Advent Rising on GOG - gog.la/YetAnotherHaloKiller THE LIST - docs.google.com/spreadsheets/d/1_K3ziSxT9zcUUGCddS4sF1uNJTWHSbOwB1CQX2Rx4Uo It's not RU-vid choppiness, it's just the game.
"Halligan! What happened to my scissors?" "Your scissors? I have no idea." "Don't play me for the fool, Halligan. I know you took them. Where are they?" "If you must know, Lowry, they're lost." "Well, I knew that Halligan!" "In a black hole." "Oh, har har, detective, yes, hilarious. Why don't you come back when you're ready to be honest with me!"
Crimson Skies is another of those games. Only runs on AGP cards or in software mode (where the CPU renders the graphics), so everything from about 2005/06 and earlier should work.
yeah, i think it even broader phenomenon. By asserting that your quality is to be 'smth smth compared to other product' you put a glass ceiling for yourself and instead of aiming to be the best 'you', you choose to be mediocre/slightly better 'else'. Trying to set a goal for yourself by comparing yourself to others feels like pre-admitting defeat and crippling yourself
I know you meant arcane but my mind read aracne spell and immediately thought of a school of magic with spells exclusively related to spiders. Maybe not even about spiders it just needs a spider somewhere in it to work. That'd be funny. Idk what I'm saying at this point, uh, have a nice day I guess
@@Observer413 but they're comparing their products to the products that are considered the best (people didn't used to make MMOs and dubbing them "the guild wars or lineage killer"), so they aim to become the best + not needing to redefine a genre or come up with something new, just make a halo game (or wow/starcraft w/e is considered the best for each genre), with a different coat of paint and slightly better story/gameplay and you're now the best in that genre. It's also sort of like a targeted ad, aiming to tap into the halo fanbase specifically, by associating their game with it and saying that it would be even better, rather than cultivating a following naturally
22:21 Love how Mandy has a Freudian slip and calls the MC Halligan as the story starts to get batshit. The influence of the Droods is far-reaching indeed.
It is kind of telling that I did not even realize Mandalore did that for several long seconds, but it is understandable with a main character this blank. Also let us be honest, this game would only be improved by the addition of Detective Halligan, maybe he'll poison someone else now.
He did such a great job, I bet he used the money he made off of this game to build a 7-foot waterfall in his bedroom, which must suck at night because he'd have to go to the bathroom.
@@rambot_14o43 Just get out of the driver's seat, get them out of any other positions in the warthog (u do this by just walking up to them until they get down and u see the prompt to swap weapons with the ai). Wait a minute, and they'll get driving
I highly doubt that's why. Considering how even some of the aliens look like this, I think it was just art direction. And yes, it looks fucking stupid.
Thanks for highlighting my patch! How awesome to see this pop up in my subscriptions. I talked with the cinematics director years ago, he said they had to push out most of the cutscenes within four months or so before launch. That's why many cutscenes are filmed with the basic Unreal camera using WASD and mouse movement and very poor framerates. Everything you think got cut in this game did. You can extract the audio and listen to prolonged conversations between characters that flesh it out a bit more. Fun fact, that golden pyramid that Gideon picks up was supposed to be a sword for the final fight.
Wow great to see you here! The sword makes so much more sense since that whole sequence came out of nowhere. I thought of talking about the free flying camera cutscenes that got scattered around, but it was pretty minor compared to the other stuff. Thanks so much for your hard work trying to improve it for everyone.
There's another thing this game has in common with Halo then; I recall from interviews that Halo CE's cutscenes had to be wrapped up in the final month or so of development, and Marty O'Donnell was actually scoring them within the final few *days* of dev time.
Henskelion the handshake when chief gets to the bridge took something like 2 weeks according to Joe Staten just because they had to line up the models and rerig the animation every time
@@DaRealKingHustle Not a lot, but apparently Marin would've developed her powers and searched for Gideon after he disappeared, which may have been shown in the cancelled PSP game. And connected with the sword I mentioned, the gameplay in the sequel supposedly focused on melee combat instead of guns. They wanted to give Gideon holographic armor.
Ah yes, that carpet that every apartment built between 1950 and 2010 that's just the right shade of grey to where you can't see how filthy it's getting.
My only memory of this game was when Tommy Tallarico, the music composer, reviewed it on his show The Electric Playground, and particularly had a segment of being proud of having variaties of footstep sound effects.
@@TheChronozoan hbomberguy made a vid on ol’ Tommy Tallarico, it WAS about the roblox oof but it devolved into the many lies Tommy has said… I MEAN, IS HIS MOTHER ACTUALLY VERY PROUD OF HIM OR IS IT ANOTHER LIE?
This is one of those games that I absolutely loved growing up and forgot every single flaw it had. Still, I wish we had more action-orientated third-person shooters in the industry. I miss GunZ and S4 League.
Damn. That ending is almost directly quoting the Star Wars prequels at points, you were NOT exaggerating. Cool to hear Michael Bell almost doing his Raziel voice though.
Pretty typical Light Worlder proportions as far as speculative fiction goes (I mean we don't know what living on a low gravity world for centuries would actually do for certain, but speculation has mostly suggested tall lanky noodle men)
After watching through this a second time, I would really love to hear from a developer. This game honestly feels like it wanted to lean more into the Mass Effect style of game - heavy plot, focusing on intriguing forces working from behind the scenes to steer the future of the galaxy, these weren't part of Halo until much later than 2. So I'm left wondering if there was heavy-handed managerial meddling going on. A sort of, "There's no way that will work! We want the HALO killer!" thing. Seems like they were trying to keep too many plates spinning at once, and, especially with that reveal at the end, the ones with Mister Chef on them were definitely the ones that should've been dropped.
@@tennypenny8737 odst was also alright and gotta say infinite was a breath of fresh air after the embarrassment that was 5, though it still doesn't compare to older games.
This is a great pairing with the "What Happened?" on Advent Rising by Matt McMuscles. This goes into detail about the gameplay and the story, while the "What Happened?" focuses on the behind the scenes aspects. You get the whole picture, when you put 'em together. Very fascinating stuff. Also, that was a kind Spoony comment, at the end. I hope he finds himself, again. I miss the dude immensely.
@@DaFunyunFrog Also late reply and maybe you also know it, but months after you did your comment, Matt finally did an episode dedicated just to this game: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-MzFYfAblx1E.html
Honestly, since Advent Rising had huge hype machine behind it and disappeared, then mass effect happened, I thought Advent Rising turned into the Mass Effect project because me as a kid had strange ideas how things worked.
You can tell Orson Scott Card didn’t actually write the story and characters: the heroes aren’t good because they’re unashamedly Mormon, and the villains aren’t evil because they’re gay
"Advent Rising" really is one the best examples of a videogame title that tries to be enigmatic and cool but is really just some nonsense words strung together. At least with Horizon: Zero Dawn there are plot elements that eventually explain what's going on with the title, "Advent Rising" is just two words that mean nothing without context and don't really relate to the plot either.
in older days i bought think it was some grandiose rpg like morrowind or semi open world like halo, little dissapointed especially took many spaces in HD for that time and find out around 80% just some type cutscene wmv video and core files itself just 1.3 gb but in my opinion character design n movement are cool as hell
It was the last film to be directed by Don Bluth. Over the Hedge was supposed to be his next film, but it was handed to Dreamworks because Titan A.E. was a commercial failure.
When I was in high-school, I played in the school band. One of our retinue was a collection of popular media music, like James Bond or such, and sure enough Advent Rising was actually on there more than a decade after its release. If a high-school band can reasonably play this music and have it be confused for a legitimate orchestra piece you know that you've struck gold with the soundtrack.
I loved this game as a kid, it really makes me think of Titan A.E. because I think of how much I loved it as a kid. It sparked my imagination and filled me with happiness and thought everything was so cool and never understood why it flopped. And then revisiting it as an adult who understands story telling, pacing, composition, etc. I was like 'OOOHhh, its actually bad.' I prefer to remember feelings the game and movie gave me, rather than the actual source material itself.
The only things I remember about this game as "rocks? They throw rocks?" the million dollars, and thinking this was all gonna end in a space jesus allegory cause of the final power you get
I do not know why a lot 2000 to 2005 game character had that style and similar body types...it not like there were games that were incredibly successful with that kind of style?
The space yeti being hostile and violently kicking him would've been a fascinating direction. Just make the second game about the space yeti gaining The Force through eating the corpse of a human and he just fights wildlife.
7:15 for Transformers Prime fans is Bumblebee vs Shockwave (Will Friedle & David Sobolov). Actually kind of sounds like something an Autobot and Decepticon would say to each other, too
you just made me remember the time I loved a hot weals direct to DVD movie that had a California surfer piloting a weed van that could drift with the power of space aliens
I mean, that seems to be par for the course for games marketed as [insert franchise] killers - they copy the game they're aiming to kill as much as possible because that's popular, but completely forget to include anything that might make people choose this game of the other. You can see that a lot with the era of "WoW killers" - all those games didn't really innovate on the formular or were sometimes just plain worse, so they all just died with a whimper. If you want to compete with a popular game, don't come out boasting your game will kill it - actually give people some good reasons to play your game.
@@FireTalon24 *Spoony. Somewhat old content creator from the late 2000s and early tens and one of the iconic figures from the now fallen and tainted Channel Awesome. Let's just say he's had a lot of shit over the years and i'd recommend to watch the Down the Rabbit Hole video on him.
I played this game as a kid SO MUCH. I think I went through the whole thing like 7 times and, aside from bugs, crashes and overall jank, I have so many good memories. The soundtrack still gives me the chills, the song that plays during the credits, 'Greater Lights' is SO GOOD. Few years back there was some official update to the renderer engine and I've seen the community get a bit hopeful about a possible sequel or remake but nothing came of it (and after the update, the game refuses to run on my system lol).
@@komred64 you mean destiny? frankly, all destiny problem comes from the fact someone in the directorial seats was hellbent to create an MMOFPS... even if everything they were creating was completely opposite to that. the story is a mess, because you simply cannot tell a linear plot (what destiny have) in a mmo (that is better suited for big bulk world plot advancement in expansions and a bunch of semi-related subquests). the gameplay is a mess, because it's at a core designed to be a single player linear shooter like Halo, but with random semi-rpg crap shoved around. the levels and graphics are decent to well done, but since there isn't proper narrative, they feel like 2000 shooter levels (that's not bad per se, but with the gameplay...ehhh) if they just made a bloody single player with coop and ffa multi like halo it would have been a probably great game...
@@thynderhead99 In a tragic series of circumstances, Noah Antwiler--known across the internet as TheSpoonyOne or just Spoony--went to bed last night and woke up early this morning. No one is more aghast than Mr. Antwiler himself, who has made the following public statement: "What did I do to deserve this, God?"
So I actually played through Advent Rising a month or two ago. First person mode is actually a godsend for quite of few shooting sections, and fixes a lot of the issues with the weird aiming controls. Is it cumbersome and janky to constantly be flipping between first person and the follow camera? Yes. But it is totally worth it to improve the gunplay. The added control over what you're shooting at actually gives the weapons a more varied feel. The only downside is that you'll probably find yourself doing fewer sick gunkata flips.
Ha so that is what he said, I could make no sense of what he said after "Code Geass" so I was extremely confused. How did I not instantly connect it to the character design.
@@rafaelsousa5 And it kinda affected the story's theme of Britannia's racism and segregationist policies since we can't find differences between Eleven (Japanese) and Britannians (Also fair few of them being dark-skinned, especially the knights).
Fun fact: Orson Scott Card collaborated in the writing of The Secret of Monkey Island (especially the lines of the insult duels). EDIT: He also worked on The Dig.
@@vimtheprotogen2855 Halo 2 was the first time the NPCs could drive you, as soon as I learned that I got in the back of the warthog thinking that was really cool until they ran head first into a plasma mortar from a freaking raith. That was the last time I ever let them drive me
NO FUCKING WAY. I literally was just playing this game yesterday and was thinking to myself this definitely wouldve been your type of game to review! I'm pleased I called it then.
@@icecold1805 I haven't wanted the video yet. I bought it on GOG like a month or two ago and did minimal research. I just saw that it runs like shit and it's an xbox original game. I haven't even made it through the first level yet before temporarily putting it ice because that first boss fight was.....sheesh
Yeah it's a shame that so many sci-fi / fantasy writers have so much hate for "outsiders" in humanity. In the case of HP Lovecraft many people think that much of his work is an allegory for his fear of immigrants and non-whites as he was famously xenophobic and racist. I don't know if it's a coincidence that Orson Scott Card, JK Rowling, etc. have been similarly bigoted in their own way or if their contempt for people who are different from them is intrinsically attached to the worlds they create. Either way it's unfortunately hard to ignore when thinking about these works (all of which I like by the way) among others.
@@brainzapbaby8885 Did you even read HP Lovecraft's works? The point of his works, and the horror of them, was that humanity was a bit player that had a chip on their shoulder thinking they were special. Humanity was completely and utterly irrelevant in the grand scheme of things and would NEVER aspire to anything beyond this little planet. He found that completely and utterly frightening. On top of that, there are a few other things, several of his protagonists had strong feelings of sympathy and admiration for the more cultured beings. That and most of the Lovecraftian beings were not strictly evil, humanity was on the level of ants to many of them, the human sorcerers that trafficked with them, though? They were vile. Stop talking about things you know nothing about.
@@afarce4172 I'm going to give you the benefit of the doubt and assume that this was self aware and was a trolling attempt. It's definitely a funny character, someone who goes around starting arguments with people about literary subtexts while ironically not seeming to understand that a story can actually have more than just one simple takeaway. You seem to be accusing me of not reading the source material but then "correcting" me by generalising about Lovecraft's entire body of work as if you just googled "HP Lovecraft themes". I don't know where this hostility is coming from but you literally are going by "A Farce", which is a little on the nose if you're trolling me and hilariously appropriate whether or not you are. I don't know if I can suspend my disbelief this much. If you're actually trying to be serious, for what it's worth nothing I initially wrote even contradicts anything in your response anyway.
@@brainzapbaby8885 I'd like to say that A Farce has a point. In most of H. P. Lovecrafts well known works, it never ends well for the protagonist or narrator (depending on which story your reading). They struggle to comprehend the doings of the higher beings they interact with, and the more they know the more likely they are to die early, such as in Call of Cthulhu, or start to go mad trying to find ways to comprehend them like the professer in The Shadow out of Time. When humans do interact with these beings, it's almost always to their detriment. Sometimes it's a simple breakdown of society leading to a decent into cultic barbarism (see the native tribe in Call of Cthulhu, for an example), but in other cases humans are regarded as creatures to be experimented on (Such as the Elder Things in In the Mountains of Maddness), lifeforms to be parasitically drained of their energy (The Color out of Space), to simply a group of disposables that don't really matter (as is the case for any elder god, though I'd also argue the Whatelies (apologizes for the misspelling) in The Dunwich Horror were also simply pawns to Yog Sagoth). However, I think it's also important to note that the story is never really about the beings who are the cause of all this cosmic horror. Rather, it's about the persons who are suddenly caught up in all the madness of cosmic horror. And those people... well, let's just say they're all part of certain groups, and all the"bad humans" are part of groups that are not part of the certain group that makes up the protagonists. I think that's at least a little racist, but at least Lovecraft isn't so blatant about it so people just seem to believe it's a part of the formula. But it's there, lurking in the dark. I'd also like to defend Orson Scott Card, who from this point on I will refer to just as Card, and their writing style. I don't believe that Card was writing because they were bigoted. Rather, I believe Card often wrote their stories to show how bigoted humanity can be when confronted by a true alien race. If you look at Ender's Game, you'll note how many of the Formex/Buggers actions can be taken as hostile by humanity. They show up at earth with a large ship and start prepping to colonize. So what do the natives (humans) do when they/we start to get invaded? We fight back. No questions, no negotiations, no attempt at any sort of negotiation because all we saw was a risk. The buggers were so different that we couldn't begin to decipher what they were during our first contact. We just did what humans do, and defended our home. Later, when a human vessel was captured by the buggers, we see buggers dissecting humans alive, and brodcasting it all back to us. Why? Because they didn't think the human "drones" would be able to think and act without a queen, and left the communications on because they never had any to turn off on their own ships. This shows how alien they are, and the humans inturpated this as more hostility. So, humanity started a war to destroy the buggers. And did we ever stop to question our war, to try and make peace with the aliens like humans do in so much other sci-fi stories? No, no one did. Except Ender. But when he did, it was too late. Too late to know that the buggers finding us was an accident, and that they were not preparing to destroy us, but rather to defend themselves against our threat of genocide. So I feel that, at least in the case of Ender's Game, Card actually is not displaying the human bias in so many other sci-fi stories. Rather, they're showing that the human race is bigoted, and how we will fear the unknown but will try to fight it and destroy it, rather than try to understand it like science fiction often says we will. It's not his own contempt for people that caused him to write the buggers and humans this way. I'd argue that it was to show us how bad we as humanity can be when confronted by things that are alien. (Sorry for the wall of text. My writing runs wild when I get passionate about things)
Three HUNDRED video game credits 120 MILLION people went to his garage video game music concert Loved by the Dalai Lama AND Shigeru Kojima Slaughtered thousands of gaming racists Commited tax evasion It's Tommy Tallarico Time
@@planescaped Good game but downright overwhelming for people who don't know a jack shit about the system like me. Even with guides, leveling characters is a chore(building main character, ok that's manageable, but not all of these companions dear Lord)....I will one day beat this game but only thing it did it made me play and enjoy Pillars of Eternity even more(since I kinda learned more about how things work that are similar between the two games and well....I enjoy more moral ambugity of Pillars. Pathfinder is a classic white/black rpg story and that's fine too.)
Ender's game is on the Navy/Military reading list so I was able to read it while on watch and not get yelled at because of that. Also Starship Troopers was on the reading list too, though its waaayyy different than the movie.
The Starship Trooper movie director read up through the school scene and then stopped and made up everything himself after that as a satire of militarism.
@@R3GARnator He actually got someone to tell him how the story in the book goes as the preachiness of it reminded him of the time when he lived in Nazi occupied territory as a child.
Each of these videos feel like a trip through the LSD infused fever dream that these games are where my hand is held and guided by the wholly mystical obscure videogame shaman Mandalore.