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AFK - Risk Legacy Ep4 

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Broadcast 2017-03-10
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4 апр 2017

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Комментарии : 24   
@MonsterArmy23
@MonsterArmy23 6 лет назад
Just so you guys know, when the surviving players decide to name a minor city, they can ONLY place it on a territory that they controlled at the end of the game. The winner, however, can place their major city anywhere on the map.
@Thrythlind
@Thrythlind 6 лет назад
It would seem, after the comeback rules are engaged, that allowing yourself to be eliminated would be a long-game play for Risk Legacy. It does give your faction a new power.
@doombaneable
@doombaneable 7 лет назад
Poor Cam. Really got shafted by RNGJesus
@andlatbaen9936
@andlatbaen9936 6 лет назад
I think you mean "RNGesus".
@MasterNyx
@MasterNyx 7 лет назад
That's twice now Ian has referenced One Night in Bangkok. Not that I'm complaining or anything, but I have to watch the video for that song every time I hear the title.
@Sadarac152
@Sadarac152 7 лет назад
at 2:31:46 Ian should have attacked Russia from Ural to drop Russia down to 1 or 2 mans, then started the long campaign from Afghanistan. (This effectively adds 1-3 of Ural's fighting force into the battle, depending on how well Ural rolls against Russia. You stop attacking from Ural after Russia drops to 2 or 1, so you don't accidentally take it over with the smaller force).
@ohiomoon1813
@ohiomoon1813 4 года назад
2:16:00 If Ian placed all 15 of his troops to attack Alaska, he could potentially steamroll the northern part of North America taking 4 cities (the mission) and James' base all in one turn ending the game.
@UbdU
@UbdU 3 года назад
Technically, right at 1:22:00 when Cori interrupts the game-winning roll with a missile, the soldiers have already been removed from the board. Missiles have to be played before soldiers leave the game. Luckily, it didn't impact the ending here.
@jeffreyscarbroughboardgame2822
@jeffreyscarbroughboardgame2822 Месяц назад
Always take at least one teratory per turn to get a card
@Yarurito
@Yarurito 5 лет назад
Hi! I have a questions about how to activate missile powers(brown slot) it’s said that you have to use a nuclear misil in order to activate. My question is, you have to use the nuclear missile every time that you want to use it? For example in the rally power you can add 2 extra troops in every HQ that you have. But I think that is very expensive using a nuclear missile just to have 2.. or 4 extra troops... if you could help us with this , we would be very thankful! Greetings from Colombia 🇨🇴
@andrewwink4981
@andrewwink4981 5 лет назад
Jaime Martinez Yaruro you do need to use a missile every time you use the missile power.
@Drecon84
@Drecon84 7 лет назад
I had ice cream in the freezer.
@cristianmolina231
@cristianmolina231 6 лет назад
One question what's the name of the app there using to roll on phone?
@WindyDelcarlo
@WindyDelcarlo 7 лет назад
Note to self, 47:30
@tomatodamashi
@tomatodamashi 3 года назад
It pains me at 2:11:00 that Cori would attack into North America but leave Asia alone. I've played Risk hundreds of times and have NEVER seen anyone hand over Asia so easily like that.
@jeffreyscarbroughboardgame2822
@jeffreyscarbroughboardgame2822 Месяц назад
Population is cities only
@theinquisition9390
@theinquisition9390 7 лет назад
yes pls play Warhammer
@LoboApache
@LoboApache 9 месяцев назад
6 years later it finally happened
@c.harris3411
@c.harris3411 6 лет назад
Ian is really slow
@Shadowbow1000
@Shadowbow1000 5 лет назад
I know right? If he has more than an IQ of 75 I'd be flabbergasted
@deathhimself1653
@deathhimself1653 7 лет назад
59:30 James could have one three territories to invade, 7 enemy troops to conquer you placed nine men and had two cards, i think each was worth only 1 coin but that's two more men. place 5 on Ontario, giving you 5 men to move one territory and kill 3 enemies 6 on Russia, giving you 8 me to move two territories and kill 4 enemies He HAD a STAR and a CAPITAL, plus those two capitals, you would have one. A game of risk in about an hour but no, let's be stupid and have no strategy, cause why the fuck not
@deathhimself1653
@deathhimself1653 7 лет назад
2:00:23 If Cam Nuked that role, he'd have a better than 50% chance of starting the next turn with 8 troops instead of 3, actually, he could have nuked the next role even if he failed. Those 5 extra troops are worth a nuke but instead let's conserve our resources and elongate the game, hoping to find a chance were a nuke is going to be worth more than 5 troops. This is artificially raising the gametime on behalf of their stupidity. Why can't they just play strategically or i don't know... think for twelve seconds. This is why Risk takes a long time, people spend to much time thinking grand master strategy, instead of actually intelligent actively reactive strategy.
@deathhimself1653
@deathhimself1653 7 лет назад
2:15:19 Ian should have attacked Cori and Cameron He places 14 men >I would have placed 5 on Ural >Then 9 on the middle east. >Attack with one man from Afghanistan into russia until Russia has only 1 defender >Urals 7 men would have had 4 men, 3 territories and 2 nukes to face. (he'd only lose 1 man at a time from the nukes, cause only one defender, even then he has advantage because he's usually slinging more dice) >Middle east must move through 2 territories and 6 dudes(also a missile, can lose two at once though) It's not a guaranteed victory but it would have been about a 70% chance of victory, RNGesus getting the final say. This would have made the game less than an hour long. BTW, this victory would have been much harder if not impossible had Cam used his nukes to get his continent bonus prior to this.
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