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Aftermath Making-of 

Blender
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Last year at BCON I made a presentation on Real by FAKE’s pipeline. I was authorized to show one work-in-progress shot from a movie called Aftermath. We’ve just finished the project. It was the biggest VFX show we have ever made a 95% of the CG is done in Blender, rendered in Cycles. This year I will present a making-of of the project. From storyboard to layout, lighting, and comp. I will explain how we managed to handle such big scenes with many heavy assets. Out of 1260 shots, more than 650 shots involved 3D.
"Aftermath Making-of" by Robert Rioux --
Learn more about Blender Conference 2023 at conference.ble...
#BCON23 #b3d

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14 окт 2024

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Комментарии : 37   
@KelVFX
@KelVFX 11 месяцев назад
He always highlights the issues/problems which is where most of the learning is. Nice work!
@Dae_mmm
@Dae_mmm 11 месяцев назад
"another magician software" I quite laughed at those jokes
@Lux.Create
@Lux.Create 6 месяцев назад
Oh like a selection only render :3 omg that would help speed up so much OMG
@sebasgovel
@sebasgovel 10 месяцев назад
This is one of my favorite presentations
@davebrainvfx
@davebrainvfx 11 месяцев назад
Fascinating from start to finish. Could have watched another hour. Looking forward to seeing Aftermath in its entireity anyway! Those before/afters were really interesting. 41:14 There are some select videogrammetry shots in Bohemian Rhapsody but only some. It seems like you have a setup that could cater for a full production and I can't wait to see more about it!
@tangentsmith2961
@tangentsmith2961 11 месяцев назад
Hahaha! That 16:56 🤧Houdini moment! Lol!
@npj5578
@npj5578 11 месяцев назад
Great presentation!
@artisans8521
@artisans8521 10 месяцев назад
About the "impossible texture", you can bake it into a more manageable form, and UVs, I guess.
@chadyonfire7878
@chadyonfire7878 11 месяцев назад
VERY NICE WORK IMPRESSIVE
@kokoze
@kokoze 11 месяцев назад
Infinite-Realities does some great videogrammetry work :)
@retroeshop1681
@retroeshop1681 11 месяцев назад
Really nice presentation :D
@dionkemp
@dionkemp 11 месяцев назад
Such a gorgeous breakdown! 👏👏 We need more content like this
@andraskortesi7809
@andraskortesi7809 11 месяцев назад
I would also be very interested in the compositing phase.😊
@EDcase1
@EDcase1 11 месяцев назад
The most interesting Blender presentation.
@jonedis
@jonedis 11 месяцев назад
The video photogrammetry is very similar to what Anima XYZ does with their 4D people scans. I would love to see more of this content and the ability to buy premade packs of video photogrammetry characters for blender
@StormadoMan
@StormadoMan 11 месяцев назад
Bob's great!
@Cladius76
@Cladius76 11 месяцев назад
This is amazing..I have goose bump..Blender Bob and Real By Fake did amazing and inspirational work..Thanks Blender Bob 👏👏👏👏🙏 I think audiences there just didn't understand how revolutionary is this presentation for the future of Blender community and Blender 3D and what's going on really .. They just sleeping so shame!!
@dannybcreative
@dannybcreative 11 месяцев назад
Nice work my friend. Great presentation as well. :)
@voyageruk2002
@voyageruk2002 11 месяцев назад
The fire sim at the end was impressive, great work
@yasunakaikumi
@yasunakaikumi 11 месяцев назад
its cool to see how VFX company like FAKE is doing it with Blender, definitely agree with mipmap still high poly count slow down is quite problem sometimes dealing with alembic simulations in Blender, I hope some fix will be in the way
11 месяцев назад
I feel the pain. Texture caches (mipmaps etc.) missing in Cycles, I hope it will arrive some day
@salientfilm
@salientfilm 11 месяцев назад
my computer dared me to try and render anything like this lol🔥 . amazing work and keep creating and inspiring!!
@sebbosebbo9794
@sebbosebbo9794 11 месяцев назад
Bob ....❤❤❤.....BOb.......❤❤❤ funny and straight ...as always ...thx... p.s. hope Blender devs.. listen carefully .. his feature requests are based on real life hassle , fails..
@cashoyboy
@cashoyboy 11 месяцев назад
I WOULD DIE FOR BLENDER BOB
@eobet
@eobet 11 месяцев назад
Love to hear that someone with hopefully a little bit of clout call out the bullshit mess that library overrides is and has been for years!
@xanzuls
@xanzuls 11 месяцев назад
Lets go!! Blender in pro VFX.
@gordon1201
@gordon1201 11 месяцев назад
How did you get such a clean plate without the bridge? Did you manually paint out the bridge?
@SimonLachapelle
@SimonLachapelle 11 месяцев назад
Hey, I worked on the project with Robert at real by fake. For the clean plates behind the bridge we went there and shot drone footages in every angles and did a massive 360 video panorama so we could use it in every angle in Nuke. We did this on many shots. We just kept the foreground and remove the bridge and replace the background with a panorama projected on a sphere in nuke with the 3D camera filming it.
@anubisTC
@anubisTC 11 месяцев назад
I'm not sure if it was "ACHHUUUdini" or "ACHUUUengine" but I think it was the last one.
@xanzuls
@xanzuls 11 месяцев назад
Houdini.
@PrinceBrosnan
@PrinceBrosnan 9 месяцев назад
12:00 What is he talking about? Does he have a video on this topic? it is very interesting
@rano12321
@rano12321 5 месяцев назад
it's called multipass compositing. he does have a full series of videos explaining compositing, it's 50% of 3D in pro vfx workflow.
@PrinceBrosnan
@PrinceBrosnan 5 месяцев назад
@@rano12321 i love yyo
@patdavi
@patdavi 11 месяцев назад
What GPU is Robert mentioning? 6080 with 48gb RAM?
@xanzuls
@xanzuls 11 месяцев назад
RTX 6000 ada
@Stimes
@Stimes 11 месяцев назад
Cycles isn't really photoreal like octane :/ He need really serious improvement !
@xanzuls
@xanzuls 11 месяцев назад
How? What serious improvement does it need?
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