For what a Reclaimer costs, the interior shouldn't look like something Scooter threw together on Daymar. Because of its size I have yet to be able to call it to a space station and as mentioned, it is quite painful to try to fly this ship into orbit from planet surface (facilities, on Orison).
Yeah, it def feels like it was designed before CIG got good at designing an interior that feels like it would exist in the real world - it's atmospheric but tedious
@@leesakowski790Don't rotate the landing gear into flight mode when trying to leave the atmosphere. Keep them vertical and gun it straight up that way instead
Probably one of my most used ships. I hope they rework most of the backside interior. The elevator and decks need some love, it's hard moving larger crates.
@DaMatth they need to open up the whole back of the ship. Those railings are useless and a whole lot of space remains unused. They should split it up in 2 decks, the cargo deck and the salvage deck where you process the salvage.
@@hamhamtv321 It does not. I do it all the time. You must be level - 0° to 5° on pitch, 0° on roll, leave landing gear up, but put your VTOL’s on. The Reclaimer will not sink in atmosphere if you are level with VTOL’s. I use to think the landing gear was tied to the VTOL engines too, and someone pointed out to me they are separate *if all you need is VTOL’s*.
I love the reclaimer, it needs to be updated, with weapon racks, and a dock compatible with the docking ports on stations to give more spacrborne ports, and the rear of the ship is slightly hard work. I note you didn't mention the weird poop hatch at the rear, I don't know if it still operates, but I did find it an amusing feature. One of my favourite things about it is how much hard work it is to fly in atmo, really let's you know your alive when wrestling with it fully loaded!
@@brandondallon6203 You can only access it via cockpit open exterior button. Then there is a glitch, but you can throw crates through a black void in the back of the salvage compartment. I ve always wanted to try ongoing salvaging with a few friends and a c2. Just producing 16scu crates and throwing them back out. Hope they fix at least that and the cargogrids soon
Stand in salvage processing and look to the rear of the ship, where the hatch down to the salvage hold is. Drop down into it and there is /was a door that can open at the back.
You missed the external rear door in the salvage hold deck. Be careful that door can be glitchy. What I am referring to is the place in salvage processing that you threw the box down the hopper.. that hopper is also a door.
Love your stuff, Farrister, but this time you forgot something. There's an external hatch at the rear if the salvage area that allows you to throw boxes out of the ship. There's currently no dedicated button or switch for it located anywhere in the ship, but you can activate it by either binding a key to open/close all exterior doors, or using the inner thought menu in the pilot's seat.
I’m ever thankful for these ship reviews and location reviews; such a superb yet simple choice of music and format. Watching them I feel a sense of deep appreciation for the how far the game has come and hopeful for an even greater game world in the future.
I really like my Reclaimer, but I look forward to a slight revamp to the interior, in particular, the cargo bay; there's loads of room that's not well utilised that could be filled properly with salvage, rather than precariously balancing boxes on top of one another, hoping they don't get flung outside of the ship.
Thank you for the review, Farrister (now with Salvaging IN the PU)! I enjoy this gameplay but have only done so in a Vulture. I'll have to give the Reclaimer a try.
I can confirm that you can fit a 32SCU box into a Reclaimer. You will not, however, be able to remove it from the elevator shaft and it does rather scarily bounce around while flying back to the station to sell.............But you can do it.
I recently got to experience what it was like having a full crew on this ship. It honestly works so well and generates an absurd amount of money for all involved, getting each of us about 1.2mill aUEC in roughly an hour. There are absolutely things that are out-of-date about it, but even as it is currently it excels in its intended role as you'd hope. Certainly not a ship I could operating alone though, considering the size and how much longer it'd take to get it fully loaded up without people in the back constantly printing out salvage.
You missed a part. In the pilot seat look left and hit open exterior a small elevator pops down to allow boxes to be removed although the 8 and 16 scu act up the 2scu is what works better
You can have the return of investment of this ship in 2 days on a relax solo salvage mission. Doable in 1 day, just don't forget to bring your anti depressant meds and energy drinks.
I switch my prospector to a vulture Like I said I was going to do the other day. Made enough in a couple of days to get the C2 use the vulture to make another 4 and a half mill and then I started running cargo with the C2 and I was able to buy my reclamer today! 🎉
I grinded for one and I really like it. I think, that at this point of the games development, the reclaimer is really the only viable way to quickly make enough money to support testing all the other game loops.
Could do with a cap shield generator when they’re a thing. But it’s an amazing ship when the lift works. Will be even better when it’s got working drones!
Bingo. Me and a couple friends were talking about the possibility of a wipe coming then the convo drifted to the odds of a nerf to the SUPER O.P. money makers like reclaimer salvaging. My friend said they could possibly dial back the prices of RMC/CMAT and i replied but that would also hit Vulture salvaging and the vulture is not pulling game breaking levels of $ because its capacity is more limited - then it hit me.. that salvage processing deck, cargo deck and catwalk stuffed with salvage - we just dock the ship when we land and BAM !!! hit the sell terminal.. if in 3.23 cargo has to be moved into a cargo elevator and warehoused before it can be sold - theres your nerf right there in the form of a time sink. No adjustment to prices needed.
I recently got one and I fly it solo since I don't have any friend who play. Solo isn't bad. But really slow to get things done. But one of the big salvage missions makes it worth it because I usually get around 1 mill or more aUEC on one trip. More of the ship I'm salvaging has good cargo I can sell. I just hope they do some rework on it to fix some of the issues it has and maybe make it a little easier to fly in atmo haha
Ship reminds me a lot of the movie Alien, and also quite the flagship who's wreckage is featured in missions, bosses for VHRT bounties, and in Star Citizen promo videos. However the design does show it's age with many things missing, design philosophies not standardized, game items that are not implemented, and glaring errors when compared to other ships. It has some very odd design choices such as; An elevator for 1 person, escape pods for 2 people, a bridge that seats 4, beds and quarters that can sleep 5.
The Reclaimer is probably, now, my most flown ship. Between that and the vulture. I typically play solo, but whenever I do have friends on, they want to play in the Reclaimer. However, I've found out the hard way why its called the re"claim"er as this is the ship that has had the most bugs, for me, when trying to leave a port. Causing me to have to claim it over and over again before it loads properly lol. Although, the 15min or so expedited claim time is soooo much better than the 45min it used to be. In 3.18 if/when the server crashed and I'd have to claim the ship, I'd just log off for the day and try again the next day. I also sincerely hope they rework the flight mechanics or at least let us upgrade the thrusters.
9:15 I would, however, not recommend putting the 8s or 16s on the elevator (as someone who has this ship and has worked on one with a friend) because you can potentially cause a rapidly unscheduled catastrophic disassembly of the ship. Yes, I speak from experience...
Its tricky. Step straight into it, and don't turn or move your head. The interaction is directly in front of you, about shoulders high. Might have to move forward or back a couple inches too.
I must admit i like the reclaimer for all the usual reasons, yet aesthetically, she's been stripped bare of her CGI razzle, spacesuits and flames venting from the ceiling. Will these features get restored, your guess is as good as mine?.
love the ship so far, just wish the rear elevator door opened. you clip through the hull every time you go up, and while it is just a visual thing, its not immersive
You didn't mention this in your tour, maybe it's obvious, but I'm new to the game. There are no buttons to open the back hatch in the salvage area near the door? Instead, you can only open it from the Pilot seat with the "Open Exterior" but that opens ALL the exteriors?! And what is the "Unlock/Lock" button next to it?
I love the reclaimer. Not really for money making but for the way it looks and feels to me so I am waiting for it to go on sale on their website. I've been saving up for it. Another great video and when the Zeus MKII CL comes out please do a review for it cause I am waiting on that one as well.
Are there ships that simply CANNOT be brought in to atmosphere? I feel like that would be really cool. Having to have a seperate ship in dock waiting because your behemoth is unable to launch due to heft. I'm new to the game and do not know if this already exists.
The Reclaimer considered one the worst ship in the game for years. Whoa, the Reclaimer can make so much money. Best ship in the game ever. Shows the mentality that gamers use in opinions. Meta is a hell of a drug. Friend of mine bought his years ago for a starter ship. Used it for those years to do everything he possibly could in game. Go big or go home. The only reason he bought a Connie was the easy in and out of the ship.
Hello Farrister, so a review of the Arachnid Microwave Salvage Beastie!! Tis a good ship, but while ye can solo like a Capuchin, hopping from station to cargo hold etc, the BEST use id when fully crewed. Team Play, Group Play, work well with this ship. But as is per with ANY Multicrew Ship, it's Orgs that will benefit most.
TS-2 recommended since she can hold enough quantanium for days. Pontes for slightly more efficiency, and it's spool time isn't that much less. No matter what, I'd pull that Kama, takes forever to get going
I honestly would be satisfied with a medium salvage ship that im able to solo. Vulture alright! Paired with my nomad within vicinity to transport goods i make a decent buck. but Vulture scrap holding is way too small when it comes to vanguard up to msr. And the reclaimer prices is a major turn off!! 6 mill to me is like my end game goal to get my Hercules m2 or A2. for those ships have everything i need just missing a medbay and ship tractor beam
There are a lot of annoying details regarding the Reclaimer: The front elevator has no way of going down when standing inside, there are no storage compartments for storing refreshments for the crew, the multiple small and awkwardly seized cargo grids are difficult to fill correctly, containers keep zooming into space regularly, and ultimately containers just despawn without warning (after exceeding some limit like 100). So handling this ship can be often frustrating. And finally, Crusader hangars keep misbehaving and rendering the ship disfunctional. I had to reclaim the Reclaimer several times, losing hundreds of valuable cargo containers. So, once CIG decides to nerf the prices and missions, reducing the moneymaking substantially, those issues need to be fixed to keep people enjoying the actual salvage gameplay.
For the forward elevator - Stand in front of it, open the door, then click on the call elevator buttons to the right. When you click on that button hustle into the elevator and you can go down to the outside. I do this all the time. Work around that works fine.
That front elevator used to have an interaction point inside to send it. It broke a few patches ago, now you gotta play games with it that would make an OSHA inspector shit his pants.
@@papascronch The interaction point is still there, it's this pillar-like thing you're looking at when entering the lift from the down position. it just disappears into the ceiling and out of reach when the elevator arrives in it's top position, to clear the way to the door. The way I see it, the lift is constructed the wrong way round. The moving column should actually be on the other side of the elevator shaft.
@@VoodooMcVee You're probably right about that construction, I pulled mine out to see what you meant and now that I see it I think you might be spot on. I'm hoping they just put a button in there one day.
They are aware it needs updated since its one of the first of a dozen ships created and made playable. But since the ship details and functions have gotten so complex. Its going to be quite the task to modernize it to fit the current game.
With shields, easily! Without, I think it would most likely work. The Yamato has big 18 inch guns and some other sizes but we will stick with the biggest. The projectile is simply not a hard enough material to work. Make it a depleted uranium round and make the 18 inch guns rail guns and then yes, it would make very clean holes!
Women: watcha thinking about, other girls? WHATS HER NAME? WHERE DID SEE HER? DID YOU TALK TO HER? Men: You sir, are a shining example of the male mind. Though I sense the sci-fi geek is strong in this one.
I never got why this ship was Aegis. I get that out of universe CR likes the Aegis brand, but I feel like in-universe it should've been one of the industrial brands. Even the design is just a less angular Argo.
A quick google search and found this. Since its production was for military contracts, and Aegis held the military contract for so long. I suppose it makes sense. But lore is nothing more than letters displayed in combinations. It could change. There isn't very much lore about it, but there is this: "Today, the Aegis Reclaimer is the company’s best-selling remaining military contract ship. Reclaimers are heavy-duty space salvage ships designed for a strong support role. The design isn’t pretty to look at, but it features a variety of rugged specialized tools, all designed for operation in a combat theater: long-range jump drives, launch pods for drones, tractor beams, floodlights and more. Civilian surveyors are also a common site on the frontier, where they are adapted as dedicated salvage ships and explorers. A crew traveling deep space in a Reclaimer should be capable of taking home some of whatever mysteries they happen across!" Now how about that Vulture being Drake instead of Argo? I don't care if the forward arms look like a Dragonfly. I just have AAARRRGOOO screaming at me.
How come HP of ship lower then Drake crossair befor relcimer hołd up to 8rail guns from idaris claw new sucks you get pay for claw Ho grab wrack and 7/acti turent now he got just lame 3wctive turent creepy shild and junk od HP you take money you sell ships give orignal stats