I was wondering, because my Reclaimer only has one scraper module, as well as a tractor beam. Kinda wish they'd keep both modules, and have the tractor as a third module. No need to simplify salvaging further..
Yeah notice having 1 scrap and 1 TB AND the TB really often to Jack PLUS the bug for getting scrap from ships not working..Ugggh CIG why LOL. We should have a choice of which Scrap head to have attache (or both differ kinds) OR which scrap head and 1 TB or any combo we want. Life of a 12 yr Alpha LOL.
Fly a Reclaimer against ERTs. Tell me how that thing isnt a war machine. You can park on the ground solo and just man the Size 5 Cannons and wreak absolute hell on the enemy :D
Was an enjoyable experience, nice to see it from a different point of view. It’s worth noting there’s a hole in the salvage deck (opposite the elevator) where you can drop the boxes down to the cargo deck. Unfortunately it was not working properly. First person landing was beautiful. I would have been ping ponging off the walls 😄
We don't really need a cargo grid on the elevator even though it would be good. A solution that might come sooner than you imagine is a cargo trolley, a flat trolley with a cargo grid on it. You could keep that in the elevator and move the boxes onto it. Someone would have to move the cargo from processing onto the trolley, and notify when it's full. Someone at storage would call the elevator when it's full and empty it, notify when it's empty. The person at processing would call the elevator when it's empty and start over. Alternatively you could have 3 trolleys, one in processing and one in storage and one in the elevator and keep swapping them. Someone at processing fills up the trolley, opens the elevator, takes the empty trolley out of the elevator and puts the full trolley in. Someone in storage calls the elevator, takes the full trolley and puts an empty trolley in the elevator, empties the trolley into the cargo area. This will just require a bit of communication. This might speed up the process because the 2 crew would be working in parallel instead of in turns and filling / emptying the elevator is as fast as moving the trolley. At the end of this method, when all the space in the storage area is occupied but the space for the trolley, the storage crewmate would move the boxes from the elevator trolley to the storage area trolley. After that, the processing crewmate can fill up the elevator again one last time and the cargo would stay in the elevator.
Excellent video. I recently went out with a crew of 3 and we had a lot of fun. Our pilot doubled as a scraper. We're discussing getting a 4-5 person crew going with one person bringing a C2 along as well so this was a nice showing of how it can be done. Well done!
Me and the lads were also doing some multiscreen salvage the other night. It was great calm gameplay and one who hadn't bought the game yet really enjoyed his first experience of SC. During a job we got attacked by a pirate reclaimer and a boss battle ensued. It was awesome. I was the pilot keeping my gunners in view and we even got salvage our attacker. What a game SC is and it's not even 5% complete.
@@David-on1mrOfficially the development started in 2012. But that was just Chris Roberts sitting in his office with an idea for a space combat game. In 2014 the entire scope of the game changed due to the success of the Kickstarter. Development didn't really kick off till about 2015, but even then the dev team was still very small. But this games back end tech is like no other game. Too complicated to get into here and I'm not qualified to describe it properly anyway. Server meshing is just one piece of tech they're working on which is industry changing. So when I say 5%, I'm talking more about what you can see and do in the game.
@@Ellis01234567890I pledged in 2014 and then have not really followed it until I heard sq42 was feature complete and I am hyped again. From what I’ve seen recently I’d we are most of the way there in terms of gameplay loops I think we will get on release. I think we will get a huge amount of game but I don’t expect 50 completely seperate profession loops. Pvp / FPS / Trade and cargo/mining and refining/ salvage and repair/ exploration/ piracy/ PVE/ org vs org space/ racing/ base building. I just hope the game will be big enough for the 5million pledgers. (In size)
Salvaging has become one of my favorite SC activities. I've only had the chance to do solo salvaging in a Vulture, though. But this sounds like a lot of fun, and I will definitely be attempting to join a Reclaimer operation soon. Thank you for the great video, Farrister!
Multicrew is fun. Can't wait for the next salvage update when we get more than hull stripping or the cutter snub for the Reclaimer whenever that happens. The box chute in the back of the box room had the bad tendency of clipping the crates through the back wall the last time I tried so using the elevator is the safer way, if clunkier.
TLDR Recycled material composite (salvage) = 1.6m 320,000 after the split across 3 hours 106,666 after the split per hour Weapon/Cargo Sale = 312,000 62,400 after the split across 3 hours 20,800 after the split per hour Totals 382,400 after the split across 3 hours 127,466 after the split per hour
Same, pledged a Reclaimer this IAE for mostly solo play. Tried the Vulture, didn't like it. What's supposed to be a solo ship isn't when you can only fill 2 boxes before you have to get up. And 12 SCU gives basically nothing in profit. And going from 12 - 300 SCU for only twice the amount of money seemed like an easy choice.
@PragmaticTornado this was exactly me! I got a reclaimer and a vulture just because of the ccus. Tried the culture twice and was like man this shit blows 🤣 like I'm more than happy go go down and move 4 boxes each time stuff gets full takes like 2 minutes and back to jt
"There's something about my knowledge of Star Citizen that makes me a little uncomfortable with loose boxes just flying around the ship." Yeah. You've played it in the Old Times. It's the same exact reason why I sit in a seat when I'm on a train, and generally try to either be seated or at least avoid moving around a lot during quantum.
I'm guessing it was like that one scene in The Expanse when loose power tools went careening around the Rocinate while under thrust and nearly impaled a dude?
I see salvage like this as the beginning of some real emergent gameplay. Salvage is so valuable, it really will be worth checking wrecks out as a pirate to see if you can shake people down for shiny bitz. That means, imo, two strategies will emerge, either quick smash and grabs in a vulture, which is solo viable but will be a sweaty, sweaty gameplay loop as you're constantly on edge in case a pirate jumps in. Or, a crewed reclaimer. Slower, but if you do hit a decent sized wreck you can make absolute bank. If a pirate jumps a fully crewed reclaimer, it wont be an easy fight but would certainly be worth the risk considering the value of the salvaged components and scrapings. That means reclaimer crews will need to drill themselves to get on turrets fast and pilots will need to be practiced in heavy ship combat manoeuvring. I feel like that's the real RPing vibe CIG wants in this game.
Really been enjoying salvaging in the reclaimer with a couple of friends, group play is lots of fun! We've done a bit with the SRV bringing killed bounties to our reclaimer after looting any cargo with a C2. :D Things have really changed in game this past few months, I can hardly wait for engineering and repair getting added to the mix. 2024 is going to be a big year
They just should implement cargo grid in the salvage cargohold, but limited to salvage boxe. Same for the processing area (like, alowing stacking the boxes up to the ceilling). Job done. I feel like the reclaimer being such a massive ship, should be able able to handle multiple evening run, even when being multicrewed, before having to go back to base to empty its cargohold. So it's to small at the moment.
Nice video mate. I’d love to work with a little crew like that. For your comment about “there’s something about moving and stacking boxes, it’s hard to explain”, it’s actually very easy to explain. We silly human beings, have an unavoidable tendency to create order in chaos. I’ve read that somewhere and it’s actually a very true and interesting statement. And like everything, it’s both for the good and the bad…
I am excited to see the rework of this ship. I’ve been involved in some multi crew reclaimer work and I absolutely loved it. Ours wasn’t quite as meditative as yours though. 😉 nicely done! Always a pleasure watching your work. 🍻
new evo build adds a mush larger internal buffer for building crates which seems like its gonna help a lot with smaller crews. Focus on salvaging then once it fill one person can ho out back and store the boxes away
Im kinda debating whether to upgrade my Galaxy concept to a Reclaimer or not and just join a org to get friends to play with, especially with hull munching becoming a thing and the 720 SCU of filler space the Reclaimer is gonna obtain (Making it feasible to sometime just solo or duo the reclaimer)
@@Farrister Yeah, but from what I know its getting a 16SCU container printer which should make it 16 times faster to move cargo? Also, maybe this means we can store taller boxes in the salvage room?
Very relaxed gameplay, one thing i noticed is how in such a big ship like the Reclaimer, there should be an option to process those 1scu boxes into a larger 8 scu box. Maybe it could be an upgrade and you can toggle the hopper to either 1 or 8scu boxes.
This is actually slated to happen. For both the Reclaimer and Vulture. Essentially, they're supposed to be able to collect more RMC before the box fills in the hopper.
Nice to see that missions with a Reclaimer, you might try the "Personal" Hull cleaning Missions the ships have no cargo but you get 200k aUEC for scrapping the hull of a Hammerhead if you manage under 1 hour (which should not be an issue in a Reclaimer, it is doable in 30 minutes with 2 Vultures) brings a good extra buck for all the crew and if you have someone pulling all the guns that´s also worth a lot.
I love the salvaging gameplay and I've been on similar salvaging runs like this. However 350k+ for 3 hrs work is very very low payout. Considering you can make 250k for 5 mins with the SRV currently. I've also got close to that in payout solo with a Vulture and a particular mission you get around Microtech over the space of an hour. Loved the video keep it up.
Farrister i like the vid mate but I would go for the Abrade and tractor-beam you then don’t need the pilot so three man crew will do you get the pilot/box-handler 2 scrapers and if you do need it have +1 to get the cargo
The new mechanica make Salvaging not only less tedious, but more profitable. Still, We need the Reclaimer to make full use of its processing bay. So much wasted space where cargo can go.
The time spent in quantum travel could be used for moving around boxes and organizing your cargo. I've always like organizing chests and boxes in survival games.
@@Farrister Yeah for sure, in the current state. I cant count how many times I've gotten out of my chair in Quantum, and I stay still while my ship flies off without me!
I feel there's a need to rework the reclaimer for actual salvaging, given it's supposed to be top-tier salavaging ship. Some design choices boggles and seems really in efficient. Maybe the frame salvaging will help, but the cargo hold and dispensing area being separated by an elevator seems silly.
So what's the word on the new Reclaimer boxes coming? Something about a much larger box to store RMC? The Reclaimer is supposed to get larger boxes, and the Vulture will have a more compact storage capability?? So basically a deeper salvage pool for both of them before you have to get up and service the hopper? Definitely looking forward to this!!!
I'm very curious if the reclaimer is / will be compatible with a mule moving throughout the internal hull. Even more reason to add a grid to the elevator. I understand why cig chose to employ a less then possible scu of cargo and i feel most players would deem the reclaimer impractical for cargo hauling even if the scu was doubled or even quadrupled when compared to dedicated cargo haulers of similar size
Reclaimer needs a rework. Ship doesn’t feel like top tier salvaging. One major thing they need to update is the salvage processing deck with some automation of salvage boxes off the fabricator. Should have a heavy duty fabricator or something that allows crew salvage of more than two boxes before off load to cargo area. Too much manual requirements for just this one salvage task. What happens when drones and munching comes on line. More crew?
Boxes should auto stack, or some other solution. This is the sort of stuff I hoped CIG wouldn’t do. Nobody should come home from a days work and put on their favourite game and stack some boxes in the bowels of a ship for 3hrs. Trying to sell us a warehouse job simulator, Amazon citizen.
@@Farrister just adventures like this honestly, commentating over it with low in game sound so that it doesn't overwhelm the ambience. basically a nat geo but for ships. maybe if you were like an alien watching humans from the outside like an ecosystem lol
Did you change the modules out?? It seems the abrada is faster to make RCM than the original ones on it. It just burns less material. So scraping clean might tak bit longer. Also I changed the modules without problems trough mobiglass in area 18. My reclaimer came with tractor beams and trawler.
CIG will want to start issuing ships with unique Vehicle Identification Numbers (VIN) and attaching those numbers to a central chassis structure so that if that central structure is ever destroyed, the VIN is cancelled and the ship can never exist again, but if that part is preserved, the entire ship can be rebuilt around it. The rebuild and sell gameplay would be more fun. You can sell to NPCs or imaginary buyers until vehicle aging comes into the game. This would mean needing to make decisions about wether to recycle a vehicle for raw materials or rebuild it depending on which would be more profitable. More realism. If recycling raw materials, the chassis is just as valuable as the skin. If you don't empty the fuel tanks, they should explode and send you all to hell. The other option would be removing the fuel tanks and tractoring them away before the scrap sucking started. There might be other dangerous parts with special salvage requirements as well. In real life, automobiles have dangerous airbags. Some components might have electrical circuitry that reacts to the salvage beam, creates a feedback and blows out your salvage head. So many fun goodies to add.
Odd, I thought the Reclaimer was broken, my crew can't get the Reclaimer to actually work :( The salvage beams work but they don't produce boxes of salvage... anyone else have this issue?!
I feel like the time spent, cost of each salvage mission, and fuel expenses they really need to up the value of the salvage goods. It feels like the second slowest way to make UEC. Second to delivery missions. The cost of the ship and the money made is way too low. It is relaxing and enjoyable, just feels like too low profit.
How is it profit-wise, cause in this case you're sharing the profits over 5 people, 4 in your ship and 1 in the cargo ship to take the illicit goods off, versus a single pilot (or 2 to help unload / bring hauler) in a vulture? I saw the tally at the end of the vid, but I haven't played a vulture so I don't really know how much you'd earn on that on average.
@@Farristerthat makes sense, I'm just worried I wouldn't be able to fully crew it every time I'd want to play, so then the vulture feels like a much safer option. In the past I came along as mole turret miner, so while not owning one myself, I'd probably do the same for reclaimer; when I feel like salvaging just see if there's anyone who needs a hand.
I thought you said delicous crab salvage im in the hospital and they just have me the morphine i just had a second artificial hip put in from a fall on the ice im like salvaging king crab in space lol
Please can you do a review on the Syulen IAE starter pack because I am going to start playing star citizen and I don’t know what starter pack to buy. Please can you reply to this comment and help me on which starter pack to buy. Also great video😀
I will have a Syulen review in a few weeks. In the interim, my starting point for a starter pack is always to suggest spending as little as possible. My favourites are the Aurora, or for a little more a Cutter or Avenger Titan. But you can unlock other stuff through playing!
Cool video, thanks. I have a Vulture and I'm always tempted to upgrade it to the Claimer. I'm just not sure it is worth it. What do you all think about it?
Imagine how frustrating it would be after you got abut 300 boxes, then get blown up by a torp from an eclipse or tali. Done contracts with a HH and connie giving 250k and 80k respectively, but they dont create boxes, just give money once the ship is stripped. Are my missions bugged or is it another type of mission that creates salvage?
Ive been soloing one for 2 days without going to any spaceport. Just sleep in ship. And it still works fine. It seems most problems are at busy places.
I was going to get this ship in game but that is some terrible money making. Though I suppose there was some more money not accounted for with the herc gathering cargo?
Salvaged for about 3 hours straight and filled a reclaimer during IAE. Only got about 2mil. Not worth it. Which is a shame because it's probably the best multicrew gameplay in the game so far.
Can I join your crew? I have a reclaimer and a bunch of other ships that I change out often for other ships. My friends are never free to play and playing alone gets old after a while
You can chain this with ERT bounty missions. You not only get free ships for salvage but also drugs and the Reclaimer is capable of packing a punch in a fight. It might be a slow brick but a well armed slow brick with lots of turrets. A good ship for future pirate operations.