282
@thebigfish6282 Год назад
What have I gotten myself into... Also wait so eax is the enemy? and esi is player health? or am I wrong cuz ive never programmed or anythin before. Also, when you are in the dissector, you put minus 8, however on the memory viewer it says plus 8. Is there a reason for that?
@StephenChapman
@StephenChapman Год назад
😂 You've potentially just gotten yourself into one of the most complex, frustrating, fun, and rewarding hobbies on earth! Lol. I don't remember what I talked about in this video and I can't go back and watch at the moment, but if you're new to this stuff, definitely start with my Cheat Engine series playlist. The earlier videos are dated, but they're still just as applicable today. Try to enjoy the journey, take your time, and actually do the stuff. As you experiment, you'll come up with a million more questions to solve. I have videos on damn near everything related to Cheat Engine, how to search the internet for your questions, various resources, etc. So go through my channel if you're interested!
@thebigfish6282
@thebigfish6282 Год назад
@@StephenChapman Yeah this is interesting stuff, and I didn't click off I tried to watch it like 10 times so I'm very exited to see what CE can do and I'm going through your playlist right now actually and its so well explained, I'm on part 6 now and its very fun. Thank you!
@_hidden_5806
@_hidden_5806 2 года назад
Can you do update on this?
@-belaz-2876
@-belaz-2876 8 лет назад
Hello, can you make tutorial "How to make long male weapon\Increase length of male weapon"? P.s. Sorry for my bad english
@spybrandon007
@spybrandon007 8 лет назад
Because when I change the value in the game it changes but it doesn't stick. What are the different ways I can make the vale change and stick forever when I log back into the server
@NotJustSomeGuy
@NotJustSomeGuy 8 лет назад
You could stop cheating in online games, because that's gonna be very hard.
@FreeER
@FreeER 8 лет назад
Change it legitimately, Hack the server, **find a value that influences the one you care about that the server doesn't control**, pay the server owner to set it for you, etc.
@spybrandon007
@spybrandon007 8 лет назад
+FreeER “aka” atubeacct can I get some help on this cause I founded a hack already where I would change positives to negatives and sell them in game and the game would spit out an even number of snacks but no that's patched idk what I could do to hack the value anymore like its the same codes. So if you change a value it changed but it doesn't stick if moving out of that area
@zedod7410
@zedod7410 8 лет назад
can you help me with marvel future fight
@FreeER
@FreeER 8 лет назад
notehub link since I'm sure YT will refuse to acknowledge the new lines in my post: notehub.org/ganxa great video! 4:50 instead of looking down to find ret and then manually typing in the address to go to, you can click in the section of code you care about (for instance, on the push esi) and then press the left arrow on your keyboard twice; The first press will move up to the "head" of the function and the second press will then collapse/hide that function and the instruction right after it will be the instruction after the call to the collapsed function, which you can simply double click on to have the dissasembler jump to it. If you're going to do it often, those are two tips that are really handy (especially for long functions) 11:08 2 tips, you can add -x to the address in dissect data structures and have it do the math for you (or +x, as well as dereferencing with []) but you can also select the addresses in the "Changed Addresses" panel and right click and choose "Open dissect data with selected addresses" (CTRL+D) and it'll automatically adjust the addresses to the base address used in the instruction. As for the whole mov/sub difference... you realize that sub affects the flags that jng uses right? (ZF=1 or SF!=OF) While mov does not.... If mov 0 wasn't working as expected then that's probably the reason why, and an easy test would be to move popf after the sub instead of before.
@StephenChapman
@StephenChapman 8 лет назад
Hey, man. I really appreciate your contributions to my videos! It's typically by accident that I ever run across some of the use tips like you gave. I did know about sub as well as the Changed Addresses thing, but they both totally slipped my mind (haven't used either of them much because I have some old habits I haven't grown out of, but I'll certainly remember now). Being more mindful of instructions impacting flags is something I'm really focused on these days, too (also coming with the territory of using the Tracer much more over the past however many months). Thanks again for the feedback and optimization/workflow tips!
@StephenChapman
@StephenChapman 8 лет назад
Also, do you primarily use FireFox? I've noticed lately that RU-vid only acts perfectly in Chrome. In every other browser I've tried, comments format oddly, and even just trying to leave a comment in the first place acts wonky.
@FreeER
@FreeER 8 лет назад
Stephen Chapman Actually I use Chrome lol Which makes it even stranger to me since Google owns both Chrome and YT (I've also had trouble with Chrome not adding the +name part when I reply from the video (though it works when I reply through a notification)... AFAIK it's updated, but I suppose that something I should recheck. I'm also on Windows 10 (still got 7 on a separate partition, but so far haven't really needed to switch to it) so maybe that makes a difference...
@FreeER
@FreeER 8 лет назад
There was an update to be done... so here's a quick test after the relaunch. To see if the new line I put after "relaunch." shows up like it should... But I doubt it, since the test of replying from the video didn't add +Stephan Chapman and manually typing it did nothing either lol edit: well well, looks like it did. Too bad the +name doesn't work though, but at least that's a relatively minor issue compared to formatting xD edit2: Previous comments appear correctly now as well xD Thanks for mentioning it and making me test! :D
@StephenChapman
@StephenChapman 8 лет назад
The + issue might have to do with Google separating RU-vid from Google+ (they announced they were doing that quite a while back, but have been rolling it out slooooooooooooowwwwwwwly with certain users, so functionality is intermittent).
@j_moriarty2415
@j_moriarty2415 8 лет назад
Hellow, plaese, help me. go to tanki online (garage) and change prise of anything, just change value of anything you want (gun, hull, paint, kit...) Good luck and thank you
@zhawn376
@zhawn376 8 лет назад
cant download you're table :C
@jakewoods7480
@jakewoods7480 8 лет назад
Stephen! Just stopping by for some help on my script, I can't seem to get it to work, the game always crashes. (game shall be anonymous if that's OK with you) What I'm trying to achieve with my script is to make every enemy teleport to my coordinates at all times. Below is my script. [ENABLE] aobscanmodule(XY,Client.exe,D9 42 08 DA E9 DF E0 F6 C4 44 7A 04) // should be unique alloc(newmem,$1000) label(code) label(jumptome) label(return) //I'm trying to allocate 3 separate places to store my XYZ with starting value of 0.00 as to make it empty. The thing is... I'm not sure if it's 'dd' or 'dq' or something else. alloc(x,4) x: dd (float)0.00 alloc(y,4) y: dd (float)0.00 alloc(z,4) z: dd (float)0.00 newmem: code: fld dword ptr [edx+08] //This is the beginning of the original code fucompp //This is the last of the original code //My code starts below cmp [edx+90],00000000 //I tried to separate myself from enemy entities, enemies are always 0 in hex and mines always have a random value except for 0 je jumptome //If 0 then continue to jump to 'jumptome' function cmp [edx+94],00000000 //same thing as above je jumptome cmp [edx+98],00000000 //same thing as above je jumptome //Now this me since all enemy entities are being directed away from this //I'm trying to assign my XYZ into registers, not sure if that's legit or bad push edi mov edi,x push esi mov esi,y push ebx mov ebx,z //edx is the base address for all entities, where as +00,+04,+08 = X,Y,Z from base address mov ebx,[edx+08] //trying to store Z coordinate into ebx mov esi,[edx+04] //trying to store Y coordinate into esi mov edi,[edx] //trying to store X coordinate into edi jmp return //back to original flow of instructions jumptome: mov [edx+08],ebx //enemies Z coordinate is being replaced by our coordinate stored in ebx mov [edx+04],esi //enemies Y coordinate is being replaced by our coordinate stored in esi mov [edx],edi //enemies X coordinate is being replaced by our coordinate stored in edi jmp return //back to original flow of instructions XY: jmp code return: registersymbol(XY) [DISABLE] XY: db D9 42 08 DA E9 unregistersymbol(XY) dealloc(newmem) dealloc(x) dealloc(y) dealloc(z) What happens when I activate the script, the game keeps running in the background but then the game pops up a error and shuts down the game when I click OK. Please help. What am I doing wrong? How should I go about achieving this? Thank you Stephen!
@StephenChapman
@StephenChapman 8 лет назад
At first glance, it appears your problem has to do with not properly pushing/popping registers (general purpose and flags). I see you pushed EDI, ESI, and EBX, but I don't see where you popped them. Until you become comfortable with pushing and popping individual registers, the catch-all is to use PUSHAD/POPAD (preserve/restore all general purpose registers) and PUSHF/POPF (preserve/restore the flags register) directly before and directly after your custom code. This video of mine discusses the issue from the PUSHF/POPF perspective: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-uBCo-Ek0rPg.html You should be able to glean from that the same principle for general purpose registers, too!
@TheJesterGuy_
@TheJesterGuy_ 2 года назад
It's a good tutorial however I couldn't understand a single thing after the 2:51 mark. I'm trying to hack a game called Lost Castle and I can't find these push values or calls. I'm thinking of throwing the towel on this one.
@NotJustSomeGuy
@NotJustSomeGuy 8 лет назад
Is there a way to compare an address to multiple numbers? I'm trying to make it so if my health is less than 6, it will heal me.
@StephenChapman
@StephenChapman 8 лет назад
Look closely into cmp and jump (jmp, jl, jne, etc.) instructions. If you're trying to compare to multiple numbers, then you're going to have to use multiple cmp/jmp instructions (like at 4:59 in this video, look at where my mouse pointer is on the screen. Next to it, you see all those cmp/test/jmp/mov etc. things? That's a shitload of comparisons so it moves data to the right place. If all you're looking to do is check if your health is less than six, then it's a simple compare like this: cmp [yourHealth],6 jae thisSpot //Start your instructions on this line for what you want to happen if your health is less than 6. return thisSpot: //This runs if your health is equal to or above 6. return
@NotJustSomeGuy
@NotJustSomeGuy 8 лет назад
Alright cool thanks. What is jae? jump...
@StephenChapman
@StephenChapman 8 лет назад
This is where you'll have to start finding some good Assembly resources online (there are tons of them out there). JAE is jump if above or equal. If you ever need to know what an Intel-based instruction is, just type it into Google along with a couple of things, like so: jae Assembly x86
@NotJustSomeGuy
@NotJustSomeGuy 8 лет назад
Cool! Thanks!
@SeneekiKaant
@SeneekiKaant 8 лет назад
if you've used other programming languages, you'll find assembly isn't too tricky once you know the operands and how the syntax works. JAE is works much like "if X >= Y (greater than or equal to)" in pretty much every language out there. There are also many other jump conditions that do pretty much the same thing, or almost the exact same thing. For example, let's say [eax] is 5, and you had "JAE [eax],4 ", then you would initiate the jump because 5 is greater than (or above) 5, but you could also use "JGE [eax],4" or even "JA [eax],3", which is "Jump if value is above 3" (so the same instruction basically, just lower your number by 1). I hope my rambling didn't confuse you
@rmwsplumbingheating8623
@rmwsplumbingheating8623 4 года назад
Can anyone explain why you have to push the flags ?
@StephenChapman
@StephenChapman 4 года назад
The short answer is so that you prevent a lot of potential crashes. There is a special register called the FLAGS register. It's a register that's used only for the CPU to keep track of the results of many types of instructions and operations. For instance, when you see a CMP instruction (which compares one value to another to see if they are equal), the FLAGS register is what's used to keep track of the result of that comparison! But that's just one of MANY purposes the FLAGS register serves. So, the reason you use the pushf instruction, is to preserve the state of the FLAGS register. Unless you study the code surrounding wherever you're injecting, you could presumably create a dirty state of code execution (which could mean crashing the game) if you write any code that modified the FLAGS register. LOTS of instructions modify it, including math-related ones like add or sub. Subsequent instructions like je (jump if equal), cmovne (conditional move if not equal), etc. operate by relying on the true/false state of specifically purposed bits in the FLAGS register. So if you come along with a code injection and do something like, say, cmp eax,1. The result of that instruction is stored in the FLAGS register, effectively overwriting what was in it before, which can mean unintended side effects or crashes. Thus, just like how you push any other register to preserve its contents and then pop to restore, it's very wise to do the same with the FLAGS register! If you're new to it, then make it a point to ALWAYS pushf and popf, respectively. You will never harm anything by doing so, and depending on how into game-hacking you get, you'll eventually learn when you actually do or don't need to preserve the FLAGS register. In fact, you might even get to the point where your whole hack is to intentionally influence what's in the FLAGS register! You can start to read about the FLAGS register here: en.m.wikipedia.org/wiki/FLAGS_register
@rmwsplumbingheating8623
@rmwsplumbingheating8623 4 года назад
@@StephenChapman Wow wasn't expecting such a quick response . Many thanks for that , you helped me a lot. Can you recommend any games (preferably free 😁) to practice on? Nothing too easy would be ideal. Thanks again
@StephenChapman
@StephenChapman 4 года назад
Minetest is a good, free Minecraft clone to practice with. Or fire up Steam and look for a single-player game you might like that has a free demo! Or go through this list of free, open source games to try: en.m.wikipedia.org/wiki/List_of_open-source_video_games
@rmwsplumbingheating8623
@rmwsplumbingheating8623 4 года назад
@@StephenChapman I'll give it a go thanks 👍
@zeldabreathofthewildforcem7757
Would you be willing to take a look at writing a similar script for Zelda Breath of the Wild for CEMU (wii-u emulator)? The community would love you forever. In this game, your weapons take damage upon each use and can break. Weapon health AND enemy health appears to be governed by the same instruction. If you make your weapons indestructible, the enemies are also indestructible. I will try to use what I learned here to make something work, but I definitely don't have a command of assembly the way you do.
@zeldabreathofthewildforcem7757
NM. Figured it out.
@ulrichdransfeld5985
@ulrichdransfeld5985 8 лет назад
where did you learn all that stuff? That you know exactly, what refers to something, what you have to do etc? Its like seeing magic and listening to god O.o
@StephenChapman
@StephenChapman 8 лет назад
lol. Just years of studying and practicing. You never really stop learning once you get into it, especially once you START getting to the point that you think you're confident, lol.
@ulrichdransfeld5985
@ulrichdransfeld5985 8 лет назад
+Stephen Chapman and where can you study cheatenginge-usage? :D or do you get into it when you study programming or IT? I'm already confident with the ability of changing some values ^^ but thanks to you i know this is maybe 1% of the cheatengine's potential O.o
@StephenChapman
@StephenChapman 8 лет назад
Work your way through my CE tutorial series if you haven't done that yet: ru-vid.com/group/PLNffuWEygffbbT9Vz-Y1NXQxv2m6mrmHr There are additional videos from channels like Cheat The Game: ru-vid.comvideos And if you don't mind reading, CE's official forum is chock full of tutorials and helpful folks who will answer your questions (provided you've done your due diligence prior to asking): www.cheatengine.org/forum/
@ulrichdransfeld5985
@ulrichdransfeld5985 8 лет назад
+Stephen Chapman Alright, as soon as I have time for that, I'll have a look at your links. Ty for your support ;)
@cavemann_
@cavemann_ 8 лет назад
Now how do I find rng in online games?
@SeneekiKaant
@SeneekiKaant 8 лет назад
cheat engine won't work with online games because your client data won't sync up with the server data and you'll get kicked off the server, or worse; banned
@cavemann_
@cavemann_ 8 лет назад
Venenoso Gonzalez Ok so which program do I have to use?
@SeneekiKaant
@SeneekiKaant 8 лет назад
I honestly couldn't tell you. Each game is different so you would have to look for a more specific tool for the game you're wanting to hack.
@cavemann_
@cavemann_ 8 лет назад
Venenoso Gonzalez So do you kow any tools? Any ideas, directions?
@SeneekiKaant
@SeneekiKaant 8 лет назад
no sorry, I don't. I don't know how to say this without sounding like a pretentious douchebag but I only cheat in offline games
@wwegamer8244
@wwegamer8244 8 лет назад
Bro can u make video how to hack bluestack games like fifa 15 new seasons?? PLS REPLY
@NotJustSomeGuy
@NotJustSomeGuy 8 лет назад
I will check this out later, Apparently it's compatible with pc in the playstore so i will have a look at it. Still though, even if it isn't compatible i'll just install it into bluestacks.
@wwegamer8244
@wwegamer8244 8 лет назад
Thanks
@mrkorabicca
@mrkorabicca 8 лет назад
+Stephen Chapman Thank you Boss for your awesome work ! I'm looking for help bro, I tried contacting u but I think u didn't see my msgs ! I've been using an emulator these days call Droid4x, and since then, the debugger doesn't work and there is no opcodes in what access to this memory ! I really need ur help bro, hope you will reply to my comment ! thanks man for all CE lessons, you're doing a great Job
@StephenChapman
@StephenChapman 8 лет назад
Thanks for the positive feedback! It sounds like you might be attached to physical memory for that emulator. If so, then you won't see any opcodes pop up unless you enable DBVM in CE and boot into Windows with that. Otherwise, make sure there's not some other process the emulator operates through. Also try enabling MEM_MAPPED in your CE settings, along with VEH debugger (just as a point of mention).
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