It's fantastic for organic architecture especially. I should do a video on that specifically but there are so many out there I'm not sure another helps 😅
That's a good method, I find sometimes if you have very little space the time taken to resize (if it overlaps vertices elsewhere on the mesh) a little annoying. But in most situations that's a great idea 👍🏻 Thanks.
0:42 During insetting, You can control the Z height at the same time with 'Ctrl'. This is helpful when you're tracking something or want a specific angle
That's true. Good tip, not sure where my head was at when I did this as normally I would have. I was mostly thinking about what to say in the voiceover, maybe I should plan more in advance :D
@@ArtisansofVaulNo worries. Just because a shortcut is there, doesn't mean you have to use it. You didn't aim for a specific angle or traced an image, therefore insetting first and g-z second works perfectly well. I just wanted to highlight a capability in the event it's useful
@eitantal726 Oh it's great that you commented, it helps other people out that read the comments and it's a shortcut that surprisingly few people know about judging from the responses when I've mentioned it before. Helping the community with comments like this is great 👍🏻
Very cool follow-up to the first tissue video! Awesome as always! I personally would have went the collection root instead of creating materials if we just want pure randomness in the tiles (of course, if you want precise control, then materials would be the way to go I suppose). But yeah, this offers so much customizability / flexibility for sure!
Yeah you're right on the collection front but I thought that was more self explanatory than the materials method so it was more an excuse to show off the ability of the software.
good tip! But if you imagine the panels are pieces for architecture (building facade) then the materials does give great precise control like you said. Tissue is pretty cool can't believe I never tried it until yesterday. :facepalm:
Never even realised there was a grid mesh available lol Now that I think of it, it would be cool if both the plane and grid mesh could be merged as a single item in the add menu. Would be neat if simply clicking on the plane adds just that, while alternatively holding a modifier key (be it Ctrl or Shift) and clicking the plane from the menu adds the default grid instead. Don't mind me.. I'm just thinking out loud here... (personal off-tangent musings of sorts).
0:20 This is not trivial, and unexpected: the 'F' command also seemed to dissolve internal vertices, edges and faces. I'd expect it to not dissolve anything, but create an n-gon on top of existing redundant geometry