On flavor pre-Hollywood mythical zombies reconstitute from any injury, even if burned to ash, until you cause them to experience something that reminds them of their life. So recovering from dynamite works.
1:30:00 Look at page 4 of the 2010 edition of the rulebook. It says to start with the basement landing AND SHOWS the basement landing in picture for the starting set up of the game!
As my one friend calls it "Scooby Doo and the Gang only they all die" such an amazing game and one where the Monopoly and Catan(I mean basic) players can actually enjoy.
The Collapsed Floor only dumps you when you first discover it, I think, because that's when the floor breaks and after that everybody can see the hole and go around it.
This is one of the most rewatchable videos ever. There are just so many good jokes, the cast is awesome (even Paul off camera), and the game they're playing is one of the best board games of all time. We even got two equally incredible haunts as well, one that can be played up for laughs for how short it was, and one that can definitely become a feature length film. Everything about this video I love, and can't help coming back to it again and again
Yeah uh, I have seen this game in the past but never got it..... but I think I will. I used to play games like D&D but (SURPRISE!) those things take a lot of free time, time I don't have to devote to long term campaigns / character creation. I REALLY like how this looks since it's much faster (Than D&D anyways) and it feels like a roleplaying game despite being a board game.
I haven't watched the other Betrayal playthroughs yet, but I definitely hope they get the movements right with the stairs and landings since EVERY tile is considered its own room
I have a character who was desperate to get rid of her Russian accent (from her mother) that she self-taught herself a "real" American accent and by high school was stuck in Valley Speak unless she got upset enough to slip back into Russian. Her written English is very well-spoken and erudite, enough so that she has to prove to teachers that she writes her own papers and she never figures out why they find it questionable. The teachers end up watching her give a good summary of her paper just filled with lots of "likes" and "you knows" enunciating everything like a question. I based it on my own issues where I feel like I speak with less fluently than I write though she had a more extreme version.
58:28 that whole bit of "wait isn't she like 8?" and "OK this problem's gonna solve itself!" 1:19:35 skeletons: we're full of them! 1:24:50 "I fall into the wine cellar and get fucked up" and "you found an escape route out of the house." 1:28:45 "there's a dripping organ in here." "you should see a doctor." 1:31:45 "you should stop following the child" "an 'underground' lake" and "you probably shouldn't follow me into the bedroom" 1:35:35 "and in the gymnasium i find a girl" 2:22:10 "you cant beat me" 2:23:00 "why is his belt off?"
First edition of Betrayal you could stay in the Buff rooms and just boost your stats over and over because the "once per game" language was nowhere present.
After extensive analysis of every element including widow's walk, running statistics. Odds. Ect, I can conclude that there is no best character. Each character should start on certain floors, based on their strengths and weaknesses
This game is a fave! I got the second scenario the last time we played. But because the rules are - as the chat says - in several pieces, none of us survivors knew that we could even attack the madman controlling the zombies. Which lead to a very confused traitor player being lead all around the house by a truly brilliant but slow bait strat.
A madman attacks a genius teen and a little girl wielding the Spear of Destiny.....it is less than effective. Then he uses zombie and it's super effective.
When someone attacks me and I block I have them off balance. There is no chance I'm not breaking the arm I blocked, throwing them to the ground, or striking them in the face while there arms are unavailable to block. It is quite realistic to deal damage on a block.
We had a game where someone entered the elevator and exited out on the room they started the turn on because it was the only one available at that level. Which began our group's "I've been here before!" in joke.
How did you guys explore so long at my second game the first round was the haunt and I was like fuck my friend murdered me first and than all my other friends
i got one question that seem *NOBODY KNOWS THE ANSWER* for what purpose is the little number on the monster tokens? what is that? what's that indicating? since the god DAMN rule book talk jack shit about it and forum aren't talking about it
It'd be easier to imagine Ben as Ox Bellows if he took off that ridiculously looking hood. The hood suits him better if he were roleplaying Father Reinhardt or one of the kid characters
JakobLogan not necessarily. You can place the doors to create false doors at any time UNLESS it would seal off an area or make no more possible doors for people to place things
17min rules - "Mystic Elevator: This tile moves as soon as you enter it. [...] You can use the elevator only once a turn. Monsters and the traitor can both use the Mystic Elevator to go wherever they wish without rolling. However, the tile still moves only once during each entire traitor/monster set of turns, the first time either a traitor or monster enters it. [...] A hero must roll for the destination floor each turn he or she enters the Mystic Elevator, or at the end of each entire turn that hero spends on that tile without moving." You can't sit in the elevator or decline to use it after entering. This is very important for a lot of haunts, otherwise the elevator can become extremely broken.
Yeah, that entire turn was a mess. The rules for the Mystic Elevator are: - As soon as you enter the Mystic Elevator, you roll for its destination - this would include when you discover it. This one is actually in the rulebook itself, but not on the tile (the tile just says to roll without explicitly saying that you must, while the revision adds "once per turn"). In general for most board games or card games, unless something says "you may" or "you can" you generally assume that it is required, plus the rulebook says it moves immediately, so that's the rule. - In addition, as you mentioned, if an explorer (before the haunt) or hero remains in the Mystic Elevator during their turn, they must roll to move it. For the traitor or monsters, the elevator also moves as soon as one of them enters (but only once in the entire sequence), though the traitor chooses where it goes (though it must move from its original spot). So when Father Rhineheart found the elevator he should have immediately rolled the two dice, moved the elevator tile with his character, then (optionally) spend his remaining 2 movement to explore wherever he ended up. In addition, he moved 4 spaces that turn despite having only 3 movement. Not that he found anything anyways. Quite a few of the special rooms have additional information about them in the rulebook, clarifying their function or adding additional rules for the tile. For example, sliding down the coal chute does not count towards your movement (though climbing up, when allowed, does). Another big one is that only the person who DISCOVERS the Collapsed Room needs to make the speed roll. After that, anyone entering this room can choose whether or not to fall (if you fall you take damage).
The chat said the traitor was not supposed to have the medallion (Which is true- The traitor in that haunt cannot carry the medallion,) so they gave the medallion to someone else. However, the rulebook says that the traitor is the youngest character EXCEPT the haunt revealer, because the haunt revealer has the medallion. Either the chat trolled them, or they misunderstood.
I don't think they misunderstood, I think it was a third option: when they learned that the person holding the medallion can't become the traitor, Corey had already read some or all of the stuff that only the Traitor should read. So the best fix was to make someone else the medallion holder instead of making someone else the Traitor.
Enjoyed the stream but I've watched the game played a few times and it feels a little counter heavy for me. I have the same problem with this as I do with Arkham- why not just have a roleplaying session! Then you don't need anywhere near as many fiddly bits of cardboard, and the inevitable knocking of tiles.
I either missed smth or you did it wrong with the first turn after haunt's revealing. It's always the person to the left from the traitor, irrespective of who revealed the haunt.
john s are you kidding? the food is half the reason why I come to our game nights. one of our members actually bring throw away ice cream cakes from work. its amazing.
Ugh. I can handle either the voices or them intentionally making annoying noises for extended duration, but after a while both together start to grate on me. First AFK I couldn't finish watching, and it sucks because I love Betrayal.
This video has convinced me to get this to play with friends, it looks EXTREMELY fun. Like a roleplaying game where a DM doesn't have to spend way-too-much time working on a narrative and the story is less loose.
@@cadenwiener9686 Also, agree on this. Guy on the right really pissed me off, wouldn't shut up even after his character died. In our game group, if you die in this kind of game.... you stay quiet and watch and maybe make jokes, but don't try to plan out stuff since you're not still alive in-game.
I was enjoying this until I had to listen to the loudest chewing I have ever heard. Dear god is that a deliberate act to chase away potential subscribers or are you just inconsiderate of the people that suffer from misophonia?